wagawaga the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman the serpent talisman of Makhleb's Outrage {rElec} [serpent talisman] rElec: It insulates you from electricity. an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (19, 1, D) an amulet of dissipation (20, 1, D) a +1 dagger of speed (20, 4, D) a +0 glaive (21, 0, D) a staff of earth (21, 1, D) the +5 chain mail of Fashionability {Dex+5} Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (22, 0, D) the +6 lajatang of Ziops {speed, Will++ Str-2 Dex+7} Will++: It greatly increases your willpower. Str-2: It affects your strength (-2). Dex+7: It affects your dexterity (+7). It cannot be enchanted further. (22, 1, D) a +1 chain mail of fire resistance (unseen) (23, 0, D) a staff of fire (23, 1, D) a +2 ring mail of fire resistance (unseen) (23, 18, D) an amulet of guardian spirit (24, 10, D) a staff of fire the +3 leather armour of the Evening {Rampage rElec rCorr} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (24, 18, D) a +3 chain mail of cold resistance (unseen) (25, 18, D) the +7 hand axe of Wyrd {distort, ^Drain rN++ rCorr Int-2} ^Drain: It drains your maximum health when unequipped. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Int-2: It affects your intelligence (-2). It cannot be enchanted further. (unseen) (26, 0, D) a +1 robe of positive energy (26, 27, D) a caustic shrike corpse (27, 0, D) a +0 buckler of protection (27, 1, D) a storm talisman (27, 28, D) a caustic shrike corpse (28, 0, D) a +1 ring mail of fire resistance (29, 1, D) the +8 trident of the Moon {freeze, Fly Str+4 Int+4} Fly: It grants you flight. Str+4: It affects your strength (+4). Int+4: It affects your intelligence (+4). It cannot be enchanted further. (35, 0, D) a +6 ring of intelligence (35, 14, D) a +3 ring mail of positive energy (unseen) (35, 28, D) a +2 robe of positive energy (35, 29, D) a staff of earth (36, 0, D) a +0 chain mail (36, 1, D) a parchment of Summon Cactus Giant (36, 29, D) the +11 sling of Vengeance {flame, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (37, 14, D) the +8 broad axe of Brawling {sunder, rElec Str-3 SInv} rElec: It insulates you from electricity. Str-3: It affects your strength (-3). SInv: It lets you see invisible. It cannot be enchanted further. (37, 15, D) a parchment of Hailstorm (37, 34, D) a +1 great sword of flaming (38, 0, D) a +4 ring of protection (38, 1, D) a staff of fire (38, 15, D) a granite talisman (38, 28, D) a staff of necromancy (38, 29, D) a +0 great sword of protection (38, 32, D) a +0 scimitar of flaming (39, 14, D) a +6 ring of intelligence (39, 15, D) the earth staff of Koschiadgh {rCorr Dex+3 Earth} [staff of earth] rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). Earth: It increases the power of your Earth spells. (39, 28, D) the air staff of Domination {rElec rC+ Str+4 Air Alch} [staff of air] rElec: It insulates you from electricity. rC+: It protects you from cold. Str+4: It affects your strength (+4). Air: It increases the power of your Air spells. Alch: It increases the power of your Alchemy spells. (39, 29, D) a staff of cold (39, 33, D) a +2 scimitar of flaming a hell hound corpse (skeletalised by now) (39, 34, D) a +2 great sword of flaming a +0 great sword of flaming a fire giant corpse (skeletalised by now) (40, 0, D) a +0 great sword (40, 1, D) a +6 ring of intelligence (40, 6, D) a +0 war axe a +0 chain mail a +0 great mace a +0 chain mail a human corpse (skeletalised by now) (40, 7, D) 4 large rocks a +0 bardiche a +0 chain mail a human corpse (skeletalised by now) (40, 8, D) a +0 great sword