Dungeon Crawl Stone Soup version 0.33-a0-218-g443864507a (webtiles) character file. Game seed: 8244271596998982608 16 thisguise the Conjurer (level 2, -1/19 HPs) Began as a Coglin Conjurer on Nov 29, 2024. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:44 (380 turns). thisguise the Conjurer (Coglin Conjurer) Turns: 380, Time: 00:00:44 Health: -1/19 AC: 2 Str: 7 XL: 2 Next: 58% Magic: 0/4 EV: 11 Int: 17 God: Gold: 10 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . c - +0 dagger {Aida} rCold . . . e - +0 dagger {Gota} rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.23/turn (ring unavailable) MPRegen 0.09/turn (no gizmo) %: no passive effects @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) {Aida} e - a +0 dagger (offhand) {Gota} Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: - Level 1.7 Dodging - Level 1.5 Stealth - Level 1.7 Spellcasting + Level 4.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 5% 2 Sting Conj/Alch 32% 1d5 9% 1 Mercury Vapours Alch/Air 2% N/A 30% 2 Sublimation of Blood Necr 1% N/A 30% 2 Fulminant Prism Conj/Alch 4% 3d5 63% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 (+2d1 63% 4 Olgreb's Toxic Radiance Alch 1% N/A 89% 4 Curse of Agony Necr 1% N/A 99% 5 Rimeblight Ice/Necr 0% 2d4 (prima100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You kill the jackal! The jackal barely misses you. The jackal closely misses you. The jackal attacks as it pursues you! The jackal bites you. You closely miss the jackal with your +0 dagger. The jackal is severely wounded. You barely miss the jackal with your +0 dagger. The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * You miss the jackal with your +0 dagger. The jackal is severely wounded. You hit the jackal but do no damage. The jackal barely misses you. You hit the jackal with your +0 dagger. You kill the jackal! The jackal misses you. You hit the jackal but do no damage. x2; The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. x2 You closely miss the jackal with your +0 dagger. You barely miss the jackal with your +0 dagger. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You closely miss the jackal with your +0 dagger. You barely miss the jackal with your +0 dagger. The jackal bites you but does no damage. The jackal barely misses you. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal but does no damage. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The jackal closely misses you. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal but does no damage. The jackal barely misses you. The jackal bites you. You die... ##.#.####### ... ## #..........# .... #. #..........##.... #.. #................ #...#....####....#.#. ##...#....# #....#... ..........####....#... #.....h##)#........... .......@h†#........... #......####...#....... ....................#. #############.#.#.#.# ........#.#.#.#... ########....# #... #########....# #... ...............# #... ##......###.)...#.#... You could see 2 jackals. Vanquished Creatures 3 endoplasms (D:1) 4 goblins (D:1) A hobgoblin (D:1) 2 jackals (D:1) A quokka (D:1) 2 rats (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | thisguise the Coglin Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 246 | D:1 | Reached skill level 4 in Conjurations 246 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/4 380 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_refuge, layout_basic, kennysheep_crisscross Skill XL: | 1 | ---------------+----+----- Conjurations | 4 | 4.2 Dodging | | 1.7 Stealth | | 1.5 Spellcasting | | 1.7 Action || total ---------------------------++------- Melee: Unarmed || 7 Dagger || 39 Spear || 6 Cast: Magic Dart || 22 Armour: Robe || 25 Dodge: Dodged || 34 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 380 | 380 | 0 | 39 | 196 | 1 | 380.0 | Dungeon | 380 | 380 | 0 | 39 | 196 | 1 | 380.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 380 daAuts