whosad the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +0 war axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 3 scrolls of blinking (7, 7, D) 2 potions of invisibility 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. (10, 2, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} The Shining One disapproves of the use of such an item. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} The Shining One disapproves of the use of such an item. the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (17, 25, D) the +2 trident "Ticvoet" {drain, rPois Int+4} Int+4: It affects your intelligence (+4). rPois: It protects you from poison. The Shining One disapproves of the use of such an item. (unseen) (18, 25, D) a +0 trident a purple draconian corpse (18, 26, D) a +4 long sword of protection (still there?) a +0 cloak (still there?) a +0 battleaxe (still there?) a yellow draconian corpse (still there?) a yellow draconian corpse (still there?) (18, 27, D) a +0 mace (18, 28, D) a +0 trident (still there?) a staff of alchemy (still there?) a +0 cloak (still there?) (19, 1, D) a ring of protection from cold a ring of poison resistance a staff of alchemy (19, 28, D) a +1 long sword of holy wrath (still there?) a +0 battleaxe (still there?) an amulet of guardian spirit (still there?) a +0 short sword (still there?) a +0 flail (still there?) a +0 hand axe (still there?) a purple draconian corpse (still there?) a black draconian corpse (still there?) (19, 29, D) a +0 dire flail (still there?) the ring of the Ancient Beasts {Fire Dex+7} (still there?) [ring of fire] Fire: It enhances your fire magic. Dex+7: It affects your dexterity (+7). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. (20, 1, D) a +1 pair of boots of flying (20, 28, D) a +4 rapier of draining (still there?) a +0 cloak (still there?) the ring "Xiudogim" {Will+ Str+6 Dex+3} (still there?) [ring of strength] Str+6: It affects your strength (+6). Dex+3: It affects your dexterity (+3). Will+: It increases your willpower. a +0 battleaxe (still there?) a ring of fire (still there?) a +0 cloak (still there?) a +0 glaive (still there?) a purple draconian corpse (still there?) a green draconian corpse (still there?) (21, 0, D) a +0 chain mail (21, 29, D) a +0 glaive a green draconian corpse (22, 0, D) a +1 long sword (22, 5, D) the +9 spear of Amorality {spect, rF++ Int-5 Dex+5} Int-5: It affects your intelligence (-5). Dex+5: It affects your dexterity (+5). rF++: It greatly protects you from fire. a +0 chain mail a +0 bardiche a +0 plate armour (22, 7, D) a +0 war axe a +0 chain mail (23, 0, D) a +8 giant spiked club (23, 1, D) a +5 heavy double sword (23, 6, D) a +0 great mace the +5 scale mail "Loemayr" {rElec rCorr Str+4} Str+4: It affects your strength (+4). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. a +0 great mace a +0 chain mail a human skeleton (23, 7, D) a +0 battleaxe +0 ice dragon scales a +1 great sword of holy wrath a +0 plate armour a +0 bardiche a +0 plate armour a human skeleton a human skeleton (23, 18, D) a wand of roots (4) (24, 1, D) the +7 great mace "Bymuluqur" {speed, rN++ Int-3} Int-3: It affects your intelligence (-3). rN++: It greatly protects you from negative energy. (24, 5, D) a +2 trident of venom a +0 plate armour a +0 tower shield a human skeleton (24, 6, D) a shadow dragon skeleton (24, 7, D) a +0 dire flail a +0 plate armour a human skeleton (24, 18, D) a +2 chain mail of willpower (unseen) (25, 1, D) a staff of death (25, 4, D) a +0 arbalest (25, 5, D) a +0 arbalest a +2 dagger of speed a +0 long sword a +0 arbalest a +2 glaive a +0 plate armour of poison resistance a yaktaur skeleton a human skeleton (25, 6, D) a +0 long sword a +0 plate armour a +1 kite shield of poison resistance a +0 great sword a +0 chain mail a human skeleton a human skeleton (25, 7, D) a +0 halberd a +0 chain mail (25, 8, D) 3 large rocks (25, 18, D) a staff of alchemy (unseen) (26, 0, D) a +0 plate armour (26, 1, D) a staff of air (26, 6, D) a +0 glaive a +0 chain mail (27, 0, D) the maw talisman "Suecyts" {rPois Will- rCorr Stlth+} [maw talisman] rPois: It protects you from poison. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (27, 1, D) a +2 short sword of protection (28, 1, D) a book of Death (29, 1, D) a staff of conjuration (33, 7, D) 5 large rocks a +0 orcbow a cyclops corpse (skeletalised by now) (33, 8, D) a +0 orcbow (34, 7, D) 12 large rocks a +0 arbalest of flaming a cyclops corpse (skeletalised by now) (34, 17, D) a water moccasin corpse (skeletalised by now) (34, 28, D) a +3 leather armour of cold resistance (35, 7, D) a +0 arbalest a +0 longbow a +0 leather armour a +0 orcbow a yaktaur corpse (skeletalised by now) an elf corpse (skeletalised by now) a centaur corpse (skeletalised by now) (35, 9, D) a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (35, 10, D) a +0 orcbow a +0 orcbow a +0 dagger of speed a centaur corpse (skeletalised by now) a centaur corpse (skeletalised by now) (35, 20, D) a wolf corpse (skeletalised by now) (35, 28, D) a +2 helmet of see invisible (36, 6, D) a +8 spear a +0 arbalest (36, 8, D) a +0 arbalest (36, 19, D) a rime drake corpse (skeletalised by now) (36, 20, D) a death yak corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (36, 29, D) a staff of death (37, 0, D) the death talisman of Dim Light {Will+ Str+4 Stlth-} [talisman of death] Str+4: It affects your strength (+4). Will+: It increases your willpower. Stlth-: It makes you less stealthy. The Shining One disapproves of the use of such an item. (37, 1, D) the Incunabulum of the Iceberg and the Mesa Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Animate Armour Summoning/Earth 4 c - Magnavolt Earth/Air 7 d - Hellfire Mortar Fire/Earth 7 (37, 19, D) a bullfrog corpse (skeletalised by now) (37, 28, D) a +3 ring mail of cold resistance (38, 1, D) a ring of protection from fire (38, 14, D) a +2 pair of boots of stealth (38, 15, D) the +10 rapier "Juet" {elec, Int+3 Stlth+} Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (38, 28, D) a staff of cold (38, 29, D) a +4 ring of protection a +6 spectral quarterstaff (39, 14, D) a staff of death (39, 15, D) a +4 ring mail of cold resistance (39, 28, D) the +4 Cigotuvi's embrace {Corpsefed rMiasma ^Drain rN+} Corpsefed: It gathers nearby corpses to temporarily increase the armour it provides. rMiasma: It protects you from foul pestilence. rN+: It protects you from negative energy. ^Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. (39, 29, D) a +0 war axe of freezing (40, 0, D) the +9 flail of Supply {antimagic, rPois rF+ Str+2} Str+2: It affects your strength (+2). rF+: It protects you from fire. rPois: It protects you from poison. (40, 1, D) the +3 quarterstaff of Vabudeyt {speed, rElec} rElec: It insulates you from electricity. (40, 14, D) a +3 leather armour of cold resistance (40, 15, D) a staff of earth (41, 14, D) the +8 whip "Snakebite" {venom, curare, rPois} rPois: It protects you from poison. (41, 15, D) the +5 glaive of the Guard {elec, spectral} (41, 28, D) an amulet of guardian spirit a staff of air (41, 29, D) a +2 robe (42, 15, D) a +6 ring of dexterity (42, 28, D) an amulet of reflection (42, 29, D) a staff of conjuration (43, 14, D) a +0 spear of flaming (43, 28, D) a +2 shortbow of freezing (43, 29, D) a +3 dagger of flaming (47, 31, D) a +0 robe a +0 dagger a +0 robe a human corpse (skeletalised by now) (49, 0, D) the staff "Viuh Qyv" {rF+ Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a weapon for one hand-pair. (49, 1, D) a +4 ring mail of willpower (49, 12, D) a +6 ring of intelligence the +1 quarterstaff of Ragnarok {venom, Int+4} Int+4: It affects your intelligence (+4). (50, 12, D) a +1 great sword of holy wrath (50, 13, D) 4 potions of haste (50, 24, D) a +3 dagger of venom (50, 25, D) a +1 longbow of freezing (50, 40, D) a +0 battleaxe (51, 0, D) a +1 double sword of freezing (51, 12, D) a dragon-blood talisman (51, 13, D) a +8 rapier of draining (51, 24, D) a +2 chain mail of cold resistance (51, 25, D) a +6 ring of strength a ring of willpower a +6 ring of strength a +0 hand axe of electrocution (51, 36, D) a +1 spear of venom (51, 37, D) the +0 mask of the Dragon {Will+ Slay+3 SInv} Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Will+: It increases your willpower. SInv: It lets you see invisible. (52, 0, D) a +1 long sword of freezing (52, 1, D) a +0 arbalest of freezing (52, 13, D) a ring of see invisible (52, 24, D) a +3 trident of venom (52, 25, D) a book of Blasting (52, 42, D) a +0 trident (53, 1, D) a +3 leather armour of fire resistance (53, 12, D) a staff of conjuration (53, 24, D) a staff of conjuration (53, 36, D) a staff of earth (53, 37, D) a +2 falchion of draining (53, 41, D) a water moccasin skeleton (53, 42, D) a guardian serpent skeleton (53, 44, D) a +0 club a +0 robe (54, 0, D) +0 shadow dragon scales (54, 8, D) a +3 great sword of flaming (54, 9, D) a hell hog corpse (skeletalised by now) a salamander corpse (skeletalised by now) (54, 13, D) a +1 sling of flaming (54, 36, D) the +7 plate armour "Qiusiuq" {Rampage +Inv Stlth+} +Inv: It lets you turn invisible. Rampage: It bestows one free step when moving towards enemies. Stlth+: It