a +0 chain mail a human corpse (skeletalised by now) (40, 9, D) a +2 war axe a +0 plate armour (40, 14, D) a ring of wizardry (40, 15, D) a +3 flail of holy wrath (40, 29, D) a staff of fire (40, 31, D) a +0 great sword of flaming a fire giant corpse (skeletalised by now) (40, 32, D) a hell hound corpse (skeletalised by now) (41, 1, D) a staff of cold (41, 7, D) a +1 bardiche of entangling a +0 chain mail a +2 bardiche a +0 chain mail (41, 8, D) a +2 long sword the +10 scale mail of Zal Job {rC- rCorr MP-6 Dex+6} rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. MP-6: It affects your magic capacity (-6). Dex+6: It affects your dexterity (+6). It cannot be enchanted further. a +0 kite shield a +5 orcbow of draining a +0 dire flail a +0 chain mail a +3 dire flail of protection a +0 plate armour (41, 9, D) a +0 great sword a +2 plate armour of archery 2 large rocks a +0 great mace a +0 chain mail a +0 war axe of electrocution a +0 plate armour a +0 kite shield a human corpse (skeletalised by now) a stone giant corpse (skeletalised by now) a human corpse (skeletalised by now) (41, 15, D) a ring of magical power (41, 28, D) the +4 mace "Beotel" {venom, rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. It cannot be enchanted further. (41, 29, D) +0 shadow dragon scales (42, 0, D) a +0 plate armour (42, 1, D) a ring of magical power (42, 15, D) a staff of earth (42, 28, D) a +0 falchion of flaming (43, 28, D) a +2 halberd of venom (44, 28, D) a staff of air (49, 0, D) a +1 demon blade of freezing (49, 1, D) a +2 heavy falchion (49, 24, D) a +5 morningstar of venom (unseen) (49, 36, D) a parchment of Fortress Blast (50, 0, D) a +2 robe of willpower (50, 1, D) a +0 mace of protection (50, 12, D) the +1 short sword of Tuapsol {reap, Will- Str+8 Stlth+} Will-: It decreases your willpower. Str+8: It affects your strength (+8). Stlth+: It makes you more stealthy. It cannot be enchanted further. (50, 36, D) a staff of conjuration (51, 4, D) a +0 long sword (51, 5, D) a +0 halberd a +0 robe (51, 13, D) the +3 orcbow "Bietriv" {elec, Fly Will+} Fly: It grants you flight. Will+: It increases your willpower. It cannot be enchanted further. (51, 16, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (51, 17, D) the +7 shortbow "Bubaxoytz" {heavy, rC- rN+ Stlth+} rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 arbalest a +0 broad axe a +0 chain mail a +0 kite shield (51, 19, D) 5 large rocks a +0 great sword a +0 plate armour a human corpse (skeletalised by now) (51, 20, D) a +0 battleaxe a +0 plate armour 4 large rocks a +1 great sword a +0 chain mail a stone giant corpse (skeletalised by now) a human corpse (skeletalised by now) (51, 25, D) a +1 heavy hand axe (51, 36, D) a staff of cold (51, 37, D) a +2 spectral quarterstaff (52, 0, D) a +1 spectral giant spiked club (52, 1, D) the blade talisman of Untold Secrets {rF+} [blade talisman] rF+: It protects you from fire. (52, 16, D) a staff of air a +0 arbalest (52, 19, D) a +0 war axe a +0 chain mail a human corpse (skeletalised by now) (52, 20, D) a +1 long sword a +0 chain mail (52, 25, D) a +3 sling of flaming (52, 29, D) a +0 trident (52, 37, D) a +2 plate armour of fire resistance (53, 1, D) a sanguine talisman (53, 12, D) a +0 battleaxe (53, 13, D) the conjuration staff of Tuizirch {rCorr Stlth+ Conj Forge} [staff of conjuration] rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. Forge: It increases the power of your Forgecraft spells. (53, 18, D) a +3 scimitar of electrocution a +0 chain mail a +0 arbalest a human corpse (skeletalised by now) (53, 25, D) a +2 heavy