tlatlagkaus the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales a +5 plate armour (7, -1, D) a +0 buckler (7, 7, D) 2 potions of brilliance 2 potions of invisibility 5 potions of haste 4 potions of resistance a potion of experience 5 potions of magic 5 potions of might 2 potions of berserk rage 9 potions of heal wounds 9 potions of curing (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 36, D) a +2 spear of venom (unseen) (49, 37, D) an amulet of reflection (50, 36, D) a +0 mace of protection (unseen) (51, 28, D) a hell hog corpse (51, 37, D) a +3 mace of protection (unseen) (51, 42, D) a +5 long sword of holy wrath a +0 tower shield (52, 26, D) a +3 scimitar of flaming (still there?) a wand of polymorph (3) (still there?) (52, 27, D) +0 fire dragon scales a fire dragon corpse (52, 36, D) a +3 shortbow of flaming (unseen) (52, 37, D) a +2 broad axe of flaming (unseen) (52, 40, D) a +3 sacred scourge of holy wrath a +0 robe a +5 ring of evasion an apis corpse (53, 27, D) a +2 great sword of flaming (unseen) (53, 37, D) a +0 longbow of freezing (unseen) (53, 39, D) a +0 shortbow (still there?) a +4 long sword of flaming (still there?) a +0 robe (still there?) (54, 36, D) a +2 longbow of flaming (unseen) (60, 36, D) the staff "Cunut" {rElec rC- Will+ Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. Will+: It increases your willpower. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (60, 41, D) an ugly thing corpse (60, 42, D) a shapeshifter corpse (61, 0, D) the staff of Subterfuge {rN+ rCorr Str+3 Necro Fire} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (61, 2, D) a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (61, 3, D) a +0 long sword a +6 heavy hand axe an elf corpse (skeletalised by now) (61, 37, D) a +2 heavy great mace (unseen) (62, 0, D) a staff of earth (unseen) (62, 9, D) the staff of Eco Doqe {+Blink rN+ Dex+3 Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+3: It affects your dexterity (+3). rN+: It protects you from negative energy. +Blink: It lets you blink. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (62, 17, D) a ring of magical power (62, 26, D) the staff of the Riding Oracle {rN+ Will+++ Necro Air} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rN+: It protects you from negative energy. Will+++: It greatly increases your willpower. Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (62, 28, D) a shapeshifter corpse (skeletalised by now) (62, 37, D) a staff of earth (unseen) (62, 41, D) a glowing shapeshifter corpse (63, 0, D) a +1 great sword of holy wrath (63, 8, D) the +0 shortbow of Dyvema {drain, ^Fragile rC+++ rCorr Int-2} Int-2: It affects your intelligence (-2). rC+++: It renders you almost immune to cold. rCorr: It protects you from acid and corrosion. ^Fragile: It will be destroyed if unequipped. (unseen) (63, 16, D) a +4 ring of protection a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (63, 18, D) a +0 glaive a naga corpse (skeletalised by now) (63, 19, D) a water moccasin corpse (skeletalised by now) (63, 26, D) a +0 war axe a +0 short sword of electrocution (63, 29, D) a shapeshifter corpse (skeletalised by now) (63, 30, D) a shapeshifter corpse (skeletalised by now) (63, 36, D) the staff of Causality {rF+ rC+ Str+2 Int+2 Ice Alchemy} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). rF+: It protects you from fire. rC+: It protects you from cold. Ice: It increases the power of your Ice spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (63, 37, D) a +4 heavy trident (still there?) a ring of protection from cold (still there?) (64, 16, D) the +8 chain mail "Eniggum" {rF++ Regen+ rCorr Str-4} (still there?) Str-4: It affects your strength (-4). rF++: It greatly protects you from fire. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. a staff of air (still there?) (64, 17, D) a staff of fire (unseen) (64, 19, D) a water moccasin corpse (skeletalised by now) (64, 20, D) an adder corpse (skeletalised by now) (64, 26, D) a +0 shortbow of freezing (unseen) (64, 27, D) a staff of cold (unseen) (65, 26, D) a ring of see invisible (65, 28, D) a shapeshifter corpse (skeletalised by now) (68, 0, D) a staff of death (69, 36, D) a staff of earth (unseen) (70, 8, D) a +2 trident of venom (unseen) (70, 10, D) a necrophage corpse (skeletalised by now) (70, 36, D) the +2 morningstar "Worm" {pain, *Rage *Slow rF+ Int+6} Int+6: It affects your intelligence (+6). rF+: It protects you from fire. *Rage: It berserks you when you make melee attacks (+20% chance). *Slow: It may slow you when you take damage. (unseen) (70, 37, D) a +2 plate armour of willpower (unseen) (70, 39, D) a +0 rapier a +0 robe (70, 42, D) a wolf corpse (skeletalised by now) (71, 8, D) a +1 leather armour of fire resistance (71, 11, D) a +0 short sword a +0 robe a +2 short sword a +0 robe (71, 16, D) the +8 morningstar "Oschetrog" {drain, rF+ MP+9 Int-5 Dex+4} Int-5: It affects your intelligence (-5). Dex+4: It affects your dexterity (+4). rF+: It protects you from fire. MP+9: It affects your magic capacity (+9). (71, 17, D) a +4 ring mail of willpower (unseen) (71, 19, D) a +0 dagger a +0 robe (71, 26, D) the +5 flail "Weveun" {drain, rPois} rPois: It protects you from poison (unseen) (71, 27, D) a staff of conjuration (unseen) (71, 29, D) a steam dragon corpse (skeletalised by now) (71, 30, D) a rime drake corpse (skeletalised by now) (71, 37, D) a +0 short sword a +0 robe a +2 rapier of draining (71, 39, D) a +0 rapier a +0 robe a +0 buckler (72, 8, D) the +8 long sword "Setza" {spect, rPois rF- rN+} rF-: It makes you vulnerable to fire. rPois: It protects you from poison rN+: It protects you from negative energy. (unseen) (72, 18, D) a +0 club (72, 19, D) a +0 war axe a +0 falchion an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (72, 26, D) a +0 great mace of holy wrath (72, 29, D) +0 steam dragon scales a swamp drake corpse (skeletalised by now) a steam dragon corpse (skeletalised by now) (72, 36, D) a +2 short sword of speed (still there?) a black bear corpse (skeletalised by now) (still there?) (72, 37, D) the +2 Maxwell's thermic engine {flame, freeze, rev} (unseen) (72, 38, D) a wolf corpse (skeletalised by now) (72, 41, D) a black bear corpse (skeletalised by now) (73, 2, D) a +0 trident (73, 16, D) 4 potions of haste (73, 18, D) a +0 long sword a +0 orcbow a +0 plate armour an orc corpse (skeletalised by now) (73, 19, D) a +0 glaive a +0 orcbow a +0 plate armour (73, 26, D) a staff of earth (unseen) (73, 27, D) a +4 battleaxe of flaming (unseen) (73, 28, D) a wyvern corpse (skeletalised by now) (73, 36, D) the +5 mace "Udaif" {venom, rPois rF++ Int+3 Dex+2} Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). rF++: It greatly protects you from fire. rPois: It protects you from poison (unseen) (73, 37, D) a +1 mace of protection (unseen) (74, 0, D) a +0 scale mail (74, 2, D) a +0 trident (75, 1, D) the +4 shortbow "Meizuoti" {drain, rElec Int-2 SInv} Int-2: It affects your intelligence (-2). rElec: It insulates you from electricity. SInv: It lets you see invisible. (unseen)