Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 11789208634640281699 70 xade the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Nov 24, 2024. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:03:11 (1300 turns). xade the Conjurer (Deep Elf Conjurer) Turns: 1300, Time: 00:03:11 Health: 0/24 AC: 2 Str: 6 XL: 4 Next: 4% Magic: 8/11 EV: 11 Int: 25 God: Gold: 100 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . p - +4 flail of Virtue {drain, rN+ rCorr Str+2} rCold . . . (no shield) rNeg + . . a - +0 robe rPois . (no helmet) rElec . e - scarf {repulsion} rCorr + (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.24/turn %: repel missiles @: lethally poisoned (0 -> -10) A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 100 gold pieces. Inventory: Hand Weapons d - a +0 hand axe m - a +2 dagger of distortion p - the +4 flail of Virtue (weapon) {drain, rN+ rCorr Str+2} (You found it on level 2 of the Dungeon) Str+2: It affects your strength (+2). rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Armour a - a +0 robe (worn) c - a +0 barding e - a scarf of repulsion (worn) n - a +0 cloak Talismans o - a blade talisman Scrolls g - 4 scrolls of identify {unknown} h - a scroll of amnesia {unknown} j - 2 scrolls of poison {unknown} Potions b - a potion of magic f - a potion of ambrosia {unknown} i - a potion of curing {unknown} k - a potion of invisibility {unknown} l - 3 potions of berserk rage {unknown} Skills: - Level 2.9 Dodging - Level 2.6 Stealth + Level 3.9 Spellcasting + Level 5.5 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 16% N/A 10% 1 Vampiric Draining Necr 4% 2d6 28% 3 Fulminant Prism Conj/Alch 9% 3d7 28% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 28% 4 Martyr's Knell Necr/Summ 4% N/A 67% 4 Curse of Agony Necr 4% N/A 95% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:2 [ Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History An adder comes into view. An adder is nearby! The magic dart hits the adder. The adder is lightly wounded. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) An adder is nearby! An adder is nearby! The magic dart hits the adder but does no damage. The magic dart hits the adder but does no damage. The adder bites you. The adder barely misses you. An adder is nearby! An adder is nearby! The magic dart hits the adder. The adder is lightly wounded. The adder bites you. The magic dart hits the adder. The adder is moderately wounded. The adder bites you. The magic dart hits the adder. The adder is moderately wounded. The adder bites you. You are poisoned. The adder poisons you! The adder bites you. You are more poisoned. The adder poisons you! Okay, then. You closely miss the adder. The adder is moderately wounded. You feel very sick. The adder bites you. You closely miss the adder. The adder is moderately wounded. You feel sick. The adder closely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! You miss the adder. The adder is moderately wounded. You die... .......#......## #........#........ #........#......#. #.........#+#.###. #.........#.#.# #. #.........#.#.###. #................. ##S#########.#.#### #.@.####.......# #.........####.# ##..............# #..........####.# #....#.....# #.# #....#.....# #.# #....#.....# #....#.....# #....#.....# You could see an adder. Vanquished Creatures An adder (D:2) 2 dart slugs (D:2) An orc (D:2) 4 ball pythons 8 endoplasms 2 giant cockroaches (D:1) 8 hobgoblins 5 jackals (D:1) 5 kobolds 2 quokkas 2 bats A frilled lizard (D:1) 3 goblins 3 rats (D:1) 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | xade the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 203 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 241 | D:1 | Learned a level 2 spell: Searing Ray 443 | D:1 | Reached skill level 5 in Conjurations 542 | D:1 | Reached XP level 3. HP: 19/19 MP: 5/9 949 | D:1 | You fall into a shaft and drop 1 floor! 1008 | D:2 | Found Makivuhu's Antique Armour Shoppe. 1118 | D:2 | Identified the +4 flail of Virtue {drain, rN+ rCorr Str+2} 1234 | D:2 | Reached XP level 4. HP: 24/24 MP: 9/11 1300 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_e, layout_loops_ring D:2: minmay_razor_zed, layout_basic, serial_shops, shop, shop_fountains, nicolae_diamond_shop, chequers_serial_rivers_marsh, interstate_on_off Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.5 Dodging | | 2.9 Stealth | | 2.6 Spellcasting | | 3.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Hand axe | 19 | || 19 Flail | | 4 || 4 Cast: Magic Dart | 73 | 8 || 81 Searing Ray | 2 | || 2 Armour: Robe | 15 | 8 || 23 Dodge: Dodged | 22 | 4 || 26 Repelled | 1 | 1 || 2