Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 12386053670817867155 422573 warthlord the Sorcerer (level 22, -1/132 HPs) Began as a Deep Elf Conjurer on May 18, 2025. Was the Champion of Jiyva. Shot with a bolt by a yaktaur captain (39 damage) ... on level 5 of the Vaults on May 19, 2025. The game lasted 04:11:43 (38828 turns). warthlord the Sorcerer (Deep Elf Conjurer) Turns: 38828, Time: 04:11:44 Health: -1/132 AC: 13 Str: 12 XL: 22 Next: 18% Magic: 56/56 EV: 20 Int: 40 God: Jiyva [******] Gold: 1209 SH: 15 Dex: 15 Spells: 46/68 levels left rFire + + . a - +6 mace of Terra Cotta {spect, rElec rC+} rCold + + . b - +0 buckler {rC+} rNeg + + . l - +2 troll leather armour rPois + o - +0 cloak rElec + n - +0 pair of gloves rCorr + k - +1 pair of boots SInv . z - amulet "Tacwuel" {Reflect rN+ Int+5 SH+5} Will ++++. W - ring of Unwupyi {rN+ Will+} Stlth +++++ T - ring of Etaunn {*Corrode rF++ Str+8 Dex+2} HPRegen 2.82/turn MPRegen 1.50/turn %: corrode self (3%), reflection @: studying 2 skills A: magic regeneration, horns 3, talons 1, iridescent scales 1, large bone plates 1, high MP 1, strong-willed 1, poison resistance, robust 1, wild magic 1, eyeballs 1, MP-powered wands }: 3/15 runes: serpentine, barnacled, slimy a: Renounce Religion, Oozemancy, Slimify You were on level 5 of the Vaults. You worshipped Jiyva. Jiyva was exalted by your worship. You visited 8 branches of the dungeon, and saw 43 of its levels. You also visited: Sewer, Bailey, Ice Cave, Volcano and Wizlab. You collected 3657 gold pieces. You spent 2448 gold pieces at shops. Inventory: Hand Weapons a - the +6 mace of Terra Cotta (weapon) {spect, rElec rC+} (You took it off a deep elf pyromancer on level 3 of the Elven Halls) rElec: It insulates you from electricity. rC+: It protects you from cold. e - the +6 long sword "Vyttoewi" {heavy, rF+ Will+} (You took it off a deep elf death mage on level 3 of the Elven Halls) rF+: It protects you from fire. Will+: It increases your willpower. f - the +5 hand axe "Mievvakh" {freeze, rF- Will+++ Int-4 SInv} (You found it on level 4 of the Vaults) rF-: It makes you vulnerable to fire. Will+++: It greatly increases your willpower. Int-4: It affects your intelligence (-4). SInv: It lets you see invisible. s - the +12 broad axe "Demonslayer" {holy, rN+ Will++} (You found it on level 3 of the Elven Halls) rN+: It protects you from negative energy. Will++: It greatly increases your willpower. Armour b - a +0 buckler of cold resistance (worn) k - a +1 pair of boots (worn) l - a +2 troll leather armour (worn) n - a +0 pair of gloves (worn) o - a +0 cloak (worn) r - a +0 kite shield y - the +2 hat "Nais" {rC+} (You bought it in a shop on level 2 of the Orcish Mines) rC+: It protects you from cold. F - the crystal ball of Wucad Mu {*channel} (You found it in a wizard's laboratory) *Channel: It often returns the magic spent to cast spells, but lowers their success rate. It always returns the magic spent on miscasts. Jewellery z - the amulet "Tacwuel" (worn) {Reflect rN+ Int+5 SH+5} (You found it on level 3 of the Elven Halls) [amulet of reflection] Reflect: It reflects blocked missile attacks. rN+: It protects you from negative energy. Int+5: It affects your intelligence (+5). SH+5: It affects your SH (+5). A - an amulet of magic regeneration E - the ring of Equivalence {rElec rF+ rN+++ Will- Slay-4} (You took it off a deep elf elementalist on level 3 of the Elven Halls) [ring of protection from fire] rElec: It insulates you from electricity. rF+: It protects you from fire. rN+++: It renders you almost immune to negative energy. Will-: It decreases your willpower. Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). T - the ring of Etaunn (worn) {*Corrode rF++ Str+8 Dex+2} (You found it on level 5 of the Pits of Slime) [ring of strength] *Corrode: It may corrode you when you take damage. rF++: It greatly protects you from fire. Str+8: It affects your strength (+8). Dex+2: It affects your dexterity (+2). W - the ring of Unwupyi (worn) {rN+ Will+} (You found it in an ice cave) [ring of positive energy] rN+: It protects you from negative energy. Will+: It increases your willpower. Wands B - a wand of roots (19) O - a wand of digging (10) X - a wand of polymorph (5) Z - a wand of mindburst (9) Scrolls c - 2 scrolls of teleportation d - 5 scrolls of amnesia g - 3 scrolls of fear C - a scroll of butterflies H - a scroll of identify J - a scroll of immolation K - 4 scrolls of fog N - 2 scrolls of brand weapon R - a scroll of poison Y - a scroll of enchant weapon Potions i - 2 potions of enlightenment j - 12 potions of heal wounds m - 5 potions of curing p - 6 potions of might t - 3 potions of ambrosia u - 3 potions of resistance v - a potion of brilliance w - 7 potions of haste x - 4 potions of mutation G - 3 potions of cancellation P - 3 potions of invisibility V - a potion of magic Miscellaneous q - a +0 phantom mirror D - a +0 box of beasts I - a +1 lightning rod (4/4) S - a +0 Gell's gravitambourine (2/2) Talismans h - the inkwell talisman of Zeixui {+Inv Will- MP+6 Dex-2} (You found it on level 3 of the Elven Halls) [inkwell talisman] +Inv: It lets you turn invisible. Will-: It decreases your willpower. MP+6: It affects your magic capacity (+6). Dex-2: It affects your dexterity (-2). Skills: * Level 7.1 Fighting * Level 8.6 Armour * Level 18.5 Dodging + Level 12.4 Stealth * Level 9.8 Shields + Level 23.7 Spellcasting + Level 20.3 Conjurations - Level 0.3 Hexes - Level 2.0 Translocations + Level 19.2 Alchemy * Level 10.3 Evocations You had 46 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 66% 3d28 1% 4 d - Blink Tloc 100% N/A 1% 2 e - Mercury Arrow Conj/Alch 100% 2d11 1% 2 f - Fulsome Fusillade Conj/Alch 66% (3-5)d21 2% 8 g - Iskenderun's Mystic Conj/Tloc 100% 2d19 (+2d11% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 100% N/A 1% 1 Magic Dart Conj 100% 1d8 1% 1 Shock Conj/Air 100% 1d9 1% 1 Soul Splinter Necr 100% N/A 1% 1 Jinxbite Hex 100% N/A 1% 2 Lesser Beckoning Tloc 100% N/A 1% 2 Momentum Strike Conj/Tloc 100% 3d10 1% 2 Hailstorm Conj/Ice 100% 3d16 1% 3 Maxwell's Portable Pile Tloc 70% (3-9)d7 1% 3 Teleport Other Tloc 70% N/A 1% 3 Rending Blade Conj/Frge 100% 2d(14+11*)1% 4 Sticky Flame Fire/Alch 100% 2d15 1% 4 Alistair's Intoxication Alch 88% N/A 1% 5 Yara's Violent Unravell Hex/Alch 52% 3d20 1% 5 Orb of Destruction Conj 67% 9d16 1% 7 Call Imp Summ 100% N/A 2% 2 Grave Claw Necr 100% 2d14 2% 2 Freezing Cloud Conj/Ice/Air 46% 6-21 2% 5 Dazzling Flash Hex/Fire 100% N/A 3% 3 Launch Clockwork Bee Frge 57% N/A 3% 3 Summon Ice Beast Ice/Summ 57% N/A 3% 3 Tukima's Dance Hex 60% N/A 3% 3 Vampiric Draining Necr 57% 2d10 3% 3 Sculpt Simulacrum Ice/Alch 52% N/A 3% 6 Starburst Conj/Fire 53% 6d14 3% 6 Dimensional Bullseye Hex/Tloc 32% N/A 7% 4 Forge