Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 1284521914464976838 15 worsthorse the Magician (level 2, 4/21 HPs) Began as a Djinni Fire Elementalist on Apr 24, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:08:51 (416 turns). worsthorse the Magician (Djinni Fire Elementalist) Turns: 416, Time: 00:08:52 Health: 4/21 AC: 0 Str: 7 XL: 2 Next: 65% Gold: 40 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . (33%) b - +0 hand axe (sunder) rCold x . . (150%) (no offhand) rNeg . . . (100%) (no body armour) rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... e - ring of flight Stlth ++ (no ring) HPRegen 0.23/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 40 gold pieces. Inventory: Hand Weapons b - a +0 hand axe of sundering (weapon) c - a +0 dagger f - a +0 sling g - a +0 dagger h - a +0 dagger j - a +0 short sword Missiles k - 2 stones Armour a - a +0 robe d - a +0 scale mail i - a +0 robe Jewellery e - a ring of flight (worn) Scrolls i - a scroll of identify f - a scroll of fear c - a scroll of enchant armour {unknown} Skills: + Level 2.3 Dodging + Level 1.9 Stealth + Level 3.3 Spellcasting + Level 3.3 Conjurations + Level 3.3 Hexes + Level 3.3 Summonings + Level 3.3 Necromancy + Level 3.3 Translocations + Level 3.3 Forgecraft + Level 3.3 Fire Magic + Level 3.3 Ice Magic + Level 3.3 Air Magic + Level 3.3 Earth Magic + Level 3.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 52% 2x1d6 4% 1 b - Scorch Fire 26% 2d6 7% 2 c - Volatile Blastmotes Fire/Tloc 26% 2d12 14% 3 d - Inner Flame Hex/Fire 13% N/A 14% 3 e - Flame Wave Conj/Fire 13% 2d6 43% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 [ Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You struggle to detach yourself from the web. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * Sigmund hits you from afar with a +0 scythe. * * * LOW HITPOINT WARNING * * * Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. You disentangle yourself. Sigmund barely misses you. The ribbon worm barely misses you. Sigmund attacks as he pursues you! Sigmund barely misses you. There is a stone staircase leading up here. The ribbon worm misses you. The bat leaves your sight. You fly upwards. There is a stone staircase leading down here. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You disentangle yourself. The foxfire burns the ribbon worm. The ribbon worm is severely wounded. The foxfire burns the ribbon worm. You kill the ribbon worm! Your magical contamination has completely faded away. There's something in the way. There's something in the way. You aren't carrying any potions. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #....####.†....$.######.. #.........####.#.# #....###### #.#†# #....# #.#.# #....# #.#.# ###### #...# #..## ###..# #@..># #....# #....# ###### There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 2 ribbon worms 3 endoplasms (D:1) A frilled lizard (D:1) 3 goblins 2 kobolds (D:1) A rat (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | worsthorse the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | worsthorse set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 75 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 132 | D:1 | Found Zideem's Antique Armour Shoppe. 390 | D:2 | Encountered Sigmund 416 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_radiant, layout_rooms, serial_shops, shop D:2: layout_rooms, st_stairs_7, uniq_sigmund, uniq_jessica Skill XL: | | ---------------+-+----- Spellcasting | | 3.3 Conjurations | | 3.3 Hexes | | 3.3 Summonings | | 3.3 Necromancy | | 3.3 Translocations | | 3.3 Forgecraft | | 3.3 Fire Magic | | 3.3 Ice Magic | | 3.3 Air Magic | | 3.3 Earth Magic | | 3.3 Alchemy | | 3.3 Dodging | | 2.3 Stealth | | 1.9 Action || total ---------------------------++------- Attack: Normal || 2 Melee: Unarmed || 2 Cast: Foxfire || 21 Drink: Berserk rage || 1 Read: Identify || 1 Armour: Robe || 2 None || 5 Scale mail || 1 Dodge: Dodged || 11