whosad the Dungeon (1, 34, D) a +3 spectral quarterstaff (unseen) (2, 16, D) a +1 helmet of see invisible (2, 34, D) the +1 robe of Going Fast {+Blink Archmagi} +Blink: It lets you blink. Archmagi: It increases the power of your magical spells. (unseen) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 15, D) a +0 heavy triple crossbow (3, 16, D) a staff of fire (3, 34, D) a book of Maladies (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 15, D) a +0 trident (4, 16, D) a +1 robe (4, 34, D) the +5 ring mail of the First Snow {Will+ Str+5} Str+5: It affects your strength (+5). Will+: It increases your willpower. (unseen) (5, 14, D) a +2 falchion of flaming (5, 16, D) a +0 trident (5, 34, D) a ring of positive energy (6, 14, D) a staff of death (6, 15, D) a +0 trident (6, 16, D) a +0 rapier (6, 34, D) a staff of death (unseen) (7, 16, D) the staff "Bahoex" {rElec rN+ Str+3 Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). rElec: It insulates you from electricity. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. The Shining One disapproves of the use of such an item. (7, 34, D) the +3 hat of Pondering {ponderous, Will+ MP+10 Int+5} Int+5: It affects your intelligence (+5). Will+: It increases your willpower. MP+10: It affects your magic capacity (+10). (unseen) (8, 14, D) a granite talisman (8, 16, D) a staff of fire (8, 34, D) the Discursus on Assembled Confrontation Spells Type Level a - Sting Conjuration/Alchemy 1 b - Shock Conjuration/Air 1 c - Summon Horrible Things Summoning 8 d - Chain Lightning Conjuration/Air 9 (unseen) (9, 18, D) the +0 great sword "Wyd Ipha" {antimagic, rPois rF++ Dex-2} Dex-2: It affects your dexterity (-2). rF++: It greatly protects you from fire. rPois: It protects you from poison. a +0 robe a +4 glaive of venom a +0 leather armour a merfolk skeleton (9, 19, D) a +0 trident (9, 34, D) a +4 rapier of speed (unseen) (9, 39, D) a +2 scythe of venom (unseen) (9, 42, D) a wand of quicksilver (5) a ring of positive energy (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 18, D) a +0 spear 2 silver javelins a +0 leather armour (10, 19, D) a manticore skeleton (10, 20, D) a +2 trident of freezing a +0 robe a merfolk skeleton (10, 22, D) a +0 spear (10, 34, D) a +6 ring of strength (10, 40, D) a shapeshifter corpse (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) The Shining One disapproves of the use of such an item. the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) The Shining One disapproves of the use of such an item. the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (11, 14, D) the +0 halberd of Punuduez {antimagic, rElec rPois Stlth+} rElec: It insulates you from electricity. rPois: It protects you from poison. Stlth+: It makes you more stealthy. (11, 15, D) a +2 rapier of flaming (11, 16, D) a +2 pair of boots of stealth (11, 20, D) a +7 arbalest a +0 trident of freezing a +0 trident a +0 leather armour a merfolk skeleton (11, 21, D) a manticore skeleton (11, 34, D) a wand of quicksilver (5) (12, 14, D) a +1 rapier of speed (12, 16, D) a staff of death (12, 20, D) a +0 trident (12, 21, D) a +0 trident a +2 robe of positive energy a +1 war axe of electrocution a +0 robe of fire resistance a +1 trident of venom a +0 leather armour a merfolk skeleton a merfolk skeleton a merfolk skeleton (12, 22, D) a +5 heavy trident a +1 chain mail of fire resistance (12, 23, D) a +0 heavy sling a +2 rapier of venom a +0 robe of willpower (12, 27, D) a +2 trident of flaming a +0 leather armour (12, 34, D) a wand of roots (5) (13, 20, D) a +0 trident a +0 leather armour a snapping turtle skeleton (13, 21, D) a +4 