shortbow (53, 36, D) a +1 orcbow of flaming (53, 37, D) an amulet of dissipation (54, 0, D) a parchment of Gell's Gavotte (54, 1, D) a +4 falchion of valour (unseen) (54, 7, D) a +0 long sword a +0 dagger a +0 robe a human skeleton (54, 8, D) a +0 broad axe a +0 chain mail (54, 12, D) a staff of necromancy (54, 13, D) a +6 heavy arbalest (54, 24, D) a +1 hand axe of freezing (54, 27, D) a +0 hand axe (54, 36, D) a staff of cold (55, 0, D) a staff of conjuration (55, 1, D) a +4 heavy glaive (55, 9, D) a +0 long sword a +0 chain mail (55, 13, D) a +2 flail of concussion (56, 7, D) a +0 robe (56, 8, D) a +0 hand axe (59, 37, D) a +0 leather armour of cold resistance (60, 36, D) a staff of air (61, 0, D) a +3 devious dagger (unseen) (61, 4, D) a human corpse (skeletalised by now) (61, 16, D) a +1 leather armour of fire resistance (61, 21, D) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (61, 37, D) a ring of see invisible (62, 4, D) a human corpse (skeletalised by now) (62, 9, D) a +4 flail of holy wrath (62, 12, D) a +0 mace (62, 16, D) a +6 great sword of holy wrath (62, 26, D) a +1 quarterstaff of draining (62, 27, D) the +1 leather armour of Gehenna {rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (62, 36, D) a +2 morningstar of draining (62, 37, D) a +0 helmet of intelligence (63, 0, D) a +1 spear of flaming (63, 8, D) a staff of air (63, 17, D) a +0 dagger of venom (63, 21, D) a +0 flail a +0 robe (63, 22, D) a +0 short sword a +0 leather armour a +0 dagger a +0 robe (63, 26, D) a parchment of Infestation (63, 27, D) a ring of flight (63, 36, D) +1 shadow dragon scales (64, 16, D) a +2 heavy morningstar (64, 20, D) a +2 quarterstaff of chaos a +0 cloak the gnoll corpse of Crazy Yiuf (skeletalised by now) (64, 22, D) a +2 flail of holy wrath a +0 chain mail the human corpse of Edmund (skeletalised by now) (64, 23, D) a +4 dagger of draining a +0 robe (64, 26, D) a +4 plate armour of death (64, 27, D) the +8 quarterstaff "Paeclo" {rebuke, rF+ SInv} rF+: It protects you from fire. SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (67, 0, D) a +2 morningstar of distortion (unseen) (69, 0, D) a +2 short sword of venom (70, 8, D) a +0 longbow of freezing (unseen) (70, 9, D) a +0 trident 3 boomerangs a merfolk corpse (skeletalised by now) (70, 10, D) a +0 trident 2 boomerangs a merfolk corpse (skeletalised by now) (70, 36, D) a +2 great sword of freezing (70, 42, D) a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (70, 43, D) a +0 giant club a +0 giant club a +0 troll leather armour a two-headed ogre corpse (skeletalised by now) a troll corpse (skeletalised by now) (71, 8, D) a +3 short sword of holy wrath (71, 9, D) a +0 trident a merfolk corpse (skeletalised by now) (71, 10, D) a +0 trident a merfolk corpse (skeletalised by now) (71, 16, D) a staff of air (71, 17, D) a staff of fire (71, 22, D) a +0 long sword (71, 31, D) a black bear corpse (skeletalised by now) (71, 32, D) a +0 rapier a +0 robe (71, 36, D) a staff of necromancy (71, 40, D) a +0 giant spiked club (71, 42, D) a +0 giant club a +0 giant club a +0 giant club a +0 giant club (72, 8, D) a +2 flail of holy wrath (unseen) (72, 9, D) a staff of air (unseen) (72, 10, D) a +0 trident (72, 22, D) a +3 dagger of freezing a +0 robe a +0 dire flail a +0 robe (72, 27, D) a staff of conjuration (72, 32, D) a +0 rapier a +0 robe (72, 36, D) a staff of necromancy (72, 37, D) a ring of flight (72, 42, D) a troll corpse (skeletalised by now) (73, 16, D) a +2 plate armour of fire resistance (73, 36, D) a staff of air (73, 41, D) a +0 giant club (75, 1, D) a staff of fire