Blazeheart Golem Fire/Frge 57% N/A 11% 4 Spellspark Servitor Conj/Frge 53% N/A 13% 7 Hoarfrost Cannonade Ice/Frge 28% 3d7/3d15 26% 5 Nazja's Percussive Temp Frge 28% 4d8 26% 5 Forge Phalanx Beetle Frge 28% N/A 78% 6 Permafrost Eruption Ice/Erth 28% 2x4d6 78% 6 Manifold Assault Tloc 35% N/A 96% 7 Ozocubu's Refrigeration Ice 28% 4d13 100% 7 Splinterfrost Shell Ice/Frge 28% 6d11 100% 7 Platinum Paragon Frge 28% 4d15 100% 9 Polar Vortex Ice 28% 12d3* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:6 Lair (5/5) D:11 Shoals (4/4) Lair:3 Snake (4/4) Lair:3 Slime (5/5) Lair:5 Orc (2/2) D:12 Elf (3/3) Orc:2 Vaults (5/5) D:13 Crypt (0/3) Vaults:2 Depths (0/4) D:15 Sewer (visited) Bailey (visited) IceCv (visited) Volcano (visited) WizLab (visited) Altars: Ashenzari Dithmenos Elyvilon Gozag Hepliaklqana Kikubaaqudgha Makhleb Okawaru Qazlal Ru Uskayaw Vehumet Wu Jian Xom The Shining One Beogh Jiyva Shops: D:10 * D:13 *![=! Orc:2 =([! Elf:2 =(? Shoals:3 (?[([ Snake:2 :(??(*[ Snake:4 : Vaults:1 [ Vaults:3 = Annotations: Slime:5 Royal Jelly Vaults:5 Frederick, Sojobo Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You have a pair of large horns on your head. You have sharp toenails. You are partially covered in iridescent scales. (AC +2) You are partially covered in large bone plates. (SH +4) You have an increased reservoir of magic. (+10% MP) You are strong-willed. (Will+) You are resistant to poisons. (rPois) You are robust. (+10% HP) Your spells are a little harder to cast, but a little more powerful. Your body has grown eyes which may confuse attackers. (Acc +3) You expend magic power (3 MP) to strengthen your wands. Message History You hear a slurping noise. You hear a slurping noise. Magic restored. You hear a distant slurping noise. You hear a distant slurping noise. You hear a distant slurping noise. HP restored. Done exploring. There is a stone staircase leading down here. You climb downwards. Level annotation: Frederick, Sojobo The yaktaur captain shouts! The yaktaur captain unwields a +1 morningstar of protection. The yaktaur captain wields a +0 arbalest. The yaktaur captain shoots a bolt. You block the bolt with an invisible shield... and reflect it back! The bolt hits the yaktaur captain!! Frederick points at you and mumbles some strange words. You block the iron shot... and reflect it back! The iron shot hits Frederick!!! The ironbound convoker hits you with a +0 great mace!! The titan waves its arms in wide circles. The open air twists around violently and strikes you!! The deep elf death mage casts a spell at you. The bolt of negative energy misses you. The tengu reaver hits you from afar with a +0 bardiche of venom! Frederick hits you from afar with a +1 demon trident of electrocution!! * * * LOW HITPOINT WARNING * * * You shudder from the blow and a jelly pops out! Sojobo gestures wildly while chanting. Send 'em back where they came from! Your void ooze dissolves into a puddle of slime! The ironbound convoker misses you. The ironbound convoker closely misses you. There is a stone staircase leading up, spattered with blood here. The snapping turtle changes into an orb spider! Frederick is no longer repelling missiles. The yaktaur captain shoots a bolt. The bolt hits you!!! You die... Jiyva sends a jelly to digest your remains. ....#....#.## ..[#.v..#..## ..........c ####..p.....### .....[..p...... .......<<[....[ .....[<.[