Dungeon Crawl Stone Soup version 0.33-a0-814-g819cd40f79 (webtiles) character file. Game seed: 12626610014772560469 985 trunkplayer the Conjurer (level 7, -4/47 HPs) Began as a Demonspawn Conjurer on Feb 5, 2025. Slain by a wight ... wielding a +3 flail of freezing (11 damage) ... on level 5 of the Dungeon. The game lasted 00:06:21 (4862 turns). trunkplayer the Conjurer (Demonspawn Conjurer) Turns: 4862, Time: 00:06:22 Health: -4/47 AC: 5 Str: 7 XL: 7 Next: 97% Magic: 3/15 EV: 11 Int: 20 God: Gold: 216 SH: 0 Dex: 12 Spells: 13/16 levels left rFire . . . i - staff of cold rCold + . . (no offhand) rNeg . . . a - +0 robe rPois + (no helmet) rElec . k - +0 cloak rCorr . d - +1 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ e - ring of poison resistance HPRegen 0.27/turn (no ring) MPRegen 0.14/turn %: no passive effects @: no status effects A: horns 2, foul stench 1, powered by death 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 216 gold pieces. Inventory: Hand Weapons c - a +1 whip Armour a - a +0 robe (worn) d - a +1 pair of gloves (worn) k - a +0 cloak (worn) Magical Staves i - a staff of cold (weapon) Jewellery e - a ring of poison resistance (worn) g - the ring "Nyur Culou" {+Blink rF+ rC- Str+3 Int-4 Dex+3 Fire} (You found it on level 3 of the Dungeon) [ring of fire] +Blink: It lets you blink. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Str+3: It affects your strength (+3). Int-4: It affects your intelligence (-4). Dex+3: It affects your dexterity (+3). Fire: It increases the power of your Fire spells. Wands b - a wand of polymorph (12) Scrolls f - a scroll of identify h - 2 scrolls of teleportation l - a scroll of vulnerability Potions j - a potion of might Skills: + Level 0.5 Fighting + Level 2.7 Dodging + Level 2.3 Stealth + Level 0.1 Unarmed Combat * Level 5.3 Spellcasting * Level 7.8 Conjurations You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Brom's Barrelling Bould Conj/Erth 21% 2d6 22% 4 Fulminant Prism Conj/Alch 10% 3d8 22% 4 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 (+2d3 22% 4 Hoarfrost Cannonade Ice/Frge 4% 3d6/3d12 97% 5 Bombard Conj/Erth 10% 9d3 98% 6 Hellfire Mortar Fire/Erth/Frge 2% 4d5 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You have a pair of horns on your head. You may rarely emit foul miasma when damaged in melee. You regenerate a little health from kills. Message History Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +0 war axe and wearing a +0 robe (heavily damaged, 81% to hit) You focus your ray upon the wight. The searing ray hits the wight. The wight is severely damaged. (Press . to maintain the ray.) The wight closely misses you. The wight hits you with a +3 flail of freezing! The wight freezes you. The searing ray hits the wight. The wight is almost destroyed. The wight closely misses you. The wight hits you with a +3 flail of freezing! * * * LOW HITPOINT WARNING * * * The searing ray hits the wight. You destroy the wight! The wight hits you with a +3 flail of freezing! * * * LOW HITPOINT WARNING * * * The wight freezes you. * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. You stop channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +3 flail of freezing and wearing a +0 robe (lightly damaged, 81% to hit) You focus your ray upon the wight. The searing ray hits the wight. The wight is moderately damaged. (Press . to maintain the ray.) The wight closely misses you. The searing ray hits the wight but does no damage. The wight is moderately damaged. The wight closely misses you. Unknown command. The searing ray hits the wight! The wight is severely damaged. The wight hits you with a +3 flail of freezing! You die... #.