Dungeon Crawl Stone Soup version 0.31.0-1-g2c135a0 (webtiles) character file. Game seed: 12280166695613949677 31 thisguise the Magician (level 3, 0/25 HPs) Began as a Djinni Hedge Wizard on Aug 9, 2024. Slain by a goblin ... wielding a +0 dagger (2 damage) ... on level 2 of the Dungeon. The game lasted 00:01:05 (919 turns). thisguise the Magician (Djinni Hedge Wizard) Turns: 919, Time: 00:01:05 Health: 0/25 AC: 2 Str: 9 XL: 3 Next: 40% Gold: 56 EV: 12 Int: 17 God: SH: 0 Dex: 12 rFire + + . j - +0 dagger (vamp) rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... e - amulet of the acrobat Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: acrobat, infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 56 gold pieces. Inventory: Hand Weapons j - a +0 vampiric dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Jewellery e - an amulet of the acrobat (around neck) Scrolls h - a scroll of fear {unknown} i - a scroll of identify {unknown} Potions d - a potion of resistance {unknown} f - a potion of enlightenment {unknown} g - 2 potions of might {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations + Level 3.8 Hexes + Level 3.8 Summonings + Level 3.8 Necromancy + Level 3.8 Translocations + Level 3.8 Fire Magic + Level 3.8 Ice Magic + Level 3.8 Air Magic + Level 3.8 Earth Magic + Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Slow Hex 64% N/A 3% 1 c - Call Imp Summ 32% N/A 4% 2 d - Blink Tloc 32% N/A 4% 2 e - Mephitic Cloud Conj/Alch/Air 16% N/A 10% 3 v - Summon Small Mammal Summ 64% N/A 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History An adder comes into view. The jackal misses you. The endoplasm barely misses you. Casting: Call Imp (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The jackal barely misses you. The goblin closely misses you. The endoplasm freezes you. You are frozen. You feel a terrible chill! The jackal misses you. Casting: Summon Small Mammal (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. Your cerulean imp hits the endoplasm from afar with a -3 spear. Your quokka bites the endoplasm. The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The endoplasm hits you but does no damage. You swap places. The jackal attacks as it pursues you! The jackal completely misses you. The jackal barely misses your cerulean imp. Your quokka completely misses the endoplasm. Your cerulean imp hits the endoplasm with a -3 spear. The goblin hits your rat with a +0 dagger. Your rat dies! Your rat's corpse disappears in a puff of smoke! The endoplasm freezes your cerulean imp. Your cerulean imp is frozen. The jackal barely misses your cerulean imp. Your quokka bites the endoplasm. The endoplasm dies! Your cerulean imp barely misses the jackal. The jackal completely misses you. The jackal closely misses your cerulean imp. x2 You barely miss the jackal. Your quokka misses the adder. The jackal misses you. The jackal completely misses your cerulean imp. The jackal bites your cerulean imp. Your cerulean imp hits the jackal with a -3 spear. The adder barely misses your cerulean imp. The goblin hits you with a +0 dagger. You die... ... #... ... ####.####. ####......... #....g..:..# #...g.h...)# #.#..@h5h....# #.......S...... ...........r...## ....#....)....... ... #............ .# .....?.#.###.. .###......# # . ........ ..#....... You could see an adder, 3 jackals, a hobgoblin, a goblin, a friendly cerulean imp (summoned) and a friendly quokka (summoned). Vanquished Creatures A ball python (D:1) 3 endoplasms (D:1) 2 goblins (D:1) 3 hobgoblins (D:1) A jackal (D:2) 6 kobolds A quokka (D:1) 4 bats (D:1) 4 frilled lizards (D:1) 2 rats (D:1) 27 creatures vanquished. Vanquished Creatures (collateral kills) An endoplasm (D:2) 1 creature vanquished. Grand Total: 28 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | thisguise the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | thisguise set off with the following spells memorised: | Magic Dart, Slow, Blink, Call Imp, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 79 | D:1 | Reached XP level 2. HP: 15/21 MP: 0/0 526 | D:1 | Reached XP level 3. HP: 12/25 MP: 0/0 526 | D:1 | Learned a level 1 spell: Summon Small Mammal 916 | D:2 | HP: 1/25 [goblin/+0 dagger (4)] 919 | D:2 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_ecumenical, layout_basic D:2: layout_rooms Action || total ---------------------------++------- Melee: Dagger || 7 Cast: Magic Dart || 61 Summon Small Mamm || 2 Call Imp || 1 Armour: Robe || 12 Dodge: Dodged || 21