variables Level 1 of the Dungeon (0, 0, D:1) 5 stones (1, 0, D:1) a stone (45, -26, D:1) 6 stones (48, -21, D:1) 9 stones Level 2 of the Dungeon (0, 0, D:2) 4 stones (4, 6, D:2) 5 stones (9, -7, D:2) a +0 short sword 2 stones (21, -25, D:2) 6 stones (25, -19, D:2) 9 stones (27, -20, D:2) a stone Level 3 of the Dungeon (0, 0, D:3) a +0 hammer (14, -19, D:3) a +0 whip 3 stones (22, -14, D:3) a +0 leather armour (22, 15, D:3) a +0 club a rat corpse (31, -14, D:3) a +0 leather armour (32, 3, D:3) an adder corpse (skeletalised by now) (32, 4, D:3) a +0 dagger (35, 3, D:3) a rat skeleton (36, 2, D:3) a +0 club (37, -14, D:3) 6 large rocks (39, -15, D:3) a +0 short sword a stone (46, -2, D:3) a quokka corpse (skeletalised by now)