Dungeon Crawl Stone Soup version 0.35-a0-327-g87192ef88b (webtiles) character file. Game seed: 6072878858220568712 11 waywinkle the Magician (level 2, 0/21 HPs) Began as a Djinni Hedge Wizard on Apr 29, 2026. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:34 (268 turns). waywinkle the Magician (Djinni Hedge Wizard) Turns: 268, Time: 00:00:35 Health: 0/21 AC: 2 Str: 9 XL: 2 Next: 35% Gold: 10 EV: 11 Int: 15 God: SH: 0 Dex: 12 rFire + + . (33%) a - +0 dagger rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 robe rPois ∞ (0%) c - +0 hat rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Skills: + Level 0.1 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 3.7 Spellcasting * Level 3.7 Conjurations * Level 3.7 Hexes * Level 3.7 Summonings * Level 3.7 Necromancy * Level 3.7 Translocations * Level 3.7 Forgecraft * Level 3.7 Fire Magic * Level 3.7 Ice Magic * Level 3.7 Air Magic * Level 3.7 Earth Magic * Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level c - Call Imp Summ 26% N/A 6% 2 d - Mephitic Cloud Conj/Alch/Air 13% N/A 12% 3 m - Magic Dart Conj 52% 1d5 4% 1 B - Blink Tloc 26% N/A 6% 2 X - Grave Claw Necr 26% 2d8 6% 2 Your spell library was empty. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls c - a scroll of fog {unknown} Potions d - a potion of cancellation {unknown} f - a potion of attraction {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: #...'...# #.......... #...#...# #...###.... ######'## #...# #.... #...#...#### #...# #.# ## #.<.'......# ##.## #.# .. #...#...##.####.## #.# .# ##.###+###.......# #.# ..# #...#...##......5###.#...#.# +.......+....†..@hhl.:....h. #[..#...#...†...h##......#.. ######.##.......###......# ........#.......# #....#.# ................# #...## # ............^...# #..## ####............# #.## #.........#### #.# #.........# You could see 3 jackals, a frilled lizard and a friendly cerulean imp (summoned). Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (lightly wounded, ally target, 100% to hit) The magic dart hits the jackal but does no damage. The jackal is lightly wounded. * * * LOW HITPOINT WARNING * * * The jackal misses you. The jackal barely misses your cerulean imp. Your cerulean imp completely misses the jackal. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (ally target, 100% to hit) The magic dart hits the jackal but does no damage. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The jackal completely misses your cerulean imp. Your cerulean imp closely misses the jackal. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (ally target, 100% to hit) The magic dart hits the jackal. The jackal is lightly wounded. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The jackal bites you. You die... Action || total ---------------------------++------- Attack: Normal || 5 Melee: Dagger || 5 Cast: Magic Dart || 31 Call Imp || 1 Armour: Robe || 6 Dodge: Dodged || 11 Levels and vault maps discovered: D:1: dysonsfear_arrival_nine_rooms, layout_basic, minmay_cut_off Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | waywinkle the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | waywinkle set off with the following spells memorised: | Magic Dart, Blink, Call Imp, Grave Claw, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 131 | D:1 | Reached XP level 2. HP: 15/21 MP: 0/0 268 | D:1 | Slain by a jackal Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) A hobgoblin (D:1) 2 bats (D:1) A frilled lizard (D:1) A goblin (D:1) 2 rats (D:1) 9 creatures vanquished. Vanquished Creatures (collateral kills) A jackal (D:1) 1 creature vanquished. Grand Total: 10 creatures vanquished Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 268 | 268 | 0 | 0 | 209 | 1 | 268.0 | Dungeon | 268 | 268 | 0 | 0 | 209 | 1 | 268.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 268 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 14 | 2 | 12.5 | 9 | 1 | 10.0 +---------+---------+-------+---------+---------+------- D:1 | 14 | 2 | 12.5 | 9 | 1 | 10.0 +---------+---------+-------+---------+---------+-------