thisguise the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 buckler a +0 war axe a potion of might (7, 6, D) 4 scrolls of amnesia (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. (10, 2, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} (61, 0, D) a staff of fire (unseen) (61, 2, D) a +0 flail a +0 robe (61, 16, D) the Catalogue of Pantheism Spells Type Level a - Jinxbite Hexes 2 b - Borgnjor's Vile Clutch Necromancy/Earth 5 c - Death Channel Necromancy 6 d - Enfeeble Hexes 7 (unseen) (62, 1, D) a +4 dagger of speed (62, 8, D) a +3 scimitar of holy wrath (62, 9, D) a +3 leather armour of poison resistance (62, 16, D) a +0 great mace of holy wrath (unseen) (62, 17, D) a +2 hat (unseen) (63, 0, D) a staff of alchemy (unseen) (63, 16, D) a wand of flame (10) (63, 17, D) a staff of alchemy (unseen) (64, 16, D) a +0 rapier of holy wrath (unseen) (64, 17, D) an amulet of regeneration (64, 21, D) a shapeshifter corpse (67, 0, D) a staff of death (67, 3, D) a river rat corpse (skeletalised by now) (68, 0, D) +2 fire dragon scales (68, 2, D) a river rat corpse (skeletalised by now) (70, 8, D) a +7 chain mail of ponderousness (70, 9, D) a staff of death (unseen) (70, 19, D) a +0 orcbow a centaur corpse (71, 16, D) a +1 quarterstaff of distortion (71, 18, D) a +0 arbalest (71, 26, D) a +6 ring of intelligence (71, 30, D) a +0 trident of protection a +0 robe a +0 mace a +0 robe a naga corpse (72, 8, D) a +2 heavy trident (unseen) (72, 16, D) a +0 orcbow a staff of alchemy a centaur corpse (72, 17, D) a +3 chain mail of willpower (72, 18, D) a +0 arbalest (72, 19, D) a +0 shortbow a centaur corpse (72, 26, D) a staff of alchemy (73, 1, D) a +1 glaive of flaming (73, 16, D) a +3 plate armour of fire resistance (73, 17, D) the +6 morningstar "Guackoa" {flame, rElec MP+5 Int+2} Int+2: It affects your intelligence (+2). rElec: It insulates you from electricity. MP+5: It affects your magic capacity (+5). (73, 26, D) a +6 flail of protection (73, 27, D) the staff of Exelin {*Slow rC+ rN+ Dex+3 Ice Earth} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. rN+: It protects you from negative energy. *Slow: It may slow you when you take damage. Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (74, 17, D) a +3 heavy arbalest a yaktaur corpse