tlatlagkaus the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem a +3 tower shield (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 7, D) 2 potions of brilliance 2 potions of invisibility 5 potions of haste 4 potions of resistance a potion of experience 5 potions of magic 5 potions of might 2 potions of berserk rage 9 potions of heal wounds 9 potions of curing (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (34, 28, D) the Guidebook on Wounds Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Flame Wave Conjuration/Fire 4 (unseen) (35, 15, D) a +2 heavy spear (unseen) (35, 28, D) a wand of digging (6) (35, 29, D) the +1 ring mail "Amip" {rF- rC++ Dex+5} Dex+5: It affects your dexterity (+5). rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. (unseen) (36, 0, D) a potion of might (36, 1, D) a +5 long sword of flaming (unseen) (36, 15, D) a +1 shortbow of flaming (unseen) (36, 23, D) a staff of air (36, 29, D) a +6 flail of pain (unseen) (37, 1, D) a ring of flight (37, 14, D) a +0 leather armour of cold resistance (37, 18, D) a +0 robe (37, 19, D) a +0 dagger a +0 robe (37, 21, D) a +3 halberd a +0 robe (37, 23, D) a ghoul corpse (37, 28, D) a scroll of brand weapon (37, 29, D) a +4 plate armour of cold resistance (unseen) (38, 0, D) the +1 plate armour of Ennui {Will+ Dex+2} Dex+2: It affects your dexterity (+2). Will+: It increases your willpower. (unseen) (38, 19, D) a +0 battleaxe a +0 chain mail a ring of positive energy a +0 halberd a +0 plate armour (38, 28, D) a +6 ring of intelligence (38, 29, D) a maw talisman (39, 0, D) a staff of conjuration (39, 6, D) an ugly thing corpse (39, 7, D) a glowing shapeshifter corpse (39, 8, D) a shapeshifter corpse (39, 9, D) a very ugly thing corpse a glowing shapeshifter corpse (39, 10, D) a very ugly thing corpse (39, 14, D) a +0 dagger (39, 17, D) the +4 halberd "Plog" {drain, ^Contam Dex+6 Stlth+} (still there?) Dex+6: It affects your dexterity (+6). ^Contam: It causes magical contamination when unequipped. Stlth+: It makes you more stealthy. a +0 robe (still there?) (39, 19, D) a +4 long sword of freezing (still there?) a +0 robe (still there?) (39, 28, D) a +4 demon whip of flaming (unseen) (39, 29, D) +0 gold dragon scales (39, 36, D) a death scarab corpse (40, 0, D) a +2 heavy war axe (unseen) (40, 1, D) a staff of alchemy (40, 15, D) the +8 dagger "Dragonslayer" {holy, +Blink Str+2 Stlth-} Str+2: It affects your strength (+2). +Blink: It lets you blink. Stlth-: It makes you less stealthy. (40, 29, D) the +4 great sword of the Evil Eye {flame, Int+2 SInv} Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. (unseen) (41, 0, D) a ring of resist corrosion (41, 1, D) a +6 ring of dexterity (41, 15, D) the +8 pair of quick blades "Gyre" and "Gimble" {protect} (unseen) (41, 20, D) a staff of earth (still there?) a +0 robe (still there?) (41, 28, D) a wand of flame (11) (41, 29, D) a +4 chain mail of fire resistance (unseen) (41, 33, D) the +0 long sword "Bawaes" {pain, Int+3} Int+3: It affects your intelligence (+3). (unseen) (42, 0, D) a staff of fire (unseen) (42, 1, D) a +0 battleaxe of electrocution (unseen) (42, 14, D) a +0 dagger (42, 15, D) a +2 hand axe of flaming (unseen) (42, 28, D) a scroll of brand weapon (42, 29, D) the ring "Laimoe" {rN+ Int+2 Dex+4} [ring of positive energy] Int+2: It affects your intelligence (+2). Dex+4: It affects your dexterity (+4). rN+: It protects you from negative energy. (unseen) (43, 15, D) a +3 short sword of draining (unseen) (43, 