Dungeon Crawl Stone Soup version 0.35-a0-295-g2878072334 (webtiles) character file. Game seed: 1997895781618651682 17 waywinkle the Magician (level 2, 0/21 HPs) Began as a Djinni Hedge Wizard on Apr 24, 2026. Slain by a hobgoblin (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:14 (403 turns). waywinkle the Magician (Djinni Hedge Wizard) Turns: 403, Time: 00:01:14 Health: 0/21 AC: 2 Str: 9 XL: 2 Next: 80% Gold: 19 EV: 11 Int: 15 God: SH: 0 Dex: 12 rFire + + . (33%) a - +0 dagger rCold x . . (150%) d - orb {Mesmerism} rNeg . . . (100%) b - +0 robe rPois ∞ (0%) c - +0 hat rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-1 HP) @: on mesmerism cooldown, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 19 gold pieces. Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Skills: + Level 2.2 Dodging - Level 1.5 Stealth * Level 3.8 Spellcasting * Level 3.8 Conjurations * Level 3.8 Hexes * Level 3.8 Summonings * Level 3.8 Necromancy * Level 3.8 Translocations * Level 3.8 Forgecraft * Level 3.8 Fire Magic * Level 3.8 Ice Magic * Level 3.8 Air Magic * Level 3.8 Earth Magic * Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level c - Call Imp Summ 28% N/A 6% 2 d - Mephitic Cloud Conj/Alch/Air 14% N/A 12% 3 m - Magic Dart Conj 56% 1d5 3% 1 B - Blink Tloc 28% N/A 6% 2 X - Grave Claw Necr 28% 2d9 6% 2 Your spell library was empty. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) d - an orb of mesmerism (worn) Scrolls c - a scroll of identify {unknown} d - a scroll of fog {unknown} Potions f - a potion of heal wounds {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: .# †# ###.# ##.:. ###...### ....... #.†.# #g# ###@## .. #....# ... #+# #.#.## ..). #.# #.### ....##.### #.# .........#####.# ....#..........# .........####### ....#....# You could see a hobgoblin. Message History * * * LOW HITPOINT WARNING * * * The hobgoblin barely misses you. Casting: Grave Claw (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Grave Claw (safe; 6% risk of failure) (3/3 uses available) Press: ? - help, Dir - move target Aim: a jackal You unleash the spiteful dead! The jagged bones skewer the jackal! You kill the jackal! * * * LOW HITPOINT WARNING * * * Casting: Grave Claw (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (lightly wounded, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is heavily wounded. * * * LOW HITPOINT WARNING * * * The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (heavily wounded, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is severely wounded. * * * LOW HITPOINT WARNING * * * The hobgoblin hits you. You die... Action || total ---------------------------++------- Attack: Normal || 8 Melee: Dagger || 8 Cast: Magic Dart || 45 Grave Claw || 1 Armour: Robe || 7 Dodge: Dodged || 9 Levels and vault maps discovered: D:1: eino_arrival_cavern_e, layout_loops_corners, grunt_decor_clamped Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | waywinkle the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | waywinkle set off with the following spells memorised: | Magic Dart, Blink, Call Imp, Grave Claw, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 154 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 403 | D:1 | Slain by a hobgoblin Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) 3 hobgoblins (D:1) 3 jackals (D:1) 2 ball pythons (D:1) A bat (D:1) A frilled lizard (D:1) A goblin (D:1) A kobold (D:1) A rat (D:1) 16 creatures vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 402 | 402 | 0 | 13 | 296 | 1 | 402.0 | Dungeon | 402 | 402 | 0 | 13 | 296 | 1 | 402.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 402 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 25 | 0 | 0.0 | 16 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 25 | 0 | 0.0 | 16 | 0 | 0.0 +---------+---------+-------+---------+---------+-------