tlatlagkaus the Dungeon (0, 35, D) a +0 orcbow (still there?) +2 fire dragon scales (still there?) (0, 49, D) a +1 battleaxe of freezing (unseen) (0, 50, D) the +1 orcbow of Experimentation {drain, ^Drain Int+4 SInv} (still there?) Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. ^Drain: It drains your maximum health when unequipped. a glowing shapeshifter corpse (skeletalised by now) (still there?) (0, 52, D) a +3 shortbow of freezing (still there?) a shapeshifter corpse (skeletalised by now) (still there?) (1, 51, D) the +8 broad axe "Kekkeewnud" {drain, *Noise rC+ Will+} rC+: It protects you from cold. Will+: It increases your willpower. *Noise: It may make a loud noise when swung. (1, 52, D) a staff of conjuration (unseen) (2, 15, D) the +6 morningstar "Grim Tooth" {heavy, Will+ Str+5 Dex+3 Stlth+} (still there?) Str+5: It affects your strength (+5). Dex+3: It affects your dexterity (+3). Will+: It increases your willpower. Stlth+: It makes you more stealthy. the +5 ring mail of Privacy {*Corrode Fly rElec Dex-2} (still there?) Dex-2: It affects your dexterity (-2). rElec: It insulates you from electricity. Fly: It grants you flight. *Corrode: It may corrode you when you take damage. (2, 33, D) a +0 leather armour (2, 34, D) a +0 arbalest (still there?) a +2 long sword of flaming (still there?) (2, 35, D) a +0 orcbow of freezing (still there?) a +0 shortbow (still there?) (2, 36, D) 5 large rocks (2, 50, D) the +6 quarterstaff "Coitugow" {flame, rF+} rF+: It protects you from fire. (unseen) (2, 56, D) a shapeshifter corpse (skeletalised by now) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 15, D) the +2 trident of the Forest {flame, Int+6} Int+6: It affects your intelligence (+6). (unseen) (3, 16, D) a staff of air (unseen) (3, 33, D) a +0 orcbow (still there?) a ring of protection from cold (still there?) a +0 orcbow (still there?) a wand of roots (2) (still there?) a +3 scale mail of fire resistance (still there?) (3, 34, D) a +0 arbalest (still there?) a +4 spear (still there?) 3 silver javelins (still there?) the +0 ring mail "Zinifan" {rF+ Int+5} (still there?) Int+5: It affects your intelligence (+5). rF+: It protects you from fire. a +0 leather armour (still there?) (3, 35, D) a +0 shortbow (still there?) a +0 shortbow (still there?) a +2 antimagic war axe (still there?) a +0 orcbow (still there?) (3, 50, D) the +1 great mace of Nefaukee {flame, rF+ Str+3} Str+3: It affects your strength (+3). rF+: It protects you from fire. (3, 51, D) a +1 spectral giant spiked club (3, 52, D) a staff of death (still there?) a glowing shapeshifter corpse (skeletalised by now) (still there?) (3, 53, D) a glowing shapeshifter corpse (skeletalised by now) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales a +5 plate armour (4, 13, D) the +3 greatsling "Punk" {acid, rCorr} rCorr: It protects you from acid and corrosion. (4, 14, D) a +0 buckler of reflection (unseen) (4, 16, D) a +4 heavy orcbow (unseen) (4, 39, D) a +0 arbalest (still there?) a staff of air (still there?) (4, 51, D) a +0 spear of venom (4, 53, D) a glowing shapeshifter corpse (skeletalised by now) (4, 54, D) a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (5, 14, D) the +9 staff of Olgreb {rPois∞} Radiate: It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. Alch: It enhances your alchemy magic. rPois∞: It grants immunity to poison. (5, 16, D) the +7 spear of the Lair of Beasts {venom, rPois SInv} (still there?) rPois: It protects you from poison SInv: It lets you see invisible. a wand of charming (5) (still there?) (5, 34, D) a ring of protection from fire (still there?) the +1 robe of the Slightly Bent {^Drain rElec Will+} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. ^Drain: It drains your maximum health when unequipped. a +0 arbalest (still there?) the staff of the Countless Violins {^Contam rElec Str+5 Int+3 Air} (still there?) [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+5: It affects your strength (+5). Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. ^Contam: It causes magical contamination when unequipped. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (5, 35, D) a +0 longbow a +0 leather armour (5, 51, D) the +7 dagger of the Other Side {spect, rN+ Str+6 SInv} Str+6: It affects your strength (+6). rN+: It protects you from negative energy. SInv: It lets you see invisible. (unseen) (5, 58, D) a glowing shapeshifter corpse (skeletalised by now) (5, 59, D) a glowing shapeshifter corpse (skeletalised by now) (6, 15, D) a staff of fire (unseen) (6, 16, D) the +1 chain mail of Kifollo {rC- Regen+ Dex+4} Dex+4: It affects your dexterity (+4). rC-: It makes you vulnerable to cold. Regen+: It increases your rate of health regeneration. (unseen) (6, 18, D) a +1 scimitar of flaming (unseen) (6, 35, D) a +0 arbalest (still there?) a staff of earth (still there?) the +9 sling of the People {drain, Dex+3} (still there?) Dex+3: It affects your dexterity (+3). a +0 shortbow (still there?) (6, 36, D) a +0 shortbow (still there?) +1 swamp dragon scales (still there?) a +2 leather armour of positive energy (still there?) (6, 40, D) a ring of wizardry (6, 41, D) the +6 arbalest of the Other Side {drain, ^Fragile rCorr Str+5 Stlth+} Str+5: It affects your strength (+5). rCorr: It protects you from acid and corrosion. ^Fragile: It will be destroyed if unequipped. Stlth+: It makes you more stealthy. a +0 longbow a +1 crystal plate armour (6, 50, D) a book of Vapours (6, 51, D) a +1 barding of flying (6, 52, D) a +0 war axe of electrocution (unseen) (6, 53, D) a shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (6, 55, D) a glowing shapeshifter corpse (skeletalised by now) (7, 7, D) 2 potions of brilliance 2 potions of invisibility 5 potions of haste 4 potions of resistance a potion of experience 5 potions of magic 5 potions of might 2 potions of berserk rage 9 potions of heal wounds 9 potions of curing (7, 14, D) a +0 rapier of holy wrath (7, 15, D) a staff of cold (unseen) (7, 18, D) the +3 rapier "Taifamek" {elec, rPois rF+ Stlth-} rF+: It protects you from fire. rPois: It protects you from poison Stlth-: It makes you less stealthy. (7, 34, D) a +0 longbow (still there?) a +0 leather armour (still there?) a +1 leather armour of cold resistance (still there?) (7, 35, D) a +0 longbow (7, 42, D) a +0 arbalest (7, 49, D) +5 storm dragon scales (7, 51, D) a +2 plate armour of poison resistance (7, 52, D) a +4 scale mail of cold resistance (unseen) (7, 53, D) a glowing shapeshifter corpse (skeletalised by now) (7, 57, D) a glowing shapeshifter corpse (skeletalised by now) (7, 59, D) a glowing shapeshifter corpse (skeletalised by now) (8, 14, D) a +2 mace of holy wrath (8, 15, D) a staff of conjuration (still there?) a wand of polymorph (7) (still there?) (8, 34, D) a +0 orcbow (8, 35, D) 3 javelins a +2 spear of distortion a +0 arbalest a staff of alchemy (8, 38, D) 3 large rocks (8, 40, D) a +0 orcbow (still there?) the +1 battleaxe of the Fortune-Teller {speed, rElec rF+} (still there?) rF+: It protects you from fire. rElec: It insulates you from electricity. (8, 46, D) 4 large rocks (8, 50, D) a dragon-blood talisman (8, 53, D) the +0 leather armour of Gravitas {rElec Will- Int+4} Int+4: It affects your intelligence (+4). rElec: It insulates you from electricity. Will-: It decreases your willpower. (unseen) (8, 54, D) a glowing shapeshifter corpse (skeletalised by now) (8, 59, D) a glowing shapeshifter corpse (skeletalised by now) (9, 34, D) a staff of fire a +0 shortbow (9, 40, D) a staff of air (still there?) a +0 arbalest (still there?) (9, 51, D) a +1 hand axe of electrocution a glowing shapeshifter corpse (skeletalised by now) (9, 52, D) a +0 robe of willpower (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 14, D) a +4 longbow of draining (10, 16, D) a staff of fire (unseen) (10, 33, D) a book of Power a +0 longbow the +0 plate armour "Gyhaahu" {rF- Will++ Str-4 Int+3} Str-4: It affects your strength (-4). Int+3: It affects your intelligence (+3). rF-: It makes you vulnerable to fire. Will++: It greatly increases your willpower. (10, 40, D) a +0 orcbow (still there?) a +0 vampiric lajatang (still there?) a +2 robe of positive energy (still there?) (10, 50, D) a glowing shapeshifter corpse (skeletalised by now) (10, 51, D) a +2 dagger of speed (unseen) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (11, 14, D) a +2 robe of willpower (11, 15, D) the +9 war axe of Strategic Superiority {drain, rElec rC+ Int-2} Int-2: It affects your intelligence (-2). rC+: It protects you from cold. rElec: It insulates you from electricity. (11, 16, D) a +2 orcbow of flaming (unseen) (11, 33, D) a +0 shortbow a +0 leather armour (11, 34, D) a +0 arbalest (still there?) the Collected Works on Transformed Erosion (still there?) Spells Type Level a - Sting Conjuration/Alchemy 1 b - Olgreb's Toxic Radiance Alchemy 4 c - Leda's Liquefaction Alchemy/Earth 4 (11, 35, D) a +2 ring mail of fire resistance (still there?) a +0 orcbow (still there?) (11, 50, D) a +2 vampiric falchion (11, 54, D) a shapeshifter corpse (skeletalised by now) (11, 55, D) a shapeshifter corpse (skeletalised by now) (12, 15, D) the +1 scale mail of the Evening Star {Rampage Will- rCorr Str+2} Str+2: It affects your strength (+2). Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Rampage: It bestows one free step when moving towards enemies. (unseen) (12, 16, D) the ring of the Treeataur {+Blink Dex+6} [ring of dexterity] Dex+6: It affects your dexterity (+6). +Blink: It lets you blink. (unseen) (12, 32, D) the +1 hand axe of Eternal Vigilance {pain, rElec Str+3 Dex+3} Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. (unseen) (12, 34, D) a +0 longbow a +0 leather armour an amulet of faith 5 large rocks a flux talisman (12, 36, D) a +0 leather armour (12, 41, D) a +0 shortbow (still there?) a +6 dagger of speed (still there?) (12, 53, D) a shapeshifter corpse (skeletalised by now) (13, 33, D) the +5 triple sword of Dithmenos's Favour {flame, rN+} (still there?) rN+: It protects you from negative energy. a +0 shortbow (still there?) (13, 34, D) a +4 dagger of draining (unseen) (13, 35, D) 4 large rocks (13, 51, D) a +6 ring of dexterity (13, 53, D) a +0 trident of venom (14, 49, D) the +1 plate armour "Solek" {rN+ rCorr} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (unseen) (15, 49, D) an Everburning Encyclopedia (15, 52, D) the +4 mace of Qipt {holy, rCorr Str+3} Str+3: It affects your strength (+3). rCorr: It protects you from acid and corrosion. (15, 53, D) the +3 broad axe of Ecud {pain, Str+4 SInv} Str+4: It affects your strength (+4). SInv: It lets you see invisible. (18, 48, D) a ring of positive energy (18, 50, D) a staff of conjuration (19, 0, D) a +6 spectral quarterstaff (unseen) (19, 1, D) the +4 scimitar of Gin and Tonic {freeze, rF+ SInv} rF+: It protects you from fire. SInv: It lets you see invisible. (19, 16, D) a +2 chain mail of cold resistance (unseen) (19, 17, D) 4 potions of haste (19, 32, D) a +6 mace of protection (still there?) the +5 whip "Ecued" {spect, *Rage rCorr Int+3} (still there?) Int+3: It affects your intelligence (+3). *Rage: It berserks you when you make melee attacks (+20% chance). rCorr: It protects you from acid and corrosion. (19, 33, D) an amulet of faith (19, 49, D) a staff of conjuration (unseen) (19, 50, D) the +0 cloak of Inviolability {rN+ Str-3 Dex+2} Str-3: It affects your strength (-3). Dex+2: It affects your dexterity (+2). rN+: It protects you from negative energy. (20, 1, D) a scroll of brand weapon (20, 32, D) a +3 spectral lajatang (unseen) (20, 48, D) a staff of air (21, 0, D) a ring of protection from fire (21, 1, D) a +3 morningstar of flaming (21, 15, D) a +2 rapier of flaming (still there?) a +3 plate armour of fire resistance (still there?) (21, 17, D) the +1 ring mail "Zucsud" {Harm rC+ Will+ Str+3} Str+3: It affects your strength (+3). rC+: It protects you from cold. Will+: It increases your willpower. Harm: It increases damage dealt and taken. (21, 33, D) a staff of air (unseen) (21, 34, D) a +2 ring mail of positive energy (unseen) (21, 48, D) a +3 morningstar of venom (21, 49, D) a +3 mace of protection Sif Muna's Practical Thaumaturgy Spells Type Level a - Sculpt Simulacrum Ice/Alchemy 6 b - Death Channel Necromancy 6 c - Dispersal Translocation 6 (22, 0, D) a +1 heavy falchion (unseen) (22, 9, D) 5 large rocks (22, 17, D) a staff of conjuration (22, 33, D) an amulet of magic regeneration (22, 48, D) the +1 robe "Xodullats" {Int+4 Archmagi} Int+4: It affects your intelligence (+4). Archmagi: It increases the power of your magical spells. (22, 49, D) a +3 ring mail of fire resistance (22, 50, D) a +2 falchion of holy wrath (still there?) the +2 ring mail of the Moon {rCorr} (still there?) rCorr: It protects you from acid and corrosion. an orb of mayhem (still there?) (23, 0, D) the +9 rapier of Slow Death {pain, rCorr} rCorr: It protects you from acid and corrosion. (unseen) (23, 1, D) a +4 falchion of freezing (unseen) (23, 2, D) 3 large rocks (23, 18, D) a +0 troll leather armour (23, 32, D) +5 ice dragon scales +5 fire dragon scales the ring of the Snail {Fire Int-3 Dex+7} [ring of fire] Fire: It enhances your fire magic. Int-3: It affects your intelligence (-3). Dex+7: It affects your dexterity (+7). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. (23, 34, D) an amulet of reflection (23, 37, D) 6 large rocks (23, 47, D) a +2 plate armour of poison resistance (still there?) a +1 cloak of stealth (still there?) (24, 2, D) quicksilver dragon scales (24, 17, D) a +0 dagger of draining (24, 32, D) a staff of air (unseen) (24, 34, D) a staff of earth (unseen) (24, 40, D) +0 shadow dragon scales (25, 0, D) a +0 scale mail of poison resistance (25, 1, D) a staff of air (unseen) (25, 16, D) a +5 flail of pain (unseen) (25, 17, D) the staff "Guqesim" {^Contam ^Fragile rCorr Conj Necro} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. ^Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. ^Fragile: It will be destroyed if unequipped. Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (25, 18, D) a +2 mace of holy wrath (25, 32, D) a +2 chain mail of fire resistance (unseen) (25, 33, D) the +2 fire dragon scales "Afaqonk" {rF++ rC- rN++ Int+3 Dex-3} Int+3: It affects your intelligence (+3). Dex-3: It affects your dexterity (-3). rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. (25, 37, D) 5 large rocks (25, 50, D) a +2 dagger of draining the +2 shortbow of the Moon {flame, Will++} Will++: It greatly increases your willpower. a +1 cloak of stealth a +0 heavy hand axe (26, 0, D) the +2 Maxwell's thermic engine {flame, freeze, rev} a +1 whip of flaming (26, 1, D) an amulet of faith (26, 17, D) the amulet "Isuom" {Acrobat Int+2} [amulet of the acrobat] Acrobat: It increases your evasion while moving and waiting. Int+2: It affects your intelligence (+2). (26, 32, D) a staff of death (unseen) (26, 33, D) the ring "Tezoc" {^Drain rPois rCorr EV+5 Str-5} [ring of evasion] EV+5: It affects your evasion (+5). Str-5: It affects your strength (-5). rPois: It protects you from poison rCorr: It protects you from acid and corrosion. ^Drain: It drains your maximum health when unequipped. (26, 47, D) a ring of willpower (27, 0, D) a +0 scale mail of cold resistance (27, 4, D) a +0 mace (27, 16, D) a +1 orcbow of flaming (27, 17, D) a +1 heavy morningstar (unseen) (27, 32, D) the staff of the Final Decision {*Slow rPois Str+5 Int+3 Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+5: It affects your strength (+5). Int+3: It affects your intelligence (+3). rPois: It protects you from poison *Slow: It may slow you when you take damage. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (27, 33, D) the staff "Tyzur" {rElec Will- Conj Necro Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. Will-: It decreases your willpower. Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (27, 48, D) a ring of flight (28, 1, D) the +0 dire flail of Sin {elec, Will+} Will+: It increases your willpower. (unseen) (28, 16, D) the +0 cloak "Ineagierch" {Will++} Will++: It greatly increases your willpower. (28, 32, D) the staff "Naej" {rElec rC+ rN+ Int-3 Conj Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int-3: It affects your intelligence (-3). rC+: It protects you from cold. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Conj: It increases the power of your Conjurations spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (28, 48, D) a staff of cold an amulet of regeneration (28, 51, D) a +1 heavy war axe a +1 antimagic quarterstaff (29, 0, D) a staff of death (unseen) (29, 17, D) the +6 flail of Death's Door {drain, rF+} rF+: It protects you from fire. (unseen) (29, 32, D) the +6 battleaxe "Fivijoz" {antimagic, +Blink Fly Will- Str+3} Str+3: It affects your strength (+3). Will-: It decreases your willpower. Fly: It grants you flight. +Blink: It lets you blink. (unseen) (29, 33, D) a staff of fire (unseen) (30, 2, D) a scroll of brand weapon (32, 49, D) the ring of the Ancients {Fire Will+ Str+5 Int+2 Slay+3} [ring of fire] Fire: It enhances your fire magic. Str+5: It affects your strength (+5). Int+2: It affects your intelligence (+2). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. (32, 51, D) a +0 ring mail of willpower (still there?) a +2 spear of flaming (still there?) the +0 chain mail "Edog Nil" {Str+6} (still there?) Str+6: It affects your strength (+6). a +3 spear of freezing (still there?) the Incunable of Arsenical Algor (still there?) Spells Type Level a - Ozocubu's Armour Ice 3 b - Leda's Liquefaction Alchemy/Earth 4 c - Freezing Cloud Conjuration/Ice/Air 5 d - Ozocubu's Refrigeration Ice 7 (33, 49, D) a +2 robe (34, 14, D) 5 large rocks (34, 27, D) a staff of cold (unseen) (34, 47, D) a book of Transmutation (34, 48, D) a staff of alchemy (unseen) (34, 49, D) a staff of earth (unseen) (34, 50, D) a staff of alchemy (unseen) (35, 0, D) a +1 short sword of venom (unseen) (35, 16, D) a +1 vampiric spear (still there?) 2 javelins (still there?) a +0 leather armour (still there?) (36, 0, D) a +2 great sword of venom (unseen) (36, 1, D) a staff of conjuration (unseen) (36, 14, D) a +0 shortbow a +0 spear (36, 15, D) a +0 shortbow (36, 16, D) a +0 arbalest (36, 28, D) the +2 buckler of Gallantry {rC+ Dex+3} Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. (36, 29, D) a +0 whip of flaming (37, 0, D) a +0 bardiche of protection (unseen) (37, 1, D) a +3 leather armour of fire resistance (unseen) (37, 14, D) a +3 scale mail of willpower (37, 15, D) the +3 great sword of the Eleven Nights {spect, rN+ Str+2 Int+3} Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). rN+: It protects you from negative energy. a javelin a +0 leather armour (37, 16, D) a +0 orcbow (37, 28, D) a +5 glaive of protection (38, 16, D) a +3 shortbow (unseen) (38, 29, D) a +0 robe of willpower (unseen) (38, 48, D) a staff of conjuration (unseen) (38, 49, D) a +2 spear of venom (unseen) (38, 50, D) a ring of wizardry (39, 0, D) a +0 ring mail of positive energy (39, 13, D) a +0 spear of pain a granite talisman (39, 16, D) a +0 longbow a +0 leather armour a +3 antimagic dagger (39, 17, D) 3 javelins a +0 leather armour a +0 shortbow (39, 28, D) the amulet "Uludyipnef" {Faith Will+ Int+5} [amulet of faith] Faith: It allows you to gain divine favour quickly. Int+5: It affects your intelligence (+5). Will+: It increases your willpower. a +6 ring of strength a +2 longbow of flaming (39, 29, D) a +2 dagger of draining (39, 48, D) a +6 ring of intelligence (39, 50, D) the amulet of Jiri {Acrobat -Tele rPois Will++ Stlth+} [amulet of the acrobat] Acrobat: It increases your evasion while moving and waiting. rPois: It protects you from poison Will++: It greatly increases your willpower. -Tele: It prevents most forms of teleportation. Stlth+: It makes you more stealthy. (40, 0, D) the amulet "Dif Gargh" {Acrobat rPois} [amulet of the acrobat] Acrobat: It increases your evasion while moving and waiting. rPois: It protects you from poison (40, 1, D) an amulet of the acrobat (40, 14, D) the +8 triple sword "Biupsi" {flame, rN+ Will+ Dex+3} Dex+3: It affects your dexterity (+3). rN+: It protects you from negative energy. Will+: It increases your willpower. the +2 war axe of the Scorching Fulmar {pain, Dex+4} Dex+4: It affects your dexterity (+4). (40, 15, D) a +0 shortbow (40, 17, D) 4 large rocks (40, 18, D) a +0 orcbow (40, 28, D) a +4 trident of flaming (unseen) (40, 29, D) a +1 heavy sling (40, 48, D) the +5 falchion "Misevabb" {elec, SInv} SInv: It lets you see invisible. (unseen) (40, 49, D) a +3 orcbow of flaming (40, 55, D) a +0 long sword (41, 0, D) the staff "Murmur" {rF+ Will- rCorr Dex+3 Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (41, 15, D) a +0 arbalest the +6 dagger "Saomemoc" {protect, *Noise Str+4 Dex+5} Str+4: It affects your strength (+4). Dex+5: It affects your dexterity (+5). *Noise: It may make a loud noise when swung. (41, 48, D) a staff of conjuration (unseen) (41, 50, D) a staff of fire (still there?) an amulet of the acrobat (still there?) (41, 54, D) a +0 robe (42, 14, D) a ring of wizardry (42, 15, D) a +2 sling of draining a +0 orcbow (42, 28, D) the +4 long sword of Zin's Scorn {protect, Stlth+} Stlth+: It makes you more stealthy. (42, 29, D) a +2 morningstar of protection (unseen) (42, 48, D) the +7 shortbow of Seutanumn {flame, rPois} rPois: It protects you from poison (42, 53, D) an amulet of magic regeneration (43, 15, D) a +0 arbalest (43, 16, D) a +0 spear 3 javelins a +0 leather armour (43, 28, D) a staff of earth (43, 29, D) a +0 short sword of venom (43, 49, D) +1 pearl dragon scales the +7 hand axe of Foolhardiness {freeze, rF+} rF+: It protects you from fire. a book of Callings (44, 48, D) a +2 ring mail of poison resistance (unseen) (44, 49, D) a staff of fire (45, 49, D) a book of Conjurations (45, 50, D) the +3 halberd of the Spectre {flame, rC+} rC+: It protects you from cold. (45, 56, D) the amulet of Qargh {Acrobat rN+ Int+3 Dex+4 Stlth+} [amulet of the acrobat] Acrobat: It increases your evasion while moving and waiting. Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (46, 48, D) a +6 ring of intelligence (46, 49, D) the +9 falchion of Ambiguity {drain, rPois Str+5 Dex+4} Str+5: It affects your strength (+5). Dex+4: It affects your dexterity (+4). rPois: It protects you from poison (unseen) (46, 50, D) a ring of poison resistance (47, 42, D) a +3 antimagic shortbow (still there?) a +0 hand axe (still there?) a +2 dire flail (still there?) (47, 50, D) the +4 scimitar of the Dull God {freeze, rF- Int+9} Int+9: It affects your intelligence (+9). rF-: It makes you vulnerable to fire. (unseen) (47, 51, D) a +1 leather armour of cold resistance (unseen) (47, 52, D) a raiju corpse (skeletalised by now) (47, 55, D) a +0 robe a very ugly thing corpse (skeletalised by now) (48, 0, D) a +0 leather armour (48, 2, D) a +0 shortbow a +0 scimitar (48, 42, D) a +0 robe (48, 43, D) a +0 battleaxe +1 storm dragon scales (48, 44, D) a +0 war axe a +0 chain mail (48, 48, D) a manual of Fighting (48, 49, D) a staff of cold (unseen) (48, 51, D) a staff of conjuration (unseen) (49, -1, D) a staff of fire (unseen) (49, 1, D) a staff of earth (unseen) (49, 9, D) a +0 short sword a +0 short sword a +0 leather armour a ring of protection from fire (49, 24, D) a +0 dagger (49, 25, D) a +2 heavy spear (unseen) (49, 26, D) the staff of Grandeur {rElec Will+ Dex+3 Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. Will+: It increases your willpower. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (49, 37, D) a staff of alchemy (unseen) (49, 40, D) a +0 dagger a +0 robe (49, 48, D) an Everburning Encyclopedia (49, 49, D) a +3 heavy great sword (49, 50, D) a staff of earth (50, 0, D) the +5 quarterstaff of Takeri {flame, rF+ rCorr Str+3} (still there?) Str+3: It affects your strength (+3). rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. a +0 ring mail (still there?) a +0 dagger (still there?) a +3 battleaxe of pain (still there?) a +1 long sword of protection (still there?) (50, 8, D) a +4 long sword of holy wrath (50, 13, D) a staff of cold (unseen) (50, 25, D) a +3 heavy quarterstaff (50, 26, D) a +0 longbow a +0 leather armour a +0 leather armour (50, 28, D) a +0 shortbow (50, 36, D) a +1 whip of electrocution (50, 37, D) a ring of magical power (50, 48, D) a staff of air (unseen) (50, 49, D) the Papyrus of Cooperative Stones Spells Type Level a - Summon Small Mammal Summoning 1 b - Petrify Alchemy/Earth 4 c - Summon Blazeheart Golem Fire/Summoning 4 d - Martyr's Knell Necromancy/Summoning 4 (51, 0, D) a staff of earth (unseen) (51, 3, D) a +0 rapier a +0 ring mail (51, 13, D) a +1 antimagic scimitar (51, 24, D) a +0 short sword a ring of flight a +0 short sword (51, 26, D) a +0 short sword (51, 27, D) a +0 longbow a +0 leather armour (51, 31, D) the +3 war axe of Yssar {drain, +Blink MP+9} MP+9: It affects your magic capacity (+9). +Blink: It lets you blink. (51, 36, D) a +6 ring of strength (51, 37, D) a ring of flight (51, 48, D) the staff of Destiny {rElec rN+ Dex+2 Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+2: It affects your dexterity (+2). rElec: It insulates you from electricity. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (51, 49, D) a staff of fire (51, 50, D) the Omnibus of the Fifth Circle and Arson Spells Type Level a - Mephitic Cloud Conjuration/Alchemy/Air 3 b - Hailstorm Conjuration/Ice 3 c - Summon Blazeheart Golem Fire/Summoning 4 (52, -1, D) a +0 short sword (52, 1, D) a staff of alchemy (52, 2, D) a +0 longbow a +2 ring mail of cold resistance (52, 3, D) a +0 longbow a +0 leather armour (52, 12, D) a +5 great sword of protection (unseen) (52, 19, D) a +3 whip of holy wrath a +0 robe (52, 24, D) a +1 dagger of venom (52, 30, D) a +0 long sword a +2 buckler (52, 37, D) a +0 war axe (52, 48, D) a +2 falchion of freezing (unseen) (52, 49, D) a staff of earth (53, 1, D) the staff "Conservator" {rElec rF- Dex+8 Conj Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+8: It affects your dexterity (+8). rF-: It makes you vulnerable to fire. rElec: It