whosad the Dungeon (0, 52, D) a +0 pair of boots of stealth (1, 34, D) the +4 short sword "Dyffamp" {drain, rElec Stlth+} rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (1, 50, D) a book of Blasting (1, 52, D) a +2 falchion of electrocution (2, 14, D) a +0 short sword (2, 15, D) a +4 spear of venom (2, 16, D) a staff of conjuration (2, 33, D) a +0 flail (2, 50, D) a staff of death (2, 52, D) a +2 robe (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) a +2 scale mail of positive energy (3, 16, D) a +0 spectral quarterstaff (3, 32, D) a staff of air (3, 33, D) a +3 scale mail of cold resistance (3, 34, D) a +1 whip of holy wrath (3, 36, D) a +0 battleaxe a +0 robe a naga corpse (skeletalised by now) (3, 37, D) a black mamba corpse (skeletalised by now) (3, 50, D) a +1 dagger of holy wrath (3, 51, D) a staff of cold (3, 52, D) a staff of alchemy (3, 54, D) a +0 war axe (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (4, 16, D) a +0 spear (4, 36, D) a +2 long sword of pain (4, 50, D) a +2 leather armour of willpower (4, 52, D) a +0 battleaxe (4, 53, D) a +0 halberd (4, 54, D) a +0 halberd a +0 robe (5, 14, D) a staff of alchemy (5, 32, D) a staff of cold (5, 33, D) a +0 hand axe (5, 34, D) a staff of death (5, 35, D) a +0 battleaxe (5, 36, D) a +0 spear a +0 robe (5, 52, D) the +10 quarterstaff of Ytiz {venom, Int+6 Stlth+} Int+6: It affects your intelligence (+6). Stlth+: It makes you more stealthy. (5, 53, D) a +0 halberd (5, 54, D) a +0 dire flail (5, 55, D) a +0 club a naga corpse (skeletalised by now) (5, 58, D) a +0 flail a +0 robe (6, 16, D) a +1 flail of holy wrath (6, 19, D) a +0 dire flail a naga corpse (skeletalised by now) (6, 33, D) a +1 leather armour of fire resistance (6, 35, D) a +0 flail a +0 robe a +0 club a +0 robe (6, 36, D) a +0 dire flail (6, 37, D) a +0 demon whip of electrocution a +0 robe (6, 50, D) the ring of Ocsojox {rElec rPois rN+ Slay+2} [ring of poison resistance] Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. a ring of protection from fire a ring of willpower a ring of magical power the ring "Hizeil" {Ice Str+4} [ring of ice] Ice: It enhances your ice magic. Str+4: It affects your strength (+4). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. the death talisman of Fedhas's Supremacy {rElec Will+ Int-5} [talisman of death] Int-5: It affects your intelligence (-5). rElec: It insulates you from electricity. Will+: It increases your willpower. (6, 51, D) a staff of alchemy (6, 52, D) a +0 heavy mace the +0 robe of Leapfrog {rPois MP+5 Archmagi} rPois: It protects you from poison. MP+5: It affects your magic capacity (+5). Archmagi: It increases the power of your magical spells. (6, 54, D) a +0 scimitar a +0 tower shield a naga corpse (skeletalised by now) (6, 55, D) a +0 flail a guardian serpent corpse (skeletalised by now) a naga corpse (skeletalised by now) (6, 58, D) a guardian serpent corpse (skeletalised by now) (6, 59, D) a +0 whip a +0 robe (7, 3, D) a +3 buckler (7, 16, D) a +1 flail of draining a +1 pair of boots of stealth a naga corpse (skeletalised by now) (7, 18, D) a +0 halberd a +0 robe (7, 32, D) the ring of Wiatush {Will+ Int+3} [ring of willpower] Int+3: It affects your intelligence (+3). Will+: It increases your willpower. a ring of protection from cold the amulet of Laomm {RegenMP+ Dex+5} [amulet of magic regeneration] It increases your rate of magic regeneration. Dex+5: It affects your dexterity (+5). RegenMP+: It increases your rate of magic regeneration. a +4 heavy sling (7, 33, D) a +0 vampiric glaive (7, 34, D) a +0 flail a +0 robe a +2 vampiric dagger (7, 36, D) a +0 halberd a +0 robe (7, 50, D) the +0 ring mail of Tenacity {Harm rN+ Str+8 Stlth-} Str+8: It affects your strength (+8). rN+: It protects you from negative energy. Harm: It increases damage dealt and taken. Stlth-: It makes you less stealthy. (7, 51, D) a +0 hand axe (7, 52, D) a +2 morningstar of flaming (7, 53, D) a +3 trident of protection a +0 robe (7, 57, D) a +0 spear a +0 robe an anaconda corpse (skeletalised by now) (7, 58, D) a +2 glaive of protection (7, 59, D) a +0 spear a +0 robe (8, 14, D) the +2 long sword of the Python {elec, Int+4} Int+4: It affects your intelligence (+4). (8, 15, D) a ring of protection from cold the ring of the Gastropod {Fire Str+3} [ring of fire] Fire: It enhances your fire magic. Str+3: It affects your strength (+3). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. a staff of death (8, 16, D) a +2 scale mail of willpower (8, 33, D) a +0 long sword a +1 leather armour of cold resistance (8, 34, D) a maw talisman (8, 36, D) an anaconda corpse (skeletalised by now) (8, 51, D) a staff of earth (8, 52, D) a ball python corpse (skeletalised by now) (8, 54, D) a +0 mace (9, 14, D) a staff of earth (9, 15, D) a staff of death a ball python corpse (skeletalised by now) (9, 18, D) a +0 halberd a +0 robe a naga corpse (skeletalised by now) (9, 32, D) a staff of alchemy (9, 35, D) a +0 mace a +0 halberd a +0 robe (9, 37, D) a +0 halberd (9, 50, D) the +2 leather armour of Purpose {+Inv rN++ Will- Str+3} Str+3: It affects your strength (+3). rN++: It greatly protects you from negative energy. Will-: It decreases your willpower. +Inv: It lets you turn invisible. (9, 52, D) a +0 flail a +0 robe (9, 53, D) a +0 club a +0 robe (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 2, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a ring of flight an orb of light a +0 falchion (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 15, D) a +0 orcbow of flaming (10, 19, D) an anaconda corpse (skeletalised by now) (10, 20, D) a black mamba corpse (skeletalised by now) (10, 32, D) a +2 hand cannon of freezing (10, 33, D) a +0 whip of venom (10, 34, D) a +0 whip a +2 spear of distortion a +0 robe a +1 whip of freezing (10, 40, D) an anaconda corpse (skeletalised by now) (10, 50, D) a staff of alchemy (10, 53, D) a +0 spear a +0 robe (10, 55, D) a black mamba corpse (skeletalised by now) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (11, 14, D) a dragon-blood talisman (11, 16, D) a +0 whip a +0 robe (11, 19, D) an anaconda corpse (skeletalised by now) (11, 20, D) an anaconda corpse (skeletalised by now) (11, 21, D) a +0 whip a +0 robe a guardian serpent corpse (skeletalised by now) a naga corpse (skeletalised by now) (11, 22, D) a +0 hand axe a +0 robe a naga corpse (skeletalised by now) (11, 23, D) a +0 spear a wand of light (3) (11, 32, D) quicksilver dragon scales (11, 34, D) a +0 flail a +0 club a +0 robe (11, 50, D) a +2 robe of positive energy (11, 51, D) a water moccasin corpse (skeletalised by now) an adder corpse (skeletalised by now) (11, 52, D) the +7 great mace of the Axolotl {elec, rPois rCorr Int-5} Int-5: It affects your intelligence (-5). rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (12, 15, D) a ball python corpse (skeletalised by now) (12, 18, D) a +0 mace a +0 robe a +0 tower shield a naga corpse (skeletalised by now) (12, 21, D) a +0 mace a +0 kite shield of cold resistance a naga corpse (skeletalised by now) (12, 23, D) a guardian serpent corpse (skeletalised by now) (12, 32, D) a +1 spear of venom (12, 33, D) a +2 pair of boots of stealth (12, 34, D) a staff of alchemy (12, 50, D) a +1 hand axe of electrocution (12, 51, D) a ball python corpse (skeletalised by now) (12, 52, D) a staff of conjuration (13, 21, D) a +0 club a wand of mindburst (10) (13, 22, D) a +0 glaive a +0 spear a naga corpse (skeletalised by now) (13, 23, D) a +3 mace of protection (still there?) a naga corpse (skeletalised by now) (still there?) (13, 32, D) the +7 whip of Putrescence {flame, Will+ Str+4 Dex+4} Str+4: It affects your strength (+4). Dex+4: It affects your dexterity (+4). Will+: It increases your willpower. (13, 33, D) the +0 quarterstaff of Uskayaw's Inspiration {pain, Str+5} Str+5: It affects your strength (+5). (13, 34, D) a +0 short sword of venom (13, 50, D) the +1 hand axe "Guuzaliu" {freeze, rF+ Dex+2} Dex+2: It affects your dexterity (+2). rF+: It protects you from fire. (13, 52, D) the +0 fire dragon scales of Indecent Exposure {rF++ rC- rCorr Slay+3 Stlth+} Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (14, 52, D) the +0 halberd "Widowermaker" {freeze, *Corrode rF- Str+3 Dex+9} Str+3: It affects your strength (+3). Dex+9: It affects your dexterity (+9). rF-: It makes you vulnerable to fire. *Corrode: It may corrode you when you take damage. (17, 7, D) a ring of see invisible an amulet of magic regeneration (17, 37, D) a +0 scimitar a +0 robe (17, 52, D) 5 large rocks a cyclops skeleton (18, 22, D) 3 large rocks a stone giant corpse (skeletalised by now) (18, 23, D) a +0 great sword of flaming (unseen) (18, 24, D) a +0 great sword of flaming (unseen) (18, 38, D) a +0 bardiche a +0 plate armour a +0 flail a +0 robe (18, 39, D) a ghoul skeleton (18, 40, D) a +1 spectral lajatang a +0 chain mail a +0 long sword (18, 50, D) a staff of conjuration (19, 0, D) a +1 spear of flaming (19, 16, D) the +7 great mace "Undeadhunter" {deathbane, rN+} rN+: It protects you from negative energy. (19, 17, D) the +5 plate armour of Bamaenk {Int+3 Dex+4} Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). (unseen) (19, 20, D) 4 large rocks (19, 21, D) 5 large rocks a cyclops corpse (skeletalised by now) (19, 23, D) a +0 battleaxe of freezing a +0 battleaxe of freezing (19, 32, D) a +2 heavy hand axe (19, 33, D) a +3 mace of venom (19, 36, D) the staff of Nouse {rElec rPois rF+ Stlth+ Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rElec: It insulates you from electricity. rPois: It protects you from poison. Stlth+: It makes you more stealthy. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. a +0 robe (19, 38, D) a +2 falchion of flaming a +0 robe (19, 50, D) a +1 battleaxe of freezing (19, 51, D) a +0 arbalest a yaktaur skeleton (19, 53, D) a +0 longbow a +0 leather armour an elf skeleton (20, 1, D) a +2 chain mail of fire resistance (20, 16, D) a +2 vampiric broad axe (20, 17, D) the +7 mace of Youthful Indiscretion {flame, rN++ Dex+5} Dex+5: It affects your dexterity (+5). rN++: It greatly protects you from negative energy. (20, 21, D) a +2 heavy glaive (still there?) a ring of see invisible (still there?) (20, 23, D) 2 large rocks a stone giant corpse (skeletalised by now) (20, 32, D) a +0 dagger (20, 33, D) the orb "Wostev" {mayhem, Str+5} Str+5: It affects your strength (+5). (20, 38, D) a +0 war axe a +0 chain mail (20, 48, D) a +2 morningstar of pain (20, 51, D) a +0 arbalest a yaktaur skeleton (20, 54, D) 3 large rocks a cyclops skeleton (21, 0, D) a +4 broad axe of venom (21, 22, D) 2 large rocks (21, 32, D) a staff of conjuration (21, 33, D) a +2 leather armour of cold resistance (21, 34, D) a staff of fire (21, 50, D) a +2 leather armour of willpower (21, 54, D) a +0 shortbow the +7 rapier "Siluluz" {speed, *Corrode rElec rC+++ Dex-2} Dex-2: It affects your dexterity (-2). rC+++: It renders you almost immune to cold. rElec: It insulates you from electricity. *Corrode: It may corrode you when you take damage. (21, 58, D) a +0 shortbow (22, 0, D) a staff of earth (22, 1, D) the +7 plate armour of Context {rF+ Int+5 Dex-5} Int+5: It affects your intelligence (+5). Dex-5: It affects your dexterity (-5). rF+: It protects you from fire. (22, 17, D) a +0 battleaxe of freezing (22, 21, D) a +1 battleaxe of freezing (22, 22, D) 3 large rocks (22, 23, D) 5 large rocks (22, 33, D) the +7 hand axe "Embalmer" {flame, Will++} Will++: It greatly increases your willpower. (22, 34, D) a +4 chain mail of cold resistance (22, 35, D) a +5 hand axe a +0 robe (22, 38, D) a +0 dagger a +0 robe (22, 48, D) a +6 spectral giant spiked club (22, 50, D) a +2 long sword of draining (22, 53, D) 4 large rocks (22, 54, D) a +0 arbalest (22, 55, D) a +0 orcbow a staff of conjuration (22, 56, D) a +0 shortbow (22, 57, D) a +0 orcbow (23, 1, D) the +1 orcbow of the Mushroom {flame, rElec rF- Int+3 SInv} Int+3: It affects your intelligence (+3). rF-: It makes you vulnerable to fire. rElec: It insulates you from electricity. SInv: It lets you see invisible. (23, 16, D) a ring of magical power a +6 ring of intelligence a +5 ring of evasion a ring of resist corrosion the ring "Zeqow" {Fly Str+5 Dex+4} [ring of flight] Str+5: It affects your strength (+5). Dex+4: It affects your dexterity (+4). Fly: It grants you flight. (23, 21, D) a +0 great sword of flaming 3 large rocks (23, 22, D) 4 large rocks (23, 33, D) an amulet of magic regeneration the amulet "Asekeisch" {Acrobat Harm Will- Int+4} [amulet of the acrobat] Acrobat: It increases your evasion while moving and waiting. Int+4: It affects your intelligence (+4). Will-: It decreases your willpower. Harm: It increases damage dealt and taken. a +6 ring of dexterity (23, 34, D) a +0 scimitar the +8 plate armour of the Morning {rN+ Str+3 Dex+3} Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). rN+: It protects you from negative energy. (23, 50, D) a staff of death (23, 53, D) the +8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+} rN+: It protects you from negative energy. Fly: It grants you flight. *Noise: It may make a loud noise when swung. 