Crash caused by signal #8: Floating point exception Version: Dungeon Crawl Stone Soup 0.31-a0-1591-g515db51 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 8902493239801378083, deterministic pregen: 1 Command line: /var/dcss/builds/dcss-trunk/latest/bin/dcss -name wqsa789 -rc /var/dcss/gamedata/dcss-trunk/rc-files/wqsa789.rc -macro /var/dcss/gamedata/dcss-trunk/rc-files/wqsa789.macro -morgue /var/dcss/gamedata/dcss/morgue/wqsa789/ -extra-opt-first travel_delay=20 -extra-opt-first rest_delay=0 -dir /var/dcss/gamedata/dcss-trunk/save/ -webtiles-socket /var/dcss/sockets/wqsa789:2024-01-06.11:07:05.sock -await-connection RC options: restart_after_game = false Crash caused by signal #8: Floating point exception Obtained 20 stack frames. /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z17write_stack_traceP8_IO_FILE+0x38) [0x7903f8]: write_stack_trace(_IO_FILE*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z13do_crash_dumpv+0x3de) [0x799ede]: do_crash_dump() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z20crash_signal_handleri+0x1f0) [0x790860]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x354c0) [0x7f039fe184c0]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN4bolt36tracer_nonenchantment_affect_monsterEP7monster+0x188) [0x74cd08]: bolt::tracer_nonenchantment_affect_monster(monster*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN4bolt21tracer_affect_monsterEP7monster+0x605) [0x754655]: bolt::tracer_affect_monster(monster*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN4bolt15affect_endpointEv+0xcab) [0x7523eb]: bolt::affect_endpoint() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN4bolt7do_fireEv+0x628) [0x752cf8]: bolt::do_fire() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN4bolt4fireEv+0x9f) [0x7537ff]: bolt::fire() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z11fire_tracerPK7monsterR4boltbb+0xc7) [0x753fb7]: fire_tracer(monster const*, bolt&, bool, bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0xabbebf] /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z16handle_mon_spellP7monster+0x7cc) [0xac867c]: handle_mon_spell(monster*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z19handle_monster_moveP7monster+0x1ffd) [0xaa237d]: handle_monster_move(monster*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z15handle_monstersb+0xb14) [0xaa33a4]: handle_monsters(bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z12world_reactsv+0x12e) [0xdeb31e]: world_reacts() /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0xdec7ce] /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0xded5bd] /var/dcss/builds/dcss-trunk/latest/bin/dcss(main+0x18c) [0x6e80ac]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf0) [0x7f039fe03840]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(_start+0x29) [0x6e8b89]: Trying to run gdb. 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[Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f03a01bdf2a in __waitpid (pid=2340, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at ../sysdeps/unix/sysv/linux/waitpid.c:29 #0 0x00007f03a01bdf2a in __waitpid (pid=2340, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at ../sysdeps/unix/sysv/linux/waitpid.c:29 resultvar = 18446744073709551104 sc_ret = #1 0x0000000000790275 in call_gdb (file=file@entry=0x7f03a01a8540 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 2336\000\000\000\000\000\000\000\000" #2 0x0000000000799efa in do_crash_dump () at dbg-asrt.cc:692 t = 1704539339 dir = "/var/dcss/gamedata/dcss/morgue/wqsa789/" name = "/var/dcss/gamedata/dcss/morgue/wqsa789/crash-wqsa789-20240106-110859.txt", '\000' signal_info = "Crash caused by signal #8: Floating point exception" cause_msg = "Crash caused by signal #8: Floating point exception" file = 0x7f03a01a8540 <_IO_2_1_stderr_> #3 0x0000000000790860 in crash_signal_handler (sig_num=8) at crash.cc:198 No locals. #4 No locals. #5 0x000000000074cd08 in bolt::tracer_nonenchantment_affect_monster (this=0x7ffef25fd700, mon=0x1355fd0 ) at beam.cc:4475 mon_source = preac = 0 post = 20275152 final = 10 side_effect = true #6 0x0000000000754655 in bolt::tracer_affect_monster (this=0x7ffef25fd700, mon=0x1355fd0 ) at beam.cc:4520 No locals. #7 0x00000000007523eb in bolt::affect_endpoint (this=0x7ffef25fd700) at beam.cc:2459 mon = 0x1355fd0 entry = {first = {x = 35, y = 33}, second = AFF_YES} __for_range = std::map with 20 elements = {[{x = 31, y = 33}] = AFF_TRACER, [{x = 31, y = 34}] = AFF_TRACER, [{x = 31, y = 35}] = AFF_TRACER, [{x = 31, y = 36}] = AFF_TRACER, [{x = 32, y = 34}] = AFF_MAYBE, [{x = 32, y = 35}] = AFF_MAYBE, [{x = 32, y = 36}] = AFF_TRACER, [{x = 33, y = 34}] = AFF_MAYBE, [{x = 33, y = 35}] = AFF_MAYBE, [{x = 33, y = 36}] = AFF_TRACER, [{x = 34, y = 31}] = AFF_YES, [{x = 34, y = 32}] = AFF_YES, [{x = 34, y = 33}] = AFF_YES, [{x = 34, y = 34}] = AFF_MAYBE, [{x = 34, y = 35}] = AFF_MAYBE, [{x = 35, y = 31}] = AFF_YES, [{x = 35, y = 32}] = AFF_YES, [{x = 35, y = 33}] = AFF_YES, [{x = 35, y = 34}] = AFF_MAYBE, [{x = 36, y = 31}] = AFF_YES} __for_begin = __for_end = tgt = { = {_vptr.targeter = 0xf16198 , origin = {x = 36, y = 31}, aim = {x = 35, y = 32}, agent = 0x1359678 , why_not = "", obeys_mesmerise = false}, ctype = CLOUD_POISON, range = 5, cnt_min = 8, cnt_max = 12, seen = std::map with 20 elements = {[{x = 31, y = 33}] = AFF_TRACER, [{x = 31, y = 34}] = AFF_TRACER, [{x = 31, y = 35}] = AFF_TRACER, [{x = 31, y = 36}] = AFF_TRACER, [{x = 32, y = 34}] = AFF_MAYBE, [{x = 32, y = 35}] = AFF_MAYBE, [{x = 32, y = 36}] = AFF_TRACER, [{x = 33, y = 34}] = AFF_MAYBE, [{x = 33, y = 35}] = AFF_MAYBE, [{x = 33, y = 36}] = AFF_TRACER, [{x = 34, y = 31}] = AFF_YES, [{x = 34, y = 32}] = AFF_YES, [{x = 34, y = 33}] = AFF_YES, [{x = 34, y = 34}] = AFF_MAYBE, [{x = 34, y = 35}] = AFF_MAYBE, [{x = 35, y = 31}] = AFF_YES, [{x = 35, y = 32}] = AFF_YES, [{x = 35, y = 33}] = AFF_YES, [{x = 35, y = 34}] = AFF_MAYBE, [{x = 36, y = 31}] = AFF_YES}, queue = std::vector of length 5, capacity 8 = {std::vector of length 1, capacity 1 = {{x = 35, y = 32}}, std::vector of length 6, capacity 8 = {{x = 34, y = 31}, {x = 34, y = 32}, {x = 34, y = 33}, {x = 35, y = 33}, {x = 36, y = 31}, {x = 35, y = 31}}, std::vector of length 3, capacity 4 = {{x = 33, y = 34}, {x = 34, y = 34}, {x = 35, y = 34}}, std::vector of length 4, capacity 4 = {{x = 32, y = 34}, {x = 32, y = 35}, {x = 33, y = 35}, {x = 34, y = 35}}, std::vector of length 6, capacity 8 = {{x = 31, y = 33}, {x = 31, y = 34}, {x = 31, y = 35}, {x = 31, y = 36}, {x = 32, y = 36}, {x = 33, y = 36}}}} use_bullseye = cloud = #8 0x0000000000752cf8 in bolt::do_fire (this=0x7ffef25fd700) at beam.cc:1376 coff = {cstate = false} #9 