whosad the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (13, 1, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a ring of flight an orb of light a +0 falchion (61, 16, D) a staff of conjuration (unseen) (62, 8, D) the +5 dagger of the Bespelling Gods {flame, rF+ rN+ Dex+2} Dex+2: It affects your dexterity (+2). rF+: It protects you from fire. rN+: It protects you from negative energy. (62, 16, D) the +10 sling of Overwhelming Force {flame, Fly Dex+4} Dex+4: It affects your dexterity (+4). Fly: It grants you flight. (unseen) (62, 17, D) 4 scrolls of enchant weapon (63, 0, D) a +4 ring of protection (63, 8, D) a +6 ring of strength (63, 16, D) a wand of roots (6) (63, 17, D) a +3 plate armour of cold resistance (unseen) (64, 16, D) an amulet of guardian spirit (64, 17, D) a +1 trident of freezing (unseen) (67, 0, D) a staff of alchemy (68, 0, D) a ring of willpower the staff "Xyfusalogo" {rC+ Str-2 Stlth+ Ice Alchemy} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str-2: It affects your strength (-2). rC+: It protects you from cold. Stlth+: It makes you more stealthy. Ice: It increases the power of your Ice spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a weapon for one hand-pair. (71, 17, D) a +0 club a +2 robe of positive energy (71, 21, D) a +0 flail a +2 robe the orc corpse of Blorkula the Orcula (72, 17, D) a +8 chain mail of ponderousness (72, 20, D) a +0 scythe a +0 robe the human corpse of Sigmund (72, 21, D) a +2 quarterstaff of chaos the gnoll corpse of Crazy Yiuf (72, 27, D) a staff of death (72, 28, D) the ring of the Frog {*Corrode Str+6 Int+9 Dex+3 Slay-2} [ring of strength] Str+6: It affects your strength (+6). Int+9: It affects your intelligence (+9). Dex+3: It affects your dexterity (+3). Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). *Corrode: It may corrode you when you take damage. a ring of poison resistance a +0 robe (73, 1, D) a +3 heavy great sword (73, 16, D) a +4 dagger of speed (73, 17, D) a +2 dagger of venom (73, 21, D) a +0 short sword a +0 leather armour the elf corpse of Duvessa (73, 26, D) a serpent talisman (75, 1, D) a +1 falchion of holy wrath (unseen) (75, 20, D) a +0 dagger of venom a +0 robe