Crash caused by signal #8: Floating point exception Version: Dungeon Crawl Stone Soup 0.31-a0-1591-g515db51 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 8902493239801378083, deterministic pregen: 1 Command line: /var/dcss/builds/dcss-trunk/latest/bin/dcss -name wqsa789 -rc /var/dcss/gamedata/dcss-trunk/rc-files/wqsa789.rc -macro /var/dcss/gamedata/dcss-trunk/rc-files/wqsa789.macro -morgue /var/dcss/gamedata/dcss/morgue/wqsa789/ -extra-opt-first travel_delay=20 -extra-opt-first rest_delay=0 -dir /var/dcss/gamedata/dcss-trunk/save/ -webtiles-socket /var/dcss/sockets/wqsa789:2024-01-06.09:54:24.sock -await-connection RC options: restart_after_game = false Crash caused by signal #8: Floating point exception Obtained 21 stack frames. /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z17write_stack_traceP8_IO_FILE+0x38) [0x7903f8]: write_stack_trace(_IO_FILE*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z13do_crash_dumpv+0x3de) [0x799ede]: do_crash_dump() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z20crash_signal_handleri+0x1f0) [0x790860]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x354c0) [0x7f9d84b134c0]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN4bolt36tracer_nonenchantment_affect_monsterEP7monster+0x188) [0x74cd08]: bolt::tracer_nonenchantment_affect_monster(monster*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN4bolt21tracer_affect_monsterEP7monster+0x605) [0x754655]: bolt::tracer_affect_monster(monster*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN4bolt14affect_monsterEP7monster+0x5a7) [0x74d3f7]: bolt::affect_monster(monster*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN4bolt11affect_cellEv+0x228) [0x750c48]: bolt::affect_cell() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN4bolt7do_fireEv+0xc88) [0x753358]: bolt::do_fire() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN4bolt4fireEv+0x9f) [0x7537ff]: bolt::fire() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z11fire_tracerPK7monsterR4boltbb+0xc7) [0x753fb7]: fire_tracer(monster const*, bolt&, bool, bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0xabbebf] /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z16handle_mon_spellP7monster+0xf40) [0xac8df0]: handle_mon_spell(monster*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z19handle_monster_moveP7monster+0x1997) [0xaa1d17]: handle_monster_move(monster*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z15handle_monstersb+0xb14) [0xaa33a4]: handle_monsters(bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z12world_reactsv+0x12e) [0xdeb31e]: world_reacts() /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0xdec7ce] /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0xded5bd] /var/dcss/builds/dcss-trunk/latest/bin/dcss(main+0x18c) [0x6e80ac]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf0) [0x7f9d84afe840]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(_start+0x29) [0x6e8b89]: Trying to run gdb. GNU gdb (Ubuntu 8.2-0ubuntu1~16.04.1) 8.2 Copyright (C) 2018 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f9d84eb8f2a in __waitpid (pid=32048, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at ../sysdeps/unix/sysv/linux/waitpid.c:29 #0 0x00007f9d84eb8f2a in __waitpid (pid=32048, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at ../sysdeps/unix/sysv/linux/waitpid.c:29 resultvar = 18446744073709551104 sc_ret = #1 0x0000000000790275 in call_gdb (file=file@entry=0x7f9d84ea3540 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 32047\000\000\000\000\000\000\000" #2 0x0000000000799efa in do_crash_dump () at dbg-asrt.cc:692 t = 1704534881 dir = "/var/dcss/gamedata/dcss/morgue/wqsa789/" name = "/var/dcss/gamedata/dcss/morgue/wqsa789/crash-wqsa789-20240106-095441.txt", '\000' signal_info = "Crash caused by signal #8: Floating point exception" cause_msg = "Crash caused by signal #8: Floating point exception" file = 0x7f9d84ea3540 <_IO_2_1_stderr_> #3 0x0000000000790860 in crash_signal_handler (sig_num=8) at crash.cc:198 No locals. #4 No locals. #5 0x000000000074cd08 in bolt::tracer_nonenchantment_affect_monster (this=0x7ffc74c5be10, mon=0x13580f0 ) at beam.cc:4475 mon_source = preac = 0 post = 20283632 final = 10 side_effect = true #6 0x0000000000754655 in bolt::tracer_affect_monster (this=0x7ffc74c5be10, mon=0x13580f0 ) at beam.cc:4520 No locals. #7 0x000000000074d3f7 in bolt::affect_monster (this=0x7ffc74c5be10, mon=0x13580f0 ) at beam.cc:5077 engulfs = preac = 0 postac = 30 final = 0 conducts = {{conduct = DID_NOTHING, pgain = 0, known = false, victim = std::unique_ptr = {get() = 0x0}, did_sanctuary = false}, {conduct = DID_NOTHING, pgain = 0, known = false, victim = std::unique_ptr = {get() = 0x0}, did_sanctuary = false}, {conduct = DID_NOTHING, pgain = 0, known = 160, victim = std::unique_ptr = {get() = 0x24b64d0}, did_sanctuary = false}} beam_hit = r = {bits = std::vector of length -4, capacity 0 = {7497059, 4294967288, 0, 8, 4294967295, 8, 1, 8, 4294967294, 8, 2, 8, 4294967293, 8, 3, 8, 4294967292, 8, 4, 8, 4294967291, 8, 5, 8, 4294967290, 8, 6, 8, 4294967289, 8, 7, 8, 8, 4294967288, 8, 0, 8, 4294967295, 8, 1, 8, 4294967294, 8, 2, 8, 4294967293, 8, 3, 8, 4294967292, 8, 4, 8, 4294967291, 8, 5, 8, 4294967290, 8, 6, 8, 4294967289, 8, 7, 8, 8, 4294967288, 4294967288, 4294967288, 0, 4294967288, 4294967295, 4294967288, 1, 4294967288, 4294967294, 4294967288, 2, 4294967288, 4294967293, 4294967288, 3, 4294967288, 4294967292, 4294967288, 4, 4294967288, 4294967291, 4294967288, 5, 4294967288, 4294967290, 4294967288, 6, 4294967288, 4294967289, 4294967288, 7, 4294967288, 8, 0, 4294967288, 4294967295, 4294967288, 1, 4294967288, 4294967294, 4294967288, 2, 4294967288, 4294967293, 4294967288, 3, 4294967288, 4294967292, 4294967288, 4, 4294967288, 4294967291, 4294967288, 5, 4294967288, 4294967290, 4294967288, 528, 0, 80, 0, 39218320, 0, 38996487, 0, 28809120, 0, 28493168, 0, 16, 0, 41007232, 0, 39190784, 29796, 0, 0, 80, 0, 145, 0, 2311, 0, 22, 65630, 2, 20, 33, 27000, 0, 4294967295, 38862848, 0, 39201552, 0, 0, 0, 38383104, 0, 33554693, 31, 0, 0, 0, 0, 0, 0, 39201576, 0, 39201576, 0, 0, 0, 144, 0, 65, 0, 39514704, 0, 2229930503, 32669, 28809120, 0, 28493168, 0, 16, 0, 19764632, 0, 1701277184, 29795, 145, 0...