3 silver javelins a +0 leather armour (23, 54, D) a +0 arbalest a +0 halberd of protection (23, 56, D) a +0 arbalest a +1 spear of freezing a +1 longbow of electrocution a +0 leather armour (23, 57, D) a staff of alchemy a +0 orcbow (23, 58, D) 4 large rocks (23, 59, D) a +0 orcbow (24, 0, D) a +0 barding of flying (24, 19, D) a +0 dire flail a +0 dire flail a +0 dire flail a +0 great mace an ettin corpse (skeletalised by now) (24, 20, D) a +0 dire flail a +0 dire flail (24, 21, D) a +0 dire flail a +0 dire flail (24, 22, D) a +2 battleaxe of freezing (24, 35, D) a +1 flail a +1 robe of resistance (24, 50, D) a +6 ring of strength an amulet of regeneration a +5 ring of evasion a +2 pair of gloves of hurling (24, 53, D) a +0 arbalest (24, 54, D) a +0 hand cannon the +9 hand axe of Purpose {protect, rCorr} rCorr: It protects you from acid and corrosion. (24, 55, D) 8 large rocks a +0 vampiric spear 3 silver javelins a +0 leather armour (24, 56, D) a +0 shortbow a +1 long sword of freezing a +0 longbow a +0 leather armour (24, 57, D) 2 large rocks a +0 shortbow a stone giant skeleton (24, 58, D) the +1 spear of Laceration {vamp, Str+2 Int+4} Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). a +0 shortbow (25, 1, D) a +3 falchion of freezing (25, 17, D) a +1 mace of protection (25, 34, D) a +0 robe (25, 50, D) a +1 morningstar of draining (25, 54, D) a staff of cold a +0 arbalest (25, 55, D) a +0 orcbow a +0 spear a +0 longbow a +2 plate armour of cold resistance (25, 56, D) a +0 longbow a +0 leather armour (25, 57, D) 4 large rocks (26, 16, D) the granite talisman of Going Fast {rC++} [granite talisman] rC++: It greatly protects you from cold. (26, 32, D) a +0 chain mail of positive energy (26, 33, D) a +0 great sword (26, 34, D) the +7 hand cannon "Mule" {flame, backblast, rF+} rF+: It protects you from fire. (26, 50, D) a +2 leather armour of cold resistance (26, 51, D) a +0 orcbow (26, 54, D) 5 large rocks (26, 56, D) a +0 shortbow a +1 whip of electrocution a +4 orcbow of flaming (26, 57, D) a +0 shortbow a +0 robe of cold resistance (27, 0, D) the staff "Verchiat" {rPois rC+ rN+ Summ Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. rPois: It protects you from poison. rN+: It protects you from negative energy. Summ: It increases the power of your Summonings spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (27, 17, D) a +2 sling of electrocution (27, 32, D) a +0 robe (27, 50, D) the staff "Kaweath" {rPois rC+ Str+3 Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). rC+: It protects you from cold. rPois: It protects you from poison. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (27, 51, D) a +0 orcbow (27, 53, D) a +0 arbalest 4 large rocks a yaktaur skeleton (27, 54, D) the +7 spear of Dithmenos's Reproof {flame, rF++ Int+3} Int+3: It affects your intelligence (+3). rF++: It greatly protects you from fire. 2 javelins a +0 leather armour a +0 shortbow a staff of cold a centaur skeleton (27, 55, D) a +0 longbow a +3 scale mail of poison resistance (28, 0, D) the +7 lajatang of Order {silver, rMut} rMut: It protects you from mutation. (28, 1, D) a staff of conjuration (28, 17, D) a +3 spear of freezing (28, 48, D) a +0 heavy flail (28, 50, D) a +0 arbalest (28, 52, D) the staff of Filigreed Watchfulness {Conj Earth} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Conj: It increases the power of your Conjurations spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. a +0 orcbow (28, 53, D) 2 large rocks a cyclops skeleton (28, 54, D) a +0 arbalest (29, 1, D) a +3 chain mail of poison resistance (29, 16, D) the +11 war axe "Tuuxoyk" {vamp, rC+ Int+3 Dex+3} Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. (29, 17, D) a staff of alchemy (29, 33, D) a +1 plate armour of cold resistance (29, 50, D) a +4 dagger of protection (29, 54, D) a +0 spear a +0 orcbow a centaur skeleton (31, 50, D) a +0 shortbow a book of the Senses (32, 50, D) the +7 hand axe of Moral Flaws {pain, rElec rC- Will+++ Int-2} Int-2: It affects your intelligence (-2). rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. Will+++: It greatly increases your willpower. (33, 6, D) a +2 battleaxe of freezing a frost giant skeleton (33, 8, D) a +2 battleaxe of freezing (33, 20, D) a +0 demon whip of draining a hellephant skeleton (33, 21, D) a +1 great sword of flaming (33, 35, D) a staff of death a +1 mace of protection (33, 49, D) the +0 leather armour of Bedevilment {Int+2 Dex+3} Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). (33, 50, D) a +0 leather armour (34, 20, D) a +0 demon whip of venom a +2 great sword of flaming a fire giant skeleton (34, 21, D) a +2 great sword of flaming a fire giant skeleton (34, 28, D) a +0 short sword (34, 33, D) a shapeshifter corpse (skeletalised by now) (34, 34, D) a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (34, 35, D) a +0 heavy battleaxe (34, 49, D) a +1 flail of draining (34, 50, D) a +0 leather armour (35, 0, D) an amulet of faith a +5 ring of evasion a ring of magical power the +5 falchion "Duyveth" {flame, Will+} Will+: It increases your willpower. (35, 14, D) a +2 orcbow of draining (35, 15, D) the +4 robe of Folly {Brill Will-∞ Int+8} Brill: It increases the power of your magical spells and halves their MP cost (rounding up). Will-∞: It reduces your willpower to zero. Int+8: It affects your intelligence (+8). (35, 20, D) a +2 great sword of flaming (35, 24, D) a +2 great sword of flaming a ring of flight a fire giant skeleton (35, 29, D) a +4 dagger of draining (35, 30, D) a +0 long sword a +0 longbow (35, 31, D) a +0 rapier an elf corpse (skeletalised by now) (35, 32, D) a +0 shortbow a +0 dagger a +0 leather armour an elf corpse (skeletalised by now) (35, 34, D) a +0 long sword an elf corpse (skeletalised by now) (36, 0, D) a +6 shortbow (36, 15, D) a +4 mace of holy wrath (36, 16, D) the ring of Goghiffi {Fire rElec rPois rN+ rCorr Dex-3} [ring of fire] Fire: It enhances your fire magic. Dex-3: It affects your dexterity (-3). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. a ring of willpower a ring of positive energy (36, 17, D) a hell hog skeleton (36, 31, D) a +0 long sword an elf corpse (skeletalised by now) (36, 32, D) a +0 longbow a +4 ring mail of positive energy an elf corpse (skeletalised by now) (37, 0, D) a +0 scale mail of fire resistance (37, 1, D) a +1 rapier of draining (37, 14, D) a +3 arbalest of flaming (37, 15, D) a +0 dagger of speed (37, 28, D) a +3 short sword of venom (37, 29, D) a +0 vampiric spear (37, 31, D) a +0 longbow a +0 leather armour (38, 0, D) a staff of fire (38, 1, D) the +1 plate armour "Keego" {rElec} rElec: It insulates you from electricity. (38, 14, D) a +2 pair of boots of stealth (38, 15, D) a +2 dagger of speed (38, 28, D) a +0 long sword (38, 29, D) a +0 robe of cold resistance (38, 30, D) a ring of see invisible (38, 31, D) a +0 short sword (38, 32, D) a +0 dagger (38, 48, D) a +0 heavy longbow (38, 49, D) a +2 antimagic shortbow (38, 50, D) the +1 scale mail of the Desert {Regen+ MP+7 Stlth+} MP+7: It affects your magic capacity (+7). Regen+: It increases your rate of health regeneration. Stlth+: It makes you more stealthy. (39, 1, D) a +3 short sword of venom (39, 14, D) a staff of alchemy (39, 28, D) a +0 leather armour (39, 29, D) a +0 shortbow of draining (39, 30, D) a +2 vampiric hand axe (39, 31, D) a +0 long sword (39, 32, D) a +1 short sword of draining (39, 35, D) the +9 great mace of Fuozuv {chaos, rC+ Stlth+} rC+: It protects you from cold. Stlth+: It makes you more stealthy. an elf corpse (skeletalised by now) (39, 48, D) a +1 mace of draining (39, 49, D) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. EV+3: It affects your evasion (+3). rN+: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). (40, 1, D) a +0 chain mail of cold resistance (40, 28, D) a +1 scale mail of poison resistance (40, 48, D) a staff of cold (40, 49, D) a +3 hand axe of freezing (40, 50, D) a manual of Fighting (41, 0, D) a flux talisman (41, 1, D) a +2 ring mail of willpower (41, 14, D) a +3 scale mail of willpower (41, 15, D) a +0 long sword of protection (42, 15, D) a +1 mace of draining (42, 28, D) a +0 short sword (42, 29, D) a +0 flail of pain (42, 49, D) the +4 dagger "Atwinak" {venom, rN+ Stlth+} rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (43, 14, D) a +3 sling of flaming (43, 29, D) a staff of air (43, 48, D) a +2 ring mail of cold resistance (43, 50, D) a +3 mace of protection (43, 56, D) a staff of earth (43, 57, D) a shapeshifter corpse (skeletalised by now) (44, 28, D) a +1 short sword of flaming (44, 49, D) a +1 rapier of protection (44, 56, D) a glowing shapeshifter corpse (skeletalised by now) (44, 59, D) a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (44, 60, D) a glowing shapeshifter corpse (skeletalised by now) (45, 49, D) a +6 ring of intelligence the ring "Inyal" {rF+ MP+7 SInv} [ring of see invisible] rF+: It protects you from fire. MP+7: It affects your magic capacity (+7). SInv: It lets you see invisible. a +6 ring of strength a ring of resist corrosion a ring of poison resistance a ring of positive energy (45, 53, D) a glowing shapeshifter skeleton (45, 56, D) a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (45, 57, D) a glowing shapeshifter corpse (skeletalised by now) (45, 61, D) a glowing shapeshifter corpse (skeletalised by now) (46, 49, D) a +1 robe of positive energy (46, 51, D) a beast talisman (46, 56, D) a glowing shapeshifter corpse (skeletalised by now) (47, 20, D) the staff of Harmony {rElec rPois rF+ Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rElec: It insulates you from electricity. rPois: It protects you from poison. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (47, 49, D) a staff of fire (47, 50, D) a +1 ring mail of poison resistance (47, 51, D) a +2 ring mail of cold resistance (47, 52, D) a staff of cold a +4 ring mail of poison resistance (48, 49, D) a staff of conjuration (48, 51, D) a +2 mace of draining (48, 52, D) a +4 plate armour of fire resistance (49, 0, D) a +4 ring of protection a +2 leather armour of fire resistance (49, 1, D) a staff of death (49, 4, D) a +0 giant club a +0 giant spiked club a two-headed ogre skeleton (49, 24, D) a +0 battleaxe of flaming (49, 36, D) a staff of death (49, 38, D) a +5 ring of evasion a ring of positive energy a ring of see invisible (50, 0, D) a +2 whip of draining (50, 5, D) 3 large rocks a cyclops skeleton (50, 6, D) a +1 great sword of flaming (50, 12, D) a staff of earth (50, 24, D) a +6 hand cannon of freezing (50, 25, D) a +2 scale mail of fire resistance (50, 36, D) a +0 barding of fire resistance (50, 49, D) a +4 plate armour of positive energy (51, 1, D) a +0 troll leather armour a troll skeleton (51, 3, D) a +0 giant club (51, 5, D) 5 large rocks a +0 giant club a +0 giant spiked club a +0 troll leather armour a cyclops skeleton a troll skeleton (51, 13, D) a staff of cold (51, 25, D) a +0 robe a Young Poisoner's Handbook a wind drake skeleton (51, 31, D) a +0 robe a spriggan corpse (skeletalised by now) (51, 48, D) a ring of poison resistance (51, 50, D) +0 ice dragon scales the +3 great sword "Ikhea" {speed, rN+ MP+5} rN+: It protects you from negative energy. MP+5: It affects your magic capacity (+5). (52, 0, D) the staff "Ceexujew" {rC+ rN+ Will+ Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (52, 3, D) 5 large rocks (52, 5, D) 4 large rocks (52, 6, D) a +0 giant club a +0 giant club (52, 29, D) a +2 robe of positive energy a spriggan skeleton (52, 31, D) +0 storm dragon scales a +0 robe a storm dragon corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (52, 36, D) a +2 great sword of freezing (52, 37, D) a +4 mace of draining (52, 41, D) a rime drake skeleton (52, 42, D) +0 ice dragon scales an ice dragon skeleton (52, 48, D) a +5 heavy sling (52, 50, D) a staff of conjuration (53, 0, D) the +4 ring mail "Haah" {Rampage rElec} rElec: It insulates you from electricity. Rampage: It bestows one free step when moving towards enemies. (53, 1, D) a +2 quarterstaff of holy wrath (53, 4, D) a +0 giant club a +0 giant spiked club (53, 13, D) a +1 rapier of venom (53, 25, D) the +2 quarterstaff "Tuellex" {pain, ^Fragile rElec Str+4 SInv} Str+4: It affects your strength (+4). rElec: It insulates you from electricity. SInv: It lets you see invisible. ^Fragile: It will be destroyed if unequipped. (53, 31, D) a +0 robe a spriggan corpse (skeletalised by now) (53, 36, D) a +1 great sword of freezing (53, 37, D) the staff of Nykhy {Str+3 Int+3 Conj Air} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Conj: It increases the power of your Conjurations spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (53, 