Dungeon Crawl Stone Soup version 0.30.0 (webtiles) character file. Game seed: 7863509434473115061 29 xade the Magician (level 3, -1/25 HPs) Began as a Djinni Conjurer on May 21, 2023. Slain by Terence ... wielding a +0 flail (11 damage) ... on level 2 of the Dungeon. The game lasted 00:01:26 (1044 turns). xade the Magician (Djinni Conjurer) Turns: 1044, Time: 00:01:27 Health: -1/25 AC: 2 Str: 6 XL: 3 Next: 32% Gold: 55 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 55 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of silence {unknown} f - a scroll of enchant weapon {unknown} g - a scroll of immolation {unknown} Potions b - a potion of haste d - 2 potions of flight {unknown} e - a potion of curing {unknown} Skills: + Level 3.1 Dodging - Level 1.6 Stealth + Level 3.6 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Dazzling Flash Conj/Hex 38% N/A 9% 3 d - Fulminant Prism Conj/Hex 9% 3d7 28% 4 e - Iskenderun's Mystic Conj/Tloc 19% 2d6 28% 4 f - Foxfire Conj/Fire 76% 2x1d7 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The worm is moderately wounded. The magic dart hits the worm. The worm is heavily wounded. The magic dart hits the worm. The worm is severely wounded. The worm barely misses you. The magic dart hits the worm. The worm is almost dead. The magic dart hits the worm. You kill the worm! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a worm corpse. Found 5 stones. Found a stone staircase leading down. Terence the Incautious comes into view. He is wielding a +0 flail. Terence shouts! Terence drinks a potion. Terence seems to speed up. Terence is nearby! Terence hits you with a +0 flail. The magic dart hits Terence but does no damage. Terence completely misses you. Terence closely misses you. The magic dart hits Terence but does no damage. Terence misses you. The magic dart hits Terence. Terence is lightly wounded. Terence barely misses you. Terence hits you with a +0 flail. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (lightly wounded, fast, 81% to hit) The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) Terence hits you with a +0 flail! You die... ...... #.# ...... #.# ###### #.######## ...... ##......... ######..#####.......# #.>.........(.# #######.##.##.# #.##.# #.##@# #.##@# #.##.# #.##.# #.##.# #############.##.# ..............##.# ################.# You could see Terence (fast). Vanquished Creatures A worm (D:2) 3 endoplasms A giant cockroach (D:2) 6 goblins 2 hobgoblins (D:1) A kobold (D:1) 2 quokkas (D:1) 2 frilled lizards (D:1) 5 rats 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | xade the Djinni Conjurer began the quest for the Orb. 0 | D:1 | xade set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 125 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 514 | D:1 | Reached XP level 3. HP: 20/25 MP: 0/0 514 | D:1 | Learned a level 1 spell: Foxfire 1037 | D:2 | Noticed Terence 1044 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_3, layout_basic D:2: layout_basic, uniq_terence, uniq_jessica, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.1 Stealth | | 1.6 Spellcasting | | 3.6 Action || total ---------------------------++------- Cast: Magic Dart || 56 Searing Ray || 1 Dodge: Dodged || 12