whosad the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (11, 1, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a ring of flight an orb of light a +0 falchion (48, 44, D) the human corpse of Kirke (skeletalised by now) (49, 36, D) a +2 great sword (49, 37, D) a +2 executioner's axe of electrocution (49, 43, D) a +2 flail of protection a +0 chain mail an orb of light the serpent talisman "Jogu" {rElec Int-4 Dex+3} [serpent talisman] Int-4: It affects your intelligence (-4). Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. the guardian serpent corpse of Aizul (skeletalised by now) (49, 44, D) a +0 rapier of electrocution a +0 cloak a +1 pair of gloves the human corpse of Nikola (skeletalised by now) (50, 13, D) a book of the Dragon (50, 24, D) a +2 robe of positive energy (50, 30, D) a +0 scimitar a +0 robe (51, 13, D) a +1 vampiric trident (unseen) (51, 19, D) a +0 battleaxe of freezing (unseen) (51, 30, D) a +0 battleaxe a +0 chain mail a +2 heavy trident (51, 36, D) a +0 war axe of electrocution (51, 37, D) a staff of air (52, 13, D) the +12 sling "Coph" {flame, rElec rPois SInv} rElec: It insulates you from electricity. rPois: It protects you from poison. SInv: It lets you see invisible. (unseen) (52, 24, D) a +2 chain mail of cold resistance (52, 30, D) a +0 dagger a +0 robe a human skeleton (52, 32, D) a +0 heavy great mace a +0 chain mail (52, 36, D) a +2 long sword of holy wrath (52, 37, D) a +3 battleaxe of pain (52, 40, D) the troll corpse of Pargi (skeletalised by now) (53, 13, D) a book of Displacement (53, 25, D) an orb of mayhem (53, 26, D) a ring of poison resistance a +6 ring of dexterity a ring of wizardry a ring of ice a +5 ring of evasion a +3 buckler (53, 36, D) a staff of conjuration (53, 37, D) a staff of fire (54, 13, D) a wand of quicksilver (4) (54, 24, D) a staff of air (54, 27, D) a +0 morningstar a +0 robe (54, 36, D) a granite talisman (54, 38, D) the +4 consecrated labrys {holy, Valiant ^Fragile Fly SInv} Valiant: It becomes more powerful as more dangerous foes come into view. SInv: It lets you see invisible. Fly: It grants you flight. ^Fragile: It will be destroyed if unequipped. 7 javelins a +0 ring mail (55, 13, D) a wand of roots (4) (55, 40, D) a +4 dagger of chaos a +0 robe (60, 36, D) a +1 morningstar of pain (60, 37, D) a +1 vampiric battleaxe (61, 8, D) a +2 morningstar of distortion (61, 10, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (61, 11, D) a +0 flail a +0 ring mail an orc corpse (skeletalised by now) (61, 16, D) a +6 ring of dexterity a +2 robe of willpower (61, 36, D) a staff of fire (62, 0, D) a +6 ring of strength a staff of air (62, 1, D) a staff of air (62, 8, D) a +3 dagger of venom (62, 10, D) a +0 dagger a +0 robe (62, 16, D) the staff of Dung {^Fragile rElec rN+ Tloc Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. rN+: It protects you from negative energy. ^Fragile: It will be destroyed if unequipped. Tloc: It increases the power of your Translocations spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (62, 26, D) a Fen Folio (62, 27, D) a +2 heavy hand axe (62, 31, D) a +0 scimitar a naga corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (63, 0, D) a staff of air (63, 10, D) a +0 club (63, 30, D) a ball python corpse (skeletalised by now) (63, 36, D) a +3 battleaxe of electrocution (63, 37, D) a +3 spear of venom (64, 16, D) a +4 mace of holy wrath (64, 26, D) a +3 hand axe of pain (64, 27, D) a +4 scale mail of poison resistance (64, 31, D) a ball python corpse (skeletalised by now) (65, 26, D) a +0 heavy hand axe (67, 2, D) an iguana corpse (skeletalised by now) (68, 0, D) the staff "Bingeit" {rPois Str+5 Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+5: It affects your strength (+5). rPois: It protects you from poison. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (68, 2, D) a river rat corpse (skeletalised by now) (69, 2, D) an iguana skeleton (69, 22, D) a wind drake skeleton (70, 8, D) a staff of earth (70, 9, D) a +5 rapier of draining (70, 30, D) a hell hound skeleton (70, 37, D) a +1 heavy sling (71, 22, D) a wind drake skeleton (71, 23, D) a wind drake corpse (skeletalised by now) (71, 27, D) a +0 heavy longbow (71, 30, D) a hell hound skeleton (71, 36, D) a +3 chain mail of fire resistance (71, 37, D) a +1 dagger of pain (72, 8, D) a staff of conjuration (72, 16, D) a +2 flail of protection (72, 30, D) a hell hound skeleton (72, 36, D) a +2 chain mail of cold resistance (73, 1, D) a +0 robe (73, 16, D) a staff of cold (73, 17, D) the +3 orcbow "Eniacwan" {freeze, Fly rF- rN++ Dex-4} Dex-4: It affects your dexterity (-4). rF-: It makes you vulnerable to fire. rN++: It greatly protects you from negative energy. Fly: It grants you flight. (73, 27, D) a +2 broad axe of electrocution (unseen) (73, 37, D) a staff of alchemy