Dungeon Crawl Stone Soup version 0.33-a0-203-gbb4998b (webtiles) character file. Game seed: 12945639967623792706 1 williremember the Apothecary (level 1, 0/11 HPs) Began as an Octopode Alchemist on Oct 4, 2024. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:32 (79 turns). williremember the Apothecary (Octopode Alchemist) Turns: 79, Time: 00:00:33 Health: 0/11 AC: 1 Str: 7 XL: 1 Next: 20% Magic: 1/3 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . b - +0 club rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons b - a +0 club (weapon) Potions a - a potion of magic Skills: + Level 2.0 Dodging + Level 2.7 Stealth + Level 2.0 Spellcasting + Level 1.0 Conjurations + Level 3.3 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 36% 1d5 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 14% N/A 16% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 32% 3 Olgreb's Toxic Radiance Alch 12% N/A 45% 4 Sticky Flame Fire/Alch 7% 2d4 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You are very lightly contaminated with residual magic. Nothing appears to happen. Unknown command. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (asleep, 100% to hit) The sting hits the jackal. The jackal is poisoned. The jackal is moderately wounded. The jackal attacks as it pursues you! The jackal closely misses you. The jackal bites you. Your magical contamination has completely faded away. You closely miss the jackal. Your grab misses the jackal. The jackal is almost dead. You kill the jackal! You see here a jackal corpse. Found 6 stones. Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found 2 poisoned darts. A jackal, a quokka and a frilled lizard come into view. The jackal barks! x2; The frilled lizard hisses angrily. Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (60% to hit) The sting misses the jackal. The jackal bites you. x2 You closely miss the jackal. You grab the jackal. You constrict the jackal. The jackal barely misses you. The jackal bites you but does no damage. The jackal barely misses you. The jackal bites you. You hit the jackal but do no damage. The jackal is lightly wounded. You constrict the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The jackal bites you. You die... ##.##.# #####...#.# .. #.........# .. #.###...#.# .. #.# ##.##># .## #.# #.##.# .. #.####.##.# .# .#. #......##.#####h#..... #.####.##.....@h.l.... #.# #.†....###r..(... ##.# #.####.# ##.###. #..# #.# #.# .( #.## #.# #.# ## ##.# #.# #.# ...# #.# #.. #### #.# #.. # #.# .# You could see a quokka, 2 jackals and a frilled lizard. Vanquished Creatures A jackal (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | williremember the Octopode Alchemist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 79 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_c, layout_loops_ring Action || total ---------------------------++------- Melee: Club || 3 Constrict || 1 Cast: Sting || 2 Use: Scroll || 1 Armour: Skin || 7 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 79 | 79 | 0 | 0 | 10 | 1 | 79.0 | Dungeon | 79 | 79 | 0 | 0 | 10 | 1 | 79.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 79 daAuts