Dungeon Crawl Stone Soup version 0.34-b1-46-g4715434a6a (webtiles) character file. Game seed: 1554841865775749717 95 warped the Conjurer (level 4, -5/24 HPs) Began as a Deep Elf Conjurer on Feb 20, 2026. Slain by Grinder (8 damage) ... on level 3 of the Dungeon. The game lasted 00:04:55 (1922 turns). warped the Conjurer (Deep Elf Conjurer) Turns: 1922, Time: 00:04:56 Health: -5/24 AC: 3 Str: 6 XL: 4 Next: 39% Magic: 1/12 EV: 11 Int: 23 God: Gold: 161 SH: 0 Dex: 13 Spells: 0/11 levels left rFire + . . (50%) a - +2 falchion (holy) rCold + + . (33%) (no offhand) rNeg . . . (100%) c - +1 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ h - ring "Tutyrrer" {Fly rF+ rC++ Will+} HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: flying A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 161 gold pieces. Inventory: Hand Weapons a - a +2 falchion of holy wrath (weapon) b - a +3 dagger of flaming d - a +0 spear g - a +1 flail of draining Armour c - a +1 robe (worn) f - a +0 leather armour Magical Staves e - a staff of necromancy Jewellery h - the ring "Tutyrrer" (worn) {Fly rF+ rC++ Will+} (You found it on level 3 of the Dungeon) [ring of flight] Fly: It grants you flight. rF+: It protects you from fire. rC++: It greatly protects you from cold. Will+: It increases your willpower. Scrolls a - 2 scrolls of enchant armour w - 2 scrolls of enchant weapon Potions g - a potion of magic c - a potion of curing w - 2 potions of heal wounds h - a potion of haste L - a potion of lignification C - a potion of cancellation M - a potion of mutation Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.3 Spellcasting * Level 5.9 Conjurations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 c - Fulminant Prism Conj/Alch 9% 3d7 30% 4 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 30% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 14% N/A 14% 3 Eringya's Surprising Cr Summ 5% N/A 69% 4 Passage of Golubria Tloc 5% N/A 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Yredelemnul Annotations: D:3 Grinder Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Grinder is moderately wounded. The searing ray misses Grinder. Grinder blinks! The searing ray hits Grinder. Grinder is heavily wounded. You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder (moderately wounded, 78% to hit) You focus your ray upon Grinder. The searing ray hits Grinder. Grinder is heavily wounded. (Press . to maintain the ray.) Grinder gestures at you. You resist with almost no effort. The searing ray hits Grinder. Grinder is severely wounded. Grinder hits you. You writhe in agony. The searing ray misses Grinder. Grinder hits you. You writhe in agony. The searing ray hits Grinder. Grinder is severely wounded. You finish channelling your searing ray. Grinder blinks! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder (severely wounded, 78% to hit) You focus your ray upon Grinder. The searing ray hits Grinder. Grinder is almost dead. (Press . to maintain the ray.) Grinder hits you. You writhe in agony. * * * LOW HITPOINT WARNING * * * The searing ray hits Grinder. Grinder is almost dead. Grinder hits you. * * * LOW HITPOINT WARNING * * * You writhe in agony! You die... Grinder sighs, "Dead already? I want a refund." . .. ############ #.. #..........# #### ... #..........## #... ..#.. #...........###... ......#.§............... .......@.....######..... ..#...5####.## #..... ....... #.# #ß+ß.. #...... #.# ##.#.. ....... #.# +..#.. ....... #)# +..#.. ......< #.# ##.#.. ####### ..# #ß+ß.. #.# #..... You could see Grinder. Vanquished Creatures An adder (D:3) 2 ufetubi (D:3) A ribbon worm (D:2) 3 dart slugs 12 orcs 2 endoplasms 4 hobgoblins 6 jackals 5 quokkas 3 ball pythons 5 bats A bat zombie (D:2) 2 frilled lizards (D:1) 9 goblins 2 kobolds (D:3) 3 rats 61 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | warped the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 146 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 149 | D:1 | Learned a level 2 spell: Searing Ray 544 | D:1 | Reached skill level 5 in Conjurations 754 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 1036 | D:2 | Found a basalt altar of Yredelemnul. 1695 | D:3 | Reached XP level 4. HP: 24/24 MP: 9/12 1886 | D:3 | Identified the ring "Tutyrrer" {Fly rF+ rC++ Will+} 1901 | D:3 | Learned a level 4 spell: Fulminant Prism 1906 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 1911 | D:3 | Encountered Grinder 1922 | D:3 | Slain by Grinder Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_mini_maze_b, layout_rooms D:2: layout_basic, basic_altar, serial_undead, serial_undead_c, serial_undead_b, serial_undead_a D:3: layout_rooms, jmf_multi_god_temple2, nicolae_ecumenical_lake_church, roderic_batcave, kennysheep_donut, serial_park_tiny_1, st_stairs_10, minmay_misc_feat_plants, uniq_grinder Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.9 Spellcasting | 4 | 4.3 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 2 | || 2 Melee: Dagger | 2 | || 2 Cast: Magic Dart | 99 | 28 || 127 Searing Ray | | 3 || 3 Read: Identify | 5 | 1 || 6 Teleportation | 1 | || 1 Enchant weapon | 1 | || 1 Enchant armour | 1 | || 1 Silence | 1 | || 1 Armour: Robe | 8 | 4 || 12 Dodge: Dodged | 5 | || 5