Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 9827378629571079203 75 thisguise the Conjurer (level 4, -2/30 HPs) Began as a Coglin Conjurer on Nov 10, 2024. Slain by Terence ... wielding a +0 falchion (9 damage) ... on level 2 of the Dungeon. The game lasted 00:02:10 (1856 turns). thisguise the Conjurer (Coglin Conjurer) Turns: 1856, Time: 00:02:12 Health: -2/30 AC: 4 Str: 8 XL: 4 Next: 31% Magic: 1/8 EV: 11 Int: 19 God: Gold: 56 SH: 0 Dex: 12 Spells: 5/8 levels left rFire . . . d - +0 short sword {Urai} rCold . . . f - +0 dagger {Huemac} rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . m - +1 pair of boots Will ..... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.25/turn (ring unavailable) MPRegen 0.11/turn (no gizmo) %: no passive effects @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 56 gold pieces. Inventory: Hand Weapons d - a +0 short sword (weapon) {Urai} f - a +0 dagger (offhand) {Huemac} Armour a - a +0 robe (worn) m - a +1 pair of boots (worn) Magical Staves c - a staff of alchemy Scrolls g - a scroll of noise h - a scroll of amnesia {unknown} k - a scroll of immolation {unknown} Potions b - a potion of magic e - 2 potions of brilliance {unknown} i - a potion of enlightenment {unknown} j - a potion of lignification {unknown} l - a potion of heal wounds {unknown} n - a potion of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.5 Stealth + Level 2.9 Spellcasting + Level 4.4 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 z - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Conj/Alch 44% 1d5 6% 1 Apportation Tloc 4% N/A 16% 1 Soul Splinter Necr 8% N/A 16% 1 Summon Small Mammal Summ 8% N/A 16% 1 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History It was a scroll of noise. You hear an angry hiss. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 falchion and wearing a +0 chain mail (moderately wounded, 84% to hit) The searing ray hits Terence but does no damage. Terence is moderately wounded. (Press . to maintain the ray.) Terence closely misses you. The searing ray misses Terence. Terence misses you. You hit Terence but do no damage. Terence is moderately wounded. You hit Terence with your +0 short sword. Terence barely misses you. You hit Terence but do no damage. Terence is heavily wounded. You hit Terence but do no damage. Terence barely misses you. You hit Terence with your +0 short sword. Terence is severely wounded. You hit Terence but do no damage. Terence screams, "I hate armataurs! They have no honour!" Terence hits you with a +0 falchion. You completely miss Terence with your +0 dagger. Terence is severely wounded. You hit Terence with your +0 short sword. Terence closely misses you. You closely miss Terence with your +0 short sword. Terence is almost dead. You hit Terence but do no damage. Terence completely misses you. You hit Terence but do no damage. Terence is almost dead. You hit Terence but do no damage. Terence hits you with a +0 falchion! * * * LOW HITPOINT WARNING * * * You hit Terence but do no damage. Terence is almost dead. You hit Terence but do no damage. Terence hits you with a +0 falchion! You die... Terence says, "Win and live. Lose and die. It's the rule of life." #..........#...#### #.########..>.....< #.# ##(#.).... #.# #.#.##### #.## #.#.# #..# #.#.# ##.# #.#.# #.# #.#.# #@# #. #@# #.# ..# .### #. . #. # You could see Terence. Vanquished Creatures An adder (D:2) 5 dart slugs (D:1) 2 ribbon worms (D:2) 5 ball pythons A bat (D:1) 4 endoplasms (D:1) 3 giant cockroaches (D:1) 4 goblins 5 hobgoblins 3 jackals (D:1) 6 kobolds 2 quokkas (D:1) 3 frilled lizards 5 rats 49 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | thisguise the Coglin Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 105 | D:1 | Reached XP level 2. HP: 3/19 MP: 0/5 396 | D:1 | Reached skill level 4 in Conjurations 535 | D:1 | Reached XP level 3. HP: 20/24 MP: 2/6 1461 | D:1 | Learned a level 2 spell: Searing Ray 1494 | D:2 | Found a faded altar of an unknown god. 1506 | D:2 | Reached XP level 4. HP: 30/30 MP: 8/8 1838 | D:2 | Noticed Terence 1856 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_checkerplants, layout_basic, st_stairs_3 D:2: layout_loops_ring, basic_ecumenical_altar, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.9 Conjurations | 4 | 4.4 Dodging | | 1.7 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 39 | 17 || 56 Dagger | 34 | 16 || 50 Cast: Magic Dart | 73 | 22 || 95 Searing Ray | | 2 || 2 Use: Scroll | | 1 || 1 Armour: Robe | 36 | 12 || 48 Dodge: Dodged | 36 | 11 || 47