whosad the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (18, 10, D) a +0 battleaxe of freezing a frost giant corpse (skeletalised by now) (19, 0, D) the staff "Earthworm" {rPois rN+ Int+2 Dex+3 Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). rPois: It protects you from poison. rN+: It protects you from negative energy. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (19, 1, D) a +5 mace of draining (19, 16, D) a +3 scale mail of poison resistance (19, 17, D) a ring of see invisible a ring of fire (19, 33, D) a +3 heavy hand axe (unseen) (20, 1, D) the +0 pair of gloves of a volcano {-Tele rF++} rF++: It greatly protects you from fire. -Tele: It prevents most forms of teleportation. (20, 19, D) a hydra skeleton (20, 20, D) a basilisk skeleton (20, 33, D) an amulet of faith (21, 0, D) a +4 plate armour of fire resistance (21, 9, D) a +0 battleaxe of freezing a frost giant corpse (skeletalised by now) (21, 16, D) a water moccasin skeleton (21, 17, D) a staff of conjuration (21, 19, D) a yak skeleton (21, 20, D) a water moccasin skeleton (21, 21, D) a komodo dragon skeleton a water moccasin skeleton (21, 32, D) a +0 robe (21, 33, D) the ring "Mucoyrph" {Dex+4 SInv Stlth+} [ring of see invisible] Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen) (21, 34, D) the +0 robe of Hairiness {rC+ Int+3} Int+3: It affects your intelligence (+3). rC+: It protects you from cold. (unseen) (22, 16, D) a +3 great sword of holy wrath (22, 17, D) a +0 mace of holy wrath (22, 32, D) a wand of charming (4) (22, 33, D) the staff of the Sufficient God {+Blink rF- Will- Fire Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF-: It makes you vulnerable to fire. Will-: It decreases your willpower. +Blink: It lets you blink. Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (22, 34, D) a ring of positive energy (22, 36, D) a +0 vampiric demon trident (unseen) (23, 1, D) a staff of cold (23, 16, D) the +4 trident "Alirhi" {heavy, *Noise Fly Will++ Dex+3} Dex+3: It affects your dexterity (+3). Will++: It greatly increases your willpower. Fly: It grants you flight. *Noise: It may make a loud noise when swung. (23, 18, D) a staff of earth (23, 20, D) a rime drake skeleton (23, 32, D) a staff of death (unseen) (23, 33, D) the +9 sling of Woe {speed, rC- Str+2 Int+2} Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). rC-: It makes you vulnerable to cold. (unseen) (23, 34, D) a wand of digging (6) (24, 0, D) a +2 mace of distortion (24, 1, D) a +1 antimagic shortbow (24, 16, D) a +0 scale mail of cold resistance (24, 17, D) a basilisk skeleton (24, 18, D) the +11 scimitar of the Extremes {freeze, ^Drain Str+3 Dex+4} Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). ^Drain: It drains your maximum health when unequipped. (24, 20, D) a water moccasin skeleton (24, 32, D) a book of Movement (24, 34, D) the +8 orcbow "Enosuus" {freeze, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (25, 32, D) a wand of flame (4) (25, 33, D) a book of Callings (25, 34, D) a staff of fire (unseen) (26, 0, D) a staff of conjuration (26, 16, D) a +0 robe (26, 17, D) a staff of cold (26, 18, D) a cane toad skeleton (26, 32, D) a staff of cold (unseen) (26, 33, D) 4 scrolls of enchant weapon (26, 34, D) the +0 plate armour "Umpaos" {Dex+2} Dex+2: It affects your dexterity (+2). (unseen) (27, 0, D) the +2 leather armour "Vofunor" {rF+ rC- Dex+4 Stlth+} Dex+4: It affects your dexterity (+4). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Stlth+: It makes you more stealthy. (27, 1, D) the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rElec: It insulates you from electricity. (27, 17, D) a +3 plate armour of fire resistance (27, 32, D) a wand of mindburst (5) (27, 33, D) a staff of alchemy (unseen) (27, 34, D) a wand of charming (3) (28, 1, D) a +2 long sword of holy wrath (28, 16, D) a +3 spear of venom (28, 32, D) a +3 spectral quarterstaff (unseen) (28, 33, D) a wand of warping (6) (29, 32, D) a scroll of brand weapon (29, 33, D) a wand of charming (2) (34, 28, D) a +6 ring of strength a ring of fire (35, 0, D) the amulet of Vampiric Thralls {Spirit rPois Will+ Int+3} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Int+3: It affects your intelligence (+3). rPois: It protects you from poison. Will+: It increases your willpower. an amulet of faith a +6 ring of dexterity a +4 dagger of venom (35, 28, D) a +0 short sword of venom (36, 1, D) the staff of Rotation {^Fragile rF++ Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF++: It greatly protects you from fire. ^Fragile: It will be destroyed if unequipped. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (36, 14, D) a +0 long sword of protection (36, 15, D) a ring of protection from cold (37, 15, D) a staff of fire (37, 28, D) a +0 glaive of freezing (37, 29, D) a staff of fire (38, 29, D) the +8 mace of the Traitor {distort, Dex+4 SInv} Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. (39, 0, D) a +2 quick blade of electrocution (39, 1, D) the +7 shortbow of Arrival {freeze, *Corrode rPois rC- Will++} rC-: It makes you vulnerable to cold. rPois: It protects you from poison. Will++: It greatly increases your willpower. *Corrode: It may corrode you when you take damage. (39, 14, D) a +4 spear (39, 16, D) a staff of air (40, 0, D) a ring of flight (40, 1, D) a +3 vampiric hand axe (40, 14, D) a +3 vampiric broad axe (40, 15, D) a +1 chain mail of cold resistance (40, 28, D) a +1 orcbow of flaming (40, 29, D) a +0 antimagic spear (42, 1, D) the +10 arbalest of the Radish {heavy, Will+} Will+: It increases your willpower. (42, 15, D) a staff of air (42, 29, D) a +1 long sword of protection (43, 33, D) a +3 leather armour of fire resistance (44, 28, D) a staff of air (44, 35, D) a raiju corpse (skeletalised by now) (47, 19, D) a +0 scimitar (48, 19, D) a +0 flail a yellow draconian corpse (skeletalised by now) (48, 20, D) a +0 hand axe a +0 trident a +0 scimitar a +0 dire flail a red draconian corpse (skeletalised by now) a green draconian corpse (skeletalised by now) a red draconian corpse (skeletalised by now) (49, 1, D) the +3 scimitar "Killer Bee's Regret" {flame, rPois SInv Stlth+} rPois: It protects you from poison. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (49, 12, D) a staff of air (49, 24, D) the ring "Zeuhail" {rElec Int+6} [ring of intelligence] Int+6: It affects your intelligence (+6). rElec: It insulates you from electricity. a ring of wizardry (49, 36, D) the ring of Piekk {rF- Str+4 SInv} [ring of see invisible] Str+4: It affects your strength (+4). rF-: It makes you vulnerable to fire. SInv: It lets you see invisible. a +2 dagger of freezing (50, 0, D) a +3 lajatang of electrocution (50, 12, D) a +2 scale mail of poison resistance (50, 13, D) the staff of the Charmed God {rPois rF+ rN+ Int-2 Dex+3 Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int-2: It affects your intelligence (-2). Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. rPois: It protects you from poison. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (50, 25, D) a +3 ring mail of willpower (50, 42, D) a +0 robe (51, 0, D) a staff of fire (51, 1, D) a +4 ring of protection a ring of positive energy the +7 Throatcutter {drain, coup de grace} (51, 12, D) a ring of willpower a +0 scimitar of electrocution (51, 21, D) a +0 short sword a yellow draconian corpse (skeletalised by now) (51, 25, D) a +5 spear of freezing (51, 37, D) a +5 arbalest of freezing (52, 0, D) a staff of earth (52, 13, D) a staff of fire (52, 24, D) a +2 rapier of speed (52, 36, D) a +2 cloak of poison resistance (52, 37, D) a +0 sling of freezing (52, 42, D) +0 storm dragon scales a +0 robe a storm dragon corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (53, 1, D) a +6 sling (53, 12, D) a book of Weapons (53, 24, D) a book of Weapons (53, 25, D) a staff of air (53, 37, D) the +1 plate armour "Warhol" {Int+4 Slay-6} Int+4: It affects your intelligence (+4). Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). (54, 0, D) the +8 autumn katana {manifold assault} (54, 12, D) the +9 mace "Axifoth" {venom, Str+2 Int+2 Dex+6} Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). Dex+6: It affects your dexterity (+6). (54, 25, D) the +9 short sword of the Pit {freeze, ^Drain rCorr Str+5 Dex+2} Str+5: It affects your strength (+5). Dex+2: It affects your dexterity (+2). rCorr: It protects you from acid and corrosion. ^Drain: It drains your maximum health when unequipped. (54, 36, D) a +2 hand cannon of freezing (54, 42, D) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (55, 0, D) the +10 arbalest of the Modern Runes {elec, Int+5} Int+5: It affects your intelligence (+5). (55, 1, D) a +2 scimitar of holy wrath (55, 13, D) a +3 arbalest of freezing (59, 11, D) a wolf corpse (skeletalised by now) (59, 36, D) the +4 consecrated labrys {holy, Valiant ^Fragile Fly SInv} Valiant: It becomes more powerful as more dangerous foes come into view. SInv: It lets you see invisible. Fly: It grants you flight. ^Fragile: It will be destroyed if unequipped. (59, 37, D) the staff of Wu Jian {rC+ Int+4 Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+4: It affects your intelligence (+4). rC+: It protects you from cold. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (60, 11, D) a yak corpse (skeletalised by now) a river rat corpse (skeletalised by now) (60, 37, D) a +5 heavy scimitar (61, 0, D) a +1 chain mail of positive energy (unseen) (61, 8, D) a +2 ring mail of poison resistance (unseen) (61, 16, D) a +0 spectral quarterstaff (61, 26, D) a staff of death (unseen) (61, 36, D) a +0 leather armour (61, 37, D) a +1 leather armour of fire resistance (62, 8, D) a staff of alchemy (62, 9, D) the +3 plate armour "Fuma" {Will+} Will+: It increases your willpower. (62, 16, D) a +6 ring of dexterity the +4 scale mail of Weirdness {rElec rPois Int+3 Dex+2} Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). rElec: It insulates you from electricity. rPois: It protects you from poison. (62, 26, D) a +0 heavy hand axe (unseen) (62, 27, D) a +2 hand axe of pain (unseen) (62, 31, D) a hell hound corpse (skeletalised by now) (62, 36, D) a storm talisman (62, 37, D) a +2 ring mail of cold resistance (62, 41, D) a +0 war axe a +3 leather armour of positive energy (63, 8, D) a +5 ring of evasion (63, 16, D) a serpent talisman (63, 26, D) a +1 falchion of flaming (unseen) (63, 36, D) a +2 great sword of electrocution (63, 37, D) a +5 glaive of venom (64, 17, D) a +2 plate armour of cold resistance (64, 27, D) a staff of death (unseen) (67, 0, D) a +2 scale mail of fire resistance (67, 4, D) a +1 short sword of venom (68, 0, D) a +2 leather armour of willpower (unseen) (68, 4, D) a +0 war axe a draconian corpse (skeletalised by now) (68, 5, D) a +0 dagger (69, 0, D) a +2 robe of fire resistance (unseen) (69, 36, D) an amulet of regeneration (70, 8, D) a granite talisman (70, 9, D) a +6 spear (70, 11, D) a +1 mace a +0 robe (70, 17, D) a ball python corpse (skeletalised by now) (70, 37, D) a +0 robe of cold resistance (70, 40, D) a shapeshifter corpse (skeletalised by now) (71, 17, D) a staff of air (71, 19, D) a +0 halberd (71, 26, D) a +0 chain mail of fire resistance (71, 27, D) a +2 shortbow of freezing (unseen) (71, 36, D) a +1 short sword of electrocution (71, 37, D) the staff "Majirit" {rElec Will- Conj Necro Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. Will-: It decreases your willpower. Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (71, 39, D) a shapeshifter corpse (skeletalised by now) (71, 40, D) an ugly thing corpse (skeletalised by now) (71, 41, D) a shapeshifter corpse (skeletalised by now) (72, 8, D) a staff of conjuration (72, 9, D) a +2 trident of venom (72, 16, D) a +0 morningstar of protection (72, 19, D) a +0 long sword (72, 20, D) a +0 battleaxe a naga corpse (skeletalised by now) (72, 36, D) the +7 war axe of Radicalism {heavy, +Blink Will+} Will+: It increases your willpower. +Blink: It lets you blink. (72, 37, D) the +7 hand axe "Luweoffas" {flame, rC+ Int+3} Int+3: It affects your intelligence (+3). rC+: It protects you from cold. (72, 41, D) a shapeshifter corpse (skeletalised by now) (73, 1, D) a ring of flight (73, 17, D) a +2 morningstar of flaming (73, 37, D) a maw talisman (74, 1, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a ring of flight (75, 1, D) an orb of light a +0 robe a +0 falchion