}, children = std::map with 512 elements} rand_ev = repel = #8 0x0000000000750c48 in bolt::affect_cell (this=this@entry=0x7ffc74c5be10) at beam.cc:1092 ignored = false m = 0x13580f0 hit_player = #9 0x0000000000753358 in bolt::do_fire (this=0x7ffc74c5be10) at beam.cc:1313 feat = was_seen = coff = {cstate = false} #10 0x00000000007537ff in bolt::fire (this=0x7ffc74c5be10) at beam.cc:1137 boltcopy = {origin_spell = SPELL_PYRE_ARROW, range = 5, glyph = 42 U'*', colour = 4 '\004', flavour = BEAM_STICKY_FLAME, real_flavour = BEAM_MAGIC, drop_item = false, item_mulches = false, item = 0x0, source = {x = 11, y = 30}, target = {x = 14, y = 31}, damage = {num = 0, size = 0}, ench_power = 108, hit = 27, thrower = KILL_MON_MISSILE, ex_size = 0, source_id = 2925, source_name = "a deep elf pyromancer", name = "pyre arrow", short_name = "", hit_verb = "", loudness = 4, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, is_death_effect = false, aimed_at_spot = false, aux_source = "pyre arrow", affects_nothing = false, effect_known = true, effect_wanton = false, no_saving_throw = false, draw_delay = 15, explode_delay = 50, redraw_per_cell = true, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, is_tracer = true, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 80, hit_count = std::map with 0 elements, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, overshoot_prompt = true, friendly_past_target = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 30, can_see_invis = false, nightvision = false, can_trigger_bullseye = false, message_cache = std::set with 0 elements} #11 0x0000000000753fb7 in fire_tracer (mons=mons@entry=0x1357a50 , pbolt=..., explode_only=, explosion_hole=explosion_hole@entry=false) at beam.cc:2118 No locals. #12 0x0000000000abbebf in _should_cast_spell (ignore_good_idea=false, beem=..., spell=SPELL_PYRE_ARROW, mons=...) at mon-cast.cc:3891 explode = foe = foe = explode = ri = #13 _target_and_justify_spell (mons=..., beem=..., spell=SPELL_PYRE_ARROW, ignore_good_idea=ignore_good_idea@entry=false) at mon-cast.cc:4022 logic = victim = 0x12d6f20 #14 0x0000000000ac8df0 in _choose_spell_to_cast (ignore_good_idea=, hspell_pass=std::vector of length 4, capacity 4 = {...}, beem=..., mons=...) at mon-cast.cc:4069 targ_beam = {origin_spell = SPELL_PYRE_ARROW, range = 5, glyph = 42 U'*', colour = 4 '\004', flavour = BEAM_STICKY_FLAME, real_flavour = BEAM_STICKY_FLAME, drop_item = false, item_mulches = false, item = 0x0, source = {x = 11, y = 30}, target = {x = 14, y = 31}, damage = {num = 0, size = 0}, ench_power = 108, hit = 27, thrower = KILL_MON_MISSILE, ex_size = 0, source_id = 2925, source_name = "a deep elf pyromancer", name = "pyre arrow", short_name = "", hit_verb = "", loudness = 4, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, is_death_effect = false, aimed_at_spot = false, aux_source = "pyre arrow", affects_nothing = false, effect_known = true, effect_wanton = false, no_saving_throw = false, draw_delay = 15, explode_delay = 50, redraw_per_cell = true, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 1, capacity 1 = {{x = 12, y = 31}}, extra_range_used = 0, is_tracer = true, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 80, hit_count = std::map with 1 element = {[2929] = 1}, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, overshoot_prompt = true, friendly_past_target = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 12.5625, y = 31.1875}, dir = {x = 0.94868329805051377, y = 0.31622776601683794}}, on_corner = false, cycle_idx = 1}, tile_beam = -1, can_see_invis = false, nightvision = false, can_trigger_bullseye = false, message_cache = std::set with 0 elements} slot = @0x24925e0: {spell = SPELL_PYRE_ARROW, freq = 15 '\017', flags = {<_enum_bitfield_exponent_base<12, true>> = {static last_exponent = 12}, flags = 16}} __for_range = std::vector of length 4, capacity 4 = {{spell = SPELL_PYRE_ARROW, freq = 15 '\017', flags = {<_enum_bitfield_exponent_base<12, true>> = {static last_exponent = 12}, flags = 16}}, {spell = SPELL_BOLT_OF_FIRE, freq = 15 '\017', flags = {<_enum_bitfield_exponent_base<12, true>> = {static last_exponent = 12}, flags = 16}}, {spell = SPELL_FIRE_ELEMENTALS, freq = 15 '\017', flags = {<_enum_bitfield_exponent_base<12, true>> = {static last_exponent = 12}, flags = 16}}, {spell = SPELL_BLINK, freq = 15 '\017', flags = {<_enum_bitfield_exponent_base<12, true>> = {static last_exponent = 12}, flags = 16}}} __for_begin = __for_end = found_spell = 0 chosen_slot = {spell = SPELL_NO_SPELL, freq = , flags = {<_enum_bitfield_exponent_base<12, true>> = {static last_exponent = 12}, flags = 0}} orig_beem = {origin_spell = SPELL_NO_SPELL, range = -2, glyph = 42 U'*', colour = 0 '\000', flavour = BEAM_MAGIC, real_flavour = BEAM_MAGIC, drop_item = false, item_mulches = false, item = 0x0, source = {x = 11, y = 30}, target = {x = 14, y = 31}, damage = {num = 0, size = 0}, ench_power = 0, hit = 0, thrower = KILL_MISC, ex_size = 0, source_id = 2925, source_name = "", name = "", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, is_death_effect = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, no_saving_throw = false, draw_delay = 15, explode_delay = 50, redraw_per_cell = true, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, overshoot_prompt = true, friendly_past_target = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 30, can_see_invis = false, nightvision = false, can_trigger_bullseye = false, message_cache = std::set with 0 elements} reroll = orig_beem = reroll = slot = __for_range = __for_begin = __for_end = found_spell = chosen_slot = slot = __for_range = __for_begin = __for_end = targ_beam = attempt = prefer_selfench = chosen_slot = #15 handle_mon_spell (mons=mons@entry=0x1357a50 ) at mon-cast.cc:4204 hspell_pass = std::vector of length 4, capacity 4 = {{spell = SPELL_PYRE_ARROW, freq = 15 '\017', flags = {<_enum_bitfield_exponent_base<12, true>> = {static last_exponent = 12}, flags = 16}}, {spell = SPELL_BOLT_OF_FIRE, freq = 15 '\017', flags = {<_enum_bitfield_exponent_base<12, true>> = {static last_exponent = 12}, flags = 16}}, {spell = SPELL_FIRE_ELEMENTALS, freq = 15 '\017', flags = {<_enum_bitfield_exponent_base<12, true>> = {static last_exponent = 12}, flags = 16}}, {spell = SPELL_BLINK, freq = 15 '\017', flags = {<_enum_bitfield_exponent_base<12, true>> = {static last_exponent = 12}, flags = 16}}} beem = {origin_spell = SPELL_NO_SPELL, range = -2, glyph = 42 U'*', colour = 0 '\000', flavour = BEAM_MAGIC, real_flavour = BEAM_MAGIC, drop_item = false, item_mulches = false, item = 0x0, source = {x = 11, y = 30}, target = {x = 14, y = 31}, damage = {num = 0, size = 0}, ench_power = 0, hit = 0, thrower = KILL_MISC, ex_size = 0, source_id = 2925, source_name = "", name = "", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, is_death_effect = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, no_saving_throw = false, draw_delay = 15, explode_delay = 50, redraw_per_cell = true, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, overshoot_prompt = true, friendly_past_target = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 30, can_see_invis = false, nightvision = false, can_trigger_bullseye = false, message_cache = std::set with 0 elements} ignore_good_idea = spell_slot = spell_cast = flags = battlesphere = #16 0x0000000000aa1d17 in _do_mon_spell (mons=0x1357a50 ) at mon-act.cc:297 No locals. #17 _mons_take_special_action (old_energy=85, mons=...) at mon-act.cc:1604 friendly_or_near = friendly_or_near = beem = #18 handle_monster_move (mons=0x1357a50 ) at mon-act.cc:1933 entry = disabled = old_energy = 85 non_move_energy = old_pos = #19 0x0000000000aa33a4 in handle_monsters (with_noise=with_noise@entry=true) at mon-act.cc:2435 mon = 0x1357a50 oldspeed = 85 tries = 7 #20 0x0000000000deb31e in world_reacts () at main.cc:2590 No locals. #21 0x0000000000dec7ce in _input () at main.cc:1290 player_disabled = {was_disabled = false} #22 0x0000000000ded5bd in _launch_game () at main.cc:486 game_start = ccon = {cstate = false} #23 0x00000000006e80ac in _launch_game_loop () at main.cc:385 game_ended = false game_ended = ge = fe = E = #24 main (argc=, argv=0x7ffc74c5cc78) at main.cc:335 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = {value = maybe_bool::mbool_t::maybe, static maybe = , static t = {value = maybe_bool::mbool_t::t, static maybe = , static t = , static f = {value = maybe_bool::mbool_t::f, static maybe = , static t = , static f = }}, static f = }, static t = , static f = }} [Inferior 1 (process 32047) detached] Compilation info: <<<<<<<<<<< Compiled with GCC 9.4.