0x00000000007537ff in bolt::fire (this=0x7ffef25fd700) at beam.cc:1137 boltcopy = {origin_spell = SPELL_POISONOUS_CLOUD, range = 5, glyph = 42 U'*', colour = 10 '\n', flavour = BEAM_POISON, real_flavour = BEAM_MAGIC, drop_item = false, item_mulches = false, item = 0x0, source = {x = 36, y = 31}, target = {x = 31, y = 38}, damage = {num = 3, size = 7}, ench_power = 108, hit = 22, thrower = KILL_MON_MISSILE, ex_size = 0, source_id = 1696, source_name = "a swamp dragon", name = "blast of poison", short_name = "", hit_verb = "", loudness = 2, hit_noise_msg = "", explode_noise_msg = "", pierce = true, is_explosion = false, is_death_effect = false, aimed_at_spot = false, aux_source = "blast of poison", affects_nothing = false, effect_known = true, effect_wanton = false, no_saving_throw = false, draw_delay = 15, explode_delay = 50, redraw_per_cell = true, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, is_tracer = true, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 80, hit_count = std::map with 0 elements, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, overshoot_prompt = true, friendly_past_target = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 65535, can_see_invis = false, nightvision = false, can_trigger_bullseye = false, message_cache = std::set with 0 elements} #10 0x0000000000753fb7 in fire_tracer (mons=mons@entry=0x1359678 , pbolt=..., explode_only=, explosion_hole=explosion_hole@entry=false) at beam.cc:2118 No locals. #11 0x0000000000abbebf in _should_cast_spell (ignore_good_idea=false, beem=..., spell=SPELL_POISONOUS_CLOUD, mons=...) at mon-cast.cc:3891 explode = foe = foe = explode = ri = #12 _target_and_justify_spell (mons=..., beem=..., spell=spell@entry=SPELL_POISONOUS_CLOUD, ignore_good_idea=ignore_good_idea@entry=false) at mon-cast.cc:4022 logic = victim = 0x12d6f20 #13 0x0000000000ac867c in _choose_spell_to_cast (ignore_good_idea=, hspell_pass=std::vector of length 1, capacity 1 = {...}, beem=..., mons=...) at mon-cast.cc:4111 prefer_selfench = chosen_slot = attempt = orig_beem = {origin_spell = SPELL_NO_SPELL, range = -2, glyph = 42 U'*', colour = 0 '\000', flavour = BEAM_MAGIC, real_flavour = BEAM_MAGIC, drop_item = false, item_mulches = false, item = 0x0, source = {x = 36, y = 31}, target = {x = 31, y = 38}, damage = {num = 0, size = 0}, ench_power = 0, hit = 0, thrower = KILL_MISC, ex_size = 0, source_id = 1696, source_name = "", name = "", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, is_death_effect = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, no_saving_throw = false, draw_delay = 15, explode_delay = 50, redraw_per_cell = true, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, overshoot_prompt = true, friendly_past_target = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 65535, can_see_invis = false, nightvision = false, can_trigger_bullseye = false, message_cache = std::set with 0 elements} reroll = false orig_beem = reroll = slot = __for_range = __for_begin = __for_end = found_spell = chosen_slot = slot = __for_range = __for_begin = __for_end = targ_beam = attempt = prefer_selfench = chosen_slot = #14 handle_mon_spell (mons=0x1359678 ) at mon-cast.cc:4204 hspell_pass = std::vector of length 1, capacity 1 = {{spell = SPELL_POISONOUS_CLOUD, freq = 59 ';', flags = {<_enum_bitfield_exponent_base<12, true>> = {static last_exponent = 12}, flags = 578}}} beem = {origin_spell = SPELL_POISONOUS_CLOUD, range = 5, glyph = 42 U'*', colour = 10 '\n', flavour = BEAM_POISON, real_flavour = BEAM_POISON, drop_item = false, item_mulches = false, item = 0x0, source = {x = 36, y = 31}, target = {x = 31, y = 38}, damage = {num = 3, size = 7}, ench_power = 108, hit = 22, thrower = KILL_MON_MISSILE, ex_size = 0, source_id = 1696, source_name = "a swamp dragon", name = "blast of poison", short_name = "", hit_verb = "", loudness = 2, hit_noise_msg = "", explode_noise_msg = "", pierce = true, is_explosion = false, is_death_effect = false, aimed_at_spot = false, aux_source = "blast of poison", affects_nothing = false, effect_known = true, effect_wanton = false, no_saving_throw = false, draw_delay = 15, explode_delay = 50, redraw_per_cell = true, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 1, capacity 1 = {{x = 35, y = 32}}, extra_range_used = 4000, is_tracer = true, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 80, hit_count = std::map with 1 element = {[1661] = 1}, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 4, power = 19, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, overshoot_prompt = true, friendly_past_target = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 35.699999999999996, y = 32.699999999999996}, dir = {x = -0.55470019622522915, y = 0.83205029433784372}}, on_corner = false, cycle_idx = 0}, tile_beam = -1, can_see_invis = false, nightvision = false, can_trigger_bullseye = false, message_cache = std::set with 0 elements} ignore_good_idea = spell_slot = spell_cast = flags = battlesphere = #15 0x0000000000aa237d in _do_mon_spell (mons=0x1359678 ) at mon-act.cc:297 No locals. #16 _mons_take_special_action (old_energy=81, mons=...) at mon-act.cc:1605 friendly_or_near = friendly_or_near = beem = #17 handle_monster_move (mons=0x1359678 ) at mon-act.cc:1933 entry = disabled = old_energy = 81 non_move_energy = old_pos = #18 0x0000000000aa33a4 in handle_monsters (with_noise=with_noise@entry=true) at mon-act.cc:2435 mon = 0x1359678 oldspeed = 81 tries = 15 #19 0x0000000000deb31e in world_reacts () at main.cc:2590 No locals. #20 0x0000000000dec7ce in _input () at main.cc:1290 player_disabled = {was_disabled = false} #21 0x0000000000ded5bd in _launch_game () at main.cc:486 game_start = ccon = {cstate = false} #22 0x00000000006e80ac in _launch_game_loop () at main.cc:385 game_ended = false game_ended = ge = fe = E = #23 main (argc=, argv=0x7ffef25fea68) at main.cc:335 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = {value = maybe_bool::mbool_t::maybe, static maybe = , static t = {value = maybe_bool::mbool_t::t, static maybe = , static t = , static f = {value = maybe_bool::mbool_t::f, static maybe = , static t = , static f = }}, static f = }, static t = , static f = }} [Inferior 1 (process 2336) detached] Compilation info: <<<<<<<<<<< Compiled with GCC 9.4.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DWEB_DIR_PATH="/web/" -D_GNU_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 6, depth = 4 Level id: Swamp:4 Level build method = random_map_for_place, level layout type = swamp, absdepth0 = 18 Level vaults: byrel_swamp_growth_death_and_undeath layout_basic_swamp Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You hear a shout! The will-o-the-wisp gestures. The will-o-the-wisp conjures some marshlight! 