tlatlagkaus the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem a +3 tower shield (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 7, D) 2 potions of brilliance 2 potions of invisibility 5 potions of haste 4 potions of resistance a potion of experience 5 potions of magic 5 potions of might 2 potions of berserk rage 9 potions of heal wounds 9 potions of curing (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a +2 ring mail of fire resistance (unseen) (61, 8, D) the maw talisman "Ucuh" {Str+3 Int-2} [maw talisman] Str+3: It affects your strength (+3). Int-2: It affects your intelligence (-2). (62, 1, D) the +0 leather armour of the Dwarven Hall {rF- rC+++ Int+5 SInv} Int+5: It affects your intelligence (+5). rF-: It makes you vulnerable to fire. rC+++: It renders you almost immune to cold. SInv: It lets you see invisible. (62, 4, D) a +0 short sword a +0 robe a +0 buckler a wolf corpse a spriggan corpse (62, 8, D) a ring of flight (62, 9, D) a +2 vampiric falchion a black bear corpse (62, 12, D) a wolf corpse (63, 0, D) a +6 trident of venom (unseen) (63, 4, D) a wolf corpse (63, 8, D) a +1 vampiric war axe (unseen) (67, 0, D) a +1 mace of venom (unseen) (70, 8, D) the +3 shortbow of Muticati {freeze, rC++ Int+2} Int+2: It affects your intelligence (+2). rC++: It greatly protects you from cold. (unseen) (70, 9, D) an orb of mayhem (unseen) (71, 8, D) a +1 spectral quarterstaff (unseen) (71, 9, D) a +0 trident a merfolk corpse (71, 12, D) a throwing net (71, 13, D) a throwing net (72, 8, D) a +4 spear of freezing (unseen) (72, 9, D) a +3 antimagic sling (unseen) (74, 3, D) a ball python corpse (skeletalised by now)