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DWEB_DIR_PATH="/web/" -D_GNU_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 3, depth = 1 Level id: Elf:1 Level build method = random_map_for_place, level layout type = corridors, absdepth0 = 15 Level vaults: minmay_elf_arrival_plus layout_loops_ring mu_enter_wizlab_4 serial_shops shop elven_spread minmay_elf_sorcery lemuel_statue_altar Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #0, type 0 at (22, 40): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You shoot a bolt. The bolt hits the culicivora!! The bolt freezes the culicivora. You kill the culicivora! The redback completely misses you. The wolf spider hits you but does no damage. The wolf spider completely misses you. The redback completely misses you. You shoot a bolt. The bolt hits the wolf spider! The bolt freezes the wolf spider. The wolf spider is almost dead. The wolf spider completely misses you. x2; The redback completely misses you. The wolf spider is distracted by your dazzling golden aura. You shoot a bolt. The bolt closely misses the wolf spider. The wolf spider's many legs skitter. The steelbarb worm is no longer distracted by gold. The redback completely misses you. x2 You shoot a bolt. The bolt hits the wolf spider. The bolt freezes the wolf spider. The wolf spider is no longer distracted by gold. The wolf spider is almost dead. The jumping spider is no longer distracted by gold. The wolf spider completely misses you. The wolf spider barely misses you. The jumping spider leaps! The redback completely misses you. The wolf spider completely misses you. x2 You shoot a bolt. The bolt hits the wolf spider! The bolt freezes the wolf spider. You kill the wolf spider! The redback misses you. x2 Your Fighting skill increases to level 14! You shoot a bolt. The bolt barely misses the steelbarb worm. The steelbarb worm completely misses you. The jumping spider completely misses you. x2 The redback closely misses you. The steelbarb worm completely misses you. You shoot a bolt. The bolt hits the steelbarb worm!! The bolt freezes the steelbarb worm. The steelbarb worm is heavily wounded. The jumping spider completely misses you. x2 The redback completely misses you. The steelbarb worm closely misses you. The redback bites you! The jumping spider leaps! You shoot a bolt. The bolt hits the steelbarb worm!! The bolt freezes the steelbarb worm. The steelbarb worm is almost dead. The steelbarb worm misses you. The redback barely misses you. You shoot a bolt. The bolt hits the steelbarb worm!! The bolt freezes the steelbarb worm. You kill the steelbarb worm! The redback bites you but does no damage. The redback closely misses you. You shoot a bolt. The bolt hits the redback! The bolt freezes the redback! The redback is almost dead. The jumping spider leaps! The redback misses you. You shoot a bolt. The bolt hits the redback! The bolt freezes the redback. You kill the redback! No target in view! No target in view! No target in view! No target in view! You now have 3775 gold pieces (gained 7). You now have 3791 gold pieces (gained 16). You are caught in the web! You now have 3805 gold pieces (gained 14). There is a web here. You disentangle yourself. Key pressed, stopping explore. t - 5 scrolls of poison (gained 1) Key pressed, stopping explore. You now have 3810 gold pieces (gained 5). Key pressed, stopping explore. You enter the shallow water. Moving in this stuff is going to be slow. A radroach and a jumping spider come into view. Found a maw talisman. There are monsters nearby! There are monsters nearby! Found 2 scrolls of identify. You shoot a bolt. The bolt hits the radroach!! The bolt freezes the radroach! The radroach is moderately wounded. The jumping spider's many legs skitter faintly. You hear a faint skittering sound. An emperor scorpion comes into view. The emperor scorpion moves out of view. You shoot a bolt. The bolt hits the radroach but does no damage. The radroach is moderately wounded. You shoot a bolt. The bolt hits the radroach! The bolt freezes the radroach. The radroach is heavily wounded. You shoot a bolt. The bolt hits the radroach! The bolt freezes the radroach. The radroach is severely wounded. You shoot a bolt. The bolt hits the radroach but does no damage. The radroach is severely wounded. You shoot a bolt. The bolt hits the radroach. The bolt freezes the radroach. The radroach is severely wounded. You shoot a bolt. The bolt hits the radroach!! The bolt freezes the radroach. You kill the radroach! No target in view! You now have 3815 gold pieces (gained 5). A jumping spider comes into view. You shoot a bolt. The bolt barely misses the jumping spider. The jumping spider's many legs skitter faintly. You shoot a bolt. The bolt hits the jumping spider! The bolt freezes the jumping spider. The jumping spider is heavily wounded. You shoot a bolt. The bolt hits the jumping spider! The bolt freezes the jumping spider. You kill the jumping spider! No target in view! No target in view! No target in view! A wolf spider comes into view. You see here 7 gold pieces. You shoot a bolt. The bolt barely misses the wolf spider. The wolf spider's many legs skitter. You shoot a bolt. The bolt hits the wolf spider!!! The bolt freezes the wolf spider!! The wolf spider is almost dead. You hear a faint skittering sound. x2; You hear a skittering sound. x2 You hear a faint skittering sound. You shoot a bolt. The bolt hits the wolf spider!!! The bolt freezes the wolf spider. You kill the wolf spider! You shoot a bolt. The bolt hits the jumping spider! The bolt freezes the jumping spider. The jumping spider is heavily wounded. A jumping spider comes into view. You shoot a bolt. The bolt hits the jumping spider. The bolt freezes the jumping spider. The jumping spider is lightly wounded. You hear a faint skittering sound. A culicivora comes into view. The jumping spider leaps! A moth of wrath comes into view. A broodmother comes into view. The moth of wrath's fur bristles in rage as it notices you. You hear a faint skittering sound. You shoot a bolt. The bolt hits the jumping spider!!! The bolt freezes the jumping spider. You kill the jumping spider! The jumping spider leaps! The culicivora chitters at the jumping spider. The jumping spider's wounds heal themselves! The broodmother summons spiders! The jumping spider leaps! Fire: A) +8 arbalest (freeze) Press: ? - help, Shift-Dir - straight line You shoot a bolt. The bolt hits the culicivora!! The bolt freezes the culicivora. The culicivora is almost dead. You hear a faint skittering sound. Aiming: Phantom Mirror Press: ? - help, Q - select action, (/) - cycle Dir - move target Okay, then. Aiming: Corrosive Bolt Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - moth of wrath Aim: a moth of wrath (71% to hit) The bolt of acid hits the culicivora!! You kill the culicivora! The bolt of acid hits the moth of wrath! The acid corrodes the moth of wrath! The moth of wrath