Dungeon Crawl Stone Soup version 0.35-a0-295-g2878072334 (webtiles) character file. Game seed: 14575657084506929009 16 waywinkle the Magician (level 2, -5/21 HPs) Began as a Djinni Hedge Wizard on Apr 24, 2026. Slain by a gnoll ... wielding a +0 flail (8 damage) ... on level 2 of the Dungeon. The game lasted 00:01:22 (970 turns). waywinkle the Magician (Djinni Hedge Wizard) Turns: 970, Time: 00:01:23 Health: -5/21 AC: 2 Str: 9 XL: 2 Next: 75% Gold: 80 EV: 11 Int: 15 God: SH: 0 Dex: 12 rFire + + . (33%) e - +0 long sword rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 robe rPois ∞ (0%) c - +0 hat rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-6 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 80 gold pieces. Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Skills: + Level 2.2 Dodging - Level 1.5 Stealth * Level 3.8 Spellcasting * Level 3.8 Conjurations * Level 3.8 Hexes * Level 3.8 Summonings * Level 3.8 Necromancy * Level 3.8 Translocations * Level 3.8 Forgecraft * Level 3.8 Fire Magic * Level 3.8 Ice Magic * Level 3.8 Air Magic * Level 3.8 Earth Magic * Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level c - Call Imp Summ 28% N/A 6% 2 d - Mephitic Cloud Conj/Alch/Air 14% N/A 12% 3 m - Magic Dart Conj 56% 1d5 3% 1 B - Blink Tloc 28% N/A 6% 2 X - Grave Claw Necr 28% 2d9 6% 2 Your spell library was empty. Inventory: Hand Weapons e - a +0 long sword (weapon) Missiles d - 3 poisoned darts Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls c - 2 scrolls of identify {unknown} e - a scroll of revelation {unknown} Potions d - 2 potions of might {unknown} f - 2 potions of attraction {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: ###.... .. .# ......#. .# #..#..# .# #.##.# ##.# #...[####..# #(#.j..#.)# #j###..#.## #.# #j...# #j# #@...# #j# #....# #.# #....# #j# #....# #.# ##....# #.# ####.# #.# .. #.# .. #.# You could see 2 gnolls. Message History Okay, then. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (heavily wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (severely wounded, 100% to hit) You miscast Magic Dart. Nothing appears to happen. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (severely wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is severely wounded. The gnoll closely misses you. The gnoll attacks as it pursues you! The gnoll hits you with a +0 flail. You see here 3 boomerangs. The gnoll attacks as it pursues you! The gnoll hits you with a +0 flail! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * There is a stone staircase leading up here. The gnoll hits you with a +0 flail! You die... Action || total ---------------------------++------- Cast: Magic Dart || 47 Armour: Robe || 5 Dodge: Dodged || 5 Levels and vault maps discovered: D:1: lightli_arrival_noodles, layout_basic D:2: layout_rooms Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | waywinkle the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | waywinkle set off with the following spells memorised: | Magic Dart, Blink, Call Imp, Grave Claw, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 441 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 969 | D:2 | HP: 2/21 [gnoll/+0 flail (12)] 970 | D:2 | Slain by a gnoll Vanquished Creatures A dart slug (D:1) 4 endoplasms 3 hobgoblins (D:1) 3 ball pythons (D:1) A bat (D:1) 2 goblins (D:1) A kobold (D:1) 15 creatures vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 970 | 949 | 21 | 0 | 824 | 2 | 485.0 | Dungeon | 970 | 949 | 21 | 0 | 824 | 2 | 485.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 911 daAuts D:2: 59 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 24 | 0 | 0.0 | 15 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 22 | 0 | 0.0 | 14 | 0 | 0.0 D:2 | 2 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+-------