wagawaga the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman the inkwell talisman "Hogiess" {rN+ Str+6 Dex-4} [inkwell talisman] rN+: It protects you from negative energy. Str+6: It affects your strength (+6). Dex-4: It affects your dexterity (-4). a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (59, 37, D) a staff of cold (unseen) (60, 37, D) the +6 quarterstaff "Maopnukk" {antimagic, Fly rElec rF- Str+5} Fly: It grants you flight. rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Str+5: It affects your strength (+5). It cannot be enchanted further. (unseen) (61, 0, D) a +1 crystal plate armour (61, 9, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (61, 10, D) a +1 orcbow of draining (61, 16, D) a +3 chain mail of cold resistance (61, 19, D) a +0 dagger a +0 robe (61, 26, D) the conjuration staff "Fudghocky" {Conj Fire} [staff of conjuration] Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. (unseen) (61, 37, D) a staff of fire (unseen) (61, 41, D) a +0 dagger of draining (still there?) a +0 robe (still there?) (61, 42, D) a +0 giant spiked club (still there?) a +2 robe (still there?) the ogre corpse of Erolcha (still there?) (61, 43, D) a +0 lajatang a +0 robe a ring of magical power the spriggan corpse of Agnes (62, 0, D) a +5 arbalest (62, 8, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). It cannot be enchanted further. (62, 9, D) a +0 arbalest a parchment of Brom's Barrelling Boulder a yaktaur corpse (skeletalised by now) (62, 19, D) a +0 glaive a +0 plate armour (62, 20, D) a +0 war axe of pain a +0 plate armour an orc corpse (skeletalised by now) (62, 27, D) the alchemy staff "Iracoeg" {rPois rF+ Will+ Hexes Alch} [staff of alchemy] rPois: It protects you from poison. rF+: It protects you from fire. Will+: It increases your willpower. Hexes: It increases the power of your Hexes spells. Alch: It increases the power of your Alchemy spells. (62, 37, D) a staff of conjuration (unseen) (62, 43, D) a +0 triple sword of protection (still there?) a +0 leather armour (still there?) a maw talisman (still there?) (63, 9, D) a +0 orcbow a centaur corpse (skeletalised by now) (63, 16, D) a +0 morningstar of protection (63, 19, D) a +0 dagger a +0 leather armour a +0 dagger a +0 robe an orc corpse (skeletalised by now) (63, 20, D) a +0 glaive a +0 plate armour (63, 37, D) a +1 short sword of speed (unseen) (63, 41, D) a +0 dagger a +0 robe a ring of poison resistance the orc corpse of Nergalle (63, 44, D) a +2 demon trident of venom (still there?) a +0 chain mail (still there?) a +0 tower shield (still there?) the human corpse of Louise (still there?) (64, 16, D) the +5 scale mail of Reason {Int+3 SInv} Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. It cannot be enchanted further. (64, 20, D) a +0 short sword an orc corpse (skeletalised by now) (64, 27, D) a staff of necromancy (65, 26, D) a staff of air (67, 0, D) a staff of air (unseen) (68, 0, D) a staff of cold (68, 3, D) a jackal corpse (skeletalised by now) (69, 0, D) a +2 great mace of protection (unseen) (69, 36, D) a +2 scale mail of willpower (70, 30, D) a +0 long sword a +0 robe a naga corpse (skeletalised by now) (71, 8, D) a +1 battleaxe of flaming (71, 17, D) a +2 heavy orcbow (71, 32, D) an adder corpse (skeletalised by now) (71, 36, D) a scarf of harm (71, 37, D) a jumping spider corpse (72, 8, D) a +0 long sword of valour (72, 16, D) a staff of air (72, 26, D) the +8 mithril axe "Arga" {speed, Will+} Will+: It increases your willpower. It cannot be enchanted further. (72, 27, D) the air staff "Fataw" {rElec Str+7 Dex-4 Stlth+ Air} [staff of air] rElec: It insulates you from electricity. Str+7: It affects your strength (+7). Dex-4: It affects your dexterity (-4). Stlth+: It makes you more stealthy. Air: It increases the power of your Air spells. (73, 16, D) a +5 rapier of draining (73, 17, D) a staff of air (unseen) (73, 26, D) a staff of air (73, 27, D) the +8 shortbow "Voepoa" {flame, rElec rCorr Str+4 Dex-5} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. (73, 30, D) a +0 halberd a +0 robe (73, 32, D) an adder corpse (skeletalised by now) (73, 37, D) a +2 kite shield of reflection (74, 25, D) a ball python corpse (skeletalised by now) (75, 1, D) a lupine talisman