is moderately wounded. You hear a skittering sound. The jumping spider leaps! The broodmother summons spiders! A tarantella comes into view. Fire: A) +8 arbalest (freeze) Press: ? - help, Shift-Dir - straight line, f/p - moth of wrath Aim: a moth of wrath (moderately wounded, covered in acid, 78% to hit) You shoot a bolt. The bolt hits the moth of wrath! The bolt freezes the moth of wrath. The moth of wrath is severely wounded. Fire: A) +8 arbalest (freeze) Press: ? - help, Shift-Dir - straight line, f/p - moth of wrath Aim: a moth of wrath (severely wounded, covered in acid, 78% to hit) You shoot a bolt. The bolt hits the moth of wrath!!! The bolt freezes the moth of wrath. You kill the moth of wrath! A wolf spider comes into view. A jumping spider comes into view. The culicivora is distracted by your dazzling golden aura. You shoot a bolt. The bolt hits the wolf spider. The bolt freezes the wolf spider. The wolf spider is lightly wounded. You shoot a bolt. The bolt hits the wolf spider! The bolt freezes the wolf spider. The wolf spider is moderately wounded. You shoot a bolt. The bolt hits the wolf spider!!! The bolt freezes the wolf spider! You kill the wolf spider! The wolf spider's corpse disappears in a puff of smoke! No target in view! No target in view! No target in view! No target in view! A wolf spider is nearby! You shoot a bolt. The wolf spider's many legs skitter. The bolt hits the wolf spider!! The bolt freezes the wolf spider! The wolf spider is heavily wounded. You shoot a bolt. The bolt hits the wolf spider!!! The bolt freezes the wolf spider. You kill the wolf spider! No target in view! No target in view! No target in view! You now have 3821 gold pieces (gained 6). Key pressed, stopping explore. You shoot a bolt. The bolt completely misses the jumping spider. The jumping spider's many legs skitter faintly. You shoot a bolt. The bolt closely misses the jumping spider. The jumping spider's many legs skitter faintly. The bolt hits the jumping spider!! The bolt freezes the jumping spider! You kill the jumping spider! You shoot a bolt. The bolt hits the jumping spider!!! The bolt freezes the jumping spider! You kill the jumping spider! No target in view! No target in view! No target in view! You now have 3826 gold pieces (gained 5). You now have 3833 gold pieces (gained 7). You shoot a bolt. The broodmother's many legs skitter. The bolt hits the broodmother. The bolt freezes the broodmother. The broodmother is lightly wounded. You shoot a bolt. The bolt hits the broodmother!! The bolt freezes the broodmother! The broodmother is moderately wounded. You shoot a bolt. The bolt hits the broodmother! The bolt freezes the broodmother. The broodmother is heavily wounded. You shoot a bolt. The bolt hits the broodmother!! The bolt freezes the broodmother! The broodmother is severely wounded. You shoot a bolt. The bolt hits the broodmother!! The bolt freezes the broodmother! The broodmother is almost dead. You shoot a bolt. The bolt hits the broodmother!! The bolt freezes the broodmother. You kill the broodmother! No target in view! No target in view! You pick your way through the web. You now have 3860 gold pieces (gained 27). There is a web here. A spark wasp comes into view. A spark wasp is nearby! You shoot a bolt. The spark wasp buzzes angrily. The bolt hits the spark wasp but does no damage. You shoot a bolt. The bolt hits the spark wasp! The bolt freezes the spark wasp. The spark wasp is moderately wounded. You shoot a bolt. The bolt barely misses the spark wasp. A culicivora comes into view. You shoot a bolt. The bolt completely misses the spark wasp. The spark wasp completely misses you. x2 You shoot a bolt. The bolt hits the spark wasp! The bolt freezes the spark wasp. The spark wasp is moderately wounded. The spark wasp barely misses you. You shoot a bolt. The bolt hits the spark wasp! The bolt freezes the spark wasp. The spark wasp is heavily wounded. The spark wasp completely misses you. x2 You shoot a bolt. The bolt misses the spark wasp. The spark wasp completely misses you. You shoot a bolt. The bolt hits the spark wasp!! The bolt freezes the spark wasp! The spark wasp is almost dead. The spark wasp stings you!! The spark wasp shocks you. You resist. The culicivora completely misses you. The spark wasp completely misses you. You shoot a bolt. The bolt misses the spark wasp. The culicivora completely misses you. The spark wasp completely misses you. You shoot a bolt. The bolt hits the spark wasp! The bolt freezes the spark wasp. You kill the spark wasp! The culicivora completely misses you. The culicivora misses you. You shoot a bolt. The bolt hits the culicivora! The bolt freezes the culicivora. The culicivora is moderately wounded. The culicivora completely misses you. You shoot a bolt. The bolt barely misses the culicivora. The culicivora bites you but does no damage. The culicivora barely misses you. You shoot a bolt. The bolt hits the culicivora!! The bolt freezes the culicivora! You kill the culicivora! No target in view! You now have 3866 gold pieces (gained 6). You enter the shallow water. Moving in this stuff is going to be slow. You now have 3869 gold pieces (gained 3). Key pressed, stopping explore. No target in view! A culicivora comes into view. The culicivora's many legs skitter faintly. A torpor snail comes into view. Being near the torpor snail leaves you feeling lethargic. There are monsters nearby! You shoot a bolt. The bolt barely misses the culicivora. The bolt hits the torpor snail!! The bolt freezes the torpor snail! The torpor snail is heavily wounded. You shoot a bolt. The bolt hits the culicivora! The bolt freezes the culicivora. The culicivora is moderately wounded. You shoot a bolt. The bolt misses the culicivora. The bolt hits the torpor snail!! The bolt freezes the torpor snail! You kill the torpor snail! You feel yourself speed up. The culicivora completely misses you. The culicivora closely misses you. You shoot a bolt. The bolt hits the culicivora!! The bolt freezes the culicivora. You kill the culicivora! No target in view! No target in view! No target in view! You now have 3874 gold pieces (gained 5). A tarantella comes into view. A tarantella is nearby! You shoot a bolt. The bolt closely misses the tarantella. The tarantella's many legs skitter faintly. An emperor scorpion comes into view. You shoot a bolt. The bolt barely misses the tarantella. The bolt barely misses the emperor scorpion. You shoot a bolt. The bolt barely misses the tarantella. The bolt hits the emperor scorpion!! The bolt freezes the emperor scorpion! The emperor scorpion is moderately wounded. You shoot a bolt. The bolt hits the tarantella! The bolt freezes the tarantella. The tarantella is moderately wounded. The tarantella completely misses you. You shoot a bolt. The bolt hits the tarantella! The bolt freezes the tarantella. The tarantella is almost dead. The tarantella misses you. You shoot a bolt. The bolt barely misses the tarantella. The bolt hits the emperor scorpion!!! The bolt freezes the emperor scorpion. The emperor scorpion is severely wounded. You hear a faint skittering sound. You hear a skittering sound. You hear a faint skittering sound. A jumping spider comes into view. The tarantella completely