Dungeon Crawl Stone Soup version 0.35-a0-293-ga3442ab723 (webtiles) character file. Game seed: 14032401984527126117 114 waywinkle the Magician (level 5, -5/35 HPs) Began as a Djinni Hedge Wizard on Apr 22, 2026. Slain by an orc ... wielding a +0 war axe (7 damage) ... on level 2 of the Dungeon. The game lasted 00:07:35 (2507 turns). waywinkle the Magician (Djinni Hedge Wizard) Turns: 2507, Time: 00:07:35 Health: -5/35 AC: 2 Str: 9 XL: 5 Next: 18% Gold: 151 EV: 16 Int: 17 God: SH: 0 Dex: 13 rFire + + . (33%) a - +0 dagger rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 robe rPois ∞ (0%) c - +0 hat rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... d - +5 ring of evasion Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-6 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 151 gold pieces. Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Skills: + Level 2.3 Dodging - Level 1.5 Stealth * Level 4.7 Spellcasting * Level 4.7 Conjurations * Level 4.7 Hexes * Level 4.7 Summonings * Level 4.7 Necromancy * Level 4.7 Translocations * Level 4.7 Forgecraft * Level 4.7 Fire Magic * Level 4.7 Ice Magic * Level 4.7 Air Magic * Level 4.7 Earth Magic * Level 4.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level c - Call Imp Summ 40% N/A 3% 2 d - Mephitic Cloud Conj/Alch/Air 20% N/A 6% 3 m - Magic Dart Conj 80% 1d7 1% 1 s - Searing Ray Conj 40% 2d5 3% 2 z - Summon Small Mammal Summ 80% N/A 1% 1 B - Blink Tloc 40% N/A 3% 2 X - Grave Claw Necr 40% 2d9 3% 2 Your spell library was empty. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Jewellery d - a +5 ring of evasion (worn) Scrolls c - 6 scrolls of identify {unknown} e - a scroll of fog {unknown} h - a scroll of enchant weapon {unknown} j - 2 scrolls of immolation {unknown} k - a scroll of blinking {unknown} l - a scroll of revelation {unknown} m - a scroll of enchant armour {unknown} n - a scroll of noise {unknown} Potions d - a potion of heal wounds {unknown} c - a potion of curing {@q1} o - a potion of enlightenment {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: #.###### #.# # #.# # ######.###### #............ #.###..#####. #.# #.## #. ########.# #.# #. #oh@oS...# #.# #. #.######## #.# #. #.# #.# #. #.# #.# #. #.# #.# #. #.# ###.####### #.# #........†. ##.# ######..#.###... #..# #...†.......#.## You could see 2 orcs, a jackal (confused) and a ball python. Message History You don't have enough health to cast this spell. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. It was a potion of curing. You feel better. f -> c - a potion of curing The jackal is engulfed in noxious fumes. The jackal appears confused. The orc barely misses you. You hit the orc but do no damage. The orc is moderately wounded. The jackal is engulfed in noxious fumes. The jackal appears confused. The jackal bites the orc but does no damage. The jackal closely misses itself. The orc barely misses you. You closely miss the orc. The orc is moderately wounded. The orc hits you with a +0 war axe! * * * LOW HITPOINT WARNING * * * The jackal barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 war axe and wearing a +0 chain mail (moderately wounded, 100% to hit) The magic dart hits the orc but does no damage. The orc is moderately wounded. * * * LOW HITPOINT WARNING * * * The orc hits you with a +0 war axe! You die... Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.7 Conjurations | 4 | 4.7 Hexes | 4 | 4.7 Summonings | 4 | 4.7 Necromancy | 4 | 4.7 Translocations | 4 | 4.7 Forgecraft | 4 | 4.7 Fire Magic | 4 | 4.7 Ice Magic | 4 | 4.7 Air Magic | 4 | 4.7 Earth Magic | 4 | 4.7 Alchemy | 4 | 4.7 Dodging | | 2.3 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 1 | 15 || 16 Melee: Dagger | 1 | 15 || 16 Cast: Magic Dart | 99 | 83 || 182 Mephitic Cloud | | 2 || 2 Call Imp | | 1 || 1 Grave Claw | | 1 || 1 Drink: Curing | | 1 || 1 Armour: Robe | 10 | 25 || 35 Dodge: Dodged | 7 | 68 || 75 Levels and vault maps discovered: D:1: dpeg_arrival_brainrot, layout_loops_corners D:2: layout_loops_ring, shapermc_ecumenical_altar_gd, hangedman_feature_mirror D:3: layout_loops_ring, grunt_ministairs_2, minmay_misc_feat_doors, uniq_terence Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | waywinkle the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | waywinkle set off with the following spells memorised: | Magic Dart, Blink, Call Imp, Grave Claw, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 145 | D:1 | Reached XP level 2. HP: 9/21 MP: 0/0 551 | D:1 | Reached XP level 3. HP: 20/25 MP: 0/0 551 | D:1 | Learned a level 1 spell: Summon Small Mammal 782 | D:1 | Reached skill level 4 in Spellcasting 782 | D:1 | Reached skill level 4 in Conjurations 782 | D:1 | Reached skill level 4 in Hexes 782 | D:1 | Reached skill level 4 in Summonings 782 | D:1 | Reached skill level 4 in Necromancy 782 | D:1 | Reached skill level 4 in Translocations 782 | D:1 | Reached skill level 4 in Forgecraft 782 | D:1 | Reached skill level 4 in Fire Magic 782 | D:1 | Reached skill level 4 in Ice Magic 782 | D:1 | Reached skill level 4 in Air Magic 782 | D:1 | Reached skill level 4 in Earth Magic 782 | D:1 | Reached skill level 4 in Alchemy 1364 | D:2 | Found a faded altar of an unknown god. 1467 | D:2 | Reached XP level 4. HP: 29/31 MP: 0/0 2347 | D:3 | Encountered Terence 2359 | D:3 | Killed Terence 2360 | D:3 | Reached XP level 5. HP: 18/35 MP: 0/0 2360 | D:3 | Learned a level 2 spell: Searing Ray 2506 | D:2 | HP: 3/35 [orc/+0 war axe (7)] 2507 | D:2 | Slain by an orc Vanquished Creatures Terence (D:3) 3 adders (D:2) 2 dart slugs (D:1) An orc (D:2) 2 ribbon worms (D:2) 7 endoplasms 5 hobgoblins 7 jackals 4 quokkas 2 ball pythons (D:1) 6 bats 3 frilled lizards 2 goblins 10 kobolds 4 rats 59 creatures vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2509 | 2407 | 102 | 332 | 1731 | 3 | 836.3 | Dungeon | 2509 | 2407 | 102 | 332 | 1731 | 3 | 836.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1269 daAuts D:1: 1223 daAuts D:3: 17 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 112 | 51 | 31.3 | 50 | 9 | 15.3 +---------+---------+-------+---------+---------+------- D:1 | 47 | 2 | 4.1 | 29 | 1 | 3.3 D:2 | 65 | 13 | 16.7 | 21 | 7 | 25.0 D:3 | 0 | 36 | 100.0 | 0 | 1 | 100.0 +---------+---------+-------+---------+---------+-------