2 foxfires come into view. You shoot a bolt. The bolt hits the foxfire!! The bolt freezes the foxfire. The foxfire is moderately damaged. The will-o-the-wisp gestures. The will-o-the-wisp conjures some marshlight! 2 foxfires come into view. There are monsters nearby! You shoot a bolt. The bolt hits the foxfire!! The bolt freezes the foxfire! The foxfire is severely damaged. The foxfire hits you! You resist. The foxfire hits you! You resist. You shoot a bolt. The bolt closely misses the foxfire. The foxfire hits you! You resist. The foxfire hits you! You resist. A fenstrider witch comes into view. You shoot a bolt. The bolt barely misses the will-o-the-wisp. You shoot a bolt. The bolt hits the will-o-the-wisp!! The bolt freezes the will-o-the-wisp. The will-o-the-wisp is almost destroyed. The will-o-the-wisp gestures. The will-o-the-wisp conjures some marshlight! 2 foxfires come into view. There are monsters nearby! You shoot a bolt. The bolt hits the foxfire!! The bolt freezes the foxfire! The foxfire is moderately damaged. The foxfire hits you! You resist. The foxfire hits you. You resist. The will-o-the-wisp gestures. The will-o-the-wisp conjures some marshlight! 2 foxfires come into view. You shoot a bolt. The bolt closely misses the will-o-the-wisp. The foxfire hits you! You resist. The foxfire hits you! You resist. The will-o-the-wisp gestures. The will-o-the-wisp conjures some marshlight! 2 foxfires come into view. You shoot a bolt. The bolt hits the foxfire!! The bolt freezes the foxfire!! The foxfire is severely damaged. The foxfire hits you! You resist. The foxfire hits you. You resist. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Fire: A) +8 arbalest (freeze) Press: ? - help, Shift-Dir - straight line, f - will-o-the-wisp Aim: a will-o-the-wisp (severely damaged, 79% to hit) You shoot a bolt. The bolt hits the will-o-the-wisp! The bolt freezes the will-o-the-wisp. You destroy the will-o-the-wisp! Fire: A) +8 arbalest (freeze) Press: ? - help, Shift-Dir - straight line, f - fenstrider witch Aim: a fenstrider witch, wearing a +0 robe (70% to hit) You shoot a bolt. The bolt hits the fenstrider witch! The bolt freezes the fenstrider witch. The fenstrider witch is moderately wounded. Fire: A) +8 arbalest (freeze) Press: ? - help, Shift-Dir - straight line, f/p - fenstrider witch Aim: a fenstrider witch, wearing a +0 robe (moderately wounded, 70% to hit) You shoot a bolt. The bolt hits the fenstrider witch. The bolt freezes the fenstrider witch. The fenstrider witch is moderately wounded. Fire: A) +8 arbalest (freeze) Press: ? - help, Shift-Dir - straight line, f/p - fenstrider witch Aim: a fenstrider witch, wearing a +0 robe (moderately wounded, 70% to hit) You shoot a bolt. The bolt hits the fenstrider witch. The bolt freezes the fenstrider witch. The fenstrider witch is moderately wounded. You shoot a bolt. The bolt hits the fenstrider witch! The bolt freezes the fenstrider witch. The fenstrider witch is severely wounded. The fenstrider witch completely misses you. The fenstrider witch misses you. You shoot a bolt. The bolt hits the fenstrider witch!!! The bolt freezes the fenstrider witch. You kill the fenstrider witch! You hear a splash. No target in view! No target in view! No target in view! You drop 6 scrolls of identify. As you read the scroll of enchant armour, it crumbles to dust. Your +2 buckler of protection glows green for a while. You enter the shallow water. Moving in this stuff is going to be slow. You now have 1088 gold pieces (gained 22). You see here a +0 robe. You now have 1096 gold pieces (gained 8). You enter the shallow water. Moving in this stuff is going to be slow. Key pressed, stopping explore. You enter the shallow water. Moving in this stuff is going to be slow. Found 4 boomerangs. No target in view! A tyrant leech comes into view. A tyrant leech is nearby! You shoot a bolt. The bolt hits the tyrant leech. The bolt freezes the tyrant leech. The tyrant leech is lightly wounded. You shoot a bolt. The bolt barely misses the tyrant leech. You shoot a bolt. The bolt hits the tyrant leech! The bolt freezes the tyrant leech. The tyrant leech is moderately wounded. You shoot a bolt. The bolt hits the tyrant leech! The bolt freezes the tyrant leech! The tyrant leech is almost dead. A tyrant leech is nearby! You shoot a bolt. The bolt hits the tyrant leech!! The bolt freezes the tyrant leech. You kill the tyrant leech! A fenstrider witch comes into view. You shoot a bolt. The bolt hits the fenstrider witch! The bolt freezes the fenstrider witch. The fenstrider witch shouts! The fenstrider witch is moderately wounded. A fenstrider witch is nearby! You shoot a bolt. The bolt closely misses the fenstrider witch. The fenstrider witch falls through a shaft! The shaft crumbles and collapses. You now have 1115 gold pieces (gained 19). Key pressed, stopping explore. No target in view! Key pressed, stopping explore. No target in view! An alligator comes into view. You shoot a bolt. The bolt hits the alligator!!! The bolt freezes the alligator!! You kill the alligator! Key pressed, stopping explore. No target in view! Key pressed, stopping explore. No target in view! No target in view! You enter the shallow water. Moving in this stuff is going to be slow. You now have 1132 gold pieces (gained 17). You now have 1145 gold pieces (gained 13). Key pressed, stopping explore. Key pressed, stopping explore. Found a scroll of identify. You enter the shallow water. Moving in this stuff is going to be slow. Found a glaive. You see here a scroll of identify. Key pressed, stopping explore. No target in view! You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Found an escape hatch in the floor. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. There is an escape hatch in the floor here. Key pressed, stopping explore. You enter the shallow water. Moving in this stuff is going to be slow. Key pressed, stopping explore. You enter the shallow water. Moving in this stuff is going to be slow. There is an escape hatch in the floor here. You enter the shallow water. Moving in this stuff is going to be slow. Key pressed, stopping explore. You enter the shallow water. Moving in this stuff is going to be slow. Key pressed, stopping explore. You enter the shallow water. Moving in this stuff is going to be slow. You see here a stone. Key pressed, stopping explore. You open the door. There is an open door here. Key pressed, stopping explore. Key pressed, stopping explore. You see here 6 scrolls of identify. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Key pressed, stopping explore. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Key pressed, stopping explore. Key pressed, stopping explore. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Key pressed, stopping explore. The spriggan rider shouts! The spriggan druid shouts! Key pressed, stopping explore. Could not explore, unopened runed door. No reachable target in view! You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. There is a stone staircase leading down here. You climb downwards. Found 22 gold pieces and a scroll of identify. Found a stone staircase leading up. There is a stone staircase leading up here. There are monsters nearby! You climb upwards. Level annotation: 1 runed translucent door, Zadaah's ghost, adept SpAE There is a stone staircase leading down here. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Key pressed, stopping travel. You enter the shallow water. Moving in this stuff is going to be slow. There is a stone staircase leading down here. Welcome back, wqsa789 the Spriggan Hunter. Gozag says: Greed is good. Welcome back, wqsa789 the Spriggan Hunter. Gozag says: Greed is good. Press ? for a list of commands and other information. You shoot a bolt. The bolt hits the swamp worm! The bolt freezes the swamp worm. The swamp worm is moderately wounded. The swamp worm fires a harpoon shot at you. The harpoon shot misses you. The swamp worm fires a harpoon shot at you. The harpoon shot misses you. You shoot a bolt. The bolt hits the swamp worm!! The bolt freezes the swamp worm. You kill the swamp worm! You shoot a bolt. The bolt hits the will-o-the-wisp!! The bolt freezes the will-o-the-wisp! You destroy the will-o-the-wisp! No target in view! A swamp dragon comes into view. You see here a potion of heal wounds. l - 9 potions of heal wounds (gained 1) You shoot a bolt. The bolt hits the swamp dragon. The bolt freezes the swamp dragon. The swamp dragon roars deafeningly! The swamp dragon is lightly wounded. You shoot a bolt. The bolt hits the swamp dragon!! The bolt freezes the swamp dragon. The swamp dragon is severely wounded. The swamp dragon breathes poison at you. You shoot a bolt. The bolt hits the swamp dragon!! The bolt freezes the swamp dragon. You kill the swamp dragon! No target in view! A bunyip comes into view. You shoot a bolt. The bunyip gives a hideous shriek! The bolt hits the bunyip!! The bolt freezes the bunyip! The bunyip is heavily wounded. The bunyip howls a warning cry! You hear a chilling moan. x2 You shoot a bolt. The bolt hits the bunyip! The bolt freezes the bunyip. The bunyip is severely wounded. You shoot a bolt. The bolt hits the bunyip!! The bolt freezes the bunyip! You kill the bunyip! No target in view! No target in view! You now have 1180 gold pieces (gained 35). You enter the shallow water. Moving in this stuff is going to be slow. You now have 1184 gold pieces (gained 4). There is a stone staircase leading up here. There is a stone staircase leading up here. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. A bunyip comes into view. You shoot a bolt. The bolt barely misses the thorn hunter. The bunyip gives a hideous shriek! A will-o-the-wisp comes into view. The thorn hunter fires a volley of thorns at you. The volley of thorns hits you!! You shoot a bolt. The will-o-the-wisp gives a chilling moan. The bolt hits the bunyip!!! The bolt freezes the bunyip! The bunyip is almost dead. You enter the shallow water. Moving in this stuff is going to be slow. A bunyip is nearby! You shoot a bolt. The bolt hits the bunyip! The bolt freezes the bunyip. You kill the bunyip! You shoot a bolt. The bolt closely misses the thorn hunter. The will-o-the-wisp gestures. The will-o-the-wisp conjures some marshlight! A foxfire comes into view. You shoot a bolt. The bolt hits the thorn hunter. The bolt freezes the thorn hunter. The thorn hunter is lightly damaged. The thorn hunter gestures. Thorny briars emerge from the ground! The foxfire hits you. You resist. You shoot a bolt. The bolt hits the thorn hunter!! The bolt freezes the thorn hunter. The thorn hunter is heavily damaged. You shoot a bolt. The bolt hits the thorn hunter!! The bolt freezes the thorn hunter! You destroy the thorn hunter! The will-o-the-wisp is distracted by your dazzling golden aura. You have reached level 19! You shoot a bolt. The will-o-the-wisp gives a chilling moan. The bolt hits the will-o-the-wisp!!! The bolt freezes the will-o-the-wisp. You destroy the will-o-the-wisp! No target in view! You enter the shallow water. Moving in this stuff is going to be slow. A swamp worm comes into view. You see here 5 gold pieces. You shoot a bolt. The bolt closely misses the swamp worm. You shoot a bolt. The bolt hits the swamp worm! The bolt freezes the swamp worm. The swamp worm is heavily wounded. You shoot a bolt. The bolt misses the swamp worm. The swamp worm completely misses you. You shoot a bolt. The bolt hits the swamp worm!! The bolt freezes the swamp worm. You kill the swamp worm! No target in view! No target in view! You enter the shallow water. Moving in this stuff is going to be slow. The briar patch crumbles away. x2 You now have 1197 gold pieces (gained 13). You now have 1202 gold pieces (gained 5). You now have 1214 gold pieces (gained 12). You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. A spriggan rider comes into view. It is wielding a +0 spear. The spriggan rider moves out of view. You now have 1232 gold pieces (gained 18). You hear a crashing sound. You enter the shallow water. Moving in this stuff is going to be slow. You now have 1237 gold pieces (gained 5). You now have 1263 gold pieces (gained 26). You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. A will-o-the-wisp comes into view. You shoot a bolt. The bolt closely misses the will-o-the-wisp. You shoot a bolt. The bolt hits the will-o-the-wisp!! The bolt freezes the will-o-the-wisp! You destroy the will-o-the-wisp! No target in view! A four-headed hydra skeleton comes into view. You shoot a bolt. The spriggan rider shouts! The bolt hits the four-headed hydra skeleton!!! The bolt freezes the four-headed hydra skeleton. You destroy the four-headed hydra skeleton! You shoot a bolt. The bolt closely misses the spriggan rider. You shoot a bolt. The bolt hits the spriggan rider!!! The bolt freezes the spriggan rider! You kill the spriggan rider! You kill the hornet! You hear a splash. You enter the shallow water. Moving in this stuff is going to be slow. You hear a crashing sound. You now have 1275 gold pieces (gained 12). You see here a +0 spear. A flayed ghost comes into view. You shoot a bolt. The bolt hits the flayed ghost. The bolt freezes the flayed ghost. The flayed ghost is lightly damaged. You shoot a bolt. The bolt hits the flayed ghost!!! The