Dungeon Sprint DCSS version 0.34.1 (webtiles) character file. Game seed: 13675198839691055660 416 wagawaga the Trooper (level 6, -1/58 HPs) Began as a Demigod Conjurer on Apr 7, 2026. Slain by a draconian ... wielding a +0 dagger (14 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:04:53 (368 turns). wagawaga the Trooper (Demigod Conjurer) Turns: 368, Time: 00:04:53 Health: -1/58 AC: 2 Str: 8 XL: 6 Next: 34% Magic: 0/25 EV: 10 Int: 46 God: Gold: 0 SH: 8 Dex: 12 Spells: 7/18 levels left rFire . . . (100%) i - +6 Majin-Bo {spellvamp, MP+6 Int+6} rCold . . . (100%) j - +3 buckler rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ e - +6 ring of intelligence HPRegen 0.29/turn f - +6 ring of intelligence MPRegen 0.19/turn %: no teleportation @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons i - the +6 Majin-Bo (weapon) {spellvamp, MP+6 Int+6} (You found it in the Dungeon) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. Armour a - a +0 robe (worn) j - a +3 buckler (worn) k - a +3 kite shield l - a +3 tower shield Magical Staves n - a staff of conjuration Jewellery b - a ring of flight c - a +6 ring of dexterity d - a +6 ring of dexterity e - a +6 ring of intelligence (worn) f - a +6 ring of intelligence (worn) g - a +6 ring of strength h - a +6 ring of strength m - a ring of magical power o - a ring of positive energy Wands f - a wand of mindburst (7) c - a wand of iceblast (7) b - a wand of acid (7) Scrolls b - 3 scrolls of blinking x - 4 scrolls of amnesia g - 7 scrolls of fog i - 5 scrolls of identify f - 2 scrolls of fear Potions g - 8 potions of magic b - 10 potions of curing w - 10 potions of heal wounds h - 6 potions of haste B - 3 potions of berserk rage d - 2 potions of brilliance i - 2 potions of invisibility r - 4 potions of resistance m - 5 potions of might Skills: + Level 6.9 Fighting - Level 1.7 Dodging - Level 1.7 Stealth + Level 6.8 Shields + Level 6.6 Spellcasting + Level 5.7 Conjurations + Level 2.3 Translocations + Level 2.3 Alchemy You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 25% 3d14 4% 4 d - Iskenderun's Mystic Conj/Tloc 51% 2d11 (+2d64% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Metabolic Englaciation Hex/Ice 7% N/A 54% 5 Enfeeble Hex 7% N/A 100% 7 Dragon's Call Summ 7% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The blast of energy engulfs the draconian! The draconian is lightly wounded. The blast of energy engulfs the draconian! The draconian is lightly wounded. Casting: Fulminant Prism (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Fulminant Prism (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You hit the draconian. The draconian is lightly wounded. You block the draconian's attack. You hit the draconian. The draconian is lightly wounded. You block the draconian's attack. x2 The draconian hits you with a +0 dagger! The draconian hits you with a +0 war axe! The draconian hits you with a +0 club. Casting: Fulminant Prism (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the draconian! You feel better. The draconian is moderately wounded. The searing ray hits the draconian. You feel better. The draconian is moderately wounded. (Press . to maintain the ray.) The draconian barely misses you. The draconian hits you with a +0 war axe! You block the draconian's attack. The searing ray hits the draconian. You feel better. The draconian is moderately wounded. You block the draconian's attack. x2; The draconian closely misses you. The draconian hits you with a +0 dagger. The draconian hits you with a +0 dagger! * * * LOW HITPOINT WARNING * * * The searing ray misses the draconian. The draconian hits you with a +0 dagger! You die... ▓..©..▓..©..▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓..ß©ß...▓..ß©ß...▓ ▓....)...▓..):)...▓ ▓...)....▓..).|...▓ ▓........▓........▓ ▓...†....▓........▓ ▓...†....▓.▓ddd.▓.▓ ▓...©....▓..d@d...▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see 5 draconians. Vanquished Creatures A wolf (D) A phantom (D) A weeping skull (D) A bullfrog (D) A wight (D) A jelly (D) An iguana (D) A river rat (D) 4 endoplasms (D) A quokka zombie (D) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | wagawaga the Demigod Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 5/5 2 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 2 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 2 | D | Found the +10 dark maul {heavy} 2 | D | Found the +15 Maxwell's patent armour {-Tele *Silence rElec | Will+ rCorr} 2 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 2 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 2 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 2 | D | Found the +6 shillelagh "Devastator" {shatter} 2 | D | Found the +11 plutonium sword {mutate, ^Contam Stlth-} 2 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 2 | D | Found the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} 2 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 2 | D | Found the +9 sword of Power {valour} 2 | D | Found the +7 mace of Variability {chaos, chaos arc} 2 | D | Found the +11 Singing Sword {sonic wave} 2 | D | Found the +8 storm bow {elec, penet} 3 | D | Found a transporter. 35 | D | Got the +6 Majin-Bo {spellvamp, MP+6 Int+6} 99 | D | Reached XP level 2. HP: 26/26 MP: 9/9 100 | D | Entered arena 2. 100 | D | Found a transporter. 106 | D | Reached skill level 5 in Conjurations 117 | D | Entered arena 3. 117 | D | Found a transporter. 125 | D | Reached XP level 3. HP: 33/33 MP: 3/11 128 | D | Learned a level 2 spell: Searing Ray 215 | D | Entered arena 4. 215 | D | Found a transporter. 215 | D | Encountered a phantom 215 | D | Encountered a weeping skull 215 | D | Encountered a wight 222 | D | Killed a weeping skull 223 | D | Reached skill level 5 in Fighting 223 | D | Reached skill level 5 in Shields 223 | D | Reached skill level 5 in Spellcasting 223 | D | Reached XP level 4. HP: 28/42 MP: 10/14 227 | D | Killed a phantom 228 | D | Reached XP level 5. HP: 31/50 MP: 5/16 238 | D | Learned a level 4 spell: Fulminant Prism 243 | D | Learned a level 4 spell: Iskenderun's Mystic Blast 340 | D | Entered arena 5. 340 | D | Found a transporter. 345 | D | Reached skill level 1 in Translocations 345 | D | Reached skill level 1 in Alchemy 348 | D | Reached XP level 6. HP: 58/58 MP: 7/19 360 | D | Entered arena 6. 360 | D | Found a transporter. 360 | D | Encountered a draconian 360 | D | Encountered a draconian 360 | D | Encountered a draconian 360 | D | Encountered a draconian 360 | D | Encountered a draconian 368 | D | Slain by a draconian Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 3 5 6 | 6.9 Shields | 3 5 6 | 6.8 Spellcasting | 3 4 5 6 | 6.6 Conjurations | 4 5 | 5.7 Translocations | 2 | 2.3 Alchemy | 2 | 2.3 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 2 || 2 Melee: Bo | | 2 || 2 Cast: Magic Dart | 12 | || 12 Searing Ray | 2 | 6 || 8 Iskenderun's Myst | | 2 || 2 Fulminant Prism | | 1 || 1 Drink: Experience | 1 | || 1 Read: Blinking | | 1 || 1 Armour: Robe | 1 | 8 || 9 Dodge: Dodged | 5 | 4 || 9 Block: Buckler | 5 | 8 || 13