28, D) a wand of flame (13) (43, 29, D) a +1 mace of holy wrath (44, 28, D) the +7 rapier "Azires" {chaos, Will+ Str+2} Str+2: It affects your strength (+2). Will+: It increases your willpower. (unseen) (49, 0, D) an amulet of the acrobat (49, 1, D) 4 potions of heal wounds (49, 12, D) a +0 rapier of protection (unseen) (49, 24, D) an amulet of regeneration (50, 0, D) a +4 ring of protection (50, 1, D) a +3 leather armour of cold resistance (unseen) (50, 12, D) a +0 mace of protection (unseen) (50, 13, D) a +2 leather armour of willpower (unseen) (50, 25, D) a +2 scale mail of poison resistance (unseen) (50, 43, D) a glowing shapeshifter corpse (skeletalised by now) (51, 0, D) a +4 long sword of protection (unseen) (51, 1, D) the +5 broad axe of Oxyan {drain, rPois Str+7 Dex-4} Str+7: It affects your strength (+7). Dex-4: It affects your dexterity (-4). rPois: It protects you from poison (51, 12, D) a scroll of brand weapon (51, 13, D) a staff of fire (unseen) (51, 28, D) a +1 scimitar of electrocution (unseen) (51, 30, D) the +3 quarterstaff "Cohun" {flame, *Rage Int+7} (still there?) Int+7: It affects your intelligence (+7). *Rage: It berserks you when you make melee attacks (+20% chance). a +0 robe (still there?) (51, 41, D) a very ugly thing corpse (skeletalised by now) (51, 42, D) a very ugly thing corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (51, 43, D) a shapeshifter corpse (skeletalised by now) (52, -1, D) a +4 ring of protection the amulet "Hohydd" {RegenMP Dex+4} [amulet of magic regeneration] RegenMP: It increases your rate of magic regeneration. Dex+4: It affects your dexterity (+4). (52, 0, D) a staff of air (52, 1, D) a +2 plate armour of willpower (unseen) (52, 6, D) a glowing shapeshifter corpse a shapeshifter corpse (52, 7, D) an ugly thing corpse (52, 12, D) a condenser vane (52, 13, D) a staff of alchemy (unseen) (52, 24, D) a +0 dagger (52, 25, D) a +0 heavy long sword (52, 32, D) a +0 flail of protection (52, 36, D) a talisman of death (53, 1, D) a blade talisman (53, 12, D) a wand of iceblast (6) (53, 13, D) a ring of fire (53, 24, D) a staff of conjuration (unseen) (53, 25, D) a +1 flail of protection (53, 28, D) a +0 dagger (still there?) a +2 robe of willpower (still there?) (53, 37, D) a staff of conjuration (unseen) (54, 3, D) a +3 orcbow of freezing a shapeshifter corpse (54, 12, D) a staff of cold (unseen) (54, 13, D) the staff "Dired" {rC+ Will++ Int-2 Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int-2: It affects your intelligence (-2). rC+: It protects you from cold. Will++: It greatly increases your willpower. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (54, 24, D) a +0 dagger (54, 25, D) a flux talisman (54, 29, D) a +0 robe (55, 1, D) a staff of alchemy (unseen) (55, 12, D) a +3 plate armour of willpower (unseen) (55, 13, D) a staff of cold (unseen) (55, 24, D) a +0 robe (59, 36, D) a +2 robe of willpower (unseen) (60, 36, D) the +8 rapier of Seojoacke {flame, rElec rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. rElec: It insulates you from electricity. (60, 37, D) a staff of cold (unseen) (60, 41, D) a +0 trident (61, 8, D) the amulet "Qaeq" {Acrobat ^Contam Rampage Stlth+} [amulet of the acrobat] Acrobat: It increases your evasion while moving and waiting. ^Contam: It causes magical contamination when unequipped. Rampage: It bestows one free step when moving towards enemies. Stlth+: It makes you more stealthy. (61, 16, D) a staff of earth (unseen) (61, 26, D) a +6 