insulates you from electricity. Conj: It increases the power of your Conjurations spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (53, 3, D) a +0 long sword a +0 leather armour (53, 12, D) a +5 battleaxe of freezing (unseen) (53, 13, D) a ring of fire (53, 19, D) a +5 long sword of holy wrath a +0 tower shield (53, 24, D) a +0 scale mail of poison resistance (unseen) (53, 27, D) a +0 leather armour (53, 29, D) a +4 heavy mace (53, 48, D) a +0 pair of gloves of hurling (53, 52, D) a staff of air (unseen) (54, 0, D) a +0 leather armour (54, 1, D) a +0 dagger (still there?) a +0 leather armour (still there?) a +5 ring of evasion (still there?) a staff of cold (still there?) (54, 2, D) a +0 long sword (54, 3, D) a staff of cold (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) (54, 12, D) a +1 lajatang of pain (unseen) (54, 24, D) a +9 plate armour of ponderousness (still there?) a wand of digging (4) (still there?) (54, 25, D) a +0 long sword (54, 29, D) a +0 rapier a +0 leather armour (54, 36, D) a talisman of death (54, 38, D) the +8 long sword of the Vestibule of Hell {flame, Str+3 Int-5 Dex+3 Stlth+} Str+3: It affects your strength (+3). Int-5: It affects your intelligence (-5). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (unseen) (54, 48, D) the +1 robe of Luofapn {*Corrode rC+ Will+ Archmagi} rC+: It protects you from cold. Will+: It increases your willpower. *Corrode: It may corrode you when you take damage. Archmagi: It increases the power of your magical spells. (unseen) (54, 50, D) a book of the Earth (55, 1, D) a +0 short sword (55, 12, D) a staff of conjuration (unseen) (55, 13, D) a staff of air (unseen) (55, 24, D) a +2 arbalest of electrocution (unseen) (58, 47, D) the +8 hand axe of Wrongful Imprisonment {venom, rF+ rN+ Dex+5} Dex+5: It affects your dexterity (+5). rF+: It protects you from fire. rN+: It protects you from negative energy. (unseen) (58, 48, D) the staff "Hydraslayer" {rC+++ Will- SInv Stlth- Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+++: It renders you almost immune to cold. Will-: It decreases your willpower. SInv: It lets you see invisible. Stlth-: It makes you less stealthy. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (59, 47, D) a staff of death (unseen) (59, 48, D) a book of the Tundra (59, 49, D) a +0 trident of venom (60, 36, D) a +1 shortbow of flaming the +0 quarterstaff of Peniack {freeze, ^Drain Str+3} Str+3: It affects your strength (+3). ^Drain: It drains your maximum health when unequipped. (60, 48, D) a book of the Tundra (60, 49, D) a +2 lajatang of speed (61, 0, D) a +0 short sword of venom (unseen) (61, 8, D) a +0 orcbow of draining (unseen) (61, 16, D) a +2 heavy long sword (unseen) (61, 37, D) a +2 vampiric hand axe (unseen) (61, 47, D) a manual of Shapeshifting (61, 48, D) a +0 orcbow of flaming (unseen) (61, 49, D) the +0 leather armour of Greed {Harm rF++ Regen+ Str-2} Str-2: It affects your strength (-2). rF++: It greatly protects you from fire. Regen+: It increases your rate of health regeneration. Harm: It increases damage dealt and taken. (62, 8, D) a +5 dagger of speed (unseen) (62, 18, D) a +3 halberd (62, 19, D) a +0 halberd a +0 robe (62, 26, D) a +2 ring mail of cold resistance (62, 27, D) a +2 halberd of flaming (unseen) (62, 37, D) a staff of air (unseen) (62, 48, D) the ring "Adiagri" {*Slow rElec rPois rN+ rCorr} [ring of positive energy] rElec: It insulates you from electricity. rPois: It protects you from poison rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. *Slow: It may slow you when you take damage. (63, 0, D) a +2 plate armour of positive energy (unseen) (63, 8, D) the staff of Truncation {rF+ Int+2 Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+2: It affects your intelligence (+2). rF+: It protects you from fire. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (63, 16, D) quicksilver dragon scales (63, 26, D) a +0 orcbow of freezing (63, 27, D) a +0 spear of venom (unseen) (63, 36, D) the +3 sling of Olet {speed, rC- rN+ rCorr} rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (unseen) (63, 47, D) a +6 lajatang (unseen) (63, 48, D) a book of Sloth (63, 49, D) a staff of cold (64, 17, D) an amulet of guardian spirit (64, 26, D) the +1 pearl dragon scales of Cuhoq {Harm Rampage rN+ Str+3} Str+3: It affects your strength (+3). rN+: It protects you from negative energy. Harm: It increases damage dealt and taken. Rampage: It bestows one free step when moving towards enemies. (64, 29, D) a +0 dire flail (64, 47, D) a staff of conjuration (unseen) (64, 48, D) a book of Fire (64, 49, D) a staff of cold (64, 50, D) a +4 spear of flaming (65, 31, D) a +0 scimitar a +0 robe (65, 47, D) a book of Decay (65, 48, D) Sif Muna's Opusculum on Postmortem Bolts Spells Type Level a - Sting Conjuration/Alchemy 1 b - Curse of Agony Necromancy 5 c - Fire Storm Conjuration/Fire 9 (65, 49, D) a staff of fire a +4 broad axe of electrocution (66, 49, D) a +2 scimitar of holy wrath (66, 50, D) a +4 rapier of venom (unseen) (66, 51, D) a +4 antimagic arbalest (67, 0, D) a staff of death (unseen) (67, 47, D) a staff of fire a staff of cold (67, 49, D) a book of the Earth a +2 robe of willpower (67, 50, D) the +8 demon trident "Rift" {distort, reach+} (unseen) (67, 51, D) a staff of fire (unseen) (69, 0, D) the +2 scale mail of Compassion {rElec} rElec: It insulates you from electricity. (unseen) (69, 46, D) a wand of flame (5) a book of Party Tricks (69, 50, D) a +3 plate armour of poison resistance (still there?) an amulet of the acrobat (still there?) (70, 8, D) a +1 triple sword of freezing (unseen) (70, 9, D) a +0 spectral giant club (70, 11, D) a +0 club (70, 36, D) a +6 ring of strength (70, 37, D) a +3 arbalest of electrocution (unseen) (70, 46, D) the +9 plate armour "Anudaute" {Fly rCorr MP+9 Str+6} Str+6: It affects your strength (+6). MP+9: It affects your magic capacity (+9). Fly: It grants you flight. rCorr: It protects you from acid and corrosion. (unseen) (70, 47, D) the +2 ratskin cloak {*Rats rPois rN+ Str-1 Int-1 Dex+1} *Rats: When the wearer is hurt, rats may emerge from it to assist them. Str-1: It affects your strength (-1). Int-1: It affects your intelligence (-1). Dex+1: It affects your dexterity (+1). rPois: It protects you from poison rN+: It protects you from negative energy. (70, 49, D) a wand of digging (7) (71, 7, D) a +0 buckler a +0 scale mail (71, 10, D) a +0 falchion a +0 leather armour (71, 11, D) a +0 hand axe (71, 16, D) a staff of air (unseen) (71, 17, D) a +2 rapier of draining (unseen) (71, 26, D) a +6 ring of strength (71, 27, D) 3 large rocks (71, 36, D) the staff "Raman Xutrut" {rPois Will+ SInv Stlth- Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison Will+: It increases your willpower. SInv: It lets you see invisible. Stlth-: It makes you less stealthy. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (71, 49, D) a book of Unlife a book of the Moon (72, 8, D) a +1 ring mail of poison resistance (unseen) (72, 9, D) a dragon-blood talisman (72, 11, D) a +0 hand axe (72, 12, D) a +0 mace (72, 16, D) a +5 ring of evasion (72, 17, D) the +5 scythe "Finisher" {speed, execute} (72, 26, D) 4 potions of heal wounds (72, 28, D) a +0 trident (72, 36, D) a +1 great sword of holy wrath (72, 37, D) a +5 ring of evasion (72, 47, D) a +7 vampiric triple sword (unseen) (72, 48, D) a +2 quarterstaff of speed (73, 16, D) a +3 vampiric falchion (unseen) (73, 17, D) an amulet of guardian spirit (73, 36, D) the +7 hand cannon "Wung" {freeze, Will+ Dex+2} Dex+2: It affects your dexterity (+2). Will+: It increases your willpower. (73, 47, D) the +6 battleaxe of Gozag's Hope {heavy, rElec rF+ rC+ rN+} rF+: It protects you from fire. rC+: It protects you from cold. rElec: It insulates you from electricity. rN+: It protects you from negative energy. (unseen) (73, 48, D) a staff of alchemy (73, 49, D) 4 potions of haste a ring of see invisible a Young Poisoner's Handbook (74, 26, D) the +12 halberd of Purpose {flame, ^Drain Fly rC+ Str+3} Str+3: It affects your strength (+3). rC+: It protects you from cold. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (unseen) (74, 28, D) a +0 trident (74, 30, D) a +0 trident (74, 47, D) the +0 robe "Umpierui" {^Contam +Blink rC+ rCorr} rC+: It protects you from cold. +Blink: It lets you blink. ^Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. (unseen) (75, 1, D) the staff of Righteous Anger {*Slow rElec Str+3 Fire Air Alchemy} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). rElec: It insulates you from electricity. *Slow: It may slow you when you take damage. Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (75, 47, D) a staff of death (unseen) (75, 49, D) a +4 giant club