Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 4427207655021991986 194 thelochok the Magician (level 6, -1/40 HPs) Began as a Djinni Conjurer on Apr 25, 2026. Slain by a goblin ... wielding a +0 dagger ... led by Robin (3 damage) ... on level 4 of the Dungeon. The game lasted 00:11:27 (2677 turns). thelochok the Magician (Djinni Conjurer) Turns: 2677, Time: 00:11:27 Health: -1/40 AC: 2 Str: 8 XL: 6 Next: 3% Gold: 87 EV: 11 Int: 19 God: SH: 0 Dex: 12 rFire + + . (33%) i - +1 triple sword (heavy) rCold x . . (150%) [offhand occupied] rNeg . . . (100%) b - +0 robe {Will+} rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ++... e - ring of willpower Stlth ++ (no ring) HPRegen 0.26/turn %: infuse magic (-2 HP) @: flying, hasted, very quick A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 131 gold pieces. You spent 44 gold pieces at shops. Inventory: Hand Weapons d - a +1 dagger of venom i - a +1 heavy triple sword (weapon) Missiles g - a throwing net Armour a - a +0 robe b - a +0 robe of willpower (worn) j - the +1 scale mail "Kol Bez" {*Slow rC- rN+++ SInv} (You found it on level 3 of the Dungeon) *Slow: It may slow you when you take damage. rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. SInv: It lets you see invisible. It cannot be enchanted further. Jewellery c - an amulet of wildshape e - a ring of willpower (worn) f - a ring of willpower Talismans h - a rimehorn talisman Wands c - a wand of iceblast (6) Scrolls t - 2 scrolls of teleportation c - a scroll of vulnerability {unknown} I - 2 scrolls of immolation e - a scroll of revelation {unknown} Potions k - a potion of brilliance {unknown} j - a potion of enlightenment {unknown} Skills: + Level 0.1 Fighting * Level 0.4 Long Blades + Level 2.4 Dodging + Level 3.7 Stealth + Level 4.2 Spellcasting + Level 4.2 Conjurations + Level 4.2 Hexes + Level 4.2 Summonings + Level 4.2 Necromancy + Level 4.2 Translocations + Level 4.2 Forgecraft + Level 4.2 Fire Magic + Level 4.2 Ice Magic + Level 4.2 Air Magic + Level 4.2 Earth Magic + Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 22% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 22% 4 e - Summon Small Mammal Summ 80% N/A 2% 1 f - Call Imp Summ 40% N/A 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Ashenzari Shops: D:2 ? Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The goblin unwields a +0 dagger. The goblin wields a +0 sling. The goblin shoots a sling bullet. The sling bullet hits you but does no damage. You encounter a goblin. It is wielding a +0 dagger of electrocution. You have reached level 6! You stop channelling your searing ray. The goblin shoots a sling bullet. The sling bullet hits you. * * * LOW HITPOINT WARNING * * * You hear a shout! The goblin shoots a sling bullet. The sling bullet barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (strong, 72% to hit) You focus your ray upon the goblin. The searing ray misses the goblin. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The goblin shoots a sling bullet. The sling bullet closely misses you. You stop channelling your searing ray. The goblin shoots a sling bullet. The sling bullet barely misses you. There is a stone staircase leading down here. The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The goblin shoots a sling bullet. The sling bullet closely misses you. You fly downwards. There is a stone staircase leading up here. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (strong, 72% to hit) You focus your ray upon the goblin. The searing ray misses the goblin. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The goblin barely misses you. It was a potion of haste. You feel yourself speed up. You stop channelling your searing ray. The goblin hits you with a +0 dagger. You die... ###### #....# #..@g# #....# #....+ #....# ...... ........ ....###.. ..... ... You could see a goblin (strong). Vanquished Creatures Natasha (twice) (D:2) Robin (D:3) 2 adders 4 dart slugs A ribbon worm (D:2) 5 endoplasms 5 hobgoblins 11 jackals 9 orcs 5 quokkas 5 ball pythons 4 bats 3 frilled lizards 14 goblins 8 kobolds 5 rats 84 creatures vanquished. Vanquished Creatures (collateral kills) Natasha (D:2) A hobgoblin (D:1) A ball python (D:1) 3 creatures vanquished. Grand Total: 87 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | thelochok the Djinni Conjurer began the quest for the Orb. 0 | D:1 | thelochok set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 292 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 431 | D:1 | Reached XP level 3. HP: 11/25 MP: 0/0 431 | D:1 | Learned a level 1 spell: Summon Small Mammal 1091 | D:2 | Found Hash's Magic Scroll Shoppe. 1097 | D:2 | Bought a scroll of identify for 22 gold pieces 1097 | D:2 | Bought a scroll of identify for 22 gold pieces 1350 | D:2 | Reached XP level 4. HP: 30/31 MP: 0/0 1905 | D:3 | Encountered Natasha 1927 | D:2 | Killed Natasha 1928 | D:2 | Reached XP level 5. HP: 21/35 MP: 0/0 1928 | D:2 | Learned a level 2 spell: Call Imp 1963 | D:2 | Encountered Natasha 1976 | D:2 | Killed Natasha 2030 | D:2 | Encountered Natasha 2036 | D:2 | Killed Natasha 2232 | D:3 | Found a faded altar of an unknown god. 2272 | D:3 | Found a broken altar of Ashenzari. 2582 | D:3 | Identified the +1 scale mail "Kol Bez" {*Slow rC- rN+++ | SInv} 2631 | D:3 | Encountered Robin 2658 | D:3 | HP: 1/35 [goblin/+3 dagger[Robin] (5)] 2664 | D:3 | Killed Robin 2665 | D:3 | Reached XP level 6. HP: 11/40 MP: 0/0 2677 | D:4 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_a, layout_loops_corners D:2: layout_loops_ring, serial_shops, nicolae_shop_crystal D:3: layout_basic, nicolae_ashenzari_panopticon, ebering_ecumenical_altar_sacrificial, minmay_statues_item, darby_raucous_goblin_parties, uniq_natasha D:4: layout_basic, palyth_temple_overflow_mages, nicolae_wu_jian_rivers_and_lakes, serial_shops, shop, shop, nicolae_inconvenience_store, nicolae_nh_ransacked_shop Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 3 | 3.7 Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Forgecraft | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Fighting | | 0.1 Long Blades | | 0.4 Dodging | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 7 | 6 || 13 Melee: Unarmed | 4 | || 4 Dagger | 3 | || 3 Triple sword | | 6 || 6 Cast: Magic Dart | 51 | 44 || 95 Searing Ray | 7 | 14 || 21 Summon Small Mamm | 4 | 2 || 6 Fulminant Prism | | 4 || 4 Call Imp | | 3 || 3 Iskenderun's Myst | | 1 || 1 Drink: Heal wounds | | 1 || 1 Haste | | 1 || 1 Read: Identify | 3 | 1 || 4 Enchant weapon | | 1 || 1 Brand weapon | | 1 || 1 Stab: Sleeping | 1 | || 1 Armour: Robe | 10 | 40 || 50 Dodge: Dodged | 20 | 43 || 63