Dungeon Crawl Stone Soup version 0.31.0-1-g2c135a0 (webtiles) character file. Game seed: 773689137046394729 21 thisguise the Magician (level 3, 0/25 HPs) Began as a Djinni Hedge Wizard on Aug 9, 2024. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:32 (691 turns). thisguise the Magician (Djinni Hedge Wizard) Turns: 691, Time: 00:00:32 Health: 0/25 AC: 2 Str: 9 XL: 3 Next: 5% Gold: 53 EV: 12 Int: 17 God: SH: 0 Dex: 12 rFire + + . a - +0 dagger rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: on blink cooldown, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1, horns 1, deterioration 1, MP-powered wands, sturdy frame 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 53 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles g - 2 throwing nets Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls d - a scroll of silence {unknown} Potions f - a potion of might {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations + Level 3.7 Hexes + Level 3.7 Summonings + Level 3.7 Necromancy + Level 3.7 Translocations + Level 3.7 Fire Magic + Level 3.7 Ice Magic + Level 3.7 Air Magic + Level 3.7 Earth Magic + Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 b - Slow Hex 60% N/A 3% 1 c - Blink Tloc 30% N/A 5% 2 d - Call Imp Summ 30% N/A 5% 2 e - Mephitic Cloud Conj/Alch/Air 15% N/A 11% 3 f - Sting Conj/Alch 60% 1d6 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) You have a pair of small horns on your head. Your body sometimes deteriorates upon taking damage. You expend health (3 HP) to strengthen your wands. Your movements are slightly less encumbered by armour. (ER -2) Message History You kill the jackal! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Sting wells up from within. Spell assigned to 'f'. You barely miss the jackal. The jackal is lightly wounded. The jackal closely misses you. The jackal barely misses you. You closely miss the jackal. The jackal is lightly wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jackal Aim: a jackal (lightly wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! * * * LOW HITPOINT WARNING * * * You hit the jackal but do no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. * * * LOW HITPOINT WARNING * * * Okay, then. It was a potion of mutation. You feel extremely strange. You feel yourself wasting away. A pair of horns grows on your head! You feel your magical essence link to the dungeon's wands. You feel less encumbered by your armour. The jackal bites you. You die... #.####### #.....†.# #.# #†# #.# #.# #h# #@# #.# #.# #.# ################.# .................# #.#####.########## #.# #.# #.#####.# You could see a jackal. Vanquished Creatures A bat (D:1) 4 goblins (D:1) 3 hobgoblins (D:1) 5 jackals (D:1) A quokka (D:1) 2 frilled lizards (D:1) A rat (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | thisguise the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | thisguise set off with the following spells memorised: | Magic Dart, Slow, Blink, Call Imp, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 151 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 354 | D:1 | Found a faded altar of an unknown god. 685 | D:1 | Reached XP level 3. HP: 8/25 MP: 0/0 685 | D:1 | Learned a level 1 spell: Sting 691 | D:1 | Gained mutation: Your body sometimes deteriorates upon | taking damage. [potion of mutation] 691 | D:1 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 691 | D:1 | Gained mutation: You expend health (3 HP) to strengthen | your wands. [potion of mutation] 691 | D:1 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [potion of mutation] 691 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_renting, layout_loops_ring, shapermc_ecumenical_altar_flowoftime, grunt_decor_junction Action || total ---------------------------++------- Melee: Dagger || 6 Cast: Magic Dart || 39 Blink || 1 Use: Potion || 1 Armour: Robe || 9 Dodge: Dodged || 11