whosad the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 1, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a ring of flight an orb of light a +0 falchion (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (49, 24, D) a +3 hand axe of venom (unseen) (49, 37, D) quicksilver dragon scales (50, 24, D) a ring of positive energy (50, 25, D) a book of Frost (50, 36, D) a +0 war axe (50, 40, D) a +0 great mace a +4 plate armour (50, 41, D) a +0 battleaxe a +0 chain mail (50, 43, D) a +0 great sword a +0 chain mail (51, 24, D) a Compendium of Siegecraft (51, 25, D) a wand of quicksilver (7) (51, 36, D) a +2 hand axe of venom (51, 37, D) a +5 heavy scimitar (51, 40, D) a +0 bardiche a +0 plate armour (51, 41, D) a +0 long sword of holy wrath a +0 plate armour (51, 42, D) a +0 glaive a +0 chain mail (51, 43, D) a +0 great sword a +0 chain mail (52, 24, D) a staff of alchemy (unseen) (52, 25, D) a book of Wicked Creation (52, 37, D) a +2 robe of cold resistance (52, 40, D) the +3 great sword of Uhafa {chaos, ^Fragile Will++ Str+4} Str+4: It affects your strength (+4). Will++: It greatly increases your willpower. ^Fragile: It will be destroyed if unequipped. a +1 heavy arbalest (52, 41, D) a +0 great mace a +0 chain mail (52, 42, D) a +2 long sword a +0 plate armour a +0 kite shield (53, 24, D) the staff of Dullness {rPois Int+8 Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+8: It affects your intelligence (+8). rPois: It protects you from poison. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (53, 25, D) a book of Misfortune (53, 36, D) a +1 mace of draining (54, 24, D) a +1 antimagic spear (unseen) (54, 25, D) a manual of Polearms (55, 24, D) the +0 cloak of Spring Thaw {^Drain +Inv rPois rN+++} rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. +Inv: It lets you turn invisible. ^Drain: It drains your maximum health when unequipped. (unseen) (59, 37, D) a ring of positive energy a ring of positive energy (60, 37, D) a +2 sling of freezing (60, 41, D) a +2 antimagic demon trident a +0 robe (61, 11, D) a +0 dagger a draconian corpse (skeletalised by now) (61, 12, D) a +0 dagger a draconian corpse (skeletalised by now) (61, 16, D) a +4 scale mail of cold resistance (61, 36, D) a +0 trident (61, 37, D) the +7 morningstar of the Building Salmon {freeze, Int+2 Stlth+} Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. (61, 39, D) a +1 trident of venom a merfolk corpse (skeletalised by now) (61, 41, D) a +2 spear of flaming a javelin a +0 leather armour (61, 42, D) a +2 rapier of flaming a +0 robe a merfolk corpse (skeletalised by now) (62, 1, D) the staff "Quxyurphu" {rPois Int+4 Tloc Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+4: It affects your intelligence (+4). rPois: It protects you from poison. Tloc: It increases the power of your Translocations spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (62, 8, D) a +2 dagger of electrocution (62, 11, D) a +0 whip a draconian corpse (skeletalised by now) (62, 16, D) a +2 broad axe of venom (62, 21, D) a wolf corpse (skeletalised by now) (62, 26, D) a staff of cold (62, 27, D) a +4 antimagic trident (62, 41, D) a +3 dagger of speed a +6 orcbow of freezing a +0 longbow a +0 quarterstaff a merfolk corpse (skeletalised by now) (62, 42, D) a +0 heavy trident a +0 robe a merfolk corpse (skeletalised by now) (62, 44, D) a +3 rapier of speed a +0 robe (63, 11, D) a +0 short sword (63, 20, D) a +0 spear a spriggan corpse (skeletalised by now) (63, 21, D) a +0 rapier a +0 robe (63, 26, D) a +0 robe (64, 16, D) a staff of earth (64, 20, D) a +0 short sword a +0 robe (64, 21, D) a +0 short sword a +0 robe a +2 buckler (64, 26, D) the scarf of Burning Liberty {repulsion, Harm Str+5 Slay-5} Str+5: It affects your strength (+5). Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). Harm: It increases damage dealt and taken. (68, 0, D) a +3 heavy flail (69, 0, D) the +4 broad axe of Zeomonte {speed, Int+4} Int+4: It affects your intelligence (+4). (69, 2, D) a +3 trident (still there?) a +0 robe (still there?) a naga skeleton (still there?) (70, 8, D) a +2 scale mail of cold resistance (71, 8, D) a +1 scimitar of electrocution (71, 16, D) a +2 falchion of electrocution (71, 17, D) a +1 halberd of protection (71, 18, D) an iguana corpse (skeletalised by now) (71, 19, D) a water moccasin corpse (skeletalised by now) (71, 26, D) an amulet of reflection (71, 27, D) a +4 rapier of venom (71, 37, D) a staff of earth (72, 17, D) the +8 falchion of Purpose {heavy, rF+ rN+ rCorr} rF+: It protects you from fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (72, 18, D) a basilisk corpse (skeletalised by now) (72, 27, D) a +1 great sword of holy wrath (72, 30, D) a +0 dagger a +0 longbow a +0 leather armour (72, 32, D) a +0 long sword an elf corpse (skeletalised by now) (72, 33, D) a +0 short sword a +0 scale mail (72, 37, D) a +2 ring mail of willpower (72, 39, D) a +0 dagger a +0 robe (73, 1, D) a +0 robe a +0 dagger a +0 robe an orc corpse (skeletalised by now) (73, 16, D) a staff of death (73, 17, D) a +2 broad axe of electrocution (73, 18, D) a bullfrog corpse (skeletalised by now) (73, 26, D) a staff of death (73, 27, D) the staff of Kismet {rF+ Summ Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. Summ: It increases the power of your Summonings spells. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (73, 32, D) a +0 long sword a +0 short sword of draining an elf corpse (skeletalised by now) (73, 36, D) a ring of protection from fire the +0 robe "Vehod" {-Tele rF+ rN+ Str+2} Str+2: It affects your strength (+2). rF+: It protects you from fire. rN+: It protects you from negative energy. -Tele: It prevents most forms of teleportation. (73, 37, D) a staff of fire (unseen) (73, 42, D) a +2 whip (74, 18, D) a jackal corpse (skeletalised by now) (74, 33, D) a +0 dagger a +2 robe of positive energy (75, 1, D) a +0 dagger a +0 leather armour a ring of willpower