Dungeon Crawl Stone Soup version 0.34-b1-46-g4715434a6a (webtiles) character file. Game seed: 7744553074866549618 36 whatisgame the Magician (level 3, 25/25 HPs) Began as a Gnoll Hedge Wizard on Feb 21, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:07:07 (1604 turns). whatisgame the Magician (Gnoll Hedge Wizard) Turns: 1604, Time: 00:07:08 Health: 25/25 AC: 2 Str: 9 XL: 3 Next: 37% Magic: 10/11 EV: 12 Int: 15 God: Gold: 133 SH: 0 Dex: 11 Spells: 9/16 levels left rFire . . . (100%) g - +0 whip rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) c - +0 hat rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 133 gold pieces. Inventory: Hand Weapons a - a +0 dagger g - a +0 whip (weapon) Missiles f - a stone Armour b - a +0 robe (worn) c - a +0 hat (worn) e - a +0 leather armour Jewellery d - an amulet of wildshape Scrolls c - a scroll of identify {unknown} d - a scroll of fog {unknown} f - a scroll of fear h - a scroll of enchant armour {unknown} j - a scroll of teleportation {unknown} k - a scroll of amnesia {unknown} Potions g - a potion of magic Skills: + Level 0.8 Fighting + Level 0.8 Short Blades + Level 0.8 Long Blades + Level 0.8 Axes + Level 0.8 Maces & Flails + Level 0.8 Polearms + Level 0.8 Staves + Level 0.8 Ranged Weapons + Level 0.8 Throwing + Level 0.8 Armour + Level 4.5 Dodging + Level 4.1 Stealth + Level 0.8 Shields + Level 0.8 Unarmed Combat + Level 7.1 Spellcasting + Level 3.7 Conjurations + Level 0.5 Hexes + Level 2.1 Summonings + Level 2.1 Necromancy + Level 2.1 Translocations + Level 0.5 Forgecraft + Level 0.5 Fire Magic + Level 0.5 Ice Magic + Level 0.5 Air Magic + Level 0.5 Earth Magic + Level 0.5 Alchemy + Level 1.0 Invocations + Level 0.8 Evocations + Level 0.7 Shapeshifting You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 2% 1 b - Blink Tloc 22% N/A 9% 2 c - Grave Claw Necr 22% 2d8 9% 2 d - Call Imp Summ 22% N/A 9% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 44% N/A 5% 1 Sandblast Erth 14% 2d6 11% 1 Stone Arrow Conj/Erth 22% 3d8 16% 3 Mephitic Cloud Conj/Alch/Air 10% N/A 21% 3 Passwall Erth 7% N/A 30% 3 Brom's Barrelling Bould Conj/Erth 11% 2d5 47% 4 Hoarfrost Cannonade Ice/Frge 3% 3d6/3d12 96% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. The adder bites you but does no damage. The adder barely misses you. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (moderately wounded, ally target, 100% to hit) The magic dart hits the adder. The adder is heavily wounded. The adder barely misses you. Your cerulean imp misses the adder. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (heavily wounded, ally target, 100% to hit) The magic dart hits the adder. You kill the adder! Your Invocations skill increases to level 1! There is a stone staircase leading up here. You climb upwards. Your summoned ally is left behind. There is a stone staircase leading down here. Your magical contamination has completely faded away. There is an open door here. Magic restored. There is a stone staircase leading down here. You climb downwards. Found an orange potion. There is a stone staircase leading up here. Welcome back, whatisgame the Gnoll Hedge Wizard. Press ? for a list of commands and other information. Found an escape hatch in the floor. Found a stone staircase leading down. You encounter a kobold. It is wielding a +0 club. Found a runed short sword. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a kobold, wielding a +0 club (100% to hit) The magic dart hits the kobold. You kill the kobold! There is a stone staircase leading up here. Found a parchment of Call Imp. You encounter a kobold. It is wielding a +0 dagger. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ###### ......# #### ....... ..# ....:..######.####### .......#@..<#.......###. ......................>.. .......####.##......##... ....... #...........># ....... ####......#..# ....... #......# ......# #....!.# ...K.. #.....).. ###### ###....... You could see a kobold (asleep). Vanquished Creatures An adder (D:2) 2 dart slugs (D:1) An endoplasm (D:2) 3 hobgoblins (D:1) 4 jackals (D:1) A ball python (D:1) 3 bats (D:1) A frilled lizard (D:1) 5 goblins (D:1) 4 kobolds 4 rats (D:1) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | whatisgame the Gnoll Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 8/8 302 | D:1 | Reached XP level 2. HP: 19/19 MP: 7/10 904 | D:1 | Learned a level 2 spell: Blink 907 | D:1 | Learned a level 2 spell: Grave Claw 910 | D:1 | Learned a level 2 spell: Call Imp 1171 | D:1 | Reached XP level 3. HP: 25/25 MP: 5/11 1483 | D:2 | Reached skill level 1 in Invocations 1604 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_diagonal_passages, layout_basic D:2: layout_basic, minmay_close_crescents Skill XL: | 1 2 3 | ---------------+----------+----- Summonings | 2 | 2.1 Necromancy | 2 | 2.1 Translocations | 2 | 2.1 Invocations | 1 | 1.0 Fighting | | 0.8 Short Blades | | 0.8 Long Blades | | 0.8 Axes | | 0.8 Maces & Flails | | 0.8 Polearms | | 0.8 Staves | | 0.8 Ranged Weapons | | 0.8 Throwing | | 0.8 Armour | | 0.8 Dodging | | 4.5 Stealth | | 4.1 Shields | | 0.8 Unarmed Combat | | 0.8 Spellcasting | | 7.1 Conjurations | | 3.7 Hexes | | 0.5 Forgecraft | | 0.5 Fire Magic | | 0.5 Ice Magic | | 0.5 Air Magic | | 0.5 Earth Magic | | 0.5 Alchemy | | 0.5 Evocations | | 0.8 Shapeshifting | | 0.7 Action || total ---------------------------++------- Attack: Normal || 10 Melee: Dagger || 8 Whip || 2 Cast: Magic Dart || 67 Call Imp || 3 Read: Fear || 1 Stab: Sleeping || 1 Armour: Robe || 8 Dodge: Dodged || 24