Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 2319748875993353522 398 xade the Conjurer (level 6, -1/32 HPs) Began as a Deep Elf Conjurer on Nov 27, 2024. Splashed by a jelly's acid (9 damage) ... on level 4 of the Dungeon. The game lasted 00:04:24 (2475 turns). xade the Conjurer (Deep Elf Conjurer) Turns: 2475, Time: 00:04:24 Health: -1/32 AC: 4 Str: 4 XL: 6 Next: 53% Magic: 10/24 EV: 11 Int: 25 God: Gold: 200 SH: 0 Dex: 13 Spells: 4/15 levels left rFire . . . d - +1 dagger (protect) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . k - +0 cloak rCorr . q - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ r - ring of magical power HPRegen 0.25/turn (no ring) MPRegen 0.38/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 200 gold pieces. Inventory: Hand Weapons d - a +1 dagger of protection (weapon) Missiles i - 10 poisoned darts Armour a - a +0 robe (worn) k - a +0 cloak (worn) q - a +0 pair of gloves (worn) Jewellery l - the amulet of the Air {Inacc Air Fly rElec RMsl} (You took it off a goblin on level 2 of the Dungeon) [amulet of nothing] Inacc: It reduces the accuracy of your attacks and spells. Air: It enhances your air magic. rElec: It insulates you from electricity. Fly: It grants you flight. RMsl: It protects you from missiles. r - a ring of magical power (left hand) Scrolls c - a scroll of blinking g - 5 scrolls of identify h - 2 scrolls of brand weapon n - a scroll of immolation p - a scroll of fog Potions b - a potion of magic e - 2 potions of attraction f - a potion of might {unknown} j - a potion of degeneration m - 2 potions of curing o - a potion of enlightenment Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 5.0 Spellcasting - Level 6.3 Conjurations + Level 4.5 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 74% 2d7 1% 2 c - Fulminant Prism Conj/Alch 11% 3d9 22% 4 d - Iskenderun's Mystic Conj/Tloc 33% 2d8 (+2d4 9% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The searing ray hits Grinder. Grinder is severely wounded. You finish channelling your searing ray. Grinder hits you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Grinder Aim: Grinder (severely wounded, 78% to hit) The searing ray hits Grinder! Grinder is almost dead. (Press . to maintain the ray.) Grinder barely misses you. The jelly closely misses you. The searing ray hits Grinder. Grinder is almost dead. Grinder hits you but does no damage. The jelly closely misses you. The searing ray hits Grinder! You kill Grinder! The jelly barely misses you. Your Translocations skill gained 3 levels and is now at level 4! You have reached level 6! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jelly Aim: a jelly (100% to hit) The searing ray hits the jelly. The jelly is moderately wounded. (Press . to maintain the ray.) The jelly hits you. You are splashed with acid! * * * LOW HITPOINT WARNING * * * The searing ray hits the jelly! The jelly is severely wounded. The jelly completely misses you. The searing ray hits the jelly. The jelly is almost dead. The jelly hits you. * * * LOW HITPOINT WARNING * * * You are splashed with acid! You die... #.....)## .... ........###..#..#. #.. #........#...#.... .#.. ##.............#.###.... #..........#...#......[. .....#.....##........... ....##.................. .##.##......#........... ###.........###.@....... # #.#............J...... .#.....##............... ........#............... ........................ ....... #............... .......##........)...... .##.................##.. .#.....##.............. You could see a jelly. Vanquished Creatures Grinder (D:4) A bombardier beetle (D:3) A jelly (D:4) 5 adders 2 ribbon worms (D:2) 6 orcs (D:3) 4 bats 5 endoplasms 4 giant cockroaches 7 goblins 7 hobgoblins 2 jackals (D:1) 2 quokkas 15 ball pythons 2 frilled lizards 7 kobolds 7 rats 78 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | xade the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 116 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 123 | D:1 | Learned a level 2 spell: Searing Ray 481 | D:1 | Reached XP level 3. HP: 19/19 MP: 5/10 661 | D:2 | Reached skill level 5 in Conjurations 1047 | D:2 | Reached XP level 4. HP: 24/24 MP: 8/12 1392 | D:2 | Reached skill level 5 in Spellcasting 1623 | D:3 | Learned a level 4 spell: Fulminant Prism 1628 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 1834 | D:3 | Found a faded altar of an unknown god. 2068 | D:3 | Reached skill level 6 in Conjurations 2068 | D:3 | Reached XP level 5. HP: 28/28 MP: 7/14 2297 | D:4 | Reached skill level 1 in Translocations 2460 | D:4 | Noticed Grinder 2464 | D:4 | Paralysed by Grinder for 2 turns 2472 | D:4 | Killed Grinder 2473 | D:4 | Reached XP level 6. HP: 19/32 MP: 13/15 2475 | D:4 | Splashed by a jelly's acid Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_e, layout_rooms, minmay_octomino_c4 D:2: layout_loops_ring D:3: layout_loops_ring, ebering_ecumenical_altar_box D:4: layout_cave_pools, minmay_temple_entry_butterflies, uniq_grinder Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 4 5 | 5.0 Conjurations | 5 6 | 6.3 Translocations | 4 | 4.5 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 8 | || 8 Cast: Magic Dart | 79 | 83 || 162 Searing Ray | 1 | 5 || 6 Use: Scroll | | 11 || 11 Armour: Robe | 7 | 12 || 19 Dodge: Dodged | 6 | 9 || 15