Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 7235291621207095874 4 vIle the Conjurer (level 1, -1/11 HPs) Began as an Octopode Conjurer on Sept 10, 2025. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:13 (94 turns). vIle the Conjurer (Octopode Conjurer) Turns: 94, Time: 00:01:14 Health: -1/11 AC: 1 Str: 6 XL: 1 Next: 70% Magic: 0/3 EV: 12 Int: 20 God: Gold: 14 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . c - +1 dagger (speed) rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . b - ring of wizardry rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: wizardry (x1) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 14 gold pieces. Inventory: Hand Weapons c - a +1 dagger of speed (weapon) Jewellery b - a ring of wizardry (worn) Potions a - a potion of magic Skills: + Level 2.0 Dodging + Level 2.8 Stealth + Level 2.0 Spellcasting + Level 4.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 1% 2 Fulminant Prism Conj/Alch 5% 3d7 26% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History You barely miss the frilled lizard. Your grab misses the frilled lizard. The bat hits you. The jackal barely misses you. The jackal bites you. The frilled lizard barely misses you. You closely miss the frilled lizard. You grab the frilled lizard. You squeeze the frilled lizard. You kill the frilled lizard! The jackal barely misses you. The jackal bites you. The bat misses you. You closely miss the bat. You grab the bat. You constrict the bat. The bat barely misses you. The jackal bites you. The jackal barely misses you. You hit the bat. You kill the bat! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (100% to hit) The magic dart hits the jackal. You kill the jackal! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is almost dead. The jackal closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (almost dead, 100% to hit) The magic dart hits the jackal but does no damage. The jackal is almost dead. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... # ####### ##.....#.|.@.## ##.......(..†h.## #........$......# #...............# #...............# ## #...............# .# .........^......# .# #....>........## .# ##..§........## You could see a jackal. Vanquished Creatures A jackal (D:1) A bat (D:1) A frilled lizard (D:1) A goblin (D:1) 2 kobolds (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vIle the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 94 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_stair_chambers, layout_rooms, moated_statue Action || total ---------------------------++------- Melee: Dagger || 6 Constrict || 2 Tentacles || 1 Cast: Magic Dart || 7 Armour: Skin || 14 Dodge: Dodged || 16