halberd of venom a +0 robe (13, 23, D) a sea snake skeleton (13, 34, D) the +6 orcbow of Bodily Humours {flame, ^Contam rF+ rC+ rN+} rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. ^Contam: It causes magical contamination when unequipped. (unseen) (14, 21, D) a +0 rapier of venom a +0 robe a merfolk skeleton (14, 24, D) a water nymph skeleton (14, 27, D) a +3 heavy battleaxe +1 steam dragon scales (15, 21, D) a +0 trident of venom a +0 leather armour a merfolk skeleton (19, 0, D) a +4 scale mail of fire resistance (19, 32, D) a +2 giant spiked club (19, 33, D) a book of Necromancy (20, 0, D) the +4 barding of Neqeum {^Contam Will+ MP+9 Int+7} Int+7: It affects your intelligence (+7). Will+: It increases your willpower. MP+9: It affects your magic capacity (+9). ^Contam: It causes magical contamination when unequipped. (20, 1, D) a +1 leather armour of cold resistance (20, 16, D) a +0 short sword (20, 17, D) a +1 plate armour of cold resistance (20, 33, D) the +6 rapier of Impermanence {flame, rElec rF+++ Will- Dex+4} Dex+4: It affects your dexterity (+4). rF+++: It renders you almost immune to fire. rElec: It insulates you from electricity. Will-: It decreases your willpower. (21, 0, D) a +3 chain mail of positive energy (21, 17, D) a staff of air (21, 33, D) a staff of air (21, 34, D) the +13 sword of the Doom Knight {doom -Cast ^Drain Will+} Will+: It increases your willpower. -Cast: It prevents spellcasting. ^Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. (22, 16, D) a +3 ring mail of willpower (22, 32, D) the +4 sling of Inquiry {freeze, rCorr Int+3 Dex+4} Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). rCorr: It protects you from acid and corrosion. (23, 0, D) a +2 scale mail of willpower (23, 1, D) a +0 troll leather armour (23, 16, D) a staff of death (23, 18, D) a book of Geomancy (23, 20, D) the ring "Yffov" {Fire rN++} [ring of fire] Fire: It enhances your fire magic. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. the ring of the Lizard {Ice rPois Int+2} [ring of ice] Ice: It enhances your ice magic. Int+2: It affects your intelligence (+2). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rPois: It protects you from poison. the amulet of Ucik {rN+ RegenMP+} [amulet of magic regeneration] It increases your rate of magic regeneration. rN+: It protects you from negative energy. RegenMP+: It increases your rate of magic regeneration. a +4 ring of protection a ring of fire a ring of willpower a ring of willpower (23, 22, D) a +0 short sword a +0 leather armour (23, 27, D) a +0 long sword an elf corpse (skeletalised by now) (23, 33, D) a staff of alchemy (23, 34, D) a +2 scale mail of willpower (24, 16, D) a +0 short sword (24, 17, D) a +0 dagger (24, 34, D) the +8 halberd "Earthworm" {drain, rN+} rN+: It protects you from negative energy. The Shining One disapproves of the use of such an item. (24, 36, D) a ring of magical power the ring "Ekky" {Fly rC- rCorr Str-4 Dex+5} [ring of flight] Str-4: It affects your strength (-4). Dex+5: It affects your dexterity (+5). rC-: It makes you vulnerable to cold. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. a +6 ring of dexterity the ring of Noxkoto {Ice Int+3 Stlth+} [ring of ice] Ice: It enhances your ice magic. Int+3: It affects your intelligence (+3). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Stlth+: It makes you more stealthy. (25, 1, D) a +0 arbalest of freezing (25, 18, D) a +4 vampiric trident a +6 heavy shortbow an elf corpse (skeletalised by now) (25, 21, D) a +0 scimitar a +0 scale mail (25, 33, D) a blade talisman (26, 1, D) a +3 chain mail of poison resistance (26, 16, D) a +0 long sword (26, 19, D) a +0 long sword a +0 scale mail an elf corpse (skeletalised by now) (26, 20, D) a +0 shortbow a +0 long sword a +0 long sword an elf corpse (skeletalised by now) (26, 21, D) a +4 heavy war axe a +0 rapier an elf corpse (skeletalised by now) (26, 32, D) the +6 scimitar "Ulea" {freeze, Will+ Dex+3 Stlth+} Dex+3: It affects your dexterity (+3). Will+: It increases your willpower. Stlth+: It makes you more stealthy. (26, 33, D) a +2 plate armour of poison resistance (26, 34, D) a +0 heavy hand axe (27, 0, D) the +7 giant spiked club "Cazun" {freeze, *Rage rElec rF+} rF+: It protects you from fire. rElec: It insulates you from electricity. *Rage: It berserks you when you make melee attacks (+20% chance). (27, 1, D) a +0 crystal plate armour (27, 11, D) a wind drake skeleton (27, 12, D) a wind drake skeleton (27, 13, D) a +0 robe (27, 16, D) a +0 shortbow of draining (27, 33, D) the staff of Bial {rN+ Necro Air} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. The Shining One disapproves of the use of such an item. (28, 1, D) a staff of conjuration (28, 13, D) a +0 robe a +0 robe a +0 robe a spriggan skeleton (28, 17, D) a +0 long sword (28, 23, D) a +0 rapier a +0 leather armour (28, 33, D) the +0 chain mail of the Monkey {rCorr} rCorr: It protects you from acid and corrosion. (29, 1, D) a +3 chain mail of cold resistance (29, 11, D) the +4 trident of Symmetry {pain, rPois} rPois: It protects you from poison. The Shining One disapproves of the use of such an item. a +0 robe of positive energy a spriggan skeleton (29, 13, D) a +0 robe (29, 22, D) a +2 rapier of holy wrath a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (29, 24, D) a +2 hand axe of venom (30, 9, D) a wind drake skeleton (30, 22, D) a +0 short sword a +1 dire flail of venom (30, 23, D) a +0 short sword a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (30, 24, D) a staff of fire a +0 scale mail an elf corpse (skeletalised by now) (31, 22, D) a +1 spectral quarterstaff a +0 scimitar an elf corpse (skeletalised by now) (33, 36, D) a +0 halberd a +0 cloak a +0 halberd a black draconian skeleton a purple draconian skeleton (34, 38, D) a +4 ring of protection an amulet of magic regeneration a +0 hand axe the +7 morningstar of Past Mistakes {venom, rC+ Int+4} Int+4: It affects your intelligence (+4). rC+: It protects you from cold. the +9 dagger of Veijadd {spect, rC+++ rCorr Dex-3 Stlth+} Dex-3: It affects your dexterity (-3). rC+++: It renders you almost immune to cold. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. a red draconian skeleton (34, 39, D) a +0 broad axe (35, 0, D) a +5 ring of evasion the ring of Tuytedath {Fly rElec rPois Slay-2} [ring of poison resistance] Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). rElec: It insulates you from electricity. rPois: It protects you from poison. Fly: It grants you flight. a +6 ring of strength a +2 falchion of holy wrath (35, 28, D) a book of the Senses (35, 38, D) a +2 war axe of flaming a black draconian skeleton (36, 14, D) a staff of fire (36, 28, D) a staff of fire (36, 35, D) a +0 battleaxe a +0 flail a +0 trident of venom a purple draconian skeleton a red draconian skeleton (37, 28, D) a +0 trident (37, 33, D) a +1 trident of venom (37, 34, D) a +0 dire flail a +0 halberd a white draconian skeleton a black draconian skeleton (37, 35, D) a +0 rapier a +0 cloak (37, 36, D) a +0 mace (38, 0, D) a book of Callings (38, 15, D) a +0 dagger a +0 robe the staff of Wafeydd {^Contam rC+ rN+ rCorr Ice Alchemy} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. rN+: It protects you from negative energy. ^Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. Ice: It increases the power of your Ice spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (38, 19, D) a +0 spectral quarterstaff (still there?) a +0 robe (still there?) (38, 28, D) the staff of Exoneration {rF+ Str+6 Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+6: It affects your strength (+6). rF+: It protects you from fire. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (38, 29, D) a +3 quarterstaff of draining (38, 34, D) a +0 halberd (38, 35, D) a +0 short sword (38, 36, D) a +0 long sword a +0 flail a yellow draconian skeleton (39, 1, D) a +2 scale mail of willpower (39, 14, D) a serpent talisman (39, 15, D) a ring of protection from fire a ring of protection from cold (39, 18, D) the +3 spear of Keih {freeze, ^Drain Str+4 Int+5} Str+4: It affects your strength (+4). Int+5: It affects your intelligence (+5). ^Drain: It drains your maximum health when unequipped. a +0 robe a wand of paralysis (5) (39, 19, D) a +0 halberd (39, 29, D) a +7 spectral quarterstaff (40, 0, D) the +12 glaive of Prune {freeze, Prune} Prune: It halves damage taken while paralysed, petrified or unconscious. (40, 14, D) a +0 trident (40, 15, D) a +0 pair of boots of stealth (40, 17, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (40, 19, D) a +0 dagger a +0 robe a ring of see invisible (40, 20, D) a +2 heavy orcbow (still there?) a +0 robe (still there?) (40, 28, D) a +0 short sword (41, 0, D) a +0 robe of fire resistance (41, 1, D) the +9 great mace "Ytar" {freeze, rElec} rElec: It insulates you from electricity. (41, 15, D) a staff of air (41, 18, D) a +0 dagger a +0 robe (41, 28, D) the +1 leather armour of Ycejoaw {+Blink rN+ Dex+4} Dex+4: It affects your dexterity (+4). rN+: It protects you from negative energy. +Blink: It lets you blink. (42, 28, D) a +0 war axe (42, 29, D) a staff of conjuration (43, 10, D) 6 large rocks a +0 war axe a +0 plate armour a +0 kite shield a +0 long sword a +0 plate armour a +1 long sword a +0 chain mail a stone giant corpse (skeletalised by now) a human corpse (skeletalised by now) a human corpse (skeletalised by now) a human corpse (skeletalised by now) (43, 28, D) a +0 hand axe (43, 29, D) a +2 flail of draining (44, 10, D) a +0 great sword a +0 chain mail a +0 long sword a +0 chain mail a +2 kite shield a +3 war axe a +0 chain mail a +0 kite shield a human corpse (skeletalised by now) (45, 7, D) a +2 arbalest of electrocution (45, 8, D) a +2 shortbow of flaming a +0 arbalest 3 large rocks a +2 great sword a +0 chain mail a +0 battleaxe a +0 plate armour a yaktaur corpse (skeletalised by now) (45, 9, D) a +2 glaive a +0 chain mail a human corpse (skeletalised by now) (45, 10, D) a +0 arbalest (47, 31, D) a +1 great sword of draining a +0 plate armour (48, 33, D) a +3 dire flail of protection a +1 heavy flail (49, 0, D) a +0 buckler of protection (49, 24, D) a +2 quarterstaff of speed (49, 33, D) a +2 great mace of protection a +0 flail (49, 37, D) the +10 flail of whosad's Woe {pain, rC+} rC+: It protects you from cold. The Shining One disapproves of the use of such an item. (50, 0, D) a staff of alchemy (50, 13, D) the +11 eveningstar "Orb Guardian's Peril" {flame, *Rage rC++} rC++: It greatly protects you from cold. *Rage: It berserks you when you make melee attacks (+20% chance). (50, 25, D) a +0 heavy spear (50, 32, D) a +0 flail a +2 great mace a +0 plate armour (50, 33, D) a +2 great mace a +0 plate armour a +1 heavy battleaxe a +0 plate armour (50, 36, D) a staff of conjuration (50, 37, D) a +2 robe of willpower (50, 42, D) a +0 trident a boomerang (51, 0, D) a staff of air (51, 1, D) the staff of Extermination {rElec Int+6 Dex+3 Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+6: It affects your intelligence (+6). Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (51, 12, D) a staff of cold (51, 14, D) an amulet of magic regeneration (51, 25, D) a +0 orcbow of flaming (51, 36, D) a book of Wicked Creation (51, 37, D) a staff of cold (51, 40, D) a +2 quarterstaff of draining a +0 sling of flaming (51, 42, D) a wind drake corpse (skeletalised by now) (52, 0, D) the +8 sling of Renosost {antimagic, rCorr} rCorr: It protects you from acid and corrosion. (52, 1, D) a +1 orcbow of flaming (52, 12, D) the +0 scale mail of the Manifold Places {rF++ Stlth+} rF++: It greatly protects you from fire. Stlth+: It makes you more stealthy. (52, 13, D) a +1 scale mail of fire resistance (52, 24, D) a +0 short sword of draining (52, 25, D) a staff of cold (52, 40, D) a +0 rapier a +0 robe a merfolk corpse (skeletalised by now) a manticore corpse (skeletalised by now) (52, 41, D) a +2 spear of freezing 2 javelins a +0 leather armour a merfolk corpse (skeletalised by now) (53, 0, D) a staff of alchemy (53, 1, D) the +3 leather armour of Hangman {rN+ Will+ rCorr Slay-4} Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (53, 6, D) a +0 halberd a naga corpse (skeletalised by now) (53, 12, D) a +4 flail of holy wrath (53, 13, D) a +1 helmet of intelligence (53, 24, D) the +7 long sword of Gapsipoh {flame, ^Contam rPois rN+ Str+7} Str+7: It affects your strength (+7). rPois: It protects you from poison. rN+: It protects you from negative energy. ^Contam: It causes magical contamination when unequipped. (53, 25, D) a +5 giant spiked club (53, 33, D) a rime drake corpse (skeletalised by now) (53, 37, D) a ring of poison resistance a ring of flight an amulet of guardian spirit an amulet of regeneration a +1 scimitar of distortion (53, 40, D) a +0 trident of venom a +0 leather armour a merfolk corpse (skeletalised by now) (53, 43, D) a +1 spear of flaming (54, 0, D) a +2 robe of positive energy (54, 1, D) a +1 pair of gloves of stealth (54, 7, D) a +1 short sword of protection a +0 robe (54, 8, D) a +0 mace a +0 kite shield a +0 club a +0 robe a naga corpse (skeletalised by now) a naga corpse (skeletalised by now) (54, 9, D) a +2 heavy flail a +0 robe a ball python corpse (skeletalised by now) (54, 12, D) a +1 vampiric long sword (54, 24, D) a +4 heavy sling (54, 25, D) a +6 chain mail of ponderousness (55, 24, D) a +4 heavy mace (56, 7, D) a +0 whip a +0 robe (59, 36, D) a staff of alchemy (unseen) (59, 37, D) the +0 helmet "Miap" {Will+ Dex+4} Dex+4: It affects your dexterity (+4). Will+: It increases your willpower. (60, 36, D) a +2 arbalest of flaming (60, 37, D) a staff of alchemy (61, 0, D) a +3 buckler a ring of wizardry (61, 10, D) a +0 dagger an orc corpse (skeletalised by now) (61, 16, D) a +0 morningstar of distortion (61, 30, D) a black bear corpse (skeletalised by now) (61, 36, D) a +2 antimagic longbow (61, 43, D) a +0 flail a +2 great mace of draining a +0 plate armour a +0 flail (61, 44, D) a +3 great sword of freezing a +0 plate armour a +2 great mace of draining a +0 plate armour (62, 1, D) the +4 long sword of the Sheltering Gods {protect, Will++ Str+3} Str+3: It affects your strength (+3). Will++: It greatly increases your willpower. (62, 8, D) a +6 ring of strength (62, 9, D) a +1 long sword of draining (62, 10, D) a +0 war axe a +0 dagger a +0 robe an orc corpse (skeletalised by now) (62, 16, D) the +1 trident of Destiny {drain, Dex+3} Dex+3: It affects your dexterity (+3). The Shining One disapproves of the