whosad the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 2, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +5 executioner's axe (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) a +0 buckler a +0 scale mail a +0 war axe the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (35, 0, D) a +0 demon trident of venom (35, 14, D) a +4 ring of slaying an amulet of regeneration a staff of conjuration (35, 15, D) a book of Necromancy (35, 28, D) a wand of flame (5) (35, 29, D) a wand of charming (4) (36, 0, D) an amulet of the acrobat a +3 plate armour of fire resistance (36, 1, D) a staff of air (36, 15, D) a +2 broad axe of freezing (36, 28, D) the +2 helmet of Fun {*Slow rElec Will+ Regen+} rElec: It insulates you from electricity. Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. *Slow: It may slow you when you take damage. (36, 29, D) a +2 morningstar of draining (unseen) (37, 14, D) a staff of death (37, 15, D) the staff "Fownavuw" {^Drain rPois rC+ MP+9 Dex+2 Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+2: It affects your dexterity (+2). rC+: It protects you from cold. rPois: It protects you from poison. MP+9: It affects your magic capacity (+9). ^Drain: It drains your maximum health when unequipped. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a weapon for one hand-pair. (37, 28, D) a wand of charming (6) (37, 29, D) a +1 robe of willpower (unseen) (38, 1, D) a +5 dire flail of protection (38, 14, D) a staff of alchemy (38, 15, D) the +9 falchion "Vah Teta" {vamp, rCorr} rCorr: It protects you from acid and corrosion. (38, 28, D) a wand of mindburst (7) (38, 29, D) a wand of warping (7) (39, 1, D) the +5 hand axe of Kosoih {freeze, ^Fragile Str+3 Int+3 Dex+4} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). ^Fragile: It will be destroyed if unequipped. (39, 15, D) a +1 plate armour of fire resistance (39, 21, D) a +1 heavy great sword a +0 chain mail an iron dragon skeleton (39, 22, D) a +0 morningstar a +2 great sword a +0 plate armour an iron dragon skeleton (39, 23, D) a +0 great sword a +0 chain mail of fire resistance (39, 28, D) a manual of Throwing (39, 29, D) a book of Displacement (40, 0, D) the +3 dagger "Buxuohu" {flame, Fly rPois MP+8 Dex+3} Dex+3: It affects your dexterity (+3). rPois: It protects you from poison. MP+8: It affects your magic capacity (+8). Fly: It grants you flight. (40, 1, D) a staff of alchemy (40, 14, D) a staff of fire (40, 15, D) a +2 antimagic lajatang (40, 21, D) a +3 flail of draining an iron dragon skeleton a caustic shrike skeleton a caustic shrike skeleton (40, 22, D) a +2 dire flail of protection (40, 28, D) a wand of charming (3) (40, 29, D) a staff of alchemy (unseen) (40, 34, D) a +0 halberd (41, 0, D) a +0 short sword of draining (41, 14, D) the +0 hand axe of the Sky {heavy, rCorr} rCorr: It protects you from acid and corrosion. (41, 15, D) the +3 buckler of Sin {rElec rF+ Dex-2 Slay+2} Dex-2: It affects your dexterity (-2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rF+: It protects you from fire. rElec: It insulates you from electricity. (41, 21, D) a +1 heavy great mace a +0 chain mail a +0 flail (41, 28, D) a +0 scimitar (41, 29, D) a +1 quarterstaff of speed (unseen) (41, 34, D) a +0 scimitar (41, 35, D) a +0 flail a +0 dagger a +0 cloak a white draconian corpse (42, 15, D) a +1 plate armour of positive energy (42, 28, D) a wand of flame (12) (42, 29, D) a +2 pair of gloves of stealth (unseen) (42, 33, D) a +0 glaive a purple draconian corpse (42, 34, D) a +0 broad axe (still there?) a +1 vampiric broad axe (still there?) a +1 dire flail of holy wrath (still there?) an amulet of faith (still there?) a +0 glaive (still there?) a yellow draconian corpse (still there?) a black draconian corpse (still there?) a white draconian corpse (still there?) a red draconian corpse (still there?) (43, 15, D) the +8 autumn katana {manifold assault} (43, 29, D) the +4 battleaxe "Wung" {drain, rElec Str+3 Int+4 Dex+3} Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. (unseen) (43, 34, D) a +0 hand axe a purple draconian corpse (43, 35, D) a +0 cloak a +0 scimitar a +0 battleaxe (44, 34, D) a +0 trident a ring of resist corrosion (48, 31, D) a +0 hand axe a +0 robe (49, 0, D) a +2 glaive of freezing (unseen) (49, 12, D) a +4 ring mail of cold resistance (49, 24, D) a +0 pair