Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 4579364665963337174 28 thisguise the Conjurer (level 3, -1/24 HPs) Began as a Coglin Conjurer on Nov 11, 2024. Killed from afar by Terence (7 damage) ... with a puff of flame ... on level 2 of the Dungeon. The game lasted 00:01:04 (1046 turns). thisguise the Conjurer (Coglin Conjurer) Turns: 1046, Time: 00:01:05 Health: -1/24 AC: 2 Str: 7 XL: 3 Next: 12% Magic: 6/6 EV: 11 Int: 19 God: Gold: 56 SH: 0 Dex: 12 Spells: 5/6 levels left rFire . . . g - +0 dagger (venom) {Gabriela} rCold . . . d - +0 dagger {Yuxuan} rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.24/turn (ring unavailable) MPRegen 0.10/turn (no gizmo) %: no passive effects @: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 56 gold pieces. Inventory: Hand Weapons d - a +0 dagger (offhand) {Yuxuan} g - a +0 dagger of venom (weapon) {Gabriela} Missiles f - a throwing net Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} Potions b - a potion of magic h - a potion of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.5 Stealth + Level 2.4 Spellcasting + Level 4.1 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 34% 2d5 4% 2 Fugue of the Fallen Necr 2% N/A 43% 3 Ozocubu's Armour Ice 2% N/A 43% 3 Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Manifold Assault Tloc 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund, Terence Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History The magic dart hits the endoplasm. You kill the endoplasm! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A bat comes into view. The bat moves out of view. A bat is nearby! A bat is nearby! A bat is nearby! The magic dart hits the bat. The bat is heavily wounded. The magic dart hits the bat. You kill the bat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Terence the Veteran comes into view. He is wielding a +0 short sword and carrying a wand of flame. Terence shouts! You see here a golden potion. Terence is nearby! Terence is nearby! Terence is nearby! The magic dart hits Terence but does no damage. Terence zaps a wand. The puff of flame hits you! You are too injured to fight recklessly! h - a golden potion Terence zaps a wand. The puff of flame hits you! * * * LOW HITPOINT WARNING * * * Terence looks you up and down. "You're not a real warrior! I'll show you a warrior!" Terence zaps a wand. The puff of flame hits you. * * * LOW HITPOINT WARNING * * * It was a potion of heal wounds. You feel much better. Terence zaps a wand. The puff of flame hits you! Terence zaps a wand. The puff of flame hits you! * * * LOW HITPOINT WARNING * * * Terence zaps a wand. The puff of flame misses you. There is an escape hatch in the ceiling here. Terence zaps a wand. The puff of flame hits you! You die... Terence says, "Finally, peace and quiet." .......... ..........[# ......... ...$........####........ .....###..............## .....# #................ ...†@# #..............## .....# #................ .....# #................ .....# #.@......@....... .....###....########.... ####........# . #.####...# #.######## #..)..# #####.# #.# #<# You could see Terence. Vanquished Creatures A bat (D:2) 2 endoplasms A giant cockroach (D:2) 6 goblins 2 hobgoblins (D:1) A quokka (D:2) 2 frilled lizards 6 kobolds 4 rats 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | thisguise the Coglin Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 165 | D:1 | Reached XP level 2. HP: 16/19 MP: 1/5 484 | D:1 | Reached skill level 4 in Conjurations 834 | D:2 | Reached XP level 3. HP: 24/24 MP: 1/6 890 | D:2 | Noticed Sigmund 1020 | D:2 | Noticed Terence 1046 | D:2 | Killed from afar by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_semitransparent, layout_rooms, hangedman_abyss_or_decor_lesser_grid, minmay_misc_feat_ornament, nicolae_figureground_sparkle D:2: layout_basic, minmay_quantized, uniq_terence, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.4 Conjurations | 4 | 4.1 Dodging | | 1.7 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Dagger || 13 Cast: Magic Dart || 40 Use: Potion || 1 Armour: Robe || 12 Dodge: Dodged || 8