wagawaga the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (35, 0, D) a staff of cold (unseen) (36, 0, D) a +3 lajatang of speed (unseen) (36, 1, D) a +1 dagger of venom (unseen) (37, 0, D) a staff of alchemy (unseen) (37, 1, D) the earth staff "Meypnitaff" {Str+5 Int-4 Necro Forge Earth} [staff of earth] Str+5: It affects your strength (+5). Int-4: It affects your intelligence (-4). Necro: It increases the power of your Necromancy spells. Forge: It increases the power of your Forgecraft spells. Earth: It increases the power of your Earth spells. (unseen) (38, 0, D) +2 storm dragon scales (unseen) (38, 1, D) the +5 sling of the Threshing Ancients {freeze, rElec rCorr Str+3} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). It cannot be enchanted further. (unseen) (39, 0, D) the +12 rapier of Four {devious, rN+ Str+7} rN+: It protects you from negative energy. Str+7: It affects your strength (+7). It cannot be enchanted further. (unseen) (39, 1, D) the +10 great sword of Jyceaph {reap, ^Fragile rElec rPois} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. It cannot be enchanted further. (unseen) (40, 0, D) the +5 demon whip "Spellbinder" {antimagic, disrupt, Will+} Will+: It increases your willpower. It cannot be enchanted further. (unseen) (40, 1, D) a tin of tremorstones (2/2) (41, 0, D) a Trismegistus Codex (41, 1, D) 4 potions of heal wounds (42, 0, D) a staff of fire (unseen) (42, 1, D) a +2 ring mail of cold resistance (unseen) (49, 0, D) a +0 mace of holy wrath (49, 1, D) a +1 barding of earth (49, 24, D) the cold staff of Grandeur {rC+ Will- Int+3 Forge Fire Ice} [staff of cold] rC+: It protects you from cold. Will-: It decreases your willpower. Int+3: It affects your intelligence (+3). Forge: It increases the power of your Forgecraft spells. Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. (49, 36, D) the cold staff of Xowoif {*Corrode rC+ Dex+8 Ice} [staff of cold] *Corrode: It may corrode you when you take damage. rC+: It protects you from cold. Dex+8: It affects your dexterity (+8). Ice: It increases the power of your Ice spells. (49, 37, D) the +11 shortbow of Bloodstone {heavy, rC++ Will-} rC++: It greatly protects you from cold. Will-: It decreases your willpower. It cannot be enchanted further. (50, 0, D) a +1 dagger of electrocution (50, 1, D) the +5 shortbow "Gathiqun" {elec, Stlth+} Stlth+: It makes you more stealthy. It cannot be enchanted further. (50, 12, D) a +1 whip of pain (50, 13, D) a +2 hand axe of freezing (unseen) (50, 18, D) a +1 trident (still there?) a +0 robe (still there?) (50, 20, D) a +1 battleaxe of draining (unseen) (50, 24, D) a staff of alchemy (50, 25, D) a staff of air (50, 36, D) a +2 robe of cold resistance (50, 37, D) the +4 war axe "Venymosh" {pain, *Rage +Blink rCorr Str+3} *Rage: It berserks you when you make melee attacks (+20% chance). +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). It cannot be enchanted further. (51, 0, D) a staff of earth (51, 1, D) a +0 tower shield of reflection (51, 5, D) a +0 halberd (51, 19, D) a +0 long sword (51, 20, D) a +4 quarterstaff of draining a +0 robe a +0 long sword a +0 scimitar (51, 21, D) a +0 long sword a +0 chain mail (51, 24, D) a staff of fire (51, 25, D) a +2 helmet of light (51, 36, D) a staff of cold (51, 42, D) a +4 longbow of freezing a +2 heavy demon blade a +0 plate armour of cold resistance (51, 43, D) a +2 demon whip a +0 chain mail a +1 war axe of flaming a +0 plate armour a human skeleton (52, 0, D) a dragon-coil talisman (52, 7, D) a +0 long sword a +0 chain mail (52, 13, D) a parchment of Cigotuvi's Putrefaction (52, 19, D) a +0 trident a +0 robe (52, 24, D) a staff of alchemy (52, 30, D) a water moccasin corpse (skeletalised by now) (52, 31, D) a +0 dire flail a +0 robe a naga corpse (skeletalised by now) (52, 38, D) a +2 demon blade a +0 chain mail (53, 12, D) a +0 scimitar (53, 24, D) a +0 trident of venom (unseen) (53, 25, D) a +2 broad axe of flaming (53, 30, D) a ball python corpse (skeletalised by now) (53, 31, D) a +1 whip of venom a +0 robe a water moccasin corpse (skeletalised by now) (53, 36, D) a +2 spectral quarterstaff (54, 1, D) a staff of alchemy (54, 6, D) a +0 glaive (54, 7, D) a +0 scimitar (still there?) the ring "Sutar" {Fly rCorr Dex+2} (still there?) [ring of flight] Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). a +0 mace (still there?) a +0 robe (still there?) (54, 13, D) a +2 lajatang of electrocution (unseen) (54, 30, D) a ball python corpse (skeletalised by now) (54, 32, D) a guardian serpent corpse (skeletalised by now) an anaconda corpse (skeletalised by now) (54, 33, D) a black mamba corpse (skeletalised by now) (54, 36, D) the +2 storm dragon scales of Indecent Exposure {Fly rElec rC+ Slay-6} Fly: It grants you flight. rElec: It insulates you from electricity. rC+: It protects you from cold. Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). It cannot be enchanted further. (55, 0, D) a +0 devious short sword (unseen) (55, 13, D) a +2 long sword of protection (unseen) (55, 24, D) the +2 leather armour of the Cherruve {Dex+5} Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (unseen) (59, 36, D) a +0 chain mail (59, 37, D) a +2 vampiric rapier (59, 43, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (60, 36, D) the fire staff of Duty {rF+ rC+ Dex+3 Fire} [staff of fire] rF+: It protects you from fire. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). Fire: It increases the power of your Fire spells. (60, 37, D) the +9 dagger of Equivalence {flame, rPois rC- rCorr Stlth+} rPois: It protects you from poison. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. It cannot be enchanted further. (60, 41, D) a +1 glaive a +0 plate armour a human corpse (skeletalised by now) (60, 43, D) a +0 great sword a +1 plate armour of fire resistance a +0 bardiche a +0 plate armour a human corpse (skeletalised by now) (61, 0, D) the conjuration staff of Imiyteyl {rC+ Conj Hexes} [staff of conjuration] rC+: It protects you from cold. Conj: It increases the power of your Conjurations spells. Hexes: It increases the power of your Hexes spells. (61, 3, D) a +0 giant spiked club (61, 4, D) a +0 giant spiked club (61, 8, D) a +2 double sword of protection (61, 16, D) a +2 robe of positive energy (61, 36, D) a +0 broad axe of draining (61, 37, D) a +1 chain mail of archery (61, 41, D) a +2 heavy battleaxe the +2 plate armour of the Tundras {Str+2 Dex+2} Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (61, 42, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (62, 3, D) a +0 giant spiked club a +0 giant club (62, 8, D) a +1 robe of willpower (62, 9, D) a staff of cold (62, 12, D) a hell hound corpse (skeletalised by now) (62, 16, D) +2 acid dragon scales (62, 17, D) the +4 glaive of Abuse {heavy, rPois} rPois: It protects you from poison. It cannot be enchanted further. (62, 22, D) a +0 war axe (62, 27, D) +2 acid dragon scales (62, 30, D) a +0 mace an orc corpse (skeletalised by now) (62, 31, D) a +0 robe a +0 dagger (62, 36, D) a +0 long sword (62, 37, D) a +0 chain mail of cold resistance (62, 42, D) a +1 hand axe of freezing a +0 plate armour a +2 kite shield a human corpse (skeletalised by now) (63, 3, D) a +0 giant spiked club (63, 8, D) a +2 ring mail of willpower (unseen) (63, 16, D) the necromancy staff "Worm's Wrath" {Fly rElec rN+ Will- Necro} [staff of necromancy] Fly: It grants you flight. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will-: It decreases your willpower. Necro: It increases the power of your Necromancy spells. (63, 17, D) a +6 ring of dexterity (63, 21, D) a +0 glaive (63, 22, D) a +0 mace a +0 robe (63, 27, D) a staff of cold (63, 30, D) a +0 plate armour (still there?) a +0 heavy battleaxe (still there?) a +0 plate armour (still there?) a +0 long sword (still there?) (63, 37, D) the earth staff "Iwess" {rF- rCorr Dex+4 Earth} [staff of earth] rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). Earth: It increases the power of your Earth spells. (63, 42, D) a +0 arbalest a staff of conjuration (63, 43, D) a +0 arbalest (64, 16, D) a +0 dagger of protection (64, 17, D) the spider talisman of the Hills {rElec rF+ rCorr} [spider talisman] rElec: It insulates you from electricity. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (64, 21, D) a +0 spear a +0 robe (64, 26, D) the +7 sling of the Peculiar Ziggurats {drain, +Blink Dex+3} +Blink: It lets you blink. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (64, 27, D) a +3 leather armour of willpower (unseen) (64, 30, D) a +0 robe a +0 dagger (64, 31, D) a +0 chain mail a +0 long sword a +0 whip (64, 32, D) a +3 leather armour (still there?) a +0 club (still there?) (65, 26, D) a staff of cold (67, 0, D) a +0 flail of holy wrath (unseen) (69, 0, D) a +0 falchion of valour (unseen) (69, 4, D) a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (69, 43, D) a shapeshifter corpse (skeletalised by now) (70, 8, D) a +1 quarterstaff of draining (70, 12, D) a river rat corpse (skeletalised by now) (70, 36, D) a +6 falchion of holy wrath (70, 37, D) a +2 ring mail of willpower (70, 42, D) an ugly thing corpse (skeletalised by now) (71, 12, D) a yak corpse (skeletalised by now) (71, 16, D) a +0 flail of protection (unseen) (71, 17, D) a ring of flight (71, 29, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (71, 30, D) a +0 trident a boomerang (71, 36, D) a +2 great sword of draining (71, 37, D) a ring of flight (71, 41, D) a shapeshifter corpse (skeletalised by now) (71, 42, D) an ugly thing corpse (skeletalised by now) an ugly thing corpse (skeletalised by now) (72, 9, D) the +12 hand axe of the Eternal Void {flame, Int+2 Dex-4 SInv} Int+2: It affects your intelligence (+2). Dex-4: It affects your dexterity (-4). SInv: It lets you see invisible. It cannot be enchanted further. (72, 12, D) a wolf corpse (skeletalised by now) (72, 20, D) a water moccasin corpse (skeletalised by now) (72, 21, D) a +0 whip (72, 22, D) an adder corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (72, 27, D) a +4 great sword of flaming (72, 29, D) a +0 orcbow a +0 orcbow (72, 36, D) a +3 shortbow of flaming (72, 37, D) a staff of air (72, 43, D) a shapeshifter corpse (skeletalised by now) (73, 20, D) an adder corpse (skeletalised by now) (73, 26, D) a +4 plate armour of resonance (73, 27, D) the +2 spear "Esinuet" {drain, rElec rPois rCorr Dex-2} rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex-2: It affects your dexterity (-2). It cannot be enchanted further. (73, 29, D) a +0 trident (73, 30, D) a +0 shortbow (73, 36, D) the +4 short sword of Tyconion {flame, rF+ rC- Str+3 Dex+3} rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (74, 3, D) a +2 dagger of electrocution a +0 robe a spriggan corpse (skeletalised by now) (75, 1, D) a +2 scale mail of fire resistance