of gloves of dexterity an amulet of the acrobat (49, 36, D) a +2 antimagic demon whip (unseen) (49, 37, D) a +2 vampiric bardiche (unseen) (50, 12, D) a book of Scorching (50, 17, D) a +0 spear a +0 sling (50, 25, D) a +3 heavy sling (50, 30, D) a jorogumo corpse (skeletalised by now) (50, 36, D) a +2 sling of freezing (unseen) (51, 0, D) the +10 morningstar "Eos" {elec, Halo rElec} Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. (51, 1, D) a +0 whip of draining (51, 12, D) the +8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+} rN+: It protects you from negative energy. Fly: It grants you flight. *Noise: It may make a loud noise when swung. (51, 13, D) a staff of conjuration (51, 18, D) a +0 trident a merfolk corpse (skeletalised by now) (51, 24, D) a +6 vampiric demon trident (51, 36, D) a +4 rapier of venom (52, 0, D) the ring "Fadon" {rElec MP+9 Int+4 Stlth+} [ring of magical power] Int+4: It affects your intelligence (+4). rElec: It insulates you from electricity. MP+9: It affects your magic capacity (+9). Stlth+: It makes you more stealthy. a ring of protection from fire a ring of wizardry a ring of willpower a +2 heavy war axe (52, 1, D) a +4 chain mail of poison resistance (52, 12, D) a +2 trident of protection (52, 13, D) the +4 morningstar of Suwor {drain, rC+ Stlth+} rC+: It protects you from cold. Stlth+: It makes you more stealthy. (52, 17, D) a +4 vampiric rapier a +0 robe (52, 18, D) a manticore corpse (skeletalised by now) (52, 25, D) the +7 dire flail of the Other Side {drain, rC+ rN+} rC+: It protects you from cold. rN+: It protects you from negative energy. (52, 36, D) a +2 heavy war axe (52, 37, D) a +2 rapier of speed (53, 0, D) a staff of earth (53, 12, D) the +0 crystal plate armour "Ucomaroa" {MP+8 Str+3 SInv} Str+3: It affects your strength (+3). MP+8: It affects your magic capacity (+8). SInv: It lets you see invisible. (53, 13, D) a +1 orcbow of freezing (53, 15, D) a water nymph corpse (skeletalised by now) (53, 18, D) a +0 trident a +0 robe a sea snake corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (53, 36, D) a +6 spear of venom (53, 41, D) a hell hog corpse (skeletalised by now) (53, 43, D) a +4 great sword of flaming (still there?) a fire giant corpse (skeletalised by now) (still there?) (54, 0, D) a staff of air (54, 12, D) a +2 heavy flail (54, 13, D) a staff of alchemy (54, 18, D) the +8 whip of Ihuupt {holy, Will++} Will++: It greatly increases your willpower. a +3 leather armour of cold resistance a +2 rapier of venom a +0 robe a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (54, 24, D) a staff of alchemy (54, 25, D) the +9 trident "Seeheat" {spect, rElec rPois Stlth-} rElec: It insulates you from electricity. rPois: It protects you from poison. Stlth-: It makes you less stealthy. (54, 37, D) a ring of poison resistance (54, 42, D) a +2 battleaxe of venom (54, 44, D) a +2 great sword of flaming (still there?) a +2 great sword of flaming (still there?) a fire giant corpse (skeletalised by now) (still there?) (55, 24, D) the +4 dagger "Etuduh" {flame, *Noise rElec Int+3 Stlth+} Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. *Noise: It may make a loud noise when swung. Stlth+: It makes you more stealthy. (55, 42, D) a +0 great sword of flaming (unseen) (59, 36, D) a +2 scale mail of poison resistance (unseen) (59, 37, D) a book of Necromancy (60, 4, D) a +0 war axe a white draconian corpse (skeletalised by now) (60, 5, D) a +3 falchion of holy wrath a draconian corpse (skeletalised by now) (60, 19, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (61, 0, D) the +0 short sword "Gyntes" {flame, Will+ rCorr} Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (61, 4, D) a +0 mace (61, 16, D) the +3 pair of gauntlets of War {Slay+5} Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). (unseen) (61, 20, D) a +0 orcbow (61, 26, D) a staff of air (61, 37, D) a staff of conjuration (62, 0, D) the staff of Awkwardness {rPois rN+ Dex+4 Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+4: It affects your dexterity (+4). rPois: It protects you from poison. rN+: It protects you from negative energy. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a weapon for one hand-pair. (62, 1, D) the staff of World's End {rElec rC- Hexes Air Earth} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. Hexes: It increases the power of your Hexes spells. Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a weapon for one hand-pair. (62, 4, D) a +0 war axe (62, 9, D) a +4 mace of protection (62, 11, D) a +1 long sword of freezing a +0 ring mail an elf corpse (skeletalised by now) (62, 12, D) a +0 shortbow a +0 dagger a +0 leather armour a +0 heavy long sword (62, 16, D) a ring of resist corrosion a +4 ring of protection (62, 17, D) a +1 demon whip of electrocution (unseen) (62, 21, D) a +0 trident (62, 26, D) a +5 heavy battleaxe (62, 27, D) a +0 war axe of freezing (62, 36, D) a staff of cold (62, 37, D) a +6 ring of strength a +6 ring of strength a +2 plate armour of cold resistance (63, 0, D) a +0 plate armour of cold resistance (63, 8, D) a +2 long sword of draining (63, 17, D) a staff of air (unseen) (63, 19, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 20, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 21, D) a +0 shortbow a +0 trident 3 boomerangs a centaur corpse (skeletalised by now) (63, 27, D) a +3 halberd of venom (63, 37, D) the +12 hand axe of Vuegg {elec, Str+7 Dex-5 SInv} Str+7: It affects your strength (+7). Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. (64, 27, D) a +2 ring mail of cold resistance (66, 4, D) a hell hound corpse (skeletalised by now) (68, 0, D) the +3 arbalest "Hibor Pel" {freeze, rN++ rCorr MP-9 Dex+3} Dex+3: It affects your dexterity (+3). rN++: It greatly protects you from negative energy. MP-9: It affects your magic capacity (-9). rCorr: It protects you from acid and corrosion. (69, 0, D) a +4 mace of protection (69, 36, D) a +0 shortbow of flaming (70, 9, D) an iguana corpse (skeletalised by now) (70, 36, D) the +6 sling of Seumemn {drain, rF- rN+ Int+2 SInv} Int+2: It affects your intelligence (+2). rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. SInv: It lets you see invisible. (70, 37, D) 4 potions of haste (70, 39, D) a +0 short sword a +0 leather armour of poison resistance (70, 42, D) a +2 quarterstaff of chaos a +0 cloak (71, 8, D) the +10 great sword of Goblin Mode {elec, rElec rC+ Int+2} Int+2: It affects your intelligence (+2). rC+: It protects you from cold. rElec: It insulates you from electricity. (71, 11, D) an iguana corpse (skeletalised by now) (71, 17, D) a +7 falchion of electrocution (unseen) (71, 26, D) a +4 plate armour of willpower (unseen) (71, 42, D) a +0 dagger a +0 robe a +0 long sword a +0 robe a +0 dagger a +0 robe a +1 flail of holy wrath a +0 chain mail the elf skeleton of Dowan the orc skeleton of Blorkula the Orcula (72, 8, D) a +3 ring mail of positive energy (72, 9, D) a +6 ring of strength +1 ice dragon scales a river rat corpse (skeletalised by now) (72, 27, D) a +0 dagger a +0 robe an orc skeleton (72, 28, D) a +0 dagger 2 boomerangs an orc skeleton (72, 30, D) a +0 trident a +2 plate armour of cold resistance (72, 37, D) the +2 helmet "Noibaitado" {rN+ Will+ Str+2} Str+2: It affects your strength (+2). rN+: It protects you from negative energy. Will+: It increases your willpower. (72, 41, D) a +0 scythe a +0 robe the human skeleton of Sigmund (72, 42, D) a +0 scimitar of flaming a +0 giant spiked club a +0 robe the ogre skeleton of Erolcha (73, 16, D) a +5 ring of evasion the +2 plate armour of Moennoi {+Inv rCorr Str+3} Str+3: It affects your strength (+3). +Inv: It lets you turn invisible. rCorr: It protects you from acid and corrosion. (73, 17, D) a +2 morningstar of holy wrath (unseen) (73, 26, D) the staff of Dim Light {+Blink rC+ Dex+4 Stlth- Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+4: It affects your dexterity (+4). rC+: It protects you from cold. +Blink: It lets you blink. Stlth-: It makes you less stealthy. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a weapon for one hand-pair. (73, 28, D) a +0 dagger a +0 robe an orc skeleton (73, 29, D) a +0 whip an orc skeleton (73, 36, D) a +4 scale mail of fire resistance (74, 28, D) a +2 falchion of holy wrath (still there?) a +0 ring mail (still there?) (75, 1, D) the staff of the Manifold Tales {rElec Will+++ Int-3 Air Earth} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int-3: It affects your intelligence (-3). rElec: It insulates you from electricity. Will+++: It greatly increases your willpower. Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a weapon for one hand-pair. (unseen)