Dungeon Crawl Stone Soup version 0.33-a0-163-g6f3bd40 (webtiles) character file. Game seed: 2600606448370912539 39 williremember the Sneak (level 3, -2/22 HPs) Began as an Octopode Hedge Wizard on Oct 2, 2024. Slain by Terence ... wielding a +0 flail (6 damage) ... on level 2 of the Dungeon. The game lasted 00:07:47 (1473 turns). williremember the Sneak (Octopode Hedge Wizard) Turns: 1473, Time: 00:07:47 Health: -2/22 AC: 2 Str: 9 XL: 3 Next: 47% Magic: 3/7 EV: 12 Int: 16 God: Gold: 45 SH: 0 Dex: 13 Spells: 3/8 levels left rFire . . . e - +2 dagger (venom) rCold . . . (no shield) rNeg . . . f - +1 hat rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 45 gold pieces. Inventory: Hand Weapons a - a +0 shortbow e - a +2 dagger of venom (weapon) Missiles d - 16 stones Armour f - a +1 hat (worn) Potions b - a potion of heal wounds {unknown} c - a potion of magic Skills: + Level 0.6 Fighting * Level 1.3 Short Blades * Level 2.5 Dodging * Level 3.6 Stealth + Level 3.1 Spellcasting - Level 2.0 Conjurations - Level 1.0 Summonings - Level 1.0 Necromancy - Level 1.0 Translocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 32% 1d4 9% 1 b - Blink Tloc 10% N/A 19% 2 c - Call Imp Summ 10% N/A 19% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 10% 2d7 19% 2 Mephitic Cloud Conj/Alch/Air 4% N/A 38% 3 Cigotuvi's Putrefaction Necr/Air 4% N/A 83% 4 Freezing Cloud Conj/Ice/Air 2% 6-21 98% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Jessica, Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Terence closely misses you. Your cerulean imp barely misses Terence. Your cerulean imp barely misses Terence. Terence misses you. Your cerulean imp hits Terence but does no damage. Terence attacks as he pursues you! Terence barely misses you. Your cerulean imp barely misses Terence. Terence attacks as he pursues you! Terence hits you with a +0 flail! Terence says, "I retired to this dungeon. Do you want to retire to the afterlife?" Terence attacks as he pursues you! Terence closely misses you. Terence attacks as he pursues you! Terence hits you with a +0 flail. Your cerulean imp hits Terence but does no damage. You hit Terence. Terence is poisoned. You grab Terence. You squeeze Terence, but do no damage. Terence is lightly wounded. You constrict Terence. Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Your cerulean imp hits Terence but does no damage. Casting: Call Imp (safe; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. You constrict Terence. Your cerulean imp disappears in a puff of smoke! Terence barely misses you. Unknown command. Casting: Call Imp (safe; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. You constrict Terence. Terence barely misses you. You release your grip on Terence. Your cerulean imp misses Terence. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Your cerulean imp hits Terence but does no damage. You feel ready to blink again. Terence closely misses you. Your cerulean imp hits Terence from afar with a -4 spear. Your cerulean imp hits Terence but does no damage. Terence hits you with a +0 flail. You die... Terence says, "Finally, peace and quiet." #.# #.#### #5##.# #.##.# #.##.# #.5..# ♣ ###.## ..# #@####....# #.@.......# ######...## ## You could see Terence (poisoned, ally target) and a friendly cerulean imp (summoned). Vanquished Creatures An adder (D:1) 2 ribbon worms (D:2) 3 endoplasms (D:1) 3 giant cockroaches (D:1) A goblin (D:1) 4 hobgoblins A kobold (D:1) 2 quokkas 2 ball pythons A bat (D:1) A frilled lizard (D:1) 4 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | williremember the Octopode Hedge Wizard began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 454 | D:1 | Reached XP level 2. HP: 17/17 MP: 6/6 500 | D:1 | Learned a level 2 spell: Blink 503 | D:1 | Learned a level 2 spell: Call Imp 597 | D:1 | Reached skill level 1 in Short Blades 1051 | D:2 | Noticed Jessica 1145 | D:2 | Reached XP level 3. HP: 21/22 MP: 7/7 1444 | D:2 | Noticed Terence 1473 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_orb_chamber, layout_loops_ring D:2: layout_basic, minmay_tetromino_i2, uniq_jessica, uniq_crazy_yiuf_cottage, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.6 Short Blades | 1 | 1.3 Fighting | | 0.6 Dodging | | 2.5 Spellcasting | | 3.1 Conjurations | | 2.0 Summonings | | 1.0 Necromancy | | 1.0 Translocations | | 1.0 Action || total ---------------------------++------- Melee: Dagger || 45 Constrict || 13 Tentacles || 8 Fire: Shortbow || 1 Cast: Call Imp || 2 Blink || 1 Use: Scroll || 3 Potion || 1 Stab: Sleeping || 3 Armour: Skin || 28 Dodge: Dodged || 37 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1472 | 1446 | 26 | 304 | 252 | 2 | 736.0 | Dungeon | 1472 | 1446 | 26 | 304 | 252 | 2 | 736.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1186 daAuts D:2: 285 daAuts