Dungeon Crawl Stone Soup version 0.33-a0-218-g4438645 (webtiles) character file. Game seed: 7798019420242613597 25 williremember the Apothecary (level 3, 0/25 HPs) Began as a Formicid Alchemist on Oct 6, 2024. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:02:32 (582 turns). williremember the Apothecary (Formicid Alchemist) Turns: 582, Time: 00:02:33 Health: 0/25 AC: 2 Str: 12 XL: 3 Next: 17% Magic: 1/6 EV: 11 Int: 16 God: Gold: 41 SH: 0 Dex: 14 Spells: 5/6 levels left rFire . . . e - +0 short sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 41 gold pieces. Inventory: Hand Weapons c - a +0 sling e - a +0 short sword (weapon) Armour a - a +0 robe (worn) Scrolls d - a scroll of brand weapon {unknown} Potions b - a potion of magic f - a potion of curing {unknown} Skills: + Level 0.7 Fighting + Level 0.3 Armour + Level 2.0 Dodging + Level 2.8 Stealth + Level 2.4 Spellcasting - Level 1.1 Conjurations * Level 4.3 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 40% 1d5 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 16% N/A 12% 2 Mephitic Cloud Conj/Alch/Air 7% N/A 28% 3 Olgreb's Toxic Radiance Alch 16% N/A 32% 4 Sticky Flame Fire/Alch 8% 2d4 63% 4 Brom's Barrelling Bould Conj/Erth 3% 2d4 83% 4 Iskenderun's Battlesphe Conj 5% 2d6 98% 5 Fireball Conj/Fire 1% 3d3 99% 5 Conjure Ball Lightning Conj/Air 1% 3x3d6 100% 6 Orb of Destruction Conj 2% 9d5 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History The quokka bites you but does no damage. The jackal misses you. You hit the quokka. You kill the quokka! The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the rat. You kill the rat! The jackal bites you but does no damage. The jackal barely misses you. You hit the endoplasm. The endoplasm is lightly wounded. The jackal bites you but does no damage. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You hit the endoplasm. The endoplasm is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The endoplasm hits you but does no damage. Casting: Sting (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (severely wounded, 98% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is poisoned. The endoplasm is almost dead. The jackal barely misses you. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. You hit the endoplasm. You kill the endoplasm! The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal but do no damage. The jackal bites you. You die... .###...###......#.#..# # ## ##...#....#....#.## .. # ##........##.#....# ... ###.....#...##.##...# .... ....<.# ###.##....†.###..... #...[.# #.##.#..........>r ##.#### ##.##.#.###........ ##.#######..##.#.####.#...>. ##.....##....#..@†.........h ##.....##.###.##h.##.#..... ###.....##.##..# #.# .#{.... ..............# ..#.# {... ###.....####### #...# .... #.....# #... ... #.....# #.## ..####### .# ..# You could see a jackal. Vanquished Creatures A dart slug (D:1) 3 ball pythons (D:1) 2 endoplasms (D:1) 2 hobgoblins (D:1) 3 jackals (D:1) A quokka (D:1) 4 bats (D:1) A frilled lizard (D:1) 2 kobolds (D:1) 2 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | williremember the Formicid Alchemist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 192 | D:1 | Reached skill level 1 in Conjurations 254 | D:1 | Reached XP level 2. HP: 14/19 MP: 5/5 302 | D:1 | Found a faded altar of an unknown god. 559 | D:1 | Reached XP level 3. HP: 25/25 MP: 1/6 580 | D:1 | HP: 1/25 [frozen (1)] 582 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_b, layout_rooms, shapermc_ecumenical_altar_mp_vishouse Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 1 | 1.1 Dodging | 2 | 2.0 Fighting | | 0.7 Armour | | 0.3 Stealth | | 2.8 Spellcasting | | 2.4 Alchemy | | 4.3 Action || total ---------------------------++------- Melee: Unarmed || 26 Short sword || 35 Punch || 1 Cast: Sting || 10 Armour: Robe || 61 Dodge: Dodged || 73 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 581 | 581 | 0 | 168 | 162 | 1 | 581.0 | Dungeon | 581 | 581 | 0 | 168 | 162 | 1 | 581.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 581 daAuts