whosad the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (8, 3, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (35, 0, D) a +1 leather armour of poison resistance (unseen) (35, 11, D) a death scarab corpse (36, 0, D) a +0 chain mail of cold resistance (unseen) (36, 1, D) a Gell's gravitambourine (2/2) (37, 0, D) a +1 leather armour of fire resistance (unseen) (37, 1, D) a staff of earth (unseen) (38, 0, D) a book of Minor Magic (38, 1, D) a +2 trident of freezing (unseen) (39, 1, D) a +2 robe of willpower (unseen) (40, 0, D) a +0 chain mail of fire resistance (unseen) (40, 1, D) the +5 shortbow of Tender Mercy {drain, Int+4 Dex+3} Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). (unseen) (41, 0, D) a scroll of brand weapon (41, 1, D) a +2 heavy flail (unseen) (42, 0, D) the +0 flail of Purpose {venom, ^Fragile rF+++ Int-5} Int-5: It affects your intelligence (-5). rF+++: It renders you almost immune to fire. ^Fragile: It will be destroyed if unequipped. (unseen) (42, 1, D) a book of Frost (42, 8, D) a ring of see invisible (47, 7, D) a yak corpse a death yak corpse (47, 9, D) a yak corpse (47, 19, D) a +1 battleaxe of freezing a +1 battleaxe of freezing a frost giant skeleton (47, 20, D) a +2 battleaxe of freezing (48, 8, D) a yak corpse a wolf corpse (49, 0, D) a staff of cold (49, 7, D) a bullfrog corpse a bullfrog corpse (49, 12, D) an amulet of guardian spirit a ring of poison resistance a +5 ring of evasion a staff of cold (49, 24, D) the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. +Inv: It lets you turn invisible. Stlth+: It makes you more stealthy. a +2 mace of protection (49, 36, D) a +6 dagger of venom (49, 37, D) a +4 ring of slaying an amulet of the acrobat (49, 43, D) a hydra skeleton (50, 1, D) a +2 sling of freezing (50, 12, D) a staff of earth (50, 24, D) the +1 robe of Yfoewn {rN++ Dex+3} Dex+3: It affects your dexterity (+3). rN++: It greatly protects you from negative energy. (50, 25, D) the +10 trident of a wizard's laboratory {freeze, +Blink Dex+2} Dex+2: It affects your dexterity (+2). +Blink: It lets you blink. (50, 37, D) the staff "Zuinum" {rElec rC+ Str-4 Earth Alchemy} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str-4: It affects your strength (-4). rC+: It protects you from cold. rElec: It insulates you from electricity. Earth: It increases the power of your Earth spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (50, 42, D) a +2 antimagic rapier (still there?) a +0 animal skin (still there?) a +0 flail (still there?) a +0 animal skin (still there?) a water moccasin skeleton (still there?) a spriggan skeleton (still there?) a spriggan skeleton (still there?) (50, 44, D) a yak corpse (skeletalised by now) (51, 0, D) a Young Poisoner's Handbook (51, 13, D) a staff of earth (51, 24, D) the +0 ring mail of the Fletcher {rPois Dex+3} Dex+3: It affects your dexterity (+3). rPois: It protects you from poison. (51, 36, D) a +0 spear of venom (51, 37, D) a storm talisman (51, 42, D) a cane toad skeleton (52, 0, D) a +3 war axe of electrocution (52, 12, D) a staff of fire (52, 25, D) a +2 robe of willpower (52, 36, D) a +1 chain mail of poison resistance (53, 0, D) a +2 orcbow of flaming (53, 1, D) a ring of flight a ring of magical power a ring of magical power a ring of positive energy (53, 24, D) a +2 great sword of flaming (53, 25, D) a +2 mace of protection (53, 37, D) the +11 lajatang of Evil {vamp, Fly rF+ Int-5 Dex+4} Int-5: It affects your intelligence (-5). Dex+4: It affects your dexterity (+4). rF+: It protects you from fire. Fly: It grants you flight. (unseen) (54, 1, D) a +1 trident of protection (54, 12, D) a +2 short sword of protection (54, 13, D) a +3 chain mail of cold resistance (54, 25, D) the +5 mace of the Coward {holy, rF+ rCorr Str+3} Str+3: It affects your strength (+3). rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (54, 36, D) the staff of Hineh {rElec rF+ Dex+2 Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+2: It affects your dexterity (+2). rF+: It protects you from fire. rElec: It insulates you from electricity. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (55, 0, D) a staff of conjuration (55, 1, D) a +2 robe (55, 13, D) a +4 short sword of speed (55, 24, D) the +2 dire flail "Syimo" {antimagic, rCorr Str+2} Str+2: It affects your strength (+2). rCorr: It protects you from acid and corrosion. (59, 37, D) a +3 glaive of distortion (unseen) (60, 37, D) a +1 hand axe of freezing (60, 43, D) a +1 pair of gloves of infusion (61, 0, D) a +2 rapier of speed (unseen) (61, 3, D) a +0 dagger a +0 ring mail an orc corpse (skeletalised by now) (61, 16, D) the +9 great mace of the Black Skies {vamp, rElec Int+3} Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. (61, 26, D) a +2 broad axe of electrocution (61, 36, D) the +5 falchion of Conscience {antimagic, rC+} rC+: It protects you from cold. (61, 37, D) a +6 ring of dexterity the +10 battleaxe of Asmoem {freeze, +Blink rCorr Int+4} Int+4: It affects your intelligence (+4). +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. (62, 0, D) a +2 lajatang of electrocution (unseen) (62, 1, D) a +2 vampiric spear (unseen) (62, 3, D) a +0 dagger a +0 robe a +0 dagger a +0 robe an orc corpse (skeletalised by now) (62, 8, D) a +4 vampiric dagger (62, 9, D) a +0 whip of electrocution (62, 17, D) a +2 robe of positive energy (unseen) (62, 20, D) a +9 dagger (still there?) a +0 robe (still there?) (62, 27, D) the staff "Maogoek" {rPois Int+2 Dex+6 Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+2: It affects your intelligence (+2). Dex+6: It affects your dexterity (+6). rPois: It protects you from poison. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (62, 32, D) a +0 short sword a +0 whip a +0 club a draconian skeleton (62, 36, D) a +3 scale mail of positive energy (62, 37, D) a staff of earth (63, 0, D) a +6 ring of strength a +0 buckler a +0 scale mail a +0 war axe (63, 3, D) a +2 dagger of venom (still there?) a +0 robe (still there?) an orc corpse (skeletalised by now) (still there?) (63, 16, D) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. EV+3: It affects your evasion (+3). rN+: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). a +1 heavy shortbow (63, 26, D) a staff of air (63, 32, D) a +0 short sword a +0 glaive a yellow draconian skeleton (63, 36, D) a +2 heavy spear (64, 26, D) a +2 plate armour of willpower (64, 27, D) the +5 glaive of Wathea {freeze, rC+++ Will+ Str-3 Int+3} Str-3: It affects your strength (-3). Int+3: It affects your intelligence (+3). rC+++: It renders you almost immune to cold. Will+: It increases your willpower. (64, 32, D) a +0 flail a +0 dagger (64, 33, D) a +0 flail (65, 26, D) a +0 antimagic shortbow (67, 0, D) the +1 robe "Birawapn" {+Blink Fly rF-} rF-: It makes you vulnerable to fire. Fly: It grants you flight. +Blink: It lets you blink. (67, 3, D) a shapeshifter corpse (skeletalised by now) (68, 0, D) a +3 dagger of draining (68, 3, D) a shapeshifter corpse (skeletalised by now) (69, 36, D) the ring "Astraeg" {Fly MP+9 Str+2} [ring of flight] Str+2: It affects your strength (+2). MP+9: It affects your magic capacity (+9). Fly: It grants you flight. a ring of protection from cold the +7 glaive of Coevvos {speed, Int+2} Int+2: It affects your intelligence (+2). (69, 40, D) a +0 orcbow a centaur corpse (skeletalised by now) (69, 41, D) a wind drake corpse (skeletalised by now) (70, 11, D) a steam dragon corpse (skeletalised by now) a rime drake corpse (skeletalised by now) (70, 36, D) a +2 chain mail of fire resistance (70, 39, D) a +0 trident 2 boomerangs (71, 8, D) a +2 robe of willpower (71, 16, D) a +6 ring of strength (71, 19, D) a +0 orcbow (71, 26, D) a staff of earth (71, 30, D) a +0 short sword a +2 mace of protection an elf skeleton (71, 36, D) a ring of flight (71, 40, D) a +0 trident a merfolk corpse (skeletalised by now) (71, 41, D) a +0 trident 2 boomerangs (72, 9, D) a +2 scimitar of flaming (72, 17, D) a +0 whip of draining (72, 26, D) +1 swamp dragon scales (72, 27, D) the +6 orcbow of the Bouncing Planets {freeze, ^Drain Dex+3 SInv Stlth+} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. ^Drain: It drains your maximum health when unequipped. Stlth+: It makes you more stealthy. (72, 28, D) a +0 longbow a +0 scimitar a +0 ring mail (72, 29, D) a +0 halberd an orc skeleton (72, 36, D) a +2 leather armour of fire resistance (72, 37, D) a +2 hand axe of flaming (72, 40, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (72, 41, D) a +0 trident a merfolk corpse (skeletalised by now) a wind drake corpse (skeletalised by now) (72, 42, D) a +0 orcbow a centaur corpse (skeletalised by now) (73, 16, D) the +7 great sword of the Crucible of Flesh {venom, rF+ rCorr Int+2} Int+2: It affects your intelligence (+2). rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (73, 17, D) a +0 heavy flail (73, 20, D) a +0 trident (73, 21, D) a +0 trident (73, 27, D) a +3 dagger of pain (73, 32, D) a +0 short sword a +0 longbow a +0 leather armour an elf skeleton (73, 37, D) a +2 robe of resistance (74, 20, D) a wind drake corpse (skeletalised by now) (75, 19, D) a +0 orcbow a centaur corpse (skeletalised by now) (75, 20, D) a wind drake corpse (skeletalised by now)