Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 4952572255200586661 39 wingtow the Magician (level 3, -2/26 HPs) Began as a Djinni Conjurer on Apr 8, 2026. Slain by a quokka (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:44 (849 turns). wingtow the Magician (Djinni Conjurer) Turns: 849, Time: 00:01:44 Health: -2/26 AC: 2 Str: 6 XL: 3 Next: 67% Gold: 56 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) b - staff of air rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec + (33%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 56 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves b - a staff of air (weapon) Scrolls c - a scroll of enchant weapon {unknown} e - 2 scrolls of identify {unknown} h - a scroll of teleportation {unknown} Potions d - a potion of resistance {unknown} f - 3 potions of curing {unknown} j - a potion of brilliance {unknown} k - a potion of ambrosia {unknown} l - a potion of attraction {unknown} Skills: + Level 0.3 Fighting + Level 2.7 Dodging - Level 2.0 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations - Level 3.8 Hexes - Level 3.8 Summonings - Level 3.8 Necromancy - Level 3.8 Translocations - Level 3.8 Forgecraft - Level 3.8 Fire Magic - Level 3.8 Ice Magic - Level 3.8 Air Magic - Level 3.8 Earth Magic - Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 c - Fulminant Prism Conj/Alch 9% 3d7 26% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 e - Apportation Tloc 38% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Qazlal Uskayaw Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The goblin shoots a sling bullet. The sling bullet barely misses you. You hear a shout! x3 The magic dart hits the jackal. The jackal is almost dead. You hear a shout! x2 The goblin shoots a sling bullet. The sling bullet hits you. The magic dart hits the jackal. You kill the jackal! You encounter a hobgoblin. The magic dart hits the adder. The adder is severely wounded. You encounter a quokka. The magic dart hits the adder. The adder is almost dead. The adder completely misses you. The adder bites you. You are too injured to fight recklessly! The magic dart hits the adder. You kill the adder! The goblin shoots a sling bullet. The sling bullet barely misses you. The hobgoblin leaves your sight. You are too injured to fight recklessly! The hobgoblin leaves your sight. The quokka bites you. The quokka attacks as it pursues you! The quokka barely misses you. The quokka attacks as it pursues you! The quokka bites you. The quokka bites you. * * * LOW HITPOINT WARNING * * * The goblin shoots a sling bullet. The sling bullet barely misses you. The quokka barely misses you. The quokka attacks as it pursues you! The quokka barely misses you. The quokka attacks as it pursues you! The quokka bites you. * * * LOW HITPOINT WARNING * * * The quokka attacks as it pursues you! The quokka bites you but does no damage. The quokka attacks as it pursues you! The quokka bites you. * * * LOW HITPOINT WARNING * * * The quokka bites you. * * * LOW HITPOINT WARNING * * * The quokka attacks as it pursues you! The quokka bites you. You die... .....†.##.#..#.... .# .......##.......# ... ................######... ...†##.##.g..#.# #..... .......##......# #...# ....#..##......###...# ..†.#.......g........# ....#.............<..# ......###.#....r@....# ...%..# #.#..........# ......# #.#.......##.# ..........#.......# ... .....#....##......# ###. .....##########.### .....# #.# ###### #.. You could see a quokka, a hobgoblin and a goblin. Vanquished Creatures An adder (D:2) A dart slug (D:1) 5 endoplasms (D:1) A hobgoblin (D:2) 5 jackals 4 ball pythons A frilled lizard (D:1) 7 goblins 2 kobolds (D:1) 3 quokkas 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wingtow the Djinni Conjurer began the quest for the Orb. 0 | D:1 | wingtow set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 75 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 345 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 345 | D:1 | Learned a level 1 spell: Apportation 596 | D:1 | Found a hide-covered altar of Uskayaw. 818 | D:2 | Found a stormy altar of Qazlal. 846 | D:2 | HP: 1/26 [quokka (1)] 849 | D:2 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_altar, layout_basic D:2: wad_woods_stonehenge, layout_basic, minmay_pentomino_s4, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.0 Fighting | | 0.3 Dodging | | 2.7 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Forgecraft | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action || total ---------------------------++------- Attack: Normal || 4 Melee: Staff || 4 Cast: Magic Dart || 61 Armour: Robe || 12 Dodge: Dodged || 7