misses you. A wolf spider comes into view. You shoot a bolt. The bolt hits the emperor scorpion but does no damage. The emperor scorpion is severely wounded. The jumping spider leaps! You shoot a bolt. The bolt closely misses the tarantella. The tarantella touches you! You are afflicted by dizzying energies! You are confused. The emperor scorpion is distracted by your dazzling golden aura. The tarantella misses you. You are too confused! You are too confused! You feel better. The tarantella completely misses you. The emperor scorpion is distracted by your dazzling golden aura. The tarantella attacks as it pursues you! The tarantella completely misses you. The emperor scorpion is no longer distracted by gold. You are caught in the web! There is a web here. You disentangle yourself. The tarantella misses you. The tarantella's many legs skitter faintly. You shoot a bolt. The bolt barely misses the tarantella. The tarantella completely misses you. x3 You shoot a bolt. The bolt closely misses the tarantella. The bolt closely misses the emperor scorpion. The tarantella completely misses you. x2 The wolf spider completely misses you. The wolf spider bites you but does no damage. You shoot a bolt. The bolt barely misses the tarantella. The bolt hits the emperor scorpion. The bolt freezes the emperor scorpion. The emperor scorpion is heavily wounded. The tarantella completely misses you. The tarantella misses you. The wolf spider misses you. The wolf spider bites you! The tarantella completely misses you. The wolf spider closely misses you. The wolf spider misses you. The tarantella closely misses you. You shoot a bolt. The bolt hits the tarantella! The bolt freezes the tarantella. You kill the tarantella! The wolf spider hits you! The wolf spider completely misses you. The tarantella touches you. You shoot a bolt. The bolt hits the wolf spider. The bolt freezes the wolf spider. The wolf spider is lightly wounded. The wolf spider completely misses you. x2; The tarantella misses you. The tarantella completely misses you. The wolf spider completely misses you. x2 You shoot a bolt. The bolt hits the emperor scorpion! The bolt freezes the emperor scorpion. The emperor scorpion is severely wounded. The emperor scorpion completely misses you. x3 The wolf spider completely misses you. x2 The tarantella completely misses you. You shoot a bolt. The bolt hits the emperor scorpion! The bolt freezes the emperor scorpion. The emperor scorpion is almost dead. The emperor scorpion completely misses you. The emperor scorpion closely misses you. The emperor scorpion completely misses you. The tarantella completely misses you. The wolf spider completely misses you. x2 The emperor scorpion misses you. The emperor scorpion completely misses you. x2 The wolf spider completely misses you. x2 The tarantella completely misses you. You shoot a bolt. The bolt barely misses the emperor scorpion. The tarantella misses you. The wolf spider completely misses you. x2 The emperor scorpion completely misses you. The emperor scorpion misses you. The emperor scorpion completely misses you. You shoot a bolt. The bolt hits the emperor scorpion. The bolt freezes the emperor scorpion. The emperor scorpion is almost dead. The tarantella misses you. The wolf spider misses you. The wolf spider completely misses you. The emperor scorpion barely misses you. The emperor scorpion claws you but does no damage. The emperor scorpion completely misses you. The wolf spider hits you! The wolf spider completely misses you. The tarantella touches you! You shoot a bolt. The bolt hits the emperor scorpion!! The bolt freezes the emperor scorpion. You kill the emperor scorpion! The wolf spider barely misses you. The wolf spider completely misses you. The tarantella completely misses you. You shoot a bolt. The bolt hits the wolf spider. The bolt freezes the wolf spider. The wolf spider is lightly wounded. The tarantella completely misses you. The wolf spider hits you. The wolf spider bites you. The tarantella is distracted by your dazzling golden aura. The wolf spider hits you but does no damage. The wolf spider completely misses you. You shoot a bolt. The tarantella's many legs skitter faintly. The bolt hits the wolf spider. The bolt freezes the wolf spider. The wolf spider is moderately wounded. The wolf spider misses you. x2 You shoot a bolt. The bolt closely misses the wolf spider. The wolf spider closely misses you. The wolf spider completely misses you. x3 You shoot a bolt. The bolt hits the wolf spider!! The bolt freezes the wolf spider. The wolf spider is severely wounded. The wolf spider misses you. The wolf spider completely misses you. You shoot a bolt. The bolt hits the wolf spider!! The bolt freezes the wolf spider! You kill the wolf spider! You shoot a bolt. The bolt barely misses the tarantella. The tarantella is no longer distracted by gold. The tarantella completely misses you. You shoot a bolt. The bolt hits the tarantella!! The bolt freezes the tarantella. You kill the tarantella! You shoot a bolt. The bolt hits the emperor scorpion but does no damage. You shoot a bolt. The bolt hits the emperor scorpion! The bolt freezes the emperor scorpion. The emperor scorpion is lightly wounded. The emperor scorpion is distracted by your dazzling golden aura. You shoot a bolt. The bolt hits the emperor scorpion! The bolt freezes the emperor scorpion. The emperor scorpion is no longer distracted by gold. The emperor scorpion is moderately wounded. You shoot a bolt. The bolt hits the emperor scorpion. The bolt freezes the emperor scorpion. The emperor scorpion is moderately wounded. You shoot a bolt. The bolt hits the emperor scorpion. The bolt freezes the emperor scorpion. The emperor scorpion is moderately wounded. You shoot a bolt. The bolt hits the emperor scorpion!! The bolt freezes the emperor scorpion. The emperor scorpion is heavily wounded. You shoot a bolt. The bolt hits the emperor scorpion! The bolt freezes the emperor scorpion. The emperor scorpion is heavily wounded. The emperor scorpion misses you. The emperor scorpion claws you. The emperor scorpion claws you but does no damage. You shoot a bolt. The bolt hits the emperor scorpion!! The bolt freezes the emperor scorpion. The emperor scorpion is almost dead. The emperor scorpion completely misses you. The emperor scorpion claws you but does no damage. The emperor scorpion completely misses you. You shoot a bolt. The bolt hits the emperor scorpion but does no damage. The emperor scorpion is almost dead. The emperor scorpion stings you! The emperor scorpion completely misses you. x2 You shoot a bolt. The bolt hits the emperor scorpion!! The bolt freezes the emperor scorpion. The emperor scorpion is almost dead. The emperor scorpion completely misses you. x2 The emperor scorpion claws you but does no damage. You shoot a bolt. The bolt hits the emperor scorpion!!! The bolt freezes the emperor scorpion. You kill the emperor scorpion! No target in view! No target in view! No target in view! No target in view! You now have 3899 gold pieces (gained 25). You see here 6 gold pieces. A jumping spider is nearby! A jumping spider is nearby! A jumping spider is nearby! You shoot a bolt. The jumping spider's many legs skitter faintly. The bolt