Dungeon Crawl Stone Soup version 0.34-a0-1598-gd7418c7e04 (webtiles) character file. Game seed: 4722957452138896127 25 valkor13 the Conjurer (level 2, -2/20 HPs) Began as a Draconian Conjurer on Dec 4, 2025. Slain by Terence ... wielding a +1 hand axe of freezing (8 damage) ... on level 2 of the Dungeon. The game lasted 00:03:43 (1439 turns). valkor13 the Conjurer (Draconian Conjurer) Turns: 1439, Time: 00:03:43 Health: -2/20 AC: 4 Str: 9 XL: 2 Next: 82% Magic: 1/5 EV: 11 Int: 18 God: Gold: 55 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . (100%) a - +0 short sword rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.09/turn %: no passive effects @: no status effects A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 55 gold pieces. Inventory: Hand Weapons a - a +0 short sword (weapon) Missiles b - 2 boomerangs Scrolls c - a scroll of fog {unknown} e - 2 scrolls of amnesia {unknown} h - a scroll of poison {unknown} Potions g - a potion of magic d - a potion of moonshine {unknown} f - a potion of attraction {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.4 Spellcasting * Level 4.6 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 8% 1d3 17% 1 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Animate Dead Necr 2% N/A 86% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History The magic dart hits Terence. Terence is moderately wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Terence screams, "I'm retired! Go away!" Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +1 hand axe of freezing and wearing a +0 scale mail (moderately wounded, 81% to hit) You focus your ray upon Terence. The searing ray misses Terence. (Press . to maintain the ray.) The searing ray hits Terence. Terence is moderately wounded. Without enough magic to sustain it, your Searing Ray dissipates. Terence says, "I'm tired of war. But if you want blood, you'll get blood!" You hit Terence but do no damage. Your tail-slap misses Terence. Terence is moderately wounded. Terence hits you with a +1 hand axe of freezing. Terence freezes you. You hit Terence but do no damage. You tail-slap Terence, but do no damage. Terence is moderately wounded. Terence hits you with a +1 hand axe of freezing! Terence freezes you. You closely miss Terence. Terence is moderately wounded. Terence closely misses you. You hit Terence. Terence is heavily wounded. Terence screams, "I want to be left alone!" Terence hits you with a +1 hand axe of freezing. Terence freezes you. * * * LOW HITPOINT WARNING * * * You closely miss Terence. Terence is heavily wounded. Terence hits you with a +1 hand axe of freezing! You die... Terence says, "Honour does not prevent me from taking a tactical advantage." ##.###.#........ #.#####..#####.. #.##.....# #.. ####.##.##.## #.. #<......#.## #.# #..###...## #.# ######.#.###### #.. #.......## ### #.#####@# #≈ ......@......# #≈ ).†..##.####... #≈ .... #.# #≈ #.. ..# #≈ ## #.# #≈ ... #≈ ### ## You could see Terence. Vanquished Creatures 5 endoplasms 5 hobgoblins (D:1) 2 quokkas A ball python (D:1) 3 bats (D:1) 2 frilled lizards 3 goblins (D:1) 3 kobolds A rat (D:2) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | valkor13 the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 337 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 633 | D:1 | Learned a level 2 spell: Searing Ray 1428 | D:2 | Encountered Terence 1439 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_cross, layout_basic, serial_park_tiny_2 D:2: layout_loops_cross, grunt_ministairs_1, chequers_serial_rivers_micro_e, uniq_terence Action || total ---------------------------++------- Attack: Normal || 16 Melee: Short sword || 16 Tailslap || 1 Cast: Magic Dart || 44 Searing Ray || 1 Stab: Sleeping || 1 Armour: None || 11 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1439 | 1406 | 33 | 251 | 996 | 2 | 719.5 | Dungeon | 1439 | 1406 | 33 | 251 | 996 | 2 | 719.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1214 daAuts D:2: 224 daAuts