ring of dexterity (61, 36, D) a +0 mace of protection (61, 37, D) 4 potions of heal wounds (61, 39, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (61, 42, D) a +4 falchion a +0 robe (62, 0, D) a +2 spear of venom (62, 1, D) the +6 scale mail of Mysticism {+Inv rN++ Dex-3 Stlth+} Dex-3: It affects your dexterity (-3). rN++: It greatly protects you from negative energy. +Inv: It lets you turn invisible. Stlth+: It makes you more stealthy. (62, 8, D) the storm talisman of Dawn {rC+ rCorr} [storm talisman] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (62, 16, D) a +0 orcbow of electrocution (unseen) (62, 17, D) a +2 robe of willpower (unseen) (62, 27, D) a +2 rapier of venom a jackal corpse (skeletalised by now) (62, 36, D) the +5 scimitar "Emebboev" {holy, rElec Will+ Int-2 SInv} Int-2: It affects your intelligence (-2). rElec: It insulates you from electricity. Will+: It increases your willpower. SInv: It lets you see invisible. (62, 37, D) a ring of ice (62, 40, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (63, 16, D) a staff of death (unseen) (63, 17, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a +0 robe (63, 26, D) a +2 leather armour of positive energy (63, 30, D) a komodo dragon corpse (skeletalised by now) (63, 32, D) a cane toad corpse (skeletalised by now) (64, 26, D) a +2 dagger of draining (unseen) (64, 27, D) the +3 plate armour of Uvick {Fly rCorr} Fly: It grants you flight. rCorr: It protects you from acid and corrosion. (unseen) (65, 26, D) a +2 orcbow of freezing (unseen) (68, 0, D) a +3 buckler (68, 2, D) a +0 hand axe a +0 chain mail (68, 4, D) a +0 dagger a +0 robe (69, 0, D) a staff of conjuration (unseen) (69, 1, D) a +0 dagger a +0 robe (69, 36, D) a staff of earth (unseen) (70, 8, D) a +1 falchion of protection (unseen) (70, 9, D) +0 steam dragon scales (70, 36, D) the +3 glaive of Stickiness {antimagic, rN+ Int+4} Int+4: It affects your intelligence (+4). rN+: It protects you from negative energy. (unseen) (71, 16, D) a +4 falchion of protection (unseen) (71, 17, D) a staff of death (unseen) (71, 26, D) a staff of conjuration (unseen) (71, 36, D) a ring of positive energy (71, 37, D) a +0 long sword a +0 ring mail (71, 38, D) a +0 hand axe (71, 39, D) a shapeshifter corpse (skeletalised by now) (71, 41, D) a +0 dagger an elf corpse (skeletalised by now) (71, 42, D) a +2 long sword of draining (unseen) (72, 8, D) the +5 short sword "Oregh" {elec, Int+5} Int+5: It affects your intelligence (+5). (unseen) (72, 9, D) the +0 rapier "Dizakus" {vamp, rPois rN+ Will++ Dex-5} Dex-5: It affects your dexterity (-5). rPois: It protects you from poison rN+: It protects you from negative energy. Will++: It greatly increases your willpower. (72, 13, D) a +0 rapier a +0 robe (72, 16, D) the amulet of Yttovaem {Spirit rPois Slay+5} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). rPois: It protects you from poison (72, 36, D) a +0 rapier (72, 37, D) a +6 heavy flail (unseen) (73, 2, D) a +0 rapier a +0 robe (73, 12, D) a +0 dagger a +0 robe a +0 buckler (73, 13, D) a +0 short sword a +0 robe (73, 16, D) the +0 robe of Polytheism {rPois} rPois: It protects you from poison (73, 22, D) a +0 spear a +0 robe (73, 26, D) a +4 plate armour of fire resistance (unseen) (73, 27, D) a staff of death (73, 36, D) a +4 scale mail of cold resistance (unseen) (73, 37, D) a +0 morningstar of draining (unseen) (73, 39, D) a +0 long sword an elf corpse (skeletalised by now) (74, 2, D) a +3 short sword of speed a +0 robe