Dungeon Crawl Stone Soup version 0.34-b1-46-g4715434a6a (webtiles) character file. Game seed: 18180604721136488386 100 warped the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Feb 20, 2026. Slain by an orc wizard ... wielding a +2 dagger of electrocution (16 damage) ... on level 3 of the Dungeon. The game lasted 00:04:05 (1952 turns). warped the Conjurer (Deep Elf Conjurer) Turns: 1952, Time: 00:04:06 Health: 0/24 AC: 9 Str: 6 XL: 4 Next: 46% Magic: 6/12 EV: 11 Int: 23 God: Gold: 125 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . (100%) a - +1 trident (protect) rCold . . . (100%) (no offhand) rNeg . . . (100%) d - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: under a protective aura A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 125 gold pieces. Inventory: Hand Weapons a - a +1 trident of protection (weapon) b - a +0 dagger Missiles c - a throwing net Armour d - a +0 robe (worn) Scrolls t - a scroll of teleportation Potions g - a potion of magic f - a potion of enlightenment {unknown} d - a potion of heal wounds {unknown} j - a potion of moonshine k - a potion of haste {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.4 Spellcasting * Level 5.9 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Swiftness Air 5% N/A 30% 3 Fulminant Prism Conj/Alch 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Forge Blazeheart Golem Fire/Frge 5% N/A 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Zin Annotations: D:3 1 transporter Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You kill the kobold! The magic dart hits the orc. The orc is moderately wounded. You encounter an orc wizard. It is wielding a +2 dagger of electrocution. The magic dart hits the orc. You kill the orc! The magic dart hits the orc wizard. The orc wizard is moderately wounded. The orc wizard shouts! The magic dart hits the orc wizard but does no damage. The orc wizard is moderately wounded. The orc wizard casts a spell at you. You are confused. You're too confused to cast spells. You're too confused to cast spells. You're too confused to cast spells. You bump into the rock wall. You encounter an orc. It is wielding a +0 club. The orc shouts! You bump into the rock wall. You bump into the rock wall. You feel less confused. The orc wizard hits you with a +2 dagger of electrocution. You hit the orc wizard. Your weapon exudes an aura of protection. The orc wizard is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +2 dagger of electrocution and wearing a +0 robe (moderately wounded, 76% to hit) You focus your ray upon the orc wizard. The searing ray misses the orc wizard. (Press . to maintain the ray.) The orc wizard hits you with a +2 dagger of electrocution. You are electrocuted! Ouch! That really hurt! You die... .#.#..[###.# ###.....†..# .. .......†##.# #.# #.⌠...⌠.##.######.# #.#####........##.# ..#⌠_⌠#.######.##.# ..#...#.# #.##.# ..#.>.#.# #.##.# #.#...#.# #[.@o# #.#⌠©⌠#.# #.##o# ..# ### #.##.# #.⌠.©.⌠.# #.##.# #........ ..##)# #..###### ####)# #..# ..# #... #.# ##.## #.# You could see an orc wizard and an orc. Vanquished Creatures A gnoll (D:1) 2 adders 2 dart slugs A ribbon worm (D:2) 7 endoplasms 7 hobgoblins 5 orcs (D:3) 3 quokkas 7 ball pythons 13 bats 4 frilled lizards (D:1) 8 goblins 6 kobolds 8 rats 74 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | warped the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 88 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 100 | D:1 | Learned a level 2 spell: Searing Ray 328 | D:1 | Reached skill level 5 in Conjurations 388 | D:1 | Reached XP level 3. HP: 9/19 MP: 1/10 1251 | D:2 | Reached XP level 4. HP: 24/24 MP: 9/12 1875 | D:3 | Found a transporter. 1878 | D:3 | Found a glowing silver altar of Zin. 1952 | D:3 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_desolate, layout_basic, st_stairs_2, minmay_misc_feat_square, kennysheep_small_spiral, chequers_serial_rivers_room_b D:2: layout_rooms, chequers_big_river, chequers_avenue, minivault_25, kennysheep_path_1, minmay_misc_feat_iff, grunt_ministairs_6 D:3: layout_loops_ring, nicolae_overflow_prove_your_dedication Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.9 Spellcasting | 4 | 4.4 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 1 || 1 Melee: Trident | | 1 || 1 Cast: Magic Dart | 89 | 36 || 125 Searing Ray | 1 | 2 || 3 Read: Fear | 1 | || 1 Torment | 1 | || 1 Identify | 1 | || 1 Silence | 1 | || 1 Teleportation | | 1 || 1 Armour: Robe | 2 | 7 || 9 Dodge: Dodged | 3 | 4 || 7