bolt freezes the flayed ghost!! You destroy the flayed ghost! No target in view! You enter the shallow water. Moving in this stuff is going to be slow. Found a scroll of blinking. You now have 1282 gold pieces (gained 7). A flayed ghost comes into view. You shoot a bolt. The bolt hits the flayed ghost! The bolt freezes the flayed ghost. The flayed ghost is moderately damaged. The flayed ghost cries, "Suffer as I suffered!" Terrible wounds open up all over your body! You shoot a bolt. The bolt hits the flayed ghost! The bolt freezes the flayed ghost. The flayed ghost is heavily damaged. You shoot a bolt. The bolt hits the flayed ghost!! The bolt freezes the flayed ghost! You destroy the flayed ghost! The terrible wounds on your body vanish. No target in view! Found 19 gold pieces. You enter the shallow water. Moving in this stuff is going to be slow. You now have 1291 gold pieces (gained 9). A swamp drake comes into view. Found 7 stones. A swamp worm comes into view. The swamp drake moves out of view. A six-headed hydra comes into view. You shoot a bolt. The bolt completely misses the six-headed hydra. The six-headed hydra roars! You hear a roar! x3 You shoot a bolt. The bolt hits the swamp worm!! The bolt freezes the swamp worm. The swamp worm is almost dead. A six-headed hydra comes into view. You shoot a bolt. The bolt hits the six-headed hydra. The bolt freezes the six-headed hydra. The six-headed hydra is lightly wounded. A swamp drake comes into view. You shoot a bolt. The bolt hits the swamp worm!! The bolt freezes the swamp worm. You kill the swamp worm! Your phantom mirror has recharged. You shoot a bolt. The swamp drake roars! The bolt hits the six-headed hydra! The six-headed hydra seems to slow down. The bolt freezes the six-headed hydra. The six-headed hydra is lightly wounded. The alligator is distracted by your dazzling golden aura. You shoot a bolt. The bolt hits the alligator!!! The bolt freezes the alligator! The alligator is no longer distracted by gold. The alligator is almost dead. You hear a roar! A five-headed hydra simulacrum comes into view. The alligator is distracted by your dazzling golden aura. You enter the shallow water. Moving in this stuff is going to be slow. The six-headed hydra is no longer moving slowly. You shoot a bolt. The bolt hits the six-headed hydra!! The bolt freezes the six-headed hydra. The six-headed hydra is heavily wounded. You hear a roar! You hear a deafening roar! You shoot a bolt. The bolt barely misses the six-headed hydra. The alligator is no longer distracted by gold. You shoot a bolt. The bolt hits the six-headed hydra!!! The six-headed hydra seems to slow down. The bolt freezes the six-headed hydra!! You kill the six-headed hydra! You shoot a bolt. The bolt hits the six-headed hydra! The bolt freezes the six-headed hydra! The six-headed hydra is almost dead. The six-headed hydra bites you! The six-headed hydra completely misses you. The six-headed hydra misses you. The six-headed hydra completely misses you. The six-headed hydra bites you but does no damage. The six-headed hydra closely misses you. You shoot a bolt. The bolt hits the six-headed hydra. The six-headed hydra seems to slow down. The bolt freezes the six-headed hydra. The six-headed hydra is almost dead. The alligator misses you. The alligator completely misses you. The five-headed hydra simulacrum is distracted by your dazzling golden aura. The six-headed hydra completely misses you. The six-headed hydra closely misses you. The six-headed hydra misses you. x2; The six-headed hydra bites you. The six-headed hydra completely misses you. You shoot a bolt. The bolt hits the six-headed hydra! The six-headed hydra seems to slow down. The bolt freezes the six-headed hydra. You kill the six-headed hydra! The five-headed hydra simulacrum is no longer distracted by gold. The alligator is distracted by your dazzling golden aura. The swamp drake is distracted by your dazzling golden aura. You shoot a bolt. The swamp drake roars! The bolt hits the alligator but does no damage. The alligator is no longer distracted by gold. The alligator is severely wounded. The alligator completely misses you. The alligator closely misses you. You shoot a bolt. The bolt hits the alligator!!! The alligator seems to slow down. The bolt freezes the alligator. You kill the alligator! The swamp drake is no longer distracted by gold. The swamp drake breathes poison at you. The noxious blast misses you. You shoot a bolt. The bolt closely misses the swamp drake. The swamp drake completely misses you. You shoot a bolt. The bolt closely misses the swamp drake. The swamp drake completely misses you. The five-headed hydra simulacrum completely misses you. The five-headed hydra simulacrum bites you! The five-headed hydra simulacrum freezes you! You resist. The five-headed hydra simulacrum completely misses you. x2 The five-headed hydra simulacrum misses you. You enter the shallow water. Moving in this stuff is going to be slow. You shoot a bolt. The bolt barely misses the swamp drake. You shoot a bolt. The bolt closely misses the swamp drake. The swamp drake misses you. The five-headed hydra simulacrum completely misses you. x4 The five-headed hydra simulacrum bites you. The five-headed hydra simulacrum freezes you! You resist. You shoot a bolt. The bolt hits the swamp drake!!! The bolt freezes the swamp drake! You kill the swamp drake! The five-headed hydra simulacrum closely misses you. The five-headed hydra simulacrum completely misses you. x4 You shoot a bolt. The bolt hits the five-headed hydra simulacrum!! The five-headed hydra simulacrum is almost destroyed. The five-headed hydra simulacrum barely misses you. The five-headed hydra simulacrum closely misses you. The five-headed hydra simulacrum completely misses you. x3 You shoot a bolt. The bolt hits the five-headed hydra simulacrum!!! The five-headed hydra simulacrum vaporises! No target in view! No target in view! You enter the shallow water. Moving in this stuff is going to be slow. You now have 1308 gold pieces (gained 17). A swamp drake comes into view. The swamp drake is distracted by your dazzling golden aura. You see here 14 gold pieces. You shoot a bolt. The swamp drake roars! The bolt hits the swamp drake!! The bolt freezes the swamp drake. You kill the swamp drake! No target in view! No target in view! You now have 1362 gold pieces (gained 54). A swamp dragon comes into view. You see here 14 gold pieces. You shoot a bolt. The swamp dragon roars deafeningly! The bolt hits the swamp dragon!! The bolt freezes the swamp dragon. The swamp dragon is severely wounded. You hear a shout! You shoot a bolt. The bolt hits the swamp dragon!! The