48, D) a maw talisman (53, 49, D) a staff of cold (54, 1, D) a staff of cold (54, 5, D) a +0 giant spiked club a +0 giant club (54, 12, D) a +2 giant club (54, 25, D) a +0 war axe of venom (54, 36, D) a +0 falchion of freezing (54, 50, D) a staff of alchemy (55, 0, D) a +0 battleaxe of holy wrath (55, 13, D) a +0 long sword of electrocution (55, 14, D) the ring of Naikhlea {rElec rC- rCorr Int+2 Slay+4} [ring of slaying] Int+2: It affects your intelligence (+2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. a +6 ring of intelligence (58, 47, D) a +0 trident (59, 47, D) a +1 vampiric broad axe (59, 48, D) a +0 robe (60, 21, D) a +0 rapier a +0 robe (60, 36, D) a +0 war axe (60, 42, D) a +0 trident a black draconian skeleton (60, 44, D) a +0 short sword (60, 47, D) a staff of alchemy (61, 0, D) a +6 ring of dexterity (61, 20, D) a +0 spear a +0 buckler a spriggan corpse (skeletalised by now) (61, 21, D) a black bear corpse (skeletalised by now) (61, 36, D) the +0 robe of the Hot Ocelot {Str+4} Str+4: It affects your strength (+4). (61, 37, D) a +3 ring mail of fire resistance (61, 41, D) a +0 scimitar (61, 42, D) a +0 trident (61, 43, D) a +1 heavy flail (61, 47, D) a staff of air (61, 49, D) the ring "Xakheog" {Fire rN+++ Will+} [ring of fire] Fire: It enhances your fire magic. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. Will+: It increases your willpower. a ring of ice a ring of poison resistance (62, 0, D) a staff of air (62, 9, D) a staff of air (62, 16, D) a +0 rapier of draining (62, 17, D) a staff of cold (62, 18, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (62, 36, D) a +1 chain mail of poison resistance (62, 37, D) the +10 halberd "Sietet" {spect, Will+ Dex+3 Stlth+} Dex+3: It affects your dexterity (+3). Will+: It increases your willpower. Stlth+: It makes you more stealthy. (62, 42, D) a +0 trident a +0 flail a black draconian skeleton a yellow draconian skeleton (62, 44, D) a +0 dire flail a +1 battleaxe of freezing a yellow draconian corpse (skeletalised by now) (62, 47, D) a +1 dire flail of venom (62, 48, D) a +0 heavy hand axe (62, 57, D) a +0 trident (63, 8, D) a staff of alchemy (63, 16, D) a +3 heavy falchion (63, 17, D) a staff of alchemy (63, 27, D) a +2 short sword of venom (63, 37, D) a +2 battleaxe of freezing (63, 42, D) a +0 halberd (63, 56, D) 2 large rocks a manticore corpse (64, 17, D) an amulet of the acrobat (64, 58, D) a +2 orcbow of draining a +0 spear a javelin a +0 ring mail of fire resistance (64, 60, D) a +0 trident a throwing net (65, 26, D) a +3 antimagic shortbow (65, 47, D) a +2 trident of venom (65, 56, D) a +6 vampiric battleaxe a +0 robe (65, 58, D) a +4 halberd of protection (still there?) a +0 robe (still there?) the amulet "Xuqarr" {-Tele rF+ Regen+ Dex+3} (still there?) [amulet of regeneration] Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. -Tele: It prevents most forms of teleportation. Regen+: It increases your rate of health regeneration. (65, 59, D) a +5 heavy spear (still there?) a silver javelin (still there?) a +0 leather armour (still there?) (65, 66, D) an anaconda corpse (66, 48, D) the +1 dagger of Wood {heavy, Int+3} Int+3: It affects your intelligence (+3). (66, 50, D) a +0 mace of venom (66, 51, D) a +2 rapier of speed a +3 scale mail of willpower a +3 short sword of flaming (66, 54, D) a +1 trident of venom a javelin a +0 leather armour (66, 55, D) a +0 trident (66, 56, D) a +4 spectral quarterstaff a wind drake corpse (66, 57, D) a +0 spear a wand of polymorph (2) (66, 62, D) a sea snake corpse (skeletalised by now) (66, 65, D) a sea snake corpse (skeletalised by now) (67, 3, D) a +1 trident of distortion (unseen) (67, 47, D) a +2 vampiric trident (67, 48, D) a +2 heavy spear (67, 49, D) a +0 trident (67, 50, D) a +0 spear (67, 51, D) the +9 quarterstaff "Udon" {elec, Int+2 Dex+6} Int+2: It affects your intelligence (+2). Dex+6: It affects your dexterity (+6). a +0 leather armour (67, 52, D) a +3 vampiric rapier a +0 robe (67, 53, D) a +4 antimagic trident 2 silver javelins a +0 leather armour (67, 54, D) a +0 spear a +0 longbow (67, 55, D) a +2 heavy trident 3 javelins a +3 chain mail of poison resistance a +2 bardiche of protection a +0 leather armour a +1 rapier of freezing a merfolk corpse (67, 56, D) a +2 rapier