hits the jumping spider!!! The bolt freezes the jumping spider! You kill the jumping spider! No target in view! You now have 3905 gold pieces (gained 6). You now have 3913 gold pieces (gained 8). You now have 3940 gold pieces (gained 27). Key pressed, stopping explore. You enter the shallow water. Moving in this stuff is going to be slow. You now have 3947 gold pieces (gained 7). A jumping spider comes into view. A jumping spider is nearby! You shoot a bolt. The jumping spider's many legs skitter faintly. The bolt hits the jumping spider!!! The bolt freezes the jumping spider! You kill the jumping spider! No target in view! No target in view! No target in view! Key pressed, stopping explore. You now have 3954 gold pieces (gained 7). You now have 3966 gold pieces (gained 12). A jumping spider comes into view. You shoot a bolt. The jumping spider's many legs skitter faintly. The bolt hits the jumping spider!! The bolt freezes the jumping spider. The jumping spider is almost dead. The jumping spider leaps! You shoot a bolt. The bolt hits the jumping spider. The bolt freezes the jumping spider. The jumping spider is almost dead. You shoot a bolt. The bolt hits the jumping spider!!! The bolt freezes the jumping spider. You kill the jumping spider! No target in view! A ghost moth comes into view. You see here 11 gold pieces. A ghost moth is nearby! A ghost moth is nearby! A ghost moth is nearby! You shoot a bolt. The bolt hits the ghost moth! The bolt freezes the ghost moth. The ghost moth is lightly wounded. The ghost moth stares at you. You feel your power leaking away. You shoot a bolt. The bolt closely misses the ghost moth. The ghost moth stares at you. You feel your power leaking away. You shoot a bolt. The bolt hits the ghost moth!!! The bolt freezes the ghost moth. The ghost moth is almost dead. A culicivora comes into view. You shoot a bolt. The bolt closely misses the ghost moth. The culicivora's many legs skitter faintly. The ghost moth stares at you. You feel your power leaking away. You shoot a bolt. The bolt hits the ghost moth!! The bolt freezes the ghost moth. You kill the ghost moth! You shoot a bolt. The bolt hits the culicivora. The bolt freezes the culicivora. The culicivora is lightly wounded. A wolf spider comes into view. You shoot a bolt. The wolf spider's many legs skitter. The bolt hits the culicivora!! The bolt freezes the culicivora. You kill the culicivora! A ghost moth comes into view. You shoot a bolt. The bolt hits the wolf spider!! The bolt freezes the wolf spider. The wolf spider is heavily wounded. The ghost moth stares at you. You feel your power leaking away. You shoot a bolt. The bolt hits the wolf spider! The bolt freezes the wolf spider. The wolf spider is almost dead. You shoot a bolt. The bolt completely misses the wolf spider. The bolt hits the ghost moth!! The ghost moth is moderately wounded. You shoot a bolt. The bolt barely misses the wolf spider. The bolt hits the ghost moth! The bolt freezes the ghost moth. The ghost moth is severely wounded. The ghost moth stares at you. You feel your power leaking away. The wolf spider completely misses you. x2 An emperor scorpion comes into view. You shoot a bolt. The bolt closely misses the wolf spider. The bolt closely misses the ghost moth. The wolf spider completely misses you. x2 The ghost moth is distracted by your dazzling golden aura. The wolf spider hits you but does no damage. The wolf spider completely misses you. You shoot a bolt. The bolt hits the wolf spider!!! The bolt freezes the wolf spider. You kill the wolf spider! You shoot a bolt. The bolt barely misses the ghost moth. You shoot a bolt. The bolt hits the ghost moth!!! The bolt freezes the ghost moth. You kill the ghost moth! You shoot a bolt. The bolt hits the emperor scorpion. The bolt freezes the emperor scorpion. The emperor scorpion is lightly wounded. The emperor scorpion is distracted by your dazzling golden aura. You shoot a bolt. The bolt hits the emperor scorpion! The bolt freezes the emperor scorpion. The emperor scorpion is no longer distracted by gold. The emperor scorpion is moderately wounded. The emperor scorpion misses you. The emperor scorpion completely misses you. The emperor scorpion closely misses you. You shoot a bolt. The bolt completely misses the emperor scorpion. The emperor scorpion completely misses you. The emperor scorpion claws you but does no damage. The emperor scorpion completely misses you. You shoot a bolt. The bolt hits the emperor scorpion! The bolt freezes the emperor scorpion. The emperor scorpion is moderately wounded. The emperor scorpion completely misses you. x3 You shoot a bolt. The bolt hits the emperor scorpion. The bolt freezes the emperor scorpion. The emperor scorpion is moderately wounded. The emperor scorpion closely misses you. The emperor scorpion claws you but does no damage. The emperor scorpion barely misses you. You shoot a bolt. The bolt hits the emperor scorpion! The bolt freezes the emperor scorpion! The emperor scorpion is heavily wounded. The emperor scorpion closely misses you. The emperor scorpion misses you. The emperor scorpion barely misses you. The emperor scorpion completely misses you. The emperor scorpion misses you. The emperor scorpion completely misses you. You shoot a bolt. The bolt hits the emperor scorpion!!! The bolt freezes the emperor scorpion! You kill the emperor scorpion! No target in view! You now have 3977 gold pieces (gained 11). A culicivora comes into view. You see here 26 gold pieces. A culicivora is nearby! A culicivora is nearby! A culicivora is nearby! You shoot a bolt. The bolt hits the culicivora!! The bolt freezes the culicivora! The culicivora is almost dead. You shoot a bolt. The bolt barely misses the culicivora. You shoot a bolt. The bolt hits the culicivora!! The bolt freezes the culicivora. You kill the culicivora! No target in view! No target in view! No target in view! You now have 4003 gold pieces (gained 26). You now have 4010 gold pieces (gained 7). You now have 4052 gold pieces (gained 42). You now have 4055 gold pieces (gained 3). You now have 4062 gold pieces (gained 7). Key pressed, stopping explore. You now have 4070 gold pieces (gained 8). You pick your way through the web. You now have 4074 gold pieces (gained 4). There is a web here. Key pressed, stopping explore. You now have 4094 gold pieces (gained 20). Key pressed, stopping explore. u - 14 scrolls of identify (gained 2) A meliai comes into view. It is wielding a +0 hand axe. A meliai is nearby! A meliai is nearby! You shoot a bolt. The meliai buzzes angrily. The bolt hits the meliai!!! The bolt freezes the meliai! You kill the meliai! No target in view! No target in view! No target in view! You pick your way through the web. You now have 4099 gold pieces (gained 5). There is a web here. Things that are here: a +0 hand axe; a +0 robe Found a lightning rod (4/4). l - 5 potions of heal wounds (gained 1) v - 4 potions of ambrosia (gained 1) v - 5 potions of ambrosia (gained 1) You see here a scarf of harm. l - 6 potions of heal wounds (gained 1) U - 2 inky potions (gained 1) i - 3 potions of brilliance (gained 1) You pick up the gossamer rune and feel its power. Press } to see all the runes you have collected. You see here a +2 hat of see invisible. Y - a +2 hat of see invisible You see here a scarf of shadows. You see here a scarf of harm. You see here a lightning rod (4/4). Z - a lightning rod (4/4) v - 6 potions of ambrosia (gained 1) U - 3 inky potions (gained 1) You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You see here a +0 robe. A jumping spider is nearby! You shoot a bolt. The jumping spider's many legs skitter faintly. The bolt hits the jumping spider!! The bolt freezes the jumping spider! The jumping spider is almost dead. The jumping spider leaps! You shoot a bolt. The bolt hits the jumping spider!! The bolt freezes the jumping spider. You kill the jumping spider! No target in view! No target in view! No target in view! No target in view! You now have 4107 gold pieces (gained 8). Done exploring. As you read the scroll of identify, it crumbles to dust. U - 3 potions of cancellation Done exploring. You start removing your armour. You continue taking off your +1 hat. x4 You finish taking off your +1 hat. You start putting on your armour. You continue putting on your +2 hat of see invisible. x5 You finish putting on your +2 hat of see invisible. You feel perceptive. Done exploring. You drop a +1 hat. Unknown command. What level of the Elven Halls? (default 1, ? - help) There is a stone staircase leading up here. You climb upwards. Level annotation: 3 runed translucent doors, Ammeur's ghost, adept HuFi; ironshield's ghost, journeyman DsSu There is a stone staircase leading down, spattered with blood here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a crawl-hole back to the Lair here. You climb upwards. Welcome back to the Lair of Beasts! There is a hole to the Spider Nest here. You enter the shallow water. Moving in this stuff is going to be slow. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a staircase back to the Dungeon here. You climb upwards. Welcome back to the Dungeon! There is a staircase to the Lair here. There is an open door, spattered with blood here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a staircase to the Orcish Mines here. You climb downwards. Welcome back to the Orcish Mines! There is a staircase back to the Dungeon here. Things that are here: a +0 plate armour; a +0 dire flail; a +0 dagger You see here a +0 club. Things that are here: a +0 leather armour; a +0 short sword Things that are here: a +0 robe; a +0 dagger Things that are here: a +0 chain mail; a +0 war axe You see here a +0 club. There is a stone staircase leading down, spattered with blood here. You climb downwards. There is a stone staircase leading up, spattered with blood here. You see here a +0 hand axe. You see here a +0 hand axe. There is a staircase to the Elven Halls here. You climb downwards. Welcome to the Elven Halls! You hear the crackle of arcane power. There is an entrance to a wizard's laboratory on this level! Hurry and find it before the portal closes forever! The deep elf pyromancer shouts! The deep elf knight shouts! The deep elf zephyrmancer shouts! x2; The deep elf archer shouts! You hear a shout! The deep elf zephyrmancer shouts! You hear the crackle of arcane power. There is an entrance to a wizard's laboratory on this level! Hurry and find it before the portal closes forever! Welcome back, wqsa789 the Spriggan Hunter. Gozag says: Greed is good. You hear the crackle of arcane power. There is an entrance to a wizard's laboratory on this level! Hurry and find it before the portal closes forever! Welcome back, wqsa789 the Spriggan Hunter. Gozag says: Greed is good. Press ? for a list of commands and other information. You feel yourself speed up. The deep elf zephyrmancer shouts! A deep elf zephyrmancer breaks down the door. A deep elf knight comes into view. It is wielding a +0 long sword. You open the door. A deep elf archer breaks down the door. A deep elf knight comes into view. It is wielding a +2 scimitar of flaming. The deep elf pyromancer shouts! The deep elf zephyrmancer shouts! You hear a shout! x2 There is an open door here. An orc wizard comes into view. It is wielding a +2 dagger of electrocution. The deep elf zephyrmancer shouts! The deep elf pyromancer gestures wildly while chanting. The deep elf pyromancer blinks! The deep elf knight casts a spell. The deep elf knight seems to speed up. The deep elf zephyrmancer gestures at you while chanting. The bolt of lightning misses you. Something unseen opens the door. You hear a shout! x2; The deep elf zephyrmancer shouts! You hear a shout! x7 An orc wizard comes into view. It is wielding a +0 dagger of venom. The orc wizard shouts! The deep elf pyromancer gestures wildly while chanting. The deep elf pyromancer blinks! An orc high priest comes into view. It is wielding a +0 hand axe. You see here a potion of enlightenment. The orc wizard casts a spell at you. The magic dart hits you. A deep elf archer comes into view. It is wielding a +0 short sword of freezing. The deep elf zephyrmancer mumbles some strange words. The deep elf zephyrmancer blinks! A deep elf zephyrmancer comes into view. It is wielding a +0 long sword. A deep elf knight comes into view. It is wielding a +0 short sword. The deep elf archer shouts! The deep elf knight shouts! You hear a shout! A deep elf zephyrmancer comes into view. It is wielding a +0 short sword. The deep elf zephyrmancer casts a spell. The deep elf zephyrmancer blinks! As you read the scroll of fog, it dissolves into smoke. The deep elf archer unwields a +0 short sword of freezing. The deep elf archer wields a +0 shortbow. The deep elf archer shoots an arrow. The arrow closely misses you. You shoot a bolt. The bolt misses the deep elf archer. You shoot a bolt. The bolt hits the deep elf archer!!! The bolt freezes the deep elf archer. The deep elf archer is almost dead. You hear a shout! The deep elf archer mumbles some strange words. The deep elf archer blinks! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You shoot a bolt. The bolt hits the deep elf zephyrmancer! The bolt freezes the deep elf zephyrmancer. You kill the deep elf zephyrmancer! Your Evocations skill increases to level 1! No target in view! No target in view! No target in view! No target in view! No target in view! You shoot a bolt. The bolt hits the deep elf knight!! The bolt freezes the deep elf knight. The deep elf knight is heavily wounded. You shoot a bolt. The bolt hits the deep elf knight. The bolt freezes the deep elf knight. The deep elf knight is heavily wounded. The deep elf knight casts a spell at you. The shard of ice misses you. The shard of ice misses the deep elf zephyrmancer. You shoot a bolt. The bolt hits the deep elf zephyrmancer! The bolt freezes the deep elf zephyrmancer. The deep elf zephyrmancer is moderately wounded. You hear a shout! The deep elf knight casts a spell. The deep elf knight flickers and vanishes for a moment. The deep elf zephyrmancer misses you. You shoot a bolt. The bolt hits the deep elf zephyrmancer!! The bolt freezes the deep elf zephyrmancer! You kill the deep elf zephyrmancer! You shoot a bolt. The bolt closely misses the deep elf knight. You shoot a bolt. The bolt hits the deep elf knight! The bolt freezes the deep elf knight! You kill the deep elf knight! A deep elf pyromancer comes into view. It is wielding