wagawaga the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (7, 6, D) 4 scrolls of amnesia (7, 7, D) 5 potions of magic (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (59, 36, D) a staff of earth (unseen) (59, 37, D) a +1 leather armour of positive energy (unseen) (60, 36, D) a scroll of brand weapon (60, 37, D) the +3 ring mail of the Rose {rPois rCorr} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (unseen) (61, 3, D) a +0 flail (61, 8, D) a +1 morningstar of freezing (unseen) (61, 12, D) a +0 rapier a +0 ring mail an elf corpse (skeletalised by now) (61, 16, D) a +5 rapier of draining (unseen) (61, 26, D) a +0 quarterstaff of speed (61, 36, D) a +5 glaive of venom (unseen) (61, 37, D) a scroll of brand weapon (62, 0, D) a parchment of Death Channel (62, 8, D) a +1 partisan of freezing (62, 9, D) a +4 spear (62, 16, D) an amulet of guardian spirit (62, 17, D) a +1 chain mail of willpower (unseen) (62, 19, D) a +0 halberd (62, 20, D) a +0 scimitar (62, 26, D) a +3 spear of flaming (62, 27, D) a +4 falchion of holy wrath (62, 36, D) a +2 barding of fire resistance (62, 37, D) a +3 devious rapier (unseen) (63, 0, D) a +0 kite shield of reflection (63, 8, D) a +0 quarterstaff of draining (63, 11, D) a +0 rapier a +0 leather armour (63, 16, D) a parchment of Sticky Flame (63, 17, D) a parchment of Alistair's Walking Alembic (63, 20, D) a +0 battleaxe a +0 robe a +0 war axe (63, 27, D) a +1 morningstar of draining (63, 30, D) a +2 falchion a +0 robe (63, 36, D) a Gell's gravitambourine (2/2) (63, 37, D) a ring of protection from fire (64, 16, D) a +1 short sword of electrocution (64, 19, D) a +0 trident (64, 20, D) a +0 scimitar (64, 26, D) the +4 plate armour of the Accordion {Command, rF- Regen+ Int+3 Stlth+} rF-: It makes you vulnerable to fire. Regen+: It increases your rate of health regeneration. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (64, 27, D) a staff of cold (64, 29, D) a +0 glaive (65, 26, D) a ring of poison resistance (67, 3, D) a ball python corpse (skeletalised by now) (68, 0, D) a parchment of Polar Vortex (69, 0, D) a parchment of Rending Blade (69, 3, D) a water moccasin corpse (skeletalised by now) (69, 36, D) a parchment of Irradiate (69, 39, D) a +0 glaive (70, 8, D) a staff of alchemy (70, 12, D) a +0 short sword (70, 13, D) a +0 club (70, 36, D) the +7 whip "Jellyslayer" {vamp, ^Contam rPois rC+++ Str-5} ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. rC+++: It renders you almost immune to cold. Str-5: It affects your strength (-5). It cannot be enchanted further. (unseen) (70, 37, D) a parchment of Call Canine Familiar (71, 8, D) a staff of conjuration (unseen) (71, 12, D) a +0 dagger (71, 16, D) a staff of necromancy (71, 17, D) a +2 heavy flail (71, 19, D) a +0 trident a boomerang (71, 20, D) a +0 shortbow a centaur corpse (skeletalised by now) (71, 27, D) a +1 great sword of freezing (71, 30, D) 5 large rocks a cyclops corpse (skeletalised by now) (71, 31, D) a +0 trident (71, 36, D) a staff of earth (71, 39, D) a +0 scimitar a +0 robe (72, 8, D) a parchment of Apportation (72, 9, D) a parchment of Splinterfrost Shell (72, 12, D) a +0 club a draconian corpse (skeletalised by now) (72, 13, D) a +0 mace a draconian corpse (skeletalised by now) (72, 19, D) a +0 trident (72, 26, D) a +2 war axe of draining (72, 29, D) a +0 orcbow (72, 30, D) a +0 trident a merfolk corpse (skeletalised by now) (72, 31, D) a +0 orcbow a centaur corpse (skeletalised by now) (72, 36, D) a +6 ring of dexterity (72, 37, D) a +3 giant spiked club (72, 39, D) a +0 battleaxe (73, 2, D) a +0 dagger a +0 scale mail (73, 16, D) a +2 buckler of protection (73, 19, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (73, 26, D) a staff of necromancy (73, 29, D) a +0 shortbow (73, 36, D) a +0 dagger of flaming (unseen) (73, 37, D) a parchment of Sphinx Sisters (74, 2, D) a +0 hand axe a +0 chain mail an orc corpse (skeletalised by now) (75, 1, D) a staff of alchemy (unseen)