##.##............ ....<......#.....#.... ...........#.....#... ....................#....# # ........##.#.....# ....##.#. .....#...........####......... ...#.....................#.. ........##.#####..####...W. .z .#.#.##.##.### #@.##.#!..#z... .............# #.z##.#.z.z.... ##.####.##.#.# #.....#.# ##.## #.##.#.# ##.)#...# ....# #.##.#.# #..##### ....###.#..... ..... .............#.#..... ##.###.....#.#.......W #...#.....#...#.....#. You could see a phantom (wandering) and a wight. Vanquished Creatures Pikel (D:4) Pargi (D:3) An ice beast (D:4) A lemure (D:4) A wight (D:5) A bombardier beetle (D:5) A hound (D:4) An iguana (D:5) 3 orc wizards 6 adders 2 ribbon worms A dart slug (D:1) 13 orcs 4 endoplasms 2 giant cockroaches (D:2) 8 goblins 5 hobgoblins 3 jackals (D:3) 2 kobolds A quokka (D:3) 3 ball pythons 5 bats A frilled lizard (D:2) 7 rats 74 creatures vanquished. Vanquished Creatures (others) An orc wizard (D:3) 1 creature vanquished. Grand Total: 75 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | trunkplayer the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 275 | D:1 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 275 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 457 | D:1 | Learned a level 2 spell: Searing Ray 1152 | D:2 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 1152 | D:2 | Reached XP level 3. HP: 24/24 MP: 2/6 1216 | D:2 | Reached skill level 5 in Conjurations 1471 | D:2 | You fall into a shaft and drop 1 floor! 1473 | D:3 | Noticed Pargi 1580 | D:3 | Identified the ring "Nyur Culou" {+Blink rF+ rC- Str+3 | Int-4 Dex+3 Fire} 1707 | D:3 | Killed Pargi 1708 | D:3 | Gained mutation: You have a pair of horns on your head. | [demonic ancestry] 1708 | D:3 | Reached XP level 4. HP: 28/30 MP: 3/7 1708 | D:3 | Reached XP level 5. HP: 32/35 MP: 3/8 1884 | D:3 | Reached skill level 6 in Conjurations 3381 | D:4 | Noticed an ice beast 3393 | D:4 | Killed an ice beast 3394 | D:4 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 3394 | D:4 | Reached XP level 6. HP: 19/42 MP: 4/11 3835 | D:4 | Noticed Pikel 4001 | D:4 | Killed Pikel 4002 | D:4 | Reached skill level 7 in Conjurations 4002 | D:4 | Reached XP level 7. HP: 42/47 MP: 5/14 4117 | D:4 | Reached skill level 5 in Spellcasting 4593 | D:5 | Entered Level 5 of the Dungeon 4862 | D:5 | Slain by a wight Illustrated notes Levels and vault maps discovered: D:1: denvon_arrival_planthouse, layout_basic D:2: minmay_spotlight, layout_loops_ring D:3: layout_loops_cross, serial_park_tiny_pond, hex_medium, uniq_pargi D:4: layout_loops_cross, uniq_pikel D:5: layout_basic Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Conjurations | 5 6 7 | 7.8 Dodging | 2 | 2.7 Stealth | 2 | 2.3 Spellcasting | 3 4 5 | 5.3 Fighting | | 0.5 Unarmed Combat | | 0.1 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 2 | | || 2 Whip | 1 | | || 1 Staff | | 1 | 2 || 3 Headbutt | | | 1 || 1 Cast: Magic Dart | 61 | 61 | 17 || 139 Searing Ray | 4 | 16 | 10 || 30 Use: Potion | 3 | 3 | || 6 Scroll | 3 | 6 | 1 || 10 Armour: Robe | 13 | 22 | 13 || 48 Dodge: Dodged | 11 | 7 | 8 || 26 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4859 | 4657 | 202 | 0 | 4124 | 5 | 971.8 | Dungeon | 4859 | 4657 | 202 | 0 | 4124 | 5 | 971.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1362 daAuts D:4: 1220 daAuts D:3: 1182 daAuts D:1: 825 daAuts D:5: 268 daAuts