wagawaga the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 5 potions of magic (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 0, D) an amulet of guardian spirit (61, 21, D) a +0 troll leather armour a troll skeleton (61, 26, D) the necromancy staff of Lupn {rPois rN+ Str+3 Int-4 Dex+3 Necro} [staff of necromancy] rPois: It protects you from poison. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Int-4: It affects your intelligence (-4). Dex+3: It affects your dexterity (+3). Necro: It increases the power of your Necromancy spells. (unseen) (62, 0, D) a staff of fire (62, 1, D) a +0 plate armour of willpower (62, 9, D) a +5 heavy glaive (62, 16, D) a parchment of Fulsome Fusillade (62, 22, D) a +0 giant club a +0 great mace a +0 giant club a +0 giant club a two-headed ogre skeleton (62, 26, D) a parchment of Cigotuvi's Putrefaction (62, 27, D) the +0 scale mail of the Fletcher {^Drain rPois rC+ Str+2} ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rC+: It protects you from cold. Str+2: It affects your strength (+2). It cannot be enchanted further. (unseen) (63, 0, D) a +2 rapier of venom (unseen) (63, 8, D) an amulet of guardian spirit (63, 21, D) 3 large rocks a cyclops skeleton (63, 22, D) a +0 giant club a +0 giant club a +0 giant club a +0 giant club a two-headed ogre skeleton (63, 26, D) a +0 pair of gloves of parrying (unseen) (63, 27, D) a +2 falchion of draining (unseen) (64, 16, D) the +9 morningstar of Alekoix {flame, rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. It cannot be enchanted further. (64, 17, D) a +3 scale mail of command (64, 19, D) a +0 giant club (64, 26, D) a +0 robe of cold resistance (unseen) (64, 27, D) a +2 leather armour of fire resistance (unseen) (65, 26, D) a staff of alchemy (unseen) (65, 29, D) a +0 orcbow (67, 0, D) a staff of fire (68, 0, D) a +3 scale mail of poison resistance (69, 0, D) a parchment of Martyr's Knell (71, 8, D) a +1 plate armour of poison resistance (71, 16, D) the +2 glaive "Sat Ysacvy" {elec, rPois Dex+3} rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (71, 17, D) a +0 heavy hand axe (71, 26, D) an amulet of chemistry (71, 27, D) a parchment of Starburst (72, 9, D) an Everburning Encyclopedia (72, 16, D) a +0 broad axe of pain (72, 21, D) a +0 halberd a +0 robe a +0 scimitar an adder corpse (skeletalised by now) (72, 26, D) +0 ice dragon scales (72, 29, D) a +0 dire flail (73, 1, D) a parchment of Summon Ice Beast (73, 16, D) the +8 falchion of Courage {freeze, *Slow rElec rPois Str+4} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rPois: It protects you from poison. Str+4: It affects your strength (+4). It cannot be enchanted further. (73, 26, D) a +1 heavy sling (unseen) (73, 27, D) a staff of conjuration (unseen) (74, 1, D) a +0 battleaxe