bolt freezes the swamp dragon! You kill the swamp dragon! No target in view! No target in view! You enter the shallow water. Moving in this stuff is going to be slow. You now have 1376 gold pieces (gained 14). You now have 1384 gold pieces (gained 8). You hear a crashing sound. You enter the shallow water. Moving in this stuff is going to be slow. A fenstrider witch is nearby! You shoot a bolt. The bolt closely misses the fenstrider witch. You shoot a bolt. The bolt hits the fenstrider witch!! The bolt freezes the fenstrider witch. The fenstrider witch is severely wounded. You hear a hideous shriek! You shoot a bolt. The bolt hits the fenstrider witch!! The bolt freezes the fenstrider witch. You kill the fenstrider witch! A bunyip comes into view. You shoot a bolt. The bolt hits the bunyip. The bolt freezes the bunyip. The bunyip is lightly wounded. You shoot a bolt. The bolt hits the bunyip!! The bolt freezes the bunyip!! The bunyip is almost dead. You shoot a bolt. The bolt barely misses the bunyip. You shoot a bolt. The bolt hits the bunyip!!! The bolt freezes the bunyip. You kill the bunyip! A swamp drake comes into view. Your Dodging skill increases to level 21! You shoot a bolt. The swamp drake roars! The bolt hits the swamp drake. The bolt freezes the swamp drake. The swamp drake is moderately wounded. You shoot a bolt. The bolt hits the swamp drake!! The bolt freezes the swamp drake! You kill the swamp drake! A seven-headed hydra comes into view. You shoot a bolt. The seven-headed hydra roars! The bolt hits the seven-headed hydra!! The seven-headed hydra seems to slow down. The bolt freezes the seven-headed hydra. The seven-headed hydra is severely wounded. You shoot a bolt. The bolt hits the seven-headed hydra!! The bolt freezes the seven-headed hydra. You kill the seven-headed hydra! A swamp dragon comes into view. You shoot a bolt. The bolt closely misses the swamp dragon. The swamp dragon roars deafeningly! A seven-headed hydra simulacrum comes into view. You shoot a bolt. The bolt hits the swamp dragon. The bolt freezes the swamp dragon. The swamp dragon is lightly wounded. The swamp dragon breathes poison at you. You hear a chilling moan. You hear a roar! You shoot a bolt. The bolt hits the swamp dragon!! The bolt freezes the swamp dragon. The swamp dragon is severely wounded. A will-o-the-wisp comes into view. You shoot a bolt. The bolt hits the swamp dragon!! The bolt freezes the swamp dragon. You kill the swamp dragon! The will-o-the-wisp is distracted by your dazzling golden aura. You shoot a bolt. The will-o-the-wisp gives a chilling moan. The bolt hits the seven-headed hydra simulacrum!!! The seven-headed hydra simulacrum vaporises! The will-o-the-wisp is no longer distracted by gold. A spriggan druid comes into view. It is wielding a +0 quarterstaff. You shoot a bolt. The spriggan druid shouts! The bolt hits the will-o-the-wisp!! The bolt freezes the will-o-the-wisp. You destroy the will-o-the-wisp! The spriggan druid casts a spell. The forest starts to sway and rumble! You shoot a bolt. The bolt hits the spriggan druid!!! The bolt freezes the spriggan druid!! With its final breath, the spriggan druid offers up its power to the beasts of the wild! You kill the spriggan druid! The forest abruptly stops moving. A five-headed hydra zombie comes into view. You shoot a bolt. The bolt hits the five-headed hydra zombie! The bolt freezes the five-headed hydra zombie. The five-headed hydra zombie is lightly damaged. You shoot a bolt. The bolt hits the five-headed hydra zombie!!! The bolt freezes the five-headed hydra zombie. The five-headed hydra zombie is heavily damaged. A swamp dragon skeleton comes into view. You shoot a bolt. The bolt hits the five-headed hydra zombie!! The bolt freezes the five-headed hydra zombie. The five-headed hydra zombie is almost destroyed. You shoot a bolt. The bolt hits the five-headed hydra zombie!! The bolt freezes the five-headed hydra zombie. You destroy the five-headed hydra zombie! You shoot a bolt. The bolt hits the swamp drake!! The bolt freezes the swamp drake! You kill the swamp drake! A ghoul comes into view. You shoot a bolt. The bolt hits the ghoul!!! The bolt freezes the ghoul! The ghoul is heavily damaged. A four-headed hydra simulacrum comes into view. You shoot a bolt. The bolt closely misses the ghoul. You shoot a bolt. The bolt hits the ghoul!!! The bolt freezes the ghoul. The ghoul is almost destroyed. A swamp dragon zombie comes into view. You shoot a bolt. The bolt hits the ghoul!! You destroy the ghoul! You shoot a bolt. The bolt hits the four-headed hydra simulacrum!! The four-headed hydra simulacrum is severely damaged. A swamp dragon skeleton comes into view. You shoot a bolt. The bolt hits the four-headed hydra simulacrum. The four-headed hydra simulacrum is almost destroyed. The swamp dragon skeleton no longer looks unusually strong. You shoot a bolt. The bolt hits the four-headed hydra simulacrum!!! The four-headed hydra simulacrum vaporises! The swamp dragon zombie no longer looks unusually strong. You shoot a bolt. The bolt hits the swamp dragon skeleton!!! The bolt freezes the swamp dragon skeleton. You destroy the swamp dragon skeleton! You shoot a bolt. The bolt hits the swamp dragon zombie! The bolt freezes the swamp dragon zombie. The swamp dragon zombie is moderately damaged. You shoot a bolt. The bolt barely misses the swamp dragon zombie. You shoot a bolt. The bolt hits the swamp dragon zombie!! The bolt freezes the swamp dragon zombie. The swamp dragon zombie is heavily damaged. The swamp dragon skeleton is engulfed in freezing vapours. The swamp dragon zombie completely misses you. x3 You shoot a bolt. The bolt hits the swamp dragon zombie! The swamp dragon zombie is severely damaged. The swamp dragon zombie completely misses you. The swamp dragon zombie barely misses you. The swamp dragon zombie completely misses you. You shoot a bolt. The bolt hits the swamp dragon zombie! The bolt freezes the swamp dragon zombie. The swamp dragon zombie is almost destroyed. A six-headed hydra simulacrum comes into view. The swamp dragon skeleton completely misses you. The swamp dragon skeleton barely misses you. The swamp dragon skeleton completely misses you. You shoot a bolt. The bolt hits the swamp dragon zombie! The swamp dragon zombie is almost destroyed. The swamp dragon zombie completely misses you. x2 The swamp dragon zombie closely misses you. The swamp dragon skeleton completely misses you. x3 You shoot a bolt. The bolt hits the swamp dragon zombie!! You destroy the swamp dragon zombie! You shoot a bolt. The bolt hits the swamp dragon skeleton!! The bolt freezes the swamp dragon skeleton. The swamp dragon skeleton is heavily damaged. The swamp dragon skeleton bites you but does no damage. The swamp dragon skeleton completely misses you. x2 You shoot a bolt. The bolt hits the swamp dragon skeleton!! The bolt freezes the swamp dragon skeleton. You destroy the swamp dragon skeleton! You shoot a bolt. The bolt hits the six-headed hydra simulacrum. The six-headed hydra simulacrum is lightly damaged. You shoot a bolt. The bolt hits the six-headed hydra simulacrum!! The six-headed hydra simulacrum is almost destroyed. You shoot a bolt. The bolt hits the six-headed hydra simulacrum! The six-headed hydra simulacrum vaporises! No target in view! No target in view! No target in view! No target in view! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! No target in view! No target in view! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! A swamp drake zombie comes into view. The swamp drake zombie moves out of view. You now have 1391 gold pieces (gained 7). You see here 5 gold pieces. You see here 7 gold pieces. You shoot a bolt. The bolt hits the swamp drake zombie!! The bolt freezes the swamp drake zombie. You destroy the swamp drake zombie! No target in view! No target in view! You now have 1396 gold pieces (gained 5). You now have 1403 gold pieces (gained 7). You now have 1433 gold pieces (gained 30). You now have 1458 gold pieces (gained 25). You now have 1477 gold pieces (gained 19). You now have 1521 gold pieces (gained 44). Things that are here: a staff of air; a +0 robe You now have 1532 gold pieces (gained 11). You now have 1536 gold pieces (gained 4). You enter the shallow water. Moving in this stuff is going to be slow. You now have 1554 gold pieces (gained 18). y - 3 scrolls of blinking (gained 1) You now have 1573 gold pieces (gained 19). You enter the shallow water. Moving in this stuff is going to be slow. You now have 1579 gold pieces (gained 6). You enter the shallow water. Moving in this stuff is going to be slow. Found a plate armour. You now have enough gold to fund merchants seeking to open stores in the dungeon. You now have 1635 gold pieces (gained 56). A six-headed hydra skeleton comes into view. Things that are here: 51 gold pieces; a +0 quarterstaff; a +0 robe You shoot a bolt. The bolt hits the six-headed hydra skeleton!!! The bolt freezes the six-headed hydra skeleton. The six-headed hydra skeleton is heavily damaged. You shoot a bolt. The bolt hits the six-headed hydra skeleton!! The bolt freezes the six-headed hydra skeleton. You destroy the six-headed hydra skeleton! No target in view! You now have 1686 gold pieces (gained 51). Things that are here: a +0 quarterstaff; a +0 robe You enter the shallow water. Moving in this stuff is going to be slow. Found 8 stones. You now have 1690 gold pieces (gained 4). A 27-headed hydra zombie comes into view. You shoot a bolt. The bolt hits the 27-headed hydra zombie!! The bolt freezes the 27-headed hydra zombie. The 27-headed hydra zombie is lightly damaged. You shoot a bolt. The bolt hits the 27-headed hydra zombie!! The bolt freezes the 27-headed hydra zombie. The 27-headed hydra zombie is moderately damaged. A 27-headed hydra zombie is nearby! You shoot a bolt. The bolt completely misses the 27-headed hydra zombie. You shoot a bolt. The bolt completely misses the 27-headed hydra zombie. Aiming: Thunderbolt Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - 27-headed hydra zombie Aim: a 27-headed hydra zombie (moderately damaged) Okay, then. Unknown command. Unknown command. Aiming: Phantom Mirror Press: ? - help, Q - select action, (/) - cycle Dir - move target, f/p - 27-headed hydra zombie Aim: a 27-headed hydra zombie (moderately damaged) You reflect the 27-headed hydra zombie with the mirror! The mirror clouds! You shoot a bolt. The bolt hits the 27-headed hydra zombie. The 27-headed hydra zombie is moderately damaged. Your 27-headed hydra zombie bites the 27-headed hydra zombie. Your 27-headed hydra zombie bites the 27-headed hydra zombie! Your 27-headed hydra zombie bites the 27-headed hydra zombie. Your 27-headed hydra zombie bites the 27-headed hydra zombie! x2 Your 27-headed hydra zombie bites the 27-headed hydra zombie. x6 Your 27-headed hydra zombie bites the 27-headed hydra zombie! x3 Your 27-headed hydra zombie bites the 27-headed hydra zombie. x2 Your 27-headed hydra zombie bites the 27-headed hydra zombie! Your 27-headed hydra zombie bites the 27-headed hydra zombie. x3 Your 27-headed hydra zombie bites the 27-headed hydra zombie! x3 Your 27-headed hydra zombie bites the 27-headed hydra zombie. Your 27-headed hydra zombie completely misses the 27-headed hydra zombie. Your 27-headed hydra zombie bites the 27-headed hydra zombie. x2 The 27-headed hydra zombie bites your 27-headed hydra zombie. The 27-headed hydra zombie completely misses your 27-headed hydra zombie. The 27-headed hydra zombie bites your 27-headed hydra zombie. x2 The 27-headed hydra zombie bites your 27-headed hydra zombie! The 27-headed hydra zombie bites your 27-headed hydra zombie. The 27-headed hydra zombie bites your 27-headed hydra zombie! The 27-headed hydra zombie bites your 27-headed hydra zombie. The 27-headed hydra zombie bites your 27-headed hydra zombie! x2 The 27-headed hydra zombie bites your 27-headed hydra zombie. x3 The 27-headed hydra zombie bites your 27-headed hydra zombie! x2 The 27-headed hydra zombie bites your 27-headed hydra zombie. x2 The 27-headed hydra zombie bites your 27-headed hydra zombie! The 27-headed hydra zombie bites your 27-headed hydra zombie. The 27-headed hydra zombie bites your 27-headed hydra zombie! The 27-headed hydra zombie bites your 27-headed hydra zombie. The 27-headed hydra zombie bites your 27-headed hydra zombie! x3 The 27-headed hydra zombie bites your 27-headed hydra zombie. The 27-headed hydra zombie bites your 27-headed hydra zombie! The 27-headed hydra zombie bites your 27-headed hydra zombie. You shoot a bolt. The bolt hits the 27-headed hydra zombie!!! The bolt freezes the 27-headed hydra zombie. You destroy the 27-headed hydra zombie! You now have 1698 gold pieces (gained 8). A spectral seven-headed hydra comes into view. You shoot a bolt. The bolt hits the spectral seven-headed hydra!!! The bolt freezes the spectral seven-headed hydra. The spectral seven-headed hydra is almost destroyed. A ghoul comes into view. An eight-headed hydra comes into view. You shoot a bolt. The bolt hits the eight-headed hydra!! The eight-headed hydra seems to slow down. The bolt freezes the eight-headed hydra!! You kill the eight-headed hydra! You shoot a bolt. The bolt hits the spectral seven-headed hydra!! The bolt freezes the spectral seven-headed hydra. You