a +0 long sword. The deep elf pyromancer hits you but does no damage. Your Evocations skill increases to level 2! You shoot a bolt. The bolt barely misses the deep elf zephyrmancer. The bolt hits the deep elf pyromancer!! The bolt freezes the deep elf pyromancer. The deep elf pyromancer is severely wounded. You shoot a bolt. The bolt hits the deep elf zephyrmancer!! The bolt freezes the deep elf zephyrmancer. The deep elf zephyrmancer is almost dead. You hear a shout! x2 The deep elf pyromancer is distracted by your dazzling golden aura. The deep elf zephyrmancer hits you but does no damage. The deep elf pyromancer gestures wildly while chanting. The deep elf pyromancer blinks! The deep elf pyromancer shouts! You shoot a bolt. The bolt hits the deep elf zephyrmancer!! The bolt freezes the deep elf zephyrmancer. You kill the deep elf zephyrmancer! You hear a shout! You shoot a bolt. The bolt hits the deep elf pyromancer!! The bolt freezes the deep elf pyromancer. The deep elf pyromancer is heavily wounded. The deep elf pyromancer hits you with a +0 dagger. You shoot a bolt. The bolt hits the deep elf pyromancer!! The bolt freezes the deep elf pyromancer! You kill the deep elf pyromancer! The deep elf pyromancer is no longer distracted by gold. The deep elf pyromancer is distracted by your dazzling golden aura. You shoot a bolt. The bolt closely misses the orc wizard. The deep elf pyromancer shouts! The bolt hits the orc wizard!! The bolt freezes the orc wizard. You kill the orc wizard! The orc wizard completely misses you. You shoot a bolt. The bolt barely misses the orc wizard. You shoot a bolt. The bolt hits the orc wizard!! The bolt freezes the orc wizard. You kill the orc wizard! Your Evocations skill increases to level 3! You shoot a bolt. The bolt hits the deep elf pyromancer. The bolt freezes the deep elf pyromancer. The deep elf pyromancer is no longer distracted by gold. The deep elf pyromancer is almost dead. You hear a shout! You shoot a bolt. The bolt closely misses the deep elf pyromancer. You feel a bit more experienced. The deep elf pyromancer is distracted by your dazzling golden aura. You shoot a bolt. The deep elf knight blocks the bolt. The deep elf pyromancer shouts! You hear a shout! The deep elf knight gestures wildly while chanting. The deep elf knight flickers and vanishes for a moment. You hear a shout! You shoot a bolt. The bolt barely misses the deep elf knight. You shoot a bolt. The deep elf knight blocks the bolt. The deep elf knight completely misses you. You shoot a bolt. The bolt completely misses the deep elf knight. You feel a bit more experienced. The deep elf pyromancer is no longer distracted by gold. The deep elf pyromancer is distracted by your dazzling golden aura. The deep elf knight is distracted by your dazzling golden aura. You shoot a bolt. The deep elf knight shouts! The deep elf pyromancer shouts! The bolt hits the deep elf knight!! The bolt freezes the deep elf knight! The deep elf knight is no longer distracted by gold. The deep elf knight is severely wounded. You hear a shout! You shoot a bolt. The bolt barely misses the deep elf knight. You feel a bit more experienced. The deep elf knight casts a spell at you. The shard of ice misses you. The shard of ice hits the deep elf knight!! A deep elf knight comes into view. It is wielding a +1 scimitar of holy wrath. You shoot a bolt. The bolt barely misses the deep elf knight. The deep elf knight closely misses you. You shoot a bolt. The bolt hits the deep elf knight!!! The bolt freezes the deep elf knight. You kill the deep elf knight! A deep elf zephyrmancer comes into view. It is wielding a +0 short sword. You shoot a bolt. The bolt barely misses the deep elf knight. The bolt hits the deep elf zephyrmancer! The bolt freezes the deep elf zephyrmancer. The deep elf zephyrmancer is moderately wounded. You hear a shout! >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.31-a0-1591-g515db51 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_AUTOFIGHT repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [wqsa789] Species: Spriggan Job: Hunter HP: 98/98; mods: 0/0 MP: 18/18; mod: 0 Stats: 15 (15) 7 (7) 26 (26) Position: (14, 31), god: Gozag (20), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 14 | 8468 | 514/1273 Short Blades | X | 0 | 0 | 0 | 0 | 0/42 Long Blades | X | 0 | 0 | 0 | 0 | 0/70 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/84 Polearms | X | 0 | 0 | 0 | 0 | 0/84 Staves | X | 0 | 0 | 0 | 0 | 0/84 Ranged Weapons | X | 0 | 0 | 20 | 13404 | 1179/1425 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 0 | 0 | 0/84 Dodging | X | 0 | 0 | 19 | 7091 | 610/788 Stealth | X | 0 | 0 | 18 | 4290 | 223/515 Shields | X | 0 | 0 | 0 | 0 | 0/84 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 0 | 0 | 0 | 0 | 0/35 Conjurations | X | 0 | 0 | 0 | 0 | 0/84 Hexes | X | 0 | 0 | 0 | 0 | 0/35 Summonings | X | 0 | 0 | 0 | 0 | 0/70 Necromancy | X | 0 | 0 | 0 | 0 | 0/59 Translocations | X | 0 | 0 | 0 | 0 | 0/25 Fire Magic | X | 0 | 0 | 0 | 0 | 0/70 Ice Magic | X | 0 | 0 | 0 | 0 | 0/70 Air Magic | X | 0 | 0 | 0 | 0 | 0/59 Earth Magic | X | 0 | 0 | 0 | 0 | 0/59 Alchemy | X | 0 | 0 | 0 | 0 | 0/42 Invocations | X | 0 | 0 | 0 | 0 | 0/50 Evocations | X | 1 | 100 | 3 | 294 | 116/119 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/35 Spell bugs: Durations: #5: 125 #126: 43 Attributes: #12: 11625 #13: 4390 #49: 3187 #51: 4 #52: 4 #57: 3128 Mutations: see invisible: 1 (innate) dopey: 1 speed: 3 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #26: +8 arbalest of freezing eq slot #1, inv slot #33: +2 cloak of preservation eq slot #2, inv slot #50: +2 hat of see invisible eq slot #6, inv slot #28: +2 robe of resistance eq slot #7, inv slot #48: ring "Ledidana" {+Blink rC+ AC+4 Str+3} eq slot #8, inv slot #40: ring of the Breathing Enemy {rElec rPois rN+++ Str+5 Int-2} eq slot #9, inv slot #39: amulet of Vitality {RegenMP++ Regen++} }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #.# #.# .# #.# #.# #.# ..# #.# #.## #.###...##o ####e######......o.o. ....ee$@§§§.....e...# ####.########e....#. #!....# #..⌠..# #.....# ##....§## #######e####### ....#.....#.e.. .....#.?./e#.e.. clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< ice_cave_hard: false aquarium_serial_pool_size: 0 >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 1 at (59, 40): {{{{ CLASS: TimedMarker dur: 6308 started: true ticktype: 1 msg: CLASS: TimedMessaging noisemaker: magical portal _have_entered_level: true range_adjectives: 1: 1: 28 2: very distant 2: 1: 21 2: distant 3: 1: 14 2: $F nearby 4: 1: 7 2: $F very nearby 5: 1: 0 2: $F entity: portal finalmsg: The crackle of the magical portal is almost imperceptible now. ranges: 1: 1: 5000 2: stately 2: 1: 4000 2: 3: 1: 2500 2: brisk 4: 1: 1500 2: urgent 5: 1: 0 2: frantic check: 6090 verb: crackle initmsg: 1: You hear the crackle of arcane power. 2: There is an entrance to a wizard's laboratory on this level! Hurry and find it before the portal closes forever! sound_channel: 29 dur_short: 6590 props: feat_tile: dngn_portal_bazaar_gone floor: stone_arch high: 659 low: 659 high_short: 65 single_timed: true entity: portal turns: 659 low_short: 65 disappear: The flow of magic halts. }}}} >>>>>>>>>>>>>>>>>>>>>>