use of such an item. (62, 17, D) a staff of cold (62, 21, D) a komodo dragon corpse (skeletalised by now) a jackal corpse (skeletalised by now) (62, 26, D) a +0 shortbow of flaming (62, 27, D) the +1 robe "Alles" {rC+ Will+} rC+: It protects you from cold. Will+: It increases your willpower. (62, 30, D) a +0 quarterstaff a +0 robe (62, 36, D) a staff of fire (62, 43, D) a +0 battleaxe of flaming a +0 plate armour a +3 heavy great mace a +0 plate armour (63, 0, D) a +5 scimitar of draining (unseen) (63, 8, D) a staff of air (63, 10, D) a +0 mace an orc corpse (skeletalised by now) (63, 16, D) a staff of alchemy (63, 17, D) a +1 halberd of freezing (63, 21, D) a basilisk corpse (skeletalised by now) (63, 27, D) a staff of fire (63, 30, D) a +0 rapier a +0 robe a +0 buckler (63, 31, D) a +0 spear a +0 spear a +0 buckler a spriggan corpse (skeletalised by now) a spriggan corpse (skeletalised by now) a black bear corpse (skeletalised by now) (63, 43, D) a +0 heavy battleaxe a +0 plate armour (64, 16, D) a +0 tower shield of protection (64, 26, D) a +1 heavy halberd (64, 27, D) the staff of Amorality {Will- Int+8 Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+8: It affects your intelligence (+8). Will-: It decreases your willpower. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (69, 36, D) a staff of fire (unseen) (69, 41, D) a wolf corpse (skeletalised by now) (70, 8, D) a +3 heavy great mace (unseen) (70, 9, D) a +4 heavy dire flail (unseen) (70, 31, D) a +0 long sword an elf corpse (skeletalised by now) (70, 36, D) the +0 robe of Sotzoegg {Fly rF+ Str+4} Str+4: It affects your strength (+4). rF+: It protects you from fire. Fly: It grants you flight. (70, 42, D) a black mamba corpse (skeletalised by now) (71, 8, D) a +2 ring mail of willpower (71, 27, D) a +5 heavy shortbow (71, 29, D) a +0 dagger a +0 shortbow a +0 leather armour an elf corpse (skeletalised by now) (71, 32, D) a +0 short sword (71, 33, D) a +0 dagger a +0 shortbow a +0 leather armour (71, 36, D) a staff of conjuration (71, 37, D) the +3 plate armour "Niviec" {-Tele Str+6} Str+6: It affects your strength (+6). -Tele: It prevents most forms of teleportation. (71, 42, D) a bullfrog corpse (skeletalised by now) a wolf corpse (skeletalised by now) (72, 8, D) the +8 long sword "Qughyotu" {heavy, *Corrode +Blink Fly rElec rC+} rC+: It protects you from cold. rElec: It insulates you from electricity. Fly: It grants you flight. +Blink: It lets you blink. *Corrode: It may corrode you when you take damage. (unseen) (72, 9, D) a +0 great mace of protection (unseen) (72, 26, D) the +3 robe of Clouds {*Thunder rCloud rElec} *Thunder: It occasionally creates storm clouds above nearby enemies. rCloud: It grants its wearer immunity to clouds. rElec: It insulates you from electricity. (72, 27, D) the amulet "Soxzoun" {rPois rF- RegenMP+ Int+3 Stlth+} [amulet of magic regeneration] It increases your rate of magic regeneration. Int+3: It affects your intelligence (+3). rF-: It makes you vulnerable to fire. rPois: It protects you from poison. Stlth+: It makes you more stealthy. RegenMP+: It increases your rate of magic regeneration. (72, 37, D) the +0 ring mail of Untold Secrets {rF+ Regen+ Dex+4} Dex+4: It affects your dexterity (+4). rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. (73, 16, D) a +2 arbalest of freezing (unseen) (73, 17, D) a staff of earth (unseen) (73, 26, D) a staff of conjuration (73, 37, D) a Grand Grimoire (74, -1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +6 ring of strength a +0 buckler a +0 scale mail a +0 war axe (74, 3, D) an ugly thing corpse (skeletalised by now)