makes you more stealthy. (54, 42, D) an adder skeleton (54, 44, D) a +3 whip a +0 robe a naga skeleton (55, 1, D) a +2 heavy flail (55, 9, D) a +2 great sword of flaming a +0 great sword of flaming a hell hog corpse (skeletalised by now) a fire giant corpse (skeletalised by now) a hell hog corpse (skeletalised by now) a fire giant corpse (skeletalised by now) (55, 13, D) a +2 whip of pain (55, 24, D) the Papyrus of Maledictive Sublimation Spells Type Level a - Fulminant Prism Conjuration/Alchemy 4 b - Dimensional Bullseye Hexes/Translocation 4 c - Anguish Hexes/Necromancy 4 (59, 36, D) a +2 ring mail of fire resistance (59, 37, D) a +2 leather armour of fire resistance (60, 37, D) a +2 robe of cold resistance (61, 8, D) the +3 dire flail of Balance {freeze, rF+ rN+ Int+2} Int+2: It affects your intelligence (+2). rF+: It protects you from fire. rN+: It protects you from negative energy. (61, 36, D) +2 ice dragon scales (62, 0, D) 4 potions of haste (62, 9, D) a staff of alchemy (62, 11, D) a +0 buckler a +0 scale mail (62, 26, D) a +5 sling of electrocution (62, 30, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (62, 31, D) a +0 flail a +0 leather armour a +0 flail an orc corpse (skeletalised by now) (62, 36, D) a +5 scimitar of protection (62, 37, D) +0 golden dragon scales (63, 4, D) a shapeshifter corpse (skeletalised by now) (63, 8, D) the staff of Ignis, Bursting {rF+ Fire Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a weapon for one hand-pair. (63, 16, D) a +1 heavy mace (63, 17, D) the +1 chain mail of the Hot Ocelot {Harm Str+6 Dex-5} Str+6: It affects your strength (+6). Dex-5: It affects your dexterity (-5). Harm: It increases damage dealt and taken. (63, 20, D) a +0 halberd a +0 robe (63, 27, D) the +1 longbow of the Wilderness {freeze, rElec Str+2} Str+2: It affects your strength (+2). rElec: It insulates you from electricity. (unseen) (63, 30, D) a +0 mace (63, 36, D) a +4 demon whip of flaming (63, 37, D) the +5 scimitar "Tubia" {freeze, rC+} rC+: It protects you from cold. (64, 16, D) a +6 ring of strength (64, 17, D) a +2 robe of willpower (unseen) (64, 26, D) a +1 long sword of freezing (64, 27, D) a +2 heavy spear (64, 30, D) a +0 whip a +0 whip an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (64, 31, D) a +0 long sword 2 boomerangs a +0 plate armour a +0 mace a +0 leather armour an orc corpse (skeletalised by now) (65, 26, D) a ring of positive energy (68, 0, D) a book of Necromancy (69, 0, D) a +2 rapier of venom (69, 22, D) a +0 scimitar of flaming (unseen) (70, 8, D) a +2 war axe of distortion (70, 12, D) a river rat corpse (skeletalised by now) (70, 13, D) a yak corpse (skeletalised by now) an iguana corpse (skeletalised by now) (70, 37, D) the +2 hood of the Assassin {Detect Stab+ Stlth++} Detect: It allows the wearer to sense nearby creatures. Stab+: It allows the wearer to make particularly effective stabbing attacks against helpless or unaware enemies with any weapon. Stlth++: It makes you much more stealthy. (70, 41, D) a wolf corpse (skeletalised by now) (70, 42, D) a cane toad corpse (skeletalised by now) (71, 17, D) a staff of earth (71, 26, D) the +5 ring mail of Isez {Str+5} Str+5: It affects your strength (+5). (71, 36, D) a ring of resist corrosion the granite talisman of Thoughtfulness {rF+ rN+ Will+ Stlth+} [granite talisman] rF+: It protects you from fire. rN+: It protects you from negative energy. Will+: It increases your willpower. Stlth+: It makes you more stealthy. (71, 41, D) a bullfrog corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (72, 8, D) the +7 long sword of the Feather {drain, rC- Dex+8} Dex+8: It affects your dexterity (+8). rC-: It makes you vulnerable to cold. The Shining One disapproves of the use of such an item. (72, 16, D) a +2 heavy spear (72, 17, D) a ring of flight (72, 37, D) the +3 chain mail of Stoicism {Rampage rF+ rC+ Will+} rF+: It protects you from fire. rC+: It protects you from cold. Will+: It increases your willpower. Rampage: It bestows one free step when moving towards enemies. (72, 41, D) a black mamba corpse (skeletalised by now) (72, 42, D) a wolf corpse (skeletalised by now) a wolf corpse (skeletalised by now) (73, 16, D) a +3 antimagic trident (unseen) (73, 17, D) a +1 short sword of speed (unseen) (73, 27, D) a +2 dagger of protection (unseen) (73, 36, D) a +1 vampiric hand axe (73, 37, D) a +2 chain mail of cold resistance (74, 28, D) a +0 trident 3 boomerangs (74, 29, D) 4 large rocks a cyclops skeleton (74, 31, D) a +0 trident 6 large rocks a wind drake skeleton a cyclops skeleton (74, 32, D) a wind drake skeleton