Dungeon Crawl Stone Soup version 0.33-a0-6-gb2e620d (webtiles) character file. Game seed: 11704931495490158663 0 thisguise the Apothecary (level 1, 15/15 HPs) Began as a Djinni Hedge Wizard on Aug 23, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:06 (0 turns). thisguise the Apothecary(Djinni Hedge Wizard) Turns: 0, Time: 00:00:07 Health: 15/15 AC: 2 Str: 9 XL: 1 Next: 0% Gold: 0 EV: 11 Int: 15 God: SH: 0 Dex: 12 rFire + + . a - +0 dagger rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations + Level 3.5 Hexes + Level 3.5 Summonings + Level 3.5 Necromancy + Level 3.5 Translocations + Level 3.5 Fire Magic + Level 3.5 Ice Magic + Level 3.5 Air Magic + Level 3.5 Earth Magic + Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 52% 1d5 4% 1 b - Blink Tloc 26% N/A 7% 2 c - Call Imp Summ 26% N/A 7% 2 d - Grave Claw Necr 26% 2d8 7% 2 e - Mephitic Cloud Conj/Alch/Air 13% N/A 14% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, thisguise the Djinni Hedge Wizard. The transcendent Orb of Zot lies far below, as if waiting for you to find it. Press ? for a list of commands and other information. Found two maces, 6 stones and a short sword. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Magic Dart, Blink, Call Imp, Grave Claw, Mephitic Cloud. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ############### #)............# .......⌠....... ............... ..⌠....(....⌠.. ............... .......@......) ............... ..⌠...).....⌠.. ............... .......⌠....... #.............# ############### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | thisguise the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | thisguise set off with the following spells memorised: | Magic Dart, Blink, Call Imp, Grave Claw, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_temple_mockup, layout_loops_corners Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+