destroy the spectral seven-headed hydra! You shoot a bolt. The bolt closely misses the ghoul. Okay, then. Unknown command. Found a wand of digging (5). What are your orders? t - Shout! Orders for allies: a - Attack new target. p - Attack previous target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target, f/p - ghoul Aim: a ghoul (ally target) Attack! Your 27-headed hydra zombie bites the ghoul. Your 27-headed hydra zombie barely misses the ghoul. Your 27-headed hydra zombie closely misses the ghoul. Your 27-headed hydra zombie bites the ghoul. Your 27-headed hydra zombie bites the ghoul but does no damage. Your 27-headed hydra zombie bites the ghoul. Your 27-headed hydra zombie bites the ghoul but does no damage. Your 27-headed hydra zombie bites the ghoul. x2 Your 27-headed hydra zombie bites the ghoul but does no damage. Your 27-headed hydra zombie completely misses the ghoul. Your 27-headed hydra zombie bites the ghoul but does no damage. x2 Your 27-headed hydra zombie closely misses the ghoul. Your 27-headed hydra zombie misses the ghoul. Your 27-headed hydra zombie bites the ghoul. Your 27-headed hydra zombie closely misses the ghoul. x2 Your 27-headed hydra zombie bites the ghoul. x2 Your 27-headed hydra zombie bites the ghoul but does no damage. Your 27-headed hydra zombie bites the ghoul. Your 27-headed hydra zombie bites the ghoul but does no damage. x2 Your 27-headed hydra zombie barely misses the ghoul. Your 27-headed hydra zombie bites the ghoul. Your 27-headed hydra zombie closely misses the ghoul. The ghoul claws your 27-headed hydra zombie!! The ghoul claws your 27-headed hydra zombie! Your 27-headed hydra zombie is destroyed! Your 27-headed hydra zombie shimmers and vanishes! You shoot a bolt. The bolt hits the ghoul. The ghoul is moderately damaged. The ghoul is distracted by your dazzling golden aura. You shoot a bolt. The bolt hits the ghoul!! The bolt freezes the ghoul! The ghoul is no longer distracted by gold. The ghoul is heavily damaged. You shoot a bolt. The bolt hits the ghoul!! The bolt freezes the ghoul. The ghoul is almost destroyed. You shoot a bolt. The bolt hits the ghoul!! The bolt freezes the ghoul. You destroy the ghoul! No target in view! No target in view! You now have 1705 gold pieces (gained 7). A freezing wraith comes into view. You shoot a bolt. The bolt closely misses the freezing wraith. You shoot a bolt. The bolt hits the freezing wraith!!! You destroy the freezing wraith! No target in view! A malevolent force fills the Swamp... With a horrendous wail, an alarm goes off! A sentinel's mark forms upon you. You hear a shout! You hear a deafening roar! You hear a shout! A thorn hunter comes into view. You shoot a bolt. The bolt hits the thorn hunter!!! The bolt freezes the thorn hunter! The thorn hunter is severely damaged. A spriggan druid comes into view. It is wielding a +2 spectral quarterstaff. You shoot a bolt. The bolt hits the thorn hunter!!! The bolt freezes the thorn hunter! You destroy the thorn hunter! A thorn hunter comes into view. x2 You shoot a bolt. The bolt hits the spriggan druid!! The bolt freezes the spriggan druid! With its final breath, the spriggan druid offers up its power to the beasts of the wild! You kill the spriggan druid! A spriggan druid comes into view. It is wielding a +0 quarterstaff. A spectral six-headed hydra comes into view. A swamp dragon comes into view. You shoot a bolt. The bolt hits the thorn hunter!! The bolt freezes the thorn hunter! The thorn hunter is heavily damaged. A shambling mangrove comes into view. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.31-a0-1591-g515db51 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_AUTOFIGHT repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [wqsa789] Species: Spriggan Job: Hunter HP: 107/107; mods: 0/0 MP: 25/25; mod: 0 Stats: 15 (15) 7 (7) 26 (26) Position: (31, 38), god: Gozag (20), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 14 | 8765 | 811/1273 Short Blades | X | 0 | 0 | 0 | 0 | 0/42 Long Blades | X | 0 | 0 | 0 | 0 | 0/70 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/84 Polearms | X | 0 | 0 | 0 | 0 | 0/84 Staves | X | 0 | 0 | 0 | 0 | 0/84 Ranged Weapons | X | 0 | 0 | 23 | 18430 | 1630/1725 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 0 | 0 | 0/84 Dodging | X | 1 | 100 | 21 | 8719 | 603/907 Stealth | X | 0 | 0 | 18 | 4290 | 223/515 Shields | X | 0 | 0 | 0 | 0 | 0/84 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 0 | 0 | 0 | 0 | 0/35 Conjurations | X | 0 | 0 | 0 | 0 | 0/84 Hexes | X | 0 | 0 | 0 | 0 | 0/35 Summonings | X | 0 | 0 | 0 | 0 | 0/70 Necromancy | X | 0 | 0 | 0 | 0 | 0/59 Translocations | X | 0 | 0 | 0 | 0 | 0/25 Fire Magic | X | 0 | 0 | 0 | 0 | 0/70 Ice Magic | X | 0 | 0 | 0 | 0 | 0/70 Air Magic | X | 0 | 0 | 0 | 0 | 0/59 Earth Magic | X | 0 | 0 | 0 | 0 | 0/59 Alchemy | X | 0 | 0 | 0 | 0 | 0/42 Invocations | X | 0 | 0 | 0 | 0 | 0/50 Evocations | X | 0 | 0 | 10 | 1650 | 0/356 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/35 Spell bugs: Durations: #82: 330 #126: 24 Attributes: #12: 14010 #13: 6177 #23: 32144 #24: 91970280 #49: 4275 #51: 4 #52: 4 #57: 6128 Mutations: see invisible: 1 (innate) dopey: 1 speed: 3 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #26: +8 arbalest of freezing eq slot #1, inv slot #20: scarf of Tood {rC+ rF+, Harm Regen+ Stlth+} eq slot #2, inv slot #50: +2 hat of see invisible eq slot #6, inv slot #9: +5 moon troll leather armour {Spirit, Regen++ MP+5} eq slot #7, inv slot #48: ring "Ledidana" {+Blink rC+ AC+4 Str+3} eq slot #8, inv slot #40: ring of the Breathing Enemy {rElec rPois rN+++ Str+5 Int-2} eq slot #9, inv slot #39: amulet of Vitality {RegenMP++ Regen++} }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: .~~. .. f~D ~~~. #Z# ♣##♣# $f♣ ~~~~ #..♣#.#~♣♣$i♣ #♣♣♣~♣§~ #.~~~~...~f.♣ ♣....... ♣.~~...~...♣ ♣♣.~~~.~♣ ♣~..~.$.~# #♣♣♣..~~~.~♣ #.(~.~~# ♣.~.§.~..~.♣ #..@~# ♣.~~~.~~.~~. ##.$## ♣..~♣§~~~~~§ ♣##...###♣♣~~♣..~~...♣ ♣♣..~..~~~♣♣♣♣...~~~..♣ ♣~[~~....♣♣♣.♣...~~~.♣♣ ♣♣♣~...~~.♣♣♣.....~~~~)♣♣ ♣.........~♣.|.♣~.♣♣.~~.~ ..~..~....~.)♣.....♣♣♣~~~~ ~...~..~.(....$.♣.♣♣ ♣~.~♣ clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< ice_cave_hard: false aquarium_serial_pool_size: 0 >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (23, 25): {{{{ CLASS: TriggerableFunction repeated: false listeners: func: CLASS: FunctionWrapper name: dgn.activate_item_decay fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: }}}} Lua marker 1 at (23, 27): {{{{ CLASS: TriggerableFunction repeated: false listeners: func: CLASS: FunctionWrapper name: dgn.activate_item_decay fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: }}}} >>>>>>>>>>>>>>>>>>>>>>