of venom a +0 leather armour the +1 lajatang of Maxav {vamp, *Corrode rF+++ Will+ Stlth+} rF+++: It renders you almost immune to fire. Will+: It increases your willpower. *Corrode: It may corrode you when you take damage. Stlth+: It makes you more stealthy. a +0 robe a merfolk corpse (67, 57, D) a +3 demon trident of draining a +0 leather armour the ring "Feaxzati" {rPois rF+} [ring of protection from fire] rF+: It protects you from fire. rPois: It protects you from poison. a +0 great sword of flaming a +0 robe a ring of ice (67, 58, D) a +0 lajatang of electrocution a +0 robe (67, 59, D) a +1 battleaxe of freezing a +0 robe a merfolk corpse (67, 60, D) a harpy corpse (skeletalised by now) (68, 3, D) a +0 trident (68, 7, D) a ball python corpse (skeletalised by now) (68, 47, D) a +0 spear (68, 48, D) a +2 spear of venom (68, 50, D) a staff of earth (68, 55, D) a +3 lajatang of speed a +0 leather armour of willpower a +1 demon trident of venom a +0 leather armour (69, 0, D) a ring of resist corrosion a +2 glaive of protection (69, 3, D) a +0 trident a merfolk corpse (skeletalised by now) (69, 36, D) an amulet of the acrobat a ring of willpower a +6 ring of dexterity the +7 broad axe of Exae {heavy, +Blink rElec} rElec: It insulates you from electricity. +Blink: It lets you blink. (69, 47, D) a +0 robe (69, 48, D) a book of Spectacle (69, 49, D) a +0 spear (69, 50, D) a staff of fire (69, 57, D) a +5 trident of protection (still there?) 2 silver javelins (still there?) a +0 leather armour (still there?) a +0 trident of pain (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (70, 9, D) a staff of earth (70, 11, D) an adder corpse (skeletalised by now) (70, 36, D) a +0 spear a spriggan corpse (skeletalised by now) (70, 37, D) a staff of cold (70, 39, D) a +0 spear 4 curare-tipped darts a spriggan corpse (skeletalised by now) (70, 47, D) a staff of fire (70, 49, D) a +0 trident (70, 55, D) a +1 trident of venom (still there?) a +0 leather armour (still there?) (70, 56, D) a +0 trident a +0 robe (70, 58, D) a +0 lajatang of speed (unseen) (71, 8, D) the +9 falchion of Heuh Mym {freeze, Int+4 SInv} Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. (71, 10, D) an adder corpse (skeletalised by now) (71, 11, D) an adder corpse (skeletalised by now) (71, 17, D) a ring of wizardry a maw talisman (71, 21, D) a shapeshifter corpse (skeletalised by now) (71, 26, D) a +4 eveningstar of protection (71, 27, D) a +3 spear of venom (71, 37, D) a +2 sling of freezing (71, 39, D) a +0 spear (71, 40, D) a +0 quarterstaff a +0 robe a wolf corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (71, 41, D) a wolf corpse (skeletalised by now) (71, 48, D) a +0 spear (72, 10, D) a water moccasin corpse (skeletalised by now) (72, 16, D) a +6 great sword of electrocution (72, 17, D) a staff of earth (unseen) (72, 21, D) a shapeshifter corpse (skeletalised by now) a shapeshifter corpse (skeletalised by now) (72, 26, D) a staff of death (72, 27, D) a +3 long sword of protection (72, 29, D) a +0 short sword a +0 robe a +0 buckler (72, 30, D) a +0 spear a spriggan skeleton (72, 36, D) the +6 great sword "Jeuxt" {freeze, *Corrode Fly rN++ Int-2 Dex+2} Int-2: It affects your intelligence (-2). Dex+2: It affects your dexterity (+2). rN++: It greatly protects you from negative energy. Fly: It grants you flight. *Corrode: It may corrode you when you take damage. (72, 40, D) a +0 quarterstaff a +0 robe (72, 48, D) a +1 rapier of draining (72, 49, D) the staff of Anguish {rC+ Str+2 Int+4 Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). rC+: It protects you from cold. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (73, 1, D) a +3 orcbow of flaming (unseen) (73, 16, D) a +0 robe (73, 17, D) a staff of cold (73, 22, D) a shapeshifter corpse (skeletalised by now) (73, 26, D) a +1 ring mail of poison resistance (73, 36, D) a +4 scimitar of holy wrath (73, 37, D) a staff of earth (73, 48, D) a book of Fire (74, 47, D) a +3 ring mail of poison resistance (74, 48, D) a +0 spear (75, 1, D) the staff "Ipytex" {rElec rPois Conj Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. rPois: It protects you from poison. Conj: It increases the power of your Conjurations spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (75, 49, D) a staff of conjuration