whosad the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 4, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a ring of flight an orb of light a +0 falchion (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (49, 37, D) a +2 morningstar of freezing (unseen) (50, 36, D) a Necronomicon (50, 37, D) a staff of cold (unseen) (51, 36, D) a staff of alchemy (unseen) (51, 37, D) a book of Ice (52, 36, D) a staff of fire (unseen) (52, 37, D) the +10 morningstar "Dasim" {speed, rPois Will+ MP+4 Int-2} Int-2: It affects your intelligence (-2). rPois: It protects you from poison. Will+: It increases your willpower. MP+4: It affects your magic capacity (+4). (unseen) (53, 36, D) a wand of light (1) (53, 37, D) a wand of polymorph (6) (54, 36, D) the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rElec: It insulates you from electricity. (unseen) (58, 38, D) a +1 demon whip of venom a +0 scale mail a +2 kite shield (59, 37, D) the +4 dagger "Kuredd" {protect, ^Drain Will++ Int+2 Stlth+} Int+2: It affects your intelligence (+2). Will++: It greatly increases your willpower. ^Drain: It drains your maximum health when unequipped. Stlth+: It makes you more stealthy. (60, 37, D) a +4 ring of slaying a ring of fire (61, 20, D) a +0 long sword a naga corpse (skeletalised by now) (61, 26, D) a +4 shortbow of freezing (61, 37, D) a staff of conjuration (62, -1, D) a ring of fire (62, 1, D) a +4 heavy flail (62, 3, D) a +0 short sword a +0 leather armour (62, 4, D) a +2 long sword of holy wrath a +4 short sword of venom an elf corpse (skeletalised by now) (62, 8, D) a staff of air (62, 9, D) a +5 short sword of protection (62, 17, D) a +1 ring mail of cold resistance (62, 26, D) a staff of death (62, 31, D) a cane toad corpse (skeletalised by now) (62, 36, D) a +2 short sword of draining (62, 37, D) a staff of cold (63, 8, D) a +0 robe (63, 17, D) a staff of cold (63, 19, D) a +0 hand axe a +0 robe (63, 27, D) a +3 scale mail of poison resistance (63, 44, D) a +3 whip (64, 26, D) a +0 spear of venom (64, 27, D) a +3 arbalest of freezing a basilisk corpse (skeletalised by now) (64, 31, D) a cane toad corpse (skeletalised by now) (65, 26, D) a +1 short sword of venom (65, 28, D) a rime drake corpse (skeletalised by now) (67, 4, D) a black bear corpse (skeletalised by now) (68, 0, D) a staff of cold (69, 4, D) a +0 short sword a +0 robe (69, 36, D) a +3 heavy mace (69, 41, D) a +0 spear of venom a +0 robe a +0 halberd a +0 robe (70, 8, D) the +4 quarterstaff of Descent {holy, rC+ Will+ Dex+5} Dex+5: It affects your dexterity (+5). rC+: It protects you from cold. Will+: It increases your willpower. (70, 9, D) the +9 whip of Amorality {protect, rN+ Str+2 Dex+4} Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). rN+: It protects you from negative energy. (70, 36, D) a staff of fire (70, 37, D) the +6 war axe of Majestic Duty {protect, Int+3} Int+3: It affects your intelligence (+3). (71, 17, D) a +2 antimagic trident (71, 22, D) a wolf skeleton (71, 26, D) a +1 heavy sling (71, 27, D) a +2 ring mail of fire resistance (71, 37, D) a +0 morningstar of draining (72, 16, D) the +6 spear "Jiochyal" {drain, rN+ Stlth+} rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (unseen) (72, 17, D) a ring of magical power (72, 21, D) a black bear skeleton (72, 25, D) a +3 buckler a +6 ring of dexterity a ring of willpower a potion of ambrosia (72, 26, D) a +2 scimitar of electrocution (72, 27, D) a staff of earth (72, 36, D) a staff of cold (72, 37, D) a +2 sling of draining (73, 1, D) the +6 long sword of the Toadstool {protect, rF+ Stlth+} rF+: It protects you from fire. Stlth+: It makes you more stealthy. (73, 16, D) a +1 leather armour of cold resistance (73, 17, D) an Everburning Encyclopedia (73, 21, D) a wolf skeleton (73, 26, D) a +2 morningstar of draining (73, 27, D) the +6 dagger of Toceawidgh {freeze, rElec rPois rN+} rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. (73, 36, D) a +1 heavy great mace (